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vekongmaster

Please Fix SKS Reload Animation!

Should BSG Devs Fix the SKS Reload Animation?  

14 members have voted

  1. 1. Should BSG Devs fix the SKS Reload Animation?

    • Fix this goofy SKS Reload Animation for the sake of realism.
      11
    • Who gives a sh*t about animation, all I want is just shoot freaking people in this game.
      3


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vekongmaster

Dear BSG Devs (especially weapon department) & EFT Community,

 

I just found out that SKS reload animation is totally wrong (especially the Tactical Reloading animation when we reload non-empty mag). When reloading non-empty mag, our PMC character will pull back the bolt carrier and magically the bolt carrier stays locked to the rear, then he'll insert the new magazine (or rounds) and he'll pull the bolt carrier further back to let it go forward chambering new round. It seems like somehow the bolt catch inside SKS magically hold open the bolt carrier. You can see SKS goofy reload animation here in this video (starts at 1:01:06).

Afaik we can't lock the bolt carrier to the rear when the magazine is still loaded with bullets (coz the bolt catch won't hold the bolt open until the magazine follower pushes it up when all the rounds are out). SKS bolt carrier will get locked to the rear only when the mag is out of rounds (when magazine follower pushes the bolt catch up locking the bolt carrier to the rear).

So what's the correct animation for SKS Tactical Reloading? Our PMC character should HOLD the bolt carrier back with his hand while reloading new mag or rounds. You can't just pull it back and "it'll magically stay that way".  The bolt catch won't hold the bolt open while you still have rounds in the magazine.

 

I know most of the players here won't even understand a word I'm saying :( 

So here's a  video demonstrating how the SKS works (what's inside an SKS):

 

 

 

I really hope BSG Devs will fix the animation! Well, they have to! Coz realism should be number one priority in EFT! ;)

 

 

Apparently this SKS goofy reload animation has been mentioned by @Sam_ (an SKS owner in real life) since 2 years ago. And BSG Devs haven't fixed it till now! >_< 

 

 

Thanks in advance,

-Vekongmaster-

 

 

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Schaefer

if the anim is wrong they should fix it. +1

i dare to say it is planned.

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vekongmaster
1 minute ago, Schaefer said:

if the anim is wrong they should fix it. +1

i dare to say it is planned.

Dear @Schaefer,

 

Yup hopefully the devs plan on fixing it ^_^ coz they claim that EFT is the most realistic FPS, so they gotta have everything right to the smallest detail. And it's our job as players to help the devs make this game perfect. :D 

I will check other weapons in EFT to see if we have another goofy animation and wrong mechanic.

Stay tuned ;) 

 

Cheers,

-Vekongmaster-

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Schaefer

cool.

but i wouldnt call these anims goofy, just wrong.

there are very good executed.

they could use something like when you put a round into the chamber of a ak system.

the char braces the weapon against his shoulder uses one hand to hold the bolt back and the other hand to insert the round.

Edited by Schaefer
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vekongmaster
3 hours ago, Schaefer said:

they could use something like when you put a round into the chamber of a ak system.

the char braces the weapon against his shoulder uses one hand to hold the bolt back and the other hand to insert the round.

 

Dear @Schaefer,

Very brilliant idea, mate! :D That's how you tactical-reload an SKS! ;) like when you put a round into the chamber of a AK.

First you brace the buttstock of SKS against your shoulder, then hold the bolt back with right hand, and then insert rounds or mag with you left hand. 

The devs already made a good animation of putting a round into the chamber of an AK. I wonder why they didn't do the same thing for SKS Tactical-Reload animation.

 

Dear @Kiba_Stream and BSG Weapon Department,

With all due respect, please take note of this!

 

Thanks in advance,

-Vekongmaster-

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Himmuguegeli

EFT has left the road of realism long ago.

 

We do have super cheap steel helmets (lvl 3 18k roubles) that protect your brain from armor piercing rifle rounds and you care for this tiny detail? I did vote “fix it”, but I don´t believe in any change towards realism anymore unless 0.12 changes the whole game. More balancing was promised but only BSG knows what that means.

 

Even the new call of duty will get a realism mode where one headshot will be deadly. Why? Because helmets IRL usually suck against rifle calibers, especially against AP rifle rounds. So as long as fundamental mechanics do not get reworked, I won´t care about such small detail.

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vekongmaster
2 hours ago, Himmuguegeli said:

EFT has left the road of realism long ago.

 

We do have super cheap steel helmets (lvl 3 18k roubles) that protect your brain from armor piercing rifle rounds and you care for this tiny detail? I did vote “fix it”, but I don´t believe in any change towards realism anymore unless 0.12 changes the whole game. More balancing was promised but only BSG knows what that means.

 

Even the new call of duty will get a realism mode where one headshot will be deadly. Why? Because helmets IRL usually suck against rifle calibers, especially against AP rifle rounds. So as long as fundamental mechanics do not get reworked, I won´t care about such small detail.

Dear @Himmuguegeli,

 

Thanks for the vote, mate!  Hopefully the devs take note! :D 

I have zero knowledge about Armor ballistic though, but I totally agree with you on the fact that BSG has to rework the Armor & helmet Ballistic. Afaik AP rounds should be able to penetrate low class armor & helmets. I'm also hoping for some realistic armor plates location and hitbox (cmiiw currently EFT treats armor as it's a giant big plate). :) 

Yeah, the Devs need to work harder on improving the realism of EFT  I don't care about balance and fun, I just want realism. If I want fun, I'll go play another game. I bought this simulator for gun porn & realism.

I know my suggestion on this SKS Reload animation is just a tiny detail that doesn't have great impact on the gameplay, most of players won't even notice that. But remember, this is the basic gun mechanic. BSG claimed EFT has the most realistic gun porn. If they got the smallest detail wrong, then how come they'll be able to fix bigger detail. Some players who know guns (especially the SKS owner) will notice this tiny detail right away. I'm not even an SKS owner, but I've been using SKS a lot in this game. And everytime I tactical-reload that gun, that wrong animation kinda irritates me. 

I'm not hating on the Devs. I really love EFT & BSG so much. I admit the Devs had done amazing job with this game. EFT has given us the greatest gun porn in video game world (on a par with World of Guns, Receiver, & Hot Dogs Horseshoes Handgrenades), It just needs some more polishing and a little bit of fixing  Keep up the good work, BSG! ;) 

 

Thanks in advance,

-Vekongmaster-

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Sam_

@vekongmaster - Wow, I thought I was the only one who even cared that it was wrong. Blatantly wrong. To those of us who know how it should function, it’s upsetting to see the realism go out the window in that aspect. 
 

I’ve messaged @Kiba_Streamabout it, I’ve messaged @Blackb1rdabout it like you said , two years ago I was asking if it was ever going to be addressed/fixed. No response regarding the incorrect reload animation was ever given so I just gave up trying lol. 
 

To be fair though - in a Facebook thread I mentioned fixing the animation in - another commenter said he agreed with me, but at that stage of development it was just more important to focus on other issues. It was right after a big patch came out. Am I saying that it’s okay and the animation should be allowed to stay incorrect?  No, but hopefully they will have common sense to fix it. 
 

I don’t know how game development works, so I’m not sure if the above justification is enough to say “ok that’s why they haven’t fixed it yet, because they’ve been working on more important issues.”  For it to be left wrong this long though does raise some questions. 
 

Anyway it’s good to see someone out there still cares and wants them to live up to their own standards as far as weapon interaction goes!

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vekongmaster
9 hours ago, Sam_ said:

@vekongmaster - Wow, I thought I was the only one who even cared that it was wrong. Blatantly wrong. To those of us who know how it should function, it’s upsetting to see the realism go out the window in that aspect. 
 

I’ve messaged @Kiba_Streamabout it, I’ve messaged @Blackb1rdabout it like you said , two years ago I was asking if it was ever going to be addressed/fixed. No response regarding the incorrect reload animation was ever given so I just gave up trying lol. 
 

To be fair though - in a Facebook thread I mentioned fixing the animation in - another commenter said he agreed with me, but at that stage of development it was just more important to focus on other issues. It was right after a big patch came out. Am I saying that it’s okay and the animation should be allowed to stay incorrect?  No, but hopefully they will have common sense to fix it. 
 

I don’t know how game development works, so I’m not sure if the above justification is enough to say “ok that’s why they haven’t fixed it yet, because they’ve been working on more important issues.”  For it to be left wrong this long though does raise some questions. 
 

Anyway it’s good to see someone out there still cares and wants them to live up to their own standards as far as weapon interaction goes!

 

Dear @Sam_

I know how you feel, mate. You're a SKS owner, and this reload animation must've annoyed the hell outta you.

As a Gun Porn addict, I sure want every gun animation to be as accurate as possible ;) 

Not sure if the Devs will ever fix it though :( 

 

 

I've also found another incorrect animations in the game:

 

 

 

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vekongmaster

Dear BSG Devs,

 

Patch 0.12 already came out, but you guys still haven't fixed your goofy SKS reload animation 😢 

Come on, you guys promised us better animation. Where is it?

Been reloading SKS to level up my Assault Rifle skill for more recoil reduction. And I had to watch my PMC doing that goofy SKS reload animation for hours over and over again lol XD Damn it almost drove me insane. It almost made me believe that it was the correct way to reload an SKS, I almost believed that SKS' bolt carrier would stay locked to the rear when we pulled it lol XD

 

FIX IT!!!! >_<

I know most of players here won't even give a sh*t about gun animation. Hell, they don't even give a damn how the gun actually works. But EFT is supposed to be a realistic Gun Simulator. And this reload animation is so wrong and annoying! 

 

Thanks in advance,

-Vekongmaster-

 

 

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opiat3
19 minutes ago, vekongmaster said:

Dear BSG Devs,

 

Patch 0.12 already came out, but you guys still haven't fixed your goofy SKS reload animation 😢 

Come on, you guys promised us better animation. Where is it?

Been reloading SKS to level up my Assault Rifle skill for more recoil reduction. And I had to watch my PMC doing that goofy SKS reload animation for hours over and over again lol XD Damn it almost drove me insane. It almost made me believe that it was the correct way to reload an SKS, I almost believed that SKS' bolt carrier would stay locked to the rear when we pulled it lol XD

 

FIX IT!!!! >_<

I know most of players here won't even give a sh*t about gun animation. Hell, they don't even give a damn how the gun actually works. But EFT is supposed to be a realistic Gun Simulator. And this reload animation is so wrong and annoying! 

 

Thanks in advance,

-Vekongmaster-

 

 

Animation issues aside , maybe that is were you made your mistake...buying into the development stages thinking EFT is a realistic gun simulator, when in reality despite having the words realistic and simulator on the descritption there is also a couple of other words missing that may have an inmpact on the description ... " Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough".

 Like you said, to you ( someone that is familiar with the gun ) it is something you care and feel should be fixed and i get that, but for the majority of players that dont actually know the guns mechanics that may be something they will never notice and that doesn t directly have impact on the gameplay...and that may be the reason why that task is left for last in the priorities list.

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Lenny420

i own a magazine fed SKS, and i immediately noticed the same thing you did with the animation

that being said, if you pull the bolt back with your right hand, you can reach your left hand finger down into the action and manually pull up the bolt catch, once you release the bolt onto it, it will stay locked back.  However, i suspect that animation will look even more goofy then the current one :)

 

*edit* if they ever add weapon malfunctions i would LOVE to see the occasional slamfire from a dirty SKS.  Or even the possibility of it dumping the whole mag from one trigger pull.

 

Edited by Lenny420

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Lenny420

If the floating firing pin gets stuck in the forward position, this happens :)

 

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vekongmaster
On 11/19/2019 at 4:57 PM, Lenny420 said:

i own a magazine fed SKS, and i immediately noticed the same thing you did with the animation

that being said, if you pull the bolt back with your right hand, you can reach your left hand finger down into the action and manually pull up the bolt catch, once you release the bolt onto it, it will stay locked back.  However, i suspect that animation will look even more goofy then the current one :)

 

*edit* if they ever add weapon malfunctions i would LOVE to see the occasional slamfire from a dirty SKS.  Or even the possibility of it dumping the whole mag from one trigger pull.

 

Dear @Lenny420,

Exactly, mate! Our PMC should manually pull up the bolt catch with his left hand finger while his right hand is holding back the bolt carrier. But that'd be quite tricky and risky to do. If his right hand accidentally released the bolt carrier, his left hand fingers could get injured. Imho the safest way to tactical-reload an SKS is to use a Stripper Clip. So our PMC is gonna need a Stripper Clip to insert a new round. 

This video shows a very good example of the correct way to reload an SKS with a Stripper Clip:

 

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