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Found 24 results

  1. DTox_11th

    550 meter headshot

    Hey guys, Yesterday I played a Woods game as Scav and decided to pretty much camp the logging camp for PMC's since I loaded in with a Mosin. What followed was a kill at 550 meter! Made a simple edit, showing where I shot my victim from, and a confirmation through the dogtag. Original vid was like 15 minutes long but I dont want to bother you guys with that so I trimmed it down to roughly 5 minutes.
  2. Prysmarine

    Woods ZB-014 Extraction

    Does anyone know if the ZB-014 Extraction was changed for Woods? Had the key and opened the door and it was listed as one of my extraction points but wasn't letting me extract from it.
  3. Time_X

    A Dream for the future of Woods

    Why are the Tarkov outdoors so boring? You que up onto woods ready to scramble through underbrush in a densely wooded area, trees and brush so thick you can't move quickly without becoming entangled in thorns, scavs and other PMCs could be hiding anywhere waiting for you to blunder through the bushes into their trap. Of course, instead you spawn on a map with a few lightly wooded patches and several places where you can almost guarantee that you will find other players based on the cluster of spawns everybody knows as well as where the loot and the scavs will be. I have several suggestions that amount to a rework of the woods map that I hope the community will add to and that the devs will take into consideration. Number one is definitely just some dramatic changes in the landscape. The whole map, despite being called woods, is ironically very lightly wooded. It's easy to go through the entire map without barely going into the woods with the use of the lumber roads and clearings. Even when going through the woods it's widely scattered trees that offer little cover. This sums up my first idea which is the introduction of a bramble, shrubs, and thorns that slows your pace and makes noise. This would provide cover that isn't rocks. I have never been to Russia, and have no clue if shrubbery is common, but this additional soft cover could be awesome. Deeper gullies and stream beds would offer better cover as opposed to the occasional rise and dips in the terrain you see now. Additionally, fallen trees, a frequent sight in any forest, should block your movement and provide limited cover. A fantastic landscape with stream beds, ditches, stumps, fallen trees, and brambles only adds to immersion. My second focus is the current layout that makes PVP interesting. As it currently stands, the survivors of the spawn areas make there way towards the other side of the map and towards the central scav and loot spawn known as Lumber Mill. There are multiple ways to get around two sectors of map surrounding this location, but the Lumber Mill itself is a central plain looked upon by a large rock. Aside from the cabin spawn, this location that all surviving players must travel through is undoubtedly the most dangerous place on the map. The sniper rock overlooking Lumber Mill is easily climbed with the map border behind it. Not only does this make it a great location to snipe from, but there is rarely resistance from behind. I suggest a map addition that adds a third side to this map and is conveniently located behind this tall rock overlooking Lumber Mill. Combined with further logging equipment, this location could include a stream and crawl-throughable drain pipes. A further addition to the map would reduce cramped spawns and open up areas for further looting. My third idea is a scav boss for woods. I understand there will be many of these to come, but positioning a scav boss either in the lumberyard or along one of the lumber roads would encourage players to head towards these locations, and most importantly camp them, which sounds bad in some light but I think further encouraging slow gameplay is something that would be great in Tarkov. Without proper AI, the boss would be immensely powerful as all scavs on woods are, able to shoot through the soft cover that completely blinds you, but the future addition of improved AI with more unique scavs and perhaps scav boss movement from one side of the mill to another would only improve the map. I would be very surprised if our current maps don't get reworks before release with the current quality of spawns and layout, there are so many ways they could make the maps go from okay to amazing. I hope that together we can achieve this goal. P.S. the Woodsman and his posse of angry lumberjacks would be great. P.P.S Thanks so much Emmettdogg (Okay honestly how do I change my username) for helping me edit and make this post and for all the fantastic input!
  4. Una guía de los puntos de extracción de Woods, espero que sea de utilidad para los que se van comenzando a jugar.
  5. Nico16931

    Problème de déploiment sur des cartes

    Bonjour, bonsoir à tous, Je fait ce topic parce que j'ai un soucis au niveau du "déploiment" sur certaines cartes (nottement factory et woods) où je reste coincé dans le chargement, et plus précisément à l'étape "Maching" alors qu'il y avais du monde présent dans le lobby. Je précise également que cela me le fait aussi bien en pmc qu'en scavenger. En soit cela ne me dérange pas plus que cela puisque je suis surtout sur customs et shorline, mais dans le cas où j'aurais envie d'aller sur factory ... ce n'est pas possible. En attendant une réponse de votre part, je me cloitre dans shorline . Merci de lire ceci en vous souhaitant une bonne journée. Ps : ce screen temoigne de l'attentente interminable (ok 11 minute j'aurais pu mieux faire mais 3 fois de suite... c'est étrange je trouve, surtout en sachant qu'en générale sur customs et shorline, le temps d'attente moyen est de 2 minutes).
  6. HappyiestHippo

    Woods broken as f**k spawn

    There is one spawn on woods where you will spawn directly next to another person like literally right next to them its in front of a rock and it is ridiculous its a spawn somewhere near scav house
  7. Phoenixsui

    Maps changed? 20.03.18

    Hi guys Anyone else had the Effect, that 95% of all Bushes on Shoreline and Woods disapeared from Sunday to Thuesday? On Weekend i died 1 time in over 30 Raids and on Thuesday i died 8 of 9 times with Fullgear? What happend to the Game during that Time? Was there a Update? Woods and Shorelines was very very open without the Bushes. Its not even funny. No cover to move anymore. No bushes, less Trees? I could see over half the Map and so could the Enemys. We got shot by Fullauto on Shorelines from Radar Station when we were at Harbor. He wrecked my Fort and we luckily survived. On Factory guys wouldnt die even after emptying a 60 Round Magazine into his back while he runs away, then turns around End of the Office Floor and kills me with PP19 in a split second while i was Fullgear, after surviving somehow. Massive Desync or Cheats or what ever. He killed all 4 of my Team with almost instant Hits after getting hit by every singel one of our Team. Another Team of 3 Enemys would be killed but the last of them just didnt die after 2 People unloading their Mags on his Head while he reloads and then he kills us in 2 Shots both. What is wrong? Statistically that has nothing to do with Skill or Luck, i mean 1 of 30 Raids dead and 2 Days later 8 of 9 Raids dead? Anyone else noticed the thing with the Maps/Bushes/Trees? Or did they change somethign with LOD or View Distance? On Woods i didnt even see the Guy who shot us all the time. But the Wood was really open. There was just nothing to shoot at but we got shoot at all the Time. So many deaths, without even seeing the enemy ofthen. Or on Customs 1 single guy in Fullgear and Pilgrim was hunting us all over the Map and just wont die. From time to time we see him but he doesnt take any damage. After fighting him over 15 Minutes he somehow manages to kill all 3 of us from 2 completely different angles around the Tanks/Exits/Lifters. But he was never seen there. What the Hell. Yesterday got me really frustrated/angry and it was 0 Fun to play anymore. I hope this is some kind uf stupid Error on Server side and will be fixed. No Bushes on Maps is stupid and unplayable for my playstyle. People seem to be invisible or desyncing or what ever and therefore being unbeatable? Lost 8 Fullgear including Sniper Rifles that i wanted to lvl up for the Quest. Each 240k Rubels. Best regards
  8. tango90

    Flashdrive

    Hi! Sorry if I post this in wrong section. Ive been running hatchet runds on Woods 15 times now(!!!!!!!!!!!!) looking for that flashdrive.... Ive been in both night and daytime. And I spawn at the old house and run straight to the tent where the flashdrive spawns, but ITS NEVER THERE!!!! How is it possible that someone is there picking it up before me? Stamina is so good I run straight up there. But nothing!! Any clues???? Im so pissed off now Im about to punch my screen in half! EDIT: Its the Skier mission where I have to retrieve 2 flashdrives.
  9. The_Giant

    Woods spawns colliding?

    I just went and load into a Woods run as hatchling to do the 14 scav kills on woods for the prapor quest, and as soon as we all got deployed, i got dropped right next to 2 ENEMIES that i was NOT matchmade with at all. So that throws up the question, is this the only spawn colliding with other teams???????
  10. Hey guys, this is kind of my first post in this forum so please forgive if I'm making any mistakes. First of all, I'd like to say that i really like EFT. Nonetheless, there are problems occuring lately that are (in my opinion) severely related to the 2 maps Woods and Customs. Many people complained about the new spawn system, which of course is only being tested at the moment and therefore open to change, but I personally think the problems people are refering to have their origin in the state of the two maps. For example, I didn't see anybody complain about Shoreline and Factory even with the new spawn system (the spawns on Factory are still as they were and Shoreline has something that Woods and Customs do not have). The reason why the new spawn system correlates with those 2 maps is that both maps force every player to cross at least one spot where it's easy for other players to punish or to take advantage from. In woods you have to get past the lumberjack camp or cross a road with absolutely 0 cover. Of course this part of the map is quite wide, still it is kind of a coinflip if someone or even a group of players that have good gear are waiting at a certain spot in that area to take advantage of your need to cross there or not. Same with Customs. Everybody has to get past the Bus station and if you don't have a factory key also past the gas station, no matter in which direction you are headed. There are basically no alternatives for you. That's in my opinion the major problem. Shoreline for example does not suffer from that. On Shoreline there are enough places with decent to high loot (fisherman island, Villa, Bus station, weather station, Health resort with several wings just to call a few) and on Shoreline there are enough Opportunities to get to the other half of the map (Gas Station, Pumping Station, Bunker, Health Resort and 2 other possibilities). Making Woods and Customs bigger (just enough to have several possibilites to cross the map and spread out the Spawns a bit) would solve this problem. Camping certain spots wouldn't be as easy anymore because everybody has the choice of taking another path instead. That's how i see this. I for my part would not like the spawn system as it now is to vanish. Other suggestions and/or feedback to my suggestion is appreciated. WIsh you all a wonderful day. Cheers
  11. Hello, Am i the only one who thinks 5.0 Woods is a bit too much? Its more intense than factory now. Here are some experiences: 1)1 minute 20 seconds into the game. I already saw 5 people. Knowing the map i was still getting myself in crossfire every step. Shots everywhere. I am dead. 2)Knowing the situation first thing is to check and be aware of the spawns. Get 2 cheesy kills right off the bat. Not good because you feel like scum. And then comes the worst. You actually see a guy spawning into the game 10-20 meters away. I gave him couple seconds but i had to shoot him unprepared. Feels bad. Get sniped later. 3)Survive spawn massacre with 4 kills. Scouting and looting takes some time so you get 5 scavs paradropping on you right after spawn area. Get through it. meet players from other side in the middle. Avoid and run away like a little girl just to find a bunch of scavs AGAIN, this time the ones that were intended for me. TL;DR - woods are crazy intense. I may get used to it but think of the starting players. I estimate their chances of getting through to be 0% unless they watch guides, learn maps, learn spawns. But note that everything that is used outside the game breaks the immersion.
  12. so about 30 minutes ago i joined a raid on woods, just with my hatchet, was gonna stroll around see if i could pick up some spare stuff, was more or less just bored and wanted to waste time, i wandered into the canyon area where there is a green crate, and when i looked up i saw another hatchet boi watching me from above on the cliff. i did the wiggle dance at him, and he did it to me, he was a BEAR and i was a USEC, an unlikely friendship, now there was a AI scav up on the tip top of the cliff where you need to jump/parkour your way up there so we tried for a bit but eventually i fell and injured both my legs and my BEAR friend immediately gave me painkillers. i didnt think we would live for very long but i figured id stick with this guy, see how it goes, we eventually made it to the logging site and killed a player there, he gestured for me to loot the guy so i did, and we basically worked our way around the map helping eachother out by watching eachothers backs when we looted and whatnot and providing the other person with meds/gear we were actually able to extract successfully and it was such a nice change to come across someone who didn't kill me instantly, i would really like to find this person and add them so we can raid again!
  13. TheMojaveViper

    Adding Wind Sound effect

    Just a quick suggestion i would think it would be more realistic if the "windy days" on the woods map intended or not have a breeze sound effect cause the category 2 wind storms on the map sometimes seem off without any sound effects.
  14. KittehONaLeash

    All Current maps

    Here is ALL current maps in one spot with call outs and even a Bullet to kill chart as well hope this helps everyone! the maps are constantly updated to any changes in game. If I missed anything please let me know and I will correct them. If anyone would be willing to translate them to other languages please let me know so we can work things out and we can get them out there. Here is the link for the maps. https://docs.google.com/presentation/d/15B0UDdvBr7RdOgVph9s9mTHAwdqlaeSflOCJ_uSDJn0/edit#slide=id.g24494e9a3d_2354_506
  15. DsoZero

    Can you please ban this guy

    This guy is blatantly hacking, I know there is a lot of desync going on but typically you can tell their is some when you loot and so forth but here i looted an ak no issues and flanked on 2 players when i killed one the other teleported until he had a shot on me. Video evidence here-
  16. Pipboy17

    map is different color

    my outside maps are different color like factory is colorful but woods shoreline and custom have a black and white film no matter the time and every time i play last week they were colorful and looked normal now they are black and white and ive noticed this on a lot of videos too what is the problem?
  17. Cfxsquad

    High quality PDF Maps

    Hi there, I was wondering if there are High quality PDF's available of the maps we can find in game. We want to print them out on a huge scale for our short film, but I also want to hang them on our walls in our gaming room. It will make the broadcast look cool, and we love to dive in to a raid with the map ahead of us. Can someone help me?
  18. Hallo Leute, seit geraumer Zeit passiert es mir, dass ich ab und zu spawne und sofort angebrochene oder gebrochene Beine habe. Bisher ist mir dies nur auf Woods und Shoreline passiert. Ist besonders dann nice, wenn man mit bisschen Ausrüstung spawnt und gleich mal warten darf, bis man stirbt. Grüße
  19. BiodecayYT

    To Anyone that wants Gear Easy.

    Alright if you're looking for top quality gears like ak74ns and ak74u's Fully completed for free. This is the right place. Alright so in this latest patch. There is now a weapons rack in the suppressor shack on woods. It spawns weapons from Ak-74s & M4s and much more randomized. I've gone onto woods 2 times in a row. And ran straight to that shack in the middle of the forrest that has scavs hanging around it sometimes. Really easy to kill btw. I run in take all the mods on the bed. And look to my left for no reason and find 2 aks sitting on the rack. Not 1 but 2 weapons! More bang for your buck. Im just wondering if anyones noticed this? In this current patch. I know for sure it wasnt in the last patch,
  20. PoeticSinner

    Woods/Customs server time change.

    I'm pretty sure it's common knowledge that after the night sets in a majority of the players flock to factory till sunrise. Let me start off that I love the idea of nights being server wide so it's not as easily avoided. That said, since the current objective is testing the game I juat wanted to suggest possibly setting the times on woods and customs to mirror each other where it's day in one while night in the other. I enjoy factory but it seems like the game would benefit from more people playing on more then just one map for a large portion of the day. I've only encountered people cheating without a doubt when playing at night and I'm sure I'm not the only one who's sworn off of night raids for the time being. Like DayZ, the longer the game goes without an update, the more common encountering cheaters will become. I know they are there in the daytime games as well, but you're not as likely to run into them when they're are a lot of people playing as you are when there are only handfuls of players queing up for night raids. Anyways, it's just my opinion that changing the times to allow for two maps to be played without needing nvgs would keep more people online and playing so more bugs can be encountered and reported.
  21. DWSDraGo

    Woods

    ¡Muy buenas a todos gente! ¿que tal todo? primeramente quería felicitaros el año así que ¡Feliz año nuevo a todos! Como sabéis la Alfa se ha extendido y han añadido un nuevo mapa además de ciertas mejores y varias cosas mas, como el fallo de las armas (cosa que alucine cuando lo vi en el vídeo lo molón que queda), ¿alguien ha probado el mapa nuevo?¿que os parece? Y ¿que opináis de que se haya extendido la alfa? Pues eso, espero vuestros comentarios! Haceos notar gente! tenemos que hacer piña para que traduzcan el juego a nuestro idioma! No olvidéis uniros al grupo de Escape From Tarkov España en Steam: http://steamcommunity.com/groups/EFTesp Un saludo gente y nos vemos en EFT!
  22. LordArmageddon

    Exit (Lag) in den Woods?

    Hallo zusammen, ich hoffe ich habe mich beim Suchen nicht vollkommen blind angestellt, daher jetzt doch als eigener Thread. Ich habe gestern das Game gekauft, daher fehlen mir ingame-Erfahrungen was die Exits angeht. Wir haben gestern im 2-Mann-Team die Woods durchstreift und sind letzt endlich in einem Bunker(eingang) gelandet. Dort drin gabs einen begitterten Durchgang der sich so nicht öffnen lies. Meinen Recherchen nach benötige ich ja nun einen Schlüssel, der wohl, so habe ich es in einem anderen Thread hier gelesen, noch nicht implementiert ist (oder jetzt doch?) - egal. Wir sind auf jeden Nooblike zum Gitter, haben es versucht einzutreten, ging natürlich nicht. Haben den Bunker wieder verlassen und sind weiter. Ca. 2 Minuten später waren wir dann in diesem einzelnen mit Holzzaun (mit Plastikflaschen bestückt) umgebenen alten, zusammengefallen Holzhaus. Auf einmal ging ein Timer an das wir die Instanz verlassen. Zack draußen, Zack "you have survived". Wir waren irritiert. Hab erstmal nach Youtube Videos gesucht um rauszufinden wie denn jetzt nen Exit aussieht... hab dann aber nach den ersten 10 aufgegeben ;-) Ähm, also, ich hätte jetzt gedacht ich müsste, sofern eine Schlüssel vorhanden wäre, die Tür im Bunker öffnen um raus zu kommen. Hatte ich ja nicht. Und diese Hütte gab mir jetzt nicht wirklich einen Anhaltspunkt für ein Exit. War die Hütte der Ausgang? War der Bunker der Ausgang und ich muss nur in diesem kleinen Raum drin sein? Hatte ich massiv Lag? Generell wurde ich gestern ein paar Mal von Leuten umgeaxted die locker 8-9 Meter von mir entfernt standen - daher kam halt die Lag-Idee. Auf der anderen Seite ist ein 2 Minuten-Lag eher Timeoutwürdig Schon mal vorab danke für Ideen / Erfahrungen etc. etc
  23. Arkillon

    BUG - AUDIO - WOODS

    Hey, Firstly, please move this if appropriate, I couldn't find the right thread and I don't have a huge amount of time to look. I was playing the woodland map and went into the logging camp. I entered into the warehouse area and you get the "indoor sound switch". You can't hear wildlife, lots of echo and the usual things from walking into an "indoor" environment, especially one made of metal. Upon leaving the warehouse I still had the indoor echo sound. It was really, really annoying so I just chipped it to the extraction. Thought it was worth noting. Detailed: Entered through the door opposite the 3 cars. Left through the door to the left, the one facing all the wood storage units. I entered and exited tucked closely to the left hand side of the door frame. I was in the warehouse for no longer than 30 seconds. Cheers, Arkillon.
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