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Found 62 results

  1. 5.45x39 7H39 7N39: In 2013, the Vympel plant, together with FSUE TsNIItommash and TekhKomplekt LLC, at its own expense completed the design work for the manufacture of a new cartridge with the code name Igolnik, under the index GRAU 7N39. This munition with penetrating characteristics is 1.8 times superior to the existing armor-piercing cartridge 7Н24. The 7H39 armor piercing bullet contains a steel shell clad with a tompak, a carbide core and a lead shirt. The core was made of tungsten-cobalt powders with a content of tungsten carbide of 92% by weight and cobalt of 8% by mass, it has an HRA hardness of at least 85.0 units, and a flexural strength of at least 2000 MPa. The head part of the carbide core is sharpened. There are two variants; 7Н39 - Penetration of a 5-mm steel armor plate at a range of 550 m 7H39 - Penetration of a 10-mm armored plate and chest section 6B23-1 at a range of 100 m Characteristics of the cartridge Caliber - 5,45x39; Length of the cartridge, mm - 56,6-57,0; Mass of the cartridge, g - 10,60-10,72. Powder Charge Characterization Type of gunpowder - smokeless, pyroxylin; The grade of gunpowder is CCP 30 / 3.69; Mass of the powder charge, g - 1,43-1,46; Density of loading, g / cm - 0,93; Maximum pressure of powder gases, kg / cm2 - 3000; The shape and dimensions of the powder grains are ellipsoid-spheroid: - outer diameter, mm - 0,30-0,60. Characteristics of the bullet The bullet type is shell; Bullet weight, g - 3,9-4,1; The length of the bullet, mm - 25,50-25,65; Diameter of the leading part of the bullet, mm - 5,62-5,65; The transverse load of the bullet, g / cm3 - 15.82; The ballistic coefficient of the bullet, m2 / kg - 3.5; The material of the shell of the bullet is steel, clad with a tompak; Bullet shell weight, g - 1,30-1,45; The material of the bullet core is a cermet alloy; Mass of the bullet core, g - 1,8-1,9. Characteristics of the cartridge case The shape and type of the sleeve - bottle, wafer; The weight of the shell with the capsule, g - 5,50-5,57; The length of the sleeve, mm - 39.5-39.7; Free volume of sleeve, cm3 - 1.74; The volume of the liner with the bullet planted, cm3 - 1.56; The liner material - steel, varnished; The method of fastening the bullet is a tight fit. additional information The cross-sectional area of the barrel bore is AK-74M cm2 - 0.24; The initial speed of the bullet is AK-74M, m / s - 830-850; The muzzle energy of the bullet is the AK-74M, J-1330.1-1342.0; Breakdown action automatic AK-74M provides 100% penetration: - steel plate thickness of 24 mm of steel grade St.3 at a range of 100 meters, - section bulletproof vest 6B23-1 at a range of 100 meters, - steel plate thickness of 5 mm made of steel grade 2P at a range of 550 meters The core was made of tungsten-cobalt powders with a tungsten carbide content of 92% by weight and cobalt 8% by weight. The density after pressing the blanks was 8.4 + 0.05 g / cm2. Sintering was carried out in two stages: preliminary - to remove plasticizer in hydrogen atmosphere and final vacuum-compression in VKPgr 50/90/50 furnace of Degussa. http://www.dogswar.ru/boepripasy/patrony/7711-promejytochnyi-patro.html 9x19 Luger BP In the mid-1990s, a group of designers of the design bureaus of OAO TPZ developed an experienced cartridge with an armor-piercing bullet. Based on the layout of a half-shell bullet with the steel core of the cartridge RG052. The aim of the development was the creation of a cartridge with an increased punching action of the bullet at speeds of meeting up to 450 m / s. The bullet consists of a bimetallic shell with a truncated apex, a steel core of hardened steel and a lead or aluminum shirt. One of the key moments in the design of the bullet is the position of the front slice of the bullet shell relative to its axis, which affects the magnitude and direction of the reactive forces of the penetration medium that deflect the bullet core from its velocity vector. If the bullet does not collapse in the initial stage of penetration of the barrier, then this factor plays an important role. The front section of the shell when breaking the barrier from metal and wood, the strength of which is comparable to the strength of the shell, is a punching die. Since the material of the medium near the tip of the bullet shifts mainly forward along the axis of the bullet, and near the base of the bullet's head - in the radial direction, the zone having the greatest tensile stresses in the medium is at some distance from the axis of the bullet and the periphery. The shell cut, located in this zone, will experience the least resistance to the destruction of the material of the medium. Experimental shooting showed that the bullet of the cartridge ensures the penetration of a package of 8 pine boards (24 mm thick each) and the doors of the ZIL-130 truck at angles of meeting up to 300. Experimental cartridges were produced using bimetallic and steel shells with phosphate-lacquered coating with commercial bottom hallmarks. CHARACTERISTICS OF THE PATRON Caliber - 9x19 Luger Length of the cartridge, mm - 29,25-29,5; Mass of the cartridge, g - 9,0-9,2. Powder Charge Characterization Type of gunpowder - smokeless, pyroxylin; The brand of gunpowder is SEN 20 / 4.80; Mass of powder charge, g - 0,45-0,52; Density of loading, g / cm 0,816; Maximum pressure of powder gases, kg / cm2 - 2800; The shape and dimensions of the powder grains are ellipsoid-spheroid: - outer diameter, mm - 0,45-0,75. Characteristics of the bullet Bullet type - semi-shell; Bullet weight, g - 4,7-5,0; The length of the bullet, mm - 14,0-14,3; Diameter of the leading part of the bullet, mm - 9.02-9.03; The transverse load of the bullet, g / cm2 - 8.49; The ballistic coefficient of the bullet, m2 / kg - 14.7; The material of the shell of the bullet is steel, clad with a tompak; Bullet shell weight, g - 1,35-1,50; The material of the bullet core is carbon steel; Mass of the bullet core, g - 2,7-3,0. Characteristics of the cartridge case The shape and type of the sleeve are cylindrical, wafer-free; Weight of the liner with the capsule, g - 3,54-3,60; The length of the sleeve, mm - 18,9-19,1; Free volume of the sleeve, cm - 0,88; The volume of the cartridge case with a planted bullet, cm3 - 0.64; The material of the sleeve is steel, clad with a tompak; The method of fastening the bullet is a tight fit. additional information The cross-sectional area of the barrel bore is the Grach pistol, cm2 - 0.64; The initial speed of the bullet gun is Grach, m / s - 440-460; Muzzle energy bullets gun Grach, J - 456.5-526.3; The average accuracy of R50 at a range of 25 m: <3.0 cm; Marking: the top of the bullet is painted black. http://www.dogswar.ru/boepripasy/patrony/7871-pistoletnyi-patron-s.html 9x19 PP RGO57 7Н30 In the early 2000s, the specialists of OAO KABL started work on the creation of a 9.0 mm caliber cartridge with a high penetration bullet. The work on this cartridge was based on the experience gained in the creation of similar bullets developed in the 90's for the cartridges 7N15 and S-100. The task of KABL engineers was the development of a cartridge with increased tactical and technical characteristics and a high piercing action of the bullet, achieved by increasing the impact properties of the core. This is achieved by a special bullet design, in which the absolute and relative mass of the core is increased and the bullet energy consumption is reduced for its dismantling when colliding with armor. PP bullet is a bullet of semi-shell type with a steel core of SHX15 steel, hardened to hardness of 55-60 HRC units and bimetallic shell, open from sides ^! the head of the bullet. The bullet is intended for the destruction of manpower, including those equipped with personal protective equipment. The bullet has a head part, a leading part and a flat rear end. The steel core has the form of a truncated cone (taper angle is 28-320) with a flat top. Longitudinal corrugation is performed on the cylindrical leading part of the core. Between the head and the leading parts of the core, an annular groove is provided for the rolling flush of the bullet shell. The core is located in the shell with interference. The ratio of the mass of the core to the mass of the bullet is 72-80%. The core is made with a blunt head. The development of the bullet was based on the ammunition of several calibers: 9x18, PM, 9x19 Luger and 9x21. Comparative tests of bullets created for a cartridge of 9x21 mm caliber with a cartridge of SP 10 were performed, which showed superiority in the breakthrough characteristics of the PP slug. The bullet of the cartridge 9x19 Luger differs from the PS bullet with a diameter reduced to 8.97mm to reduce the wear of the barrel of the gun barrel. The cartridge was adopted for service under the index GRAU 7N30, and serial production was deployed in 2006 by the Tula Cartridge Plant. At the stage of development, prototype cartridges were manufactured using commercial sleeves of various manufacturers. Serial cartridges were produced with steel sleeves with phosphate-lacquer coating, and since 2010 with phosphate-polymer coating. Cartridges are packed in cardboard boxes of 34 pieces. Conditional designation on the package 9x19 PP gr. CHARACTERISTICS OF THE PATRON Caliber - 9x19 Luger Length of the cartridge, mm - 29,1-29,4; Mass of the cartridge, g - 9,4-10,1. CHARACTERISTIC OF POWDER CHARGE Type of gunpowder - smokeless, pyroxylin; The brand of gunpowder is SEN 20 / 4.80; Mass of powder charge, g - 0,45-0,48; Density of loading, g / cm3 - 0,93; Maximum pressure of powder gases, kg / cm2 - 2800; The shape and dimensions of the powder grains are ellipsoid-spheroid: - outer diameter, mm - 0,45-0,75. Characteristics of the bullet Bullet type - semi-shell; Bullet weight, g - 6,8-7,0; The length of the bullet, mm - 15,8-16,2; Diameter of the leading part of the bullet, mm - 8.97-9.02; The transverse load of the bullet, g / cm2 - 8.8; The ballistic coefficient of the bullet, m2 / kg - 7.51; The material of the shell of the bullet is steel, clad with a tompak; Bullet shell weight, g - 1,25-1,37; The material of the bullet core is carbon steel; Mass of the bullet core, g - 5,1-5,3. Characteristics of the cartridge case The shape and type of the sleeve are cylindrical, wafer-free; Weight of the liner with the capsule, g - 3,54-3,60; The length of the sleeve, mm - 18,9-19,1; Free volume of the sleeve, cm - 0,88; The volume of the cartridge case with a planted bullet, cm3 - 0.51; The material of the sleeve is steel, clad with a tompak; steel, varnished; The method of fastening the bullet is a tight fit. additional information The cross-sectional area of the barrel bore is the Grach pistol, cm2 - 0.64; The initial speed of the bullet gun Grach, m / s - 420-445; Muzzle energy bullets gun Grach, J - 601.3-694.5; Breakdown action: 80% steel sheet of St.3kp or St.10kp grade with a thickness of 4 mm at 60 m, or a bulletproof vest of Zh-86 Zh-86-2 at 25 m; The average accuracy of R50 at a range of 25 m: <3.0 cm; Marking: the top of the bullet is painted black. http://www.dogswar.ru/boepripasy/patrony/7858-patron-s-pylei-povys.html 9x39 SPP 7N9 (Bluetip) In 2002, the specialists of QAL and KB of the Tula Cartridge Plant under the state order began to develop new, upgraded cartridges of 9.0 mm caliber. To replace the cartridge SP-5 was developed sniper cartridge with a bullet of increased penetration. The cartridge is intended for the destruction of manpower, protected by means of individual protection at ranges up to 400 meters. The NGN bullet consists of a bimetallic shell with a truncated vertex and a combined core - a bare steel core in the head of the bullet and a lead core behind it. The SPP bullet provides penetration of a steel sheet 5 mm thick from steel grade St.3 at a range of 100 m or bulletproof 6B23 at a range of 250 m. In 2006, at the plant No. 539 of the Tula Cartridge Plant, the mass production of 9x39 SPP cartridges was launched at the GRAU-7H9 index. Until 2009, cartridges were produced with steel sleeves with phosphate-lacquer, and starting in 2010, the production of cartridges with steel sleeves with a phosphate-polymer coating was mastered. Serial cartridges have a distinctive marking in the form of a blue top of the bullet (test cartridges had the color of the top of the bullet in a dark purple color Characteristics of the cartridge Caliber - 9x39 SPP Length of the cartridge, mm - 55,8-56,2; Mass of the cartridge, g - 22,8-23,0. Powder Charge Characterization Type of gunpowder - smokeless, pyroxylin; The brand of gunpowder is P-45; Mass of powder charge, g - 0,5-0,6; Loading density, g / cm3 - 0.66; Maximum pressure of powder gases, kg / cm2 - 2800; Form and size of the powder grains - cylinder with a channel: - outer diameter, mm - 0,64-0,94, - internal diameter, mm - 0,1-0,2, - length, mm - 0,9-1,3. Characteristics of the bullet Bullet type - semi-shell; Bullet weight, g - 15,6-15,8; The length of the bullet, mm - 36,0-36,2; Diameter of the leading part of the bullet, mm - 9,22-9,27; The transverse load of the bullet, g / cm2 - 24,0; Ballistic coefficient of the bullet, m2 / kg - 2,1; The material of the shell of the bullet is steel, clad with a tompak; Bullet shell weight, g - 4,0-4,5; Material of the core of the bullet - tool steel U12A; Mass of the bullet core, g - 9.2-9.5. Characteristics of the cartridge case The shape and type of the sleeve - bottle, wafer; The weight of the shell with the capsule, g - 6,7-7,0; The length of the sleeve, mm - 38,4-38,7; Free volume of the sleeve, cm3 - 2.33; The volume of the shell with the bullet planted, cm3 - 0.9; The liner material - steel, varnished; The method of fastening the bullet is a tight fit and crimp, the edges of the cartridge collar. additional information The cross-sectional area of the bore of the barrel rifle VSS, AS VAL, cm2 - 0.65; The initial speed of the bullet rifle VSS, AS VAL, m / s - 305-315; The muzzle energy of the bullet rifle VSS, AS VAL, J - 649.8-704.9; Penetration: 90% steel sheet 5 mm of steel grade St.3 per 100 m; Marking: the top of the bullet is colored and blue. http://www.dogswar.ru/boepripasy/patrony/7739-patron-s-pylei-povys.html 9x39 BP 7N12 (Blacktip) In 2002, KBAL specialists jointly with the Tula Cartridge Plant Design Bureau under the state order began the development of new, modernized 9.0 mm caliber cartridges. To replace the cartridge SP-6 was developed a cartridge with an armor-piercing bullet BP. The cartridge is intended for the destruction of manpower, protected by means of individual protection at ranges up to 400 meters. The BP bullet consists of a bimetallic shell with a truncated apex, a steel core and a lead shirt. Bullet BP provides penetration of a steel sheet 7 mm thick from steel grade St.3 at a range of 100 m. In 2004, at the plant No. 539 (Tula Cartridge Plant) serial production of a cartridge, adopted for service under the GRAU 7N12 index, was deployed. Until 2009, cartridges were produced with steel sleeves with phosphate-lacquer coating, and in 2010, the production of cartridges with steel sleeves with a phosphate-polymer coating was mastered. Serial cartridges have a distinctive marking in the form of a black top of a bullet and a black strip on the package. The cartridges have a symbol on the package 9x39 BP gs and. Characteristics of the cartridge Caliber - 9x39; BP Length of the cartridge, mm - 55,6-56,2; Mass of the cartridge, g - 22,4-22,6. Powder Charge Characterization Type of gunpowder - smokeless, pyroxylin; The brand of gunpowder is P-45; Mass of powder charge, g - 0,5-0,6; Loading density, g / cm3 - 0.56; Maximum pressure of powder gases, kg / cm2 - 2800; Form and size of the powder grains - cylinder with a channel: - outer diameter, mm - 0,64-0,94, - internal diameter, mm - 0,1-0,2, - length, mm - 0,9-1,3. Characteristics of the bullet Bullet type - semi-shell; Bullet weight, g - 15,4-15,6; The length of the bullet, mm - 40,0-41,0; Diameter of the leading part of the bullet, mm - 9,22-9,27; The transverse load of the bullet, g / cm2 - 24,0; Ballistic coefficient of the bullet, m2 / kg - 2,1; The material of the sheath of the Puni is steel, clad with a tompak; Bullet shell weight, g - 3.9-4.3; Material of the core of the bullet - tool steel U12A; Mass of the bullet core, g - 9.2-9.5. Characteristics of the cartridge case The shape and type of the sleeve - bottle, wafer; The weight of the shell with the capsule, g - 6,7-7,0; The length of the sleeve, mm - 38,4-38,7; Free volume of the sleeve, cm3 - 2.53; The volume of the cartridge case with a planted bullet, cm3 - 1.0; The liner material - steel, varnished; The method of fastening the bullet is a tight fit and crimping of the edge of the collar of the cartridge case. additional information The cross-sectional area of the bore of the barrel rifle VSS, AS VAL, cm2 - 0.65; The initial speed of the bullet rifle VSS, AS VAL, m / s - 285-295; The muzzle energy of the bullet rifle VSS, AS VAL, J - 649.8-704.9; Penetration: 90% steel sheet 7 mm of steel grade St.3 per 100 m; Marking: the top of the bullet is black. http://www.dogswar.ru/boepripasy/patrony/7712-promejytochnyi-patro.html
  2. I propose to reorganize the Weapons Department into a Gear Department with SubForums for Weapons, Armor and Equipment which are then further broken down into Categories (e.g. Pistols, Assault Rifles etc.) which can then have individual SubCategories on specific firearms. Each might have pinned and locked threads giving an overview of each firearm and perhaps a short historical background. As a former industry guy and history buff, I volunteer to help out. Theory and practice are both pretty good but I do not claim to be any sort of ninja. OTH I have a pretty good handle on the commercial side.
  3. Ideas For Vendors.

    We all know that this is a game played by many people and many more to come nevertheless most of the players are from Russia and Usa moreover there are many items/weapons in the game relevant to those country's. And I have a idea for those are from country's like French, Italy, Spain, Poland, Germany and Turkey. A supplier can come to Tarkov as an Event and can bring guns from their home country as a exchange of Russian and American weapons or money. For example Beretta rifles from Italy or Heckler or Koch weapons from Germany as well as MPT-76 from Turkey. These new events will make people want to come back to the game because of that weapon from their home country they want to play with and will make the game more interesting and fan for all people around the world who are playing this game.
  4. Hello, I would like to see ingame few Czech weapons. Our guns are worldwide famous like CZ75 pistol, Scorpion 61 submachinegun, SA VZ.58 assault rifle. Now we have new models, whose popularity rising. I would love to use them in EFT, CZ 805 Bren or CZ 806 Bren (CZ BREN 2) and Scorpion EVO 3 A1. CZ 805 Bren Scorpion EVO 3 A1 CZ BREN 2 - CZ 806 Bren
  5. Скончался советский и российский оружейник Виктор Калашников, сын выдающегося конструктора стрелкового оружия Михаила Калашникова. Виктор Калашников умер 27 марта, ему было 75 лет. Он провел многочисленные исследования, позволившие улучшить автомат Калашникова, разработал для него несколько узлов и деталей. Участвовал в разработке самозарядных охотничьих карабинов и пулемета Калашникова с комбинированным питанием, создавал блокировку ударника для карабина "Медведь-3". В рамках работ по теме "Абакан" под его руководством были разработаны пистолеты-пулеметы "Бизон-2" и "Витязь-СН". Светлая память!
  6. Sig 550/Sg 550

    Dear DEV Team I rarely see the Sg 550/Sig 550 in Videogames please, please implement this Rifle. Here in Switzerland every former Military personell has one at home so its with ca. 300'000-400'000 sold units a really commen gun. It shoots gp90 and NATO ammunition.
  7. PMC Specific Weapons?

    I would love to see some form of PMC specific weapons, for example bears can only buy russian made weapons while USEC can only buy american made weapons. I think it would be a fun way of weapon development and progression.
  8. Base load outs

    I was thinking this today about EFT where say you pick a bear as your main character then your character comes equipped with a base load that you can pick up from the venders. So like I said I picked the bear well then i would go prapor and i can pick up an ak74u for free or a ak74n thats heavily discounted. Something along those lines, i dont know just thought to maybe minimize the gear fear and these rabid hatchlings lol
  9. Sorry I’m on a mobile device so difficult to search the forums with my fat fingers! Has anyone else noticed a lack of weapons being returned from insurance the last few weeks? I am throwing my mates weapons into really obscure places so no one finds them and the insurance brings them back, and yet they never seem to return. Everything else does. Only time they do seem to return is if I throw them into water where the player can’t go. Just curious. Ta V
  10. Dropping insured weapons

    I left few days ago, in a bush, in 2 different raids on shoreline, my inshured weapon after i killed a second person (to take his gun offcourse), survived both games and it seems my guns do not want to come back. Is there a catch?
  11. Weapon tagging system

    Awesome small addition to the game would be having a weapon retain the name of the person who first created it. M4's for a example change hand constantly throughout the game it would be awesome to know if you pick up a M4 you created and lost, or a friend's M4 or maybe even a streamer you watch. A M4 could have the name of the person who originally bought tagged to the lower reciever so it could be modded and changed over time but still retain the original creater's name. I just thought that would be a fun little thing to add.
  12. I'll keep this short & sweet. Make ALL THE TRADE weapons buyable please. Not enough loot to find the stuff to get them. Once people have them, they just hoard it in there inventory. 20 round sp6 mag vs 30 - 60 mag m995 M4. VSS/AS VAL < M4 Just saying Thanks guys.
  13. Hey I want to install Escape from Tarkov on an SSD but my questions is , when i uninstall the game from my HDD will i lose my Stuff like Weapons and armor that are in my stash ? (sorry for my broken english)
  14. Can't discard weapons

    I tried to move my pistol into my backpack slot out of my side arm slot while in Customs. After doing so the weapon stayed in my sidearm slot but also appeared in my backpack. I could not drop it out of my backpack. I picked up a shotgun off the ground and killed a few player characters. I tried to drop the shotgun off my back slot so i could pick up the players silenced ak but i could not discard the shotgun or my primary gun. I also noticed I could not refill mags inside my inventory. I tried to Alt + F4 out of the game and reconnect but it was still bugged. So I ended up just beating feet to the exit. Not sure if you guys have had this reported but I didnt find it in the forum search.
  15. Death due to Bug

    Hi All, Quick query hoping someone can answer, was playing on woods 2 days ago and after getting shot at by a couple guys i retreated behind a rock. unfortunately my character got stuck inside the rock and the players couldn't see me but i also could fire onto them. after trying to escape my rocky prison i could get out even after rejoining the game. Would i get this gear back or is it lost. not too bothered either way. Kind Regards, LDOT
  16. Israeli Light arms

    How about introducing 1) The IWI Tavor - an Israeli bullpup assault rifle chambered in 5.56×45mm NATO cartridge with a selective fire system, selecting between semi-automatic mode and full automatic fire mode. 2) The IMI Galil \ The IWI ACE - Assault rifle, variable models. 3) The Negev - a 5.56×45mm NATO light machine gun. 4) The Uzi - open-bolt, blowback-operated submachine gun. 5) The IMI Desert Eagle - a semi-automatic handgun. 6) The Jericho 941 - a double-action/single-action semi-automatic pistol. any thoughts?
  17. Weapon Kit System

    So in essence, I find re modding a weapon to be extremely tiresome, especially since my memory is rather poo. Attempting to remember which weapons take which mods, although is simple for some, is extremely annoying for others. In essence an Armory would be an added function ( maybe unlocked after getting a certain rank with Peacekeeper or Skier ) that would allow you to save kits, so for instance, if I saved a kit where I was running Fort, Kiver, an MP133 with long boi barrel attachment, scav backpack, AVS Rig, I could save that set into the Armory under the title "Long Boi" After I go out into the world and inevitably die from falling off something I could go back to the armory and see my kit there. And this is where the Armory could differ. Variation A - Full Re-buying In essence for each kit you would see the full price for re buying the entire kit, so like idk 80k Roubles, 200$, an HDD, etc. In essence, I could click the repurchase button, and the entire kit would be re-bought and I could go cliff diving in customs again. In essence this would help with Squads who are far richer than I am at the moment to be able to fully re-gear much faster without having to wait for that one friend to make sure he has all of his nails polished before leaving for a raid. This form however does seem to draw a bit from the game, but in essence would be something late game, maybe from Tier 4 Peacekeeper or Tier 4 Skier, a basic quality of life addition to higher geared players to allow them to go back into the raid much faster. Variation B - Blueprints Gives a reason for paper to exist other than adding spice to the game, long story short you would basically go into the Armory, give them Paper, they would copy down your load-out, including Mods, for a short amount of money, ( Maybe like 5-10k roubles or something idk, however much public printers are nowadays ) and your entire readout would be saved like a shopping list. At this point, you could give the armory a smaller amount of money, and some tradable, so in essence going off last price 40k Roubles + Lion Statue, and the armory would take some time, but generate the kit you gave them. The higher the tier the longer it takes, and the less money you give them the longer it takes. Some variation of scaling would be required, and maybe this form would have its own form of Faction that would require you needing to level it up before printing out M4's for you. Regardless once its done, you can go back to the armory and pick up your kit. At the same time, with these blueprints you would be able to keep it on your player, and once you go to trading, the parts required would be highlighted in the traders, the trader highlightd, the mod outlined, the ammo type you used as well if you saved it . Reasons for addition? I see this as a quality of life addition for the players that are exorbitantly rich and would like to get back to raiding almost instantly after getting wiped in a raid. I am aware that the Blueprints function would be rather powerful late game, but with some tweaking could be brought down to a balanced level, and make it much easier for players to load back into the game as well. This is of course, all a quality of life add-on, and some players might not even use it, especially once the leveling system for modding comes out.. However a simple workaround is that the attachments come off the weapon, giving players the choice to put them on, or switch them etc. This add-on would basically allow players to get back to the fighting a little faster.
  18. Hello. It is nice to be able to play a game that is both pvp oriented, realistic and with a nice difficulty. The weapons animations related to it are very well done. But some things seem strange or at least absent ... 1- The lateral movement of the weapon independently of the body, when we wish to orient our weapon to the left or right (up to ~ 45-60 °) the lower body is not obliged to turn. (Example from another game: Arma3 with the option "Aiming deadzone" enabled) 2- The fact that when targeting the weapon is centered on the screen, when we aim in reality we generally avoid putting the stock in the middle of the face. 3- Have the choice between right-handed or left-handed shooter, of course, it is an expensive improvement in development time, because it would be necessary to review in mirror all the animations of the characters, and see the compatibilté of the weapons for a use on the left. Points 1 and 2 would also make inoperative the crosshair systems that some players use. Thanks for reading me. Please escuse me for the many mistakes in my post, English is not my native language.
  19. WW2 Weapons Is it possible?

    I would like to suggest bringing some weapons of World War 2 to Escape fron Tarkov. These weapons would be perfect for scavs to use because they can not buy modern guns or they are simply too expensive, and I cant imagine that in tarkov they didnt stored some of these guns. Guns: -ppsh 41 -pps 43/42 -mosin nagant -thomson M1928A1 -Browning Automatic Rifle M1918 And of course iconic M1911 .
  20. So i've been doing some serious downtime & fireteam action. The one thing i'd love to point out is that the gunplay is alot of fun. Blind fire (Alt + S) If that's what it is. So useful for suppressing people <3. But on that note. Could you guys add the AK-12 or AN-94? Consider you've got most of the AK's. They would just be awesome to have also <3. I've been looking at upgrades to do with the modding system, You can pretty much mod an entire gun. Except. You've got mods that are. (Tan, Olive & black) With no guns that really have those colours. Can we have some sort of skinning option that allows us to fit on camo (skins) Digital, woodland, dessert, urban etc? It would be amazing to be able to make an M4A1 or AKM without it always being ALL BLACK with COLOURED MODS. Just in real life you can do that. Plus Battlefield 4 made me want this hah <3 If we could re skin & maybe add some scrim netting or something to make our guns more (Sniper like) So i don't have a black rifle standing out of a green bush please. Thanks heaps. Regardless, still loving this <3
  21. Hi. We have got toz 106, as a new standard scav weapon, but what about a double barrel, like toz-34 or toz-56? I would love to see them in the game, especially as a sawed-off version
  22. Hi all, I started to compare the effect of muzzle breaks, silencers, RDS and scopes (and front grips, modified stocks etc) in one image. I am aware, that this info is available for each item in the wiki. But here I want to show you the overall impact, if you combine typical attachments on weapons. You see the stats from the unmodified versions of the AK- and AKS-series (long and short version with foldable stock) versions with muzzle break, silencer, stock modification, front grip different scopes I think, this is a great demonstration, why we all love this game so much: there's a significant difference between longer/heavier weapons and lighter versions, each attachment has an effect on the recoil and there is even a difference, if you place an RDS on the front or the back of a weapon! Link to bigger-than-a-screen version: http://www.bombrats.com/eft-scopes/eft-attachments-recoil-velocity-impact-bombrats-04/ I might create more images like this, please drop a line, if you have ideas how to improve this.
  23. I must be missing something or doing something inadvertantly. Some muzzle attachments, like the DT Tube or Suppressor for AKS-74U give me the option to put the item on but then sometimes it tells me Cannot Install. Not enough room/space. It just happened to me with an AKM. I could attach the suppressor but then I did something else and suddenly couldn't anymore. What am I missing?
  24. insurance.?

    Can anyone tell me if I enter a raid with a team mate and a insured weapon on me and I get killed, If I get my team mate to take the weapon of me after I have died and stash it for me somewhere am I still able to get it back om insurance even though my teammate has taken the weapon from my possession to hide it or does it count the same way as if a random or scav have looted my body.?
  25. Rank the weapons.

    How would you guys rank the weapons from best to worst? Take into account: price, attachments available, and ammunition availability/cost/damage.