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apeFromTarkoff

Make EFT Great Again !!!!

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apeFromTarkoff

I first find out about EFT back in 2015
  and it looked interesting and a promising project
  but then I sort of forgot about it until more than
  2 years later in january 2018 I decided to check
  it out

  so I found some videos and of course
  their official channel on youtube and watched
  all their developers videos and I liked it
  so I started to watch a lot gameplayes of other
  youtubers

  so for the next 3 month I watched
  about 45 hours of gameplay footage
  of the game so far and I want to say
  the game has a potential, it is satisfying
  and definitely does delivers fun and
  interesting experience, and it could be one
  of those games that are stand out in their
  own niche without being compared to other
  big and popular games like "Call of Duty"
  or "Battlefield", because its good on
  its own as it is and it doesn't need to be
  similar or borrow things from other games

 

first of all I want to say that I haven't
  played EFT at all, but watched a lot of
  gameplay videos and after some time I
  started to come up with some ideas that may
  add to the game and maybe improve it and
  developers may even like the ideas and
  implement them, so I decided to share the
  ideas

  because all I know about the game is from
  videos I may not know about all the stuff and
  features and may suggest things that are
  allready in the game so just don't mind it

  at first I was adding only serious stuff that
  I though would fit the game and gameplay but
  then I decided to add everything that came to
  my mind, so if you think some stuff is too
  silly just ignore it

  when I was writing down my ideas I was trying
  to abide by one rule, I decided not include it
  if it was just something I saw in other game and
  just think that its "a great idea to have it here too"
  but only if its fits this particular tipe of game

as "hardcore FPS", because of that I even added
  some reasonable explanation of why this feature
  may be beneficial, and its not just "its a cool feature"
  way of reasoning, I mean anyone could just
  look at other games and borrow things even
  developers themselves can always do that,
  so my priority was so that the idea is fresh
  and fitting, even if some of them are not
  that fresh and may be in lots of other
  game, then if you don't like them don't
  use them

  by the way, if someone wants to repost all this
  anywhere for discussion, like reddit and other
  websites, go on, the more people will like
  the ideas the more chances it will
  be implemented in the game, so spread the
  word if you want

  the intention of posting all this stuff
  is I just want to contribute to this project
  as I would really like to see it succeed, so
  even if only one idea will actually get
  implemented in the game that would

mean all those time I spent watching gameplays
  and writing down all these stuff
  wasn't in vain

  the only thing I want to ask developers not
  to do is no matter what, don't turn the
  game into virtual chat or dating simulator,
  keep it a serious, hardcore tactical shooter
  as it is right now, thanks

 

 

 

 

# 0001            Maps
# 0002            Fauna
# 0003            other
# 0004            Zombies
# 0005            Gear
# 0006            Perks
# 0007            Gameplay
# 0008            Bots
# 0009            Objects
# 0010            Environment
# 0011            Character
# 0012            Spooky
# 0013            Inventory
# 0014            Health and body
# 0015            Silliness
# 0016            Netcode
# 0017            Story
# 0018            Modes
# 0019            Flora
# 0020            Market
# 0021            Loot
# 0022            Quests
# 0023            Supplies
# 0024            Weapon

 

 

 

# ============================
#
#  0001           Maps
#
# ============================

 

 

map with under water or underground
  facility, like laboratories or
  nuclear silos, or even a bunker







add map "refinery", a huge factory
  with lots of nuclear waste dumps






add map "tarkov palace", a huge trading center
  with movie theaters and supermarkets
  and parks and pools and hotels and
  trade streets, all in one big
  facility

 

 

add map "entertainland", with parks
  and attractions and circuses
  and zoo









add map "Haven" or "Save Haven" or "Tarkov's Haven"
  or "Lost Haven", with lots of ships, boats, yahts

 

 

 

adding small map "Tarkov Mansion", that is
  very luxurious 3 store big house that
  belongs to one of Tarkov's oligarch, with
  lots of rooms and corridors and basement
  with big vine barrels, also backyard
  with garden and pool and bush labyrinth,
  something similar to "Croft Mansion" map
  from game "Tomb Raider 2" and its all
  surrounded by big fence so its sort of
  locked out map similar to "factory" for
  PvP matches or just fast in and out loot
  raids

 

 

add map "Battleship", a huge military battleship,
  for PvP gameplay






there should be a big swimming pool on the map
  "health resort", out side or inside
  the building, where player can find lots
  of gold chains and rolex watches and also
  used women's underware, that can be sold on
  japanese black market, also a cafee, a bug
  room with tables and a kitchen, where
  player can find lots of food supplies

 

 

on the map hideout having some sort of mannequins
  that player can put their gear on like, armour
  and helmet and actually practicing shooting it
  and then take gear off and see how much damage
  any type of ammo makes to the armour and the
  mannequin underneath it, like if one specific
  type of ammo can easily penetrate the helmet that
  that would be best ammo for making head shots,
  so that would be much better practice than just
  shooting regular paper targets






also it would be better to allow many people on the
  map "hide out", because player may want to practice
  guns with their friends

 

 

 

inside "hideout" map add a special armoury room,
  where player can stash all the guns, the type
  of room one can see in badass hollywood movies
  where near the end of the movie the main
  character visits some shady gun trader who
  gets him to a room full of weapon where he
  can choose any gun and then he stacks up bugs
  with guns and goes on to kill all bad guys,
  so that type of room would be very nice to
  have








map "Caves" or "Mines" with elaborate
  labirinth like underground routes,
  and elevators, and water streams,
  and bats

 

 

 

 

add location "Cemetery" somwhere on
  "Shoreline" map, or on the map "Woods",
  that should be located somwhere deep in
  the woods and be spooky, and it can have
  tombs with very valuable items like icons
  or golden caps or crosses with jevelry,
  but at the same time robbing tombs could
  decrease player's karma

 

 

 

 

another map can be "Swamps", that is mostly
  consists of swamps and humongous trees and
  their roots sticking out and because its
  a swamp the players can't stand still for
  too long because he can just start drowning,
  also there could be very dense mist all around
  the map, so you can't see too far away and
  have to rely on careful hearing, so that map
  would be good for sneaky, stealthy, slow pace
  gameplay for close PvP combats, maybe with
  hatchets, similar to factory runs, for example
  players can crouch into the water with
  only eyes above the water to make them less
  noticeable and when other player walks near
  them they can just pop up and attack with
  a hatchet, but to go underwater player would
  have to wear special gear

 

 

 

 

 

 

 

add some locations on maps that have lots of weapons
  similar to a locked room on health resort but with
  much more weapons and other stuff, like for example
  on a shoreline map in one of the living houses add a
  basment full of weapons, but such rooms can't be
  opened with keys, it needs to be blowed up with TNT,
  and the TNT can't be bought it has to be found somwhere
  on the map so only those who find it can blow up the
  lock and get weapons, that would be an incentive to
  search map more thoroughly for TNT because, first of
  all, it would spawn very rarely and second it would
  spawn in random and unpredicted locations in comparison
  to keys, where their locations are known and everyone
  can just go and gather all the keys once
  and then open rooms each raid, also when someone
  breaches in to such room with TNT now everyone around
  and their mothers would hear it and they all know that
  its now open and rush in here to fight for the loot
  and that would make gameplay even more intense

 

 

 

 

 

on map "Factory" how about add ability
  to turn off lights, like if its a day time
  there can be still light from windows but
  player can turn off all lamps, and there could be
  few switches instead one big switch, that
  would make map more interactive and makes it
  more intertaining and more tactical, for example
  if a player knows there is someone in
  showers he can switch off lights and sneak in
  with night vision or something and have advantage,
  or even better one player can be at the switch
  ready to turn it off by the signal from another
  player and when he turns it off the other player
  breach the door into a dark room with other
  unsuspecting players and wreck chaos

 

 

 

on a "shoreline" man add a uboat sticking
  out the water on the horizon or somwhere
  closer, or smaller submarine right
  near the shore where you can actually
  get to it over wooden planks bridge
  and it can have some very expensive stuff
  inside, or the submarine can even be an
  extraction point, where you have to pay
  to extract, similar to an extraction
  point with a car on "woods"

 

 

 

 

 

 

on map "interchange" add extraction point
  with a helicopter or private jet, where you
  have to pay for extraction

 

 

 

add new map "Museum", that has lots of expensive antique
    things like sculptures and paintings
    and other that can be sold to Gambler

    and in the basement
    it also has rooms with safes
    that contain even more luxury things

    or I can be a museum of weapon so all
    it has are old weapons from
    world war I, II and older and
    all that weapon can be looted and
    sold

 

 

 

on map "Health resort" add location "Torture house",
  a 2 store building with basement that has cells
  that used by SCAVs to contain people, interrogate
  them or even torture

 

 

 

 

on map "hideout", on the wall above workbench where
  player prepares his weapons having a banner that
  says in latin "Si vis pacem, para bellum"

 

 

 

 

inside "hideout" add a small gym room with dumbells
  and barbells, something similar to gym from
  "Duke Nukem Forever"

  http://www.youtube.com/watch?v=U3fn7fPHCmE

  here player can actually work out their character
  to increase stamina and other characteristics by
  actually tediously working out with weights
  from time to time, so that player
  that just worked out before raid would have increase
  speed in compare to other players who skipped
  workout, so that would add incentive to work out
  more and level up the character

 

 

 

 

 

adding easter egg location on some of big
  maps, like "woods" map or "shore line",
  and it can be some entrance to a cave
  inside some hill, and it can be covered with
  planks and a sign that says: "under construction"
  so one have to break it with a hatched to get into
  because if its broken it would be convenient
  way to show others that someone is allready got
  in here, so the cave leads to the other side of
  the hill and there will be beautiful forest and
  a little field with beautiful flowers and
  squirrels and rabbits and other animals roaming
  around and a camping site with a tablecloth
  on the ground and lots of food and a pond nearby
  where you can catch fish, and the weather
  here is always sunny, and you can't use
  weapons in here, so it can be place to relax
  and have fun with other players, and it all can be
  sort of a reference to a famous painting where
  3 hunters having a picnic after the hunt, or
  instead of camping site there could be just a forest
  with a small glade and a big rock on the ground
  with a sword sticking out of it, as a reference
  to some famous legend

 

 

 

adding map "rural", with hospital and school and
  small apartment buildings, something like
  more than a village but not a town

 

 

 

 

# ============================
#
#  0002           Fauna
#
# ============================

 

 

adding a bear on "woods" maps, that can
  guard his territory, that would prevent
  players go too deep into the woods, also player
  can scare bear away or feed him




introducing wildlife, deers, antelopes, hogs,
  squirrels, rabbits, foxes, wolves, snakes,
  bees, dolphins, dragons, hobbits and trolls,
  so player can hunt them and then eat their meat
  and sell their fur, something similar to a
  hunting in game "Far Cry 3"

 

 

 

adding snakes, so if you lay down in grass
  for too long you can be bitten by a snake,
  they can spawn anywhere or only in specific
  location, say only in grass near the water
  or near the roads, or when its rainy they
  can spawn anywhere where there is grass,
  so its better to avoid laying in grass at
  some locations or avoid laying at all when
  its rainy, but snake can't bite if you are
  standing, so if you lay down and
  see a snake you can just stand up or
  kill it with a knife or hatchet, also
  some snake or all can do hissing sounds
  when they approach so its easy to notice
  them, so fear of snakes would prevent players
  to sit in the grass for too long, especially
  snipers or campers, so they would better to seek
  some rocks to sit on and that would make them
  more visible and it will add to fairness of the
  gameplay

 

 

 

 

 

 

 

add flying incects like bugs or bees on map
  like "woods" and they start to appear if player
  lies in the grass or in the bushes for too long
  and those flying insects could make annoying noises
  that can distract player from hearing other important
  sounds so the only way to get rid of them is to move,
  also if its a bee it can sting if player lies in
  the grass for too long, that would makes player
  not want to sit in the grass for too long like
  sniping or camping

 

 

the bird in the sky is flying even at night,
  it can be seen using night vision, also
  when its rainy, so its not that realistic,
  real birds don't fly at night or in a rain

 

 

how about adding stray cats or dogs
  or even rats that can bite player and he
  can get ill or something like that, say
  a pack of dogs guarding their territory
  so the player have to choise whether to
  kill dogs or get around their territory,
  or player can throw them snack and dogs
  will be in favor of the player and may
  even follow him and help him by noticing
  other enemies ahead of time, also stray
  animals can make accidental noise, like
  big animals running through bushes
  or in a factory map rats could scratch
  stuff and that can rise false alarm for
  players and make them more alerted
  and gameplay more intence

 

 

 

 

# ============================
#
#  0003           other
#
# ============================

 

 

 

 

 

make separate servers where one can buy
  1,000,000 rubles for $1, because there is
  always people who don't like start empty
  and gring through hours of raids to
  collect enough gear so some people are
  ready to just buy initial gear, but
  it has to be set as separate servers,
  so to not make it unfair as "pay to win",
  so it would be just for someone who
  want's to practice with all those weapons
  awailable before starting from scratch
  on normal server

 

 

 

maybe it would be better to have different
  voice of the player character,
  when you play as USEC or as SCAV,
  like sound of heavy breathing when you
  run out of stamina or sound of injure
  screams

 

 

add some kind of "loot market" where players
  can put their stuff for sale for other
  players to buy, it can be convenient to get
  back your stuff when you lose it in fight,
  for example someone found a gun with
  some specific cosmetics on it he can put it
  out on "loot market" and the previous owner
  may find it here and buy it, but because the gun
  has special markings or cosmetics only the
  previous owner of the gun should be allowed
  to buy it, that would be an insentive to
  personalise guns so you then can find it
  easily and get it back

  also when someone dies and looses gear
  and that gear wasn't taken by other player
  and it wasn't insured it maybe better to have
  that gear automatically appear on "lost goods market"
  where you can find gear you lost and buy
  it, also if you don't buy stuff that you owned
  and lost then after some period of time anyone
  else will be allowed to buy it

 

 

 

 

 

 

# ============================
#
#  0004           Zombies
#
# ============================

 

 

if there will be zombies in the game then instead
  of just simply adding zombies and keeping everything
  else intact it would be better to implement it as
  different kind of gameplay, like some special
  "sombie mode" of sort, make it stylized
  as old zombie b-movies, or even Hitchcock's "psycho"
  movie where the picture
  is black and white, also it plays from first person
  perspective and the camera is very wobly when player
  walks, similar to how it is wobbly in DayZ game
  as in here:

 

 

everything is silent, no chirping birds, the
  environment should be creepy, sad, depressing
  something similar to the mood of the "The Road"
  movie, also mode should have its own set of weapons
  and loot objects that differes from normal
  gameplay, maps may be used the same or they can
  be improved, "zombified"

 

 

also the zombies themselves should be creepy,
  so instead of something similar to action packed
  games like "left 4 dead" or "dead rising"
  it can be similar to movie "I am legend" where
  zombies don't simply roam around the area but
  sit in dark places, like building basements,
  or dark closets and wait, during the day
  there is very little or no zombies present on
  the level and they are mostly inactive,
  don't make much movement or
  sound or just sleeping, so at day time player
  may even ignore them alltogether, just
  carefully looting them and surrounding area,
  but as sun starts to set more zombies start
  to spawn and sleeping ones wake up and
  they all start to come outside

 

 

also their eyes should be reddish or yellowish,
  so when its night time outside or inside very
  dark building player can see their eyes first
  and that will help spot ahead of time those
  zombies that are not making any sounds and
  otherwise can creep up on player unnoticed

  so when night comes player have choice whether
  to fight zombies and loot them and get lots of
  good stuff or play safe and wait a night in a
  special place called "shelter" until the morning,
  then when the morning comes all zombies that were
  outside may just run inside buildings or just die
  uder the sun and burn with all good stuff on
  them just burning out too

 

there can be few "shelters" and they are all locked
  and require special keys so if player doesn't have
  keys they can get into shelter and have to stay
  outside and survive, but when they get in shelter
  they can just skip the night, because only shelter
  have doors strong enough that zombies can't breach
  and if player will try to hide for a night in any
  other place on the map even if he closes the door
  eventually zombie find them out and breach the door

  there can be different kinds of zombies,
  some of them always run, some can jump, some
  only bite, other use their hands to tear
  you apart, some are scare of you and don't attack
  just run away, so the more active zombies
  are more rare but more dangerous too, also
  if zombie bites the player he can get ill
  and need to get some special treatment or
  special drug

 

or if not making separate game mode it would
  suffice at the very least to have some little map
  with zombies roaming around, nothing elaborate
  just for practicing with weapons, that
  can make game more fun, otherwise there is no
  that much shooting going on in the game because
  most of the time everyone is careful and
  prefer to be a sniper instead of boldly
  running around

 

mainly zombie do sniff the air when searching
  for prey, they can even make these creepy
  sniffing sounds, so player knows zombies are
  nearby and they can notice player even if
  they don't see him just by player's smell and
  injured and bleeding player is more likely to
  be noticed, so player can also use special
  deodorants that hides their smell from zombies
  and also player can make smelly decoys out of
  pieces of rotten flesh to lure away
  zombies if they need to reach some area
  without zombies noticing them and they don't
  want to fight zombie at the moment because
  they don't want to alert other zombies in the
  area, so that way entire gameplay could be
  stealthy without killing any zombies by just
  hiding and avoiding them

 

 

 

zombies can be alerted by loud noises, so if
  player shoot some zombie that can in turn cause
  other zombies to get in here, so using guns can
  be even worse then just being sneaky and kill
  zombies with a hatchet

  also there can be sound decoys, electronic devices
  that generate noize of different volume and attract
  zombies, the louder the noize the more zombie will
  hear it and come to it

 

but the best way to attract lots of zombies would
  be simply using grenades that can alert even more
  zombies then gun fire and bring in hordes of zombies,
  so if player wants fun with just shooting zombies all
  he needs to do is to throw couple grenades and
  wait a minute and then try to survive as long as
  possible as hordes of zombies will be approaching
  him, also that opens a possibility for a tactic
  when one player can lure hordes of zombies onto
  group of other players, so if player doesn't want
  to fight them because they are too many
  he can just throw a grenades in their direction
  and run away, and wait untill lots of zombies
  will arrive, that way that other group of players
  will have to fight and may use up all their ammo
  or can be too injured or even killed by all those
  zombies and after that the player that caused all
  that mess can just get rid of rest of zombies and
  players and loot them

 

also, player can have smell decoys and if he is being
  chased by a lot of zombies he can just throw it on
  the ground and some more hungry zombies will get buzy
  with that decoy and stop chasing the player,
  also it can be just some pieces of meat, that player
  can get from killing some animal, like squirrel,
  or if there is a dead body of another player the other
  player can just take off his hand keep it in plastic
  bag and later use it as a decoy for zombies or in a
  worst situation if few players are being chased by a
  horde of zombies they can just sacrifice one of the
  player, like shooting him in the leg so he starts to
  bleed and zombie will get him instead and stop chasing
  others

 

to make gameplay more interesting zombies should be very
  smart, like if one zombie knows there are lots of players
  around he should run away, or if there are more zombies
  than players they shouldn't be afraid to fight the
  players

  also, the more zombies player will kill the more
  probability of new zombies being spawned in the area,
  so that way player is discouraged to kill too many and
  be more sneaky, or on the other hand if player wants to
  have lots of fun and has lots of good weapons and ammo
  they can just go haywire and shoot zombies left and
  right

 

 

 

 

how about allowing players to take over
  the role of a zombie, there could be
  a "free to play" version of the game
  where you can only play as a zombie,
  because AI zombie can be boring but
  player controlled zombie can be much more
  challenging and also because its "free"
  that would stimulate more people play as
  zombies and that in turn will make the
  game world more interesting

  also, make so that player doesn't need to
  control same zombie until it dies he can
  just switch between any zombie on the map,
  take control over and play, so that normal
  players would never know whether that zombie
  AI, or it was AI minute ago and now its another
  player, or it was a player but now its AI,
  so that would make it more intimidating and
  more intertaining

 

 

 

 

when player is killed he is turned into
  a zombie, so he has a choice to quit
  and his body would be controlled by AI zombie
  or player can continue playing as a zombie,
  also if player is bitten by a zombie he has
  some time to finish raid or he can turn
  to zombie, because in game it would be impossible
  to treat zombie bite but in your hideout
  you can intake cure and rest and heal

  so it will definitely add to suspence, whether
  you turn to zombie or will be able to escape
  in time and heal

 

 

# ============================
#
#  0005           Gear
#
# ============================

 

 

 

anti noise things for player's shoes,
  that make steps barely heard even when
  running, their effect may wear out with
  time, but you can have few of them and
  just change them periodically

 

 

why not have lighter on the helmet or
  or on the shoulder instead of just
  on the gun





adding compas, to make it more convenient
  for players to say the direction of events




 

 

 

adding gold and silver bolt charging handle for AK,
  that can be bought on the market or found
  somwhere and it can be very expensive and
  very rare but it can add "swag" counter
  for a weapon, it doesn't change the mechanics
  just for players to boast about with
  their friends

  also adding some other artifacts, rare
  and expensive one can put on the weapon
  to personalise it

 

 

 

having more structured stash, or add some features
  to better organize it, for example having one
  big window with all the gear can be a messy,
  so it would be better having smaller ones, that
  can be created by the player and named by the type
  of gear they contain, and it will add a menu list
  on the side of the screen where you can just switch
  between all types of stash, like player can
  create subshash window where he puts only scopes
  and call it "scopes",
  or for example adding colors to crates and backpacks
  so one can choose some specific colour for a crate
  like blue and put only shootguns in here and another
  one with orange color and put only magazines here,
  that would be more convenient for searching

 

 

making gun barrels turn reddish after heavy shooting

 

 

adding double barrel rifle, a big one that used
  to hunt elephants, not very precise, can't shoot
  too far, but very deadly especially in close
  corridors because of high dispersion of projectiles,
  but very loud so everyone in the vicinity would know
  that you have one and what is your location, it
  is also very heavy and shells are very heavy too

 

 

 

 

nice addition would be having "A-234" nerve gas,
  also known as "Novichok", to clear up buildings,
  as it can be very deadly

 

 

 

some type of device with wheels
  working on batteries that helps
  move faster to traverse bigger
  distance in short period of time,
  but with disadvantage of it being
  too noisy and you can't shoot while
  riding them and also it requires batteries
  that can be recharged only at special
  places with wall sockets, also those
  wall sockets can be shoot or broken
  to not let others charge their devices

 

 

 

 

add ekzoskeleton costume with rechargeable
  batteries, so player can't use it for long
  time and have to recharge it at special
  places or throw it away, and it can be
  very expensive something like $10k or
  100 bitcoins, but it will increase
  moving speed and jumping high twice,
  but it can be very loud with constant
  mechanical noise when moving, and
  when inside building it can make very
  loud "stompy" steps noise and it can
  be heard from far away, so player can
  consider its advantages of high speed
  and disadvantages of being too noisy

 

 

adding diving suit, so one can approach
  some places under water without being
  noiced, like on a shore line map player
  can just swim around near the shore

 

 

add portable glider, so one can fly from the
  roof of high buildings

 

 

introducing a ladder, so player can bring it to a window
  and get inside the building instead of
  using doors, or get over big walls
  instead of going through the gates





introducing ropes, to climb trees and sit here
  in ambush

 

 

 

adding mines, or some explosive like boobytraps
  that can be put on the wall or in
  the ground that react on movement or
  touch or loud sound




small alarms, it can be set near the
  entrance of the building, so when someone
  enters the building it signals with
  loud noise so everyone hear it
  or it can silently alert the player who set
  the alarm by radio

 

 

remote controlled drones with camera,
  flying, similar to Ghost Recon Wildlands
  like in this video:

  http://www.youtube.com/watch?v=ym3nuPQtW9o#t=17m25s

at 17:25

  or riding, similar to Rainbow Six
  like in this video:

 

 

at 0:56,

  to roam around area discovering enemie's
  location, or even a tamed squirrels with
  cameras, similar to real life
  "acustic kitten" back in early days

 

 

 

metal masks to cover entire face, like
  those used in "army of two" game

 

special addons for the shoes that decreas
  steps sound or it can remove it compeletely
  or only on certain surfaces, like wood
  inside buildings, also its effect can be
  all the time, or only for some distance
  travelled, or only first few meters so
  it can be useful only for short runs,
  like one can activate it and run from one
  room to another without anyone hearing any
  steps

 

 

 

being too long under rain can get player
  ill and one needs to intake aspirin pills
  also player can get wet and his gear can
  get wet and weapon can misbehave after
  being too long under rain, so it would
  be nice to have umbrellas or at least
  rain coats also waders or special boots
  to walk on puddles

 

 

cameras with a long rod that can be
  put under the door or behind corner
  to see what is enemy is doing

 

 

bear traps, one can set in the bush or
  in the grass, that would be especially
  useful to set in paths near broken
  fence, where there is usually a bush,
  so it can be noticed right away and a
  player who just wants to sneak through
  that hole in the fence will be surprised
  by getting into the trap, and there could
  be 2 types of traps, smaller one, that
  can do damage but not too much, and it
  doesn't take to much space in inventory
  so one can few carry smaller traps,
  and another one is bigger trap, that uses
  more inventory slots and it can do
  more damage or even take off part of the
  leg, or even other part of the body
  if player got into the trap while he was
  crawling, also the trap can be connected
  to some object with a chain, so the player
  will have to spend some time freeing up
  himself and he will not be able to move
  untill he free, also other player can help
  with untrapping much faster, so that would
  be insentive to play with friends

 

 

 

wirecutters, to cut holes in fences to make
  shortcuts instead of going around the fence
  and risking

 

 

add special gear that allows player to go under
  water, that could be a diving suit and googles,
  and player could wear it all the time under
  his normal cloth and that would decreas player
  speed and stamina but he can dive under water
  any moment, or he can that gear in his back
  pack and it could take some time to put it on
  before diving into the water but that way
  hes speed and stamina would be intact, so that
  could be some sort of balance, if player wants
  to dive under water very often, like say being
  sneaky on map like "Swamps" or he may use it
  only occasionaly, like for example reaching
  some hidden underground facilities through
  sewers that will required to swim under water
  for some period of time and is impossible to
  do without diving gear

 

 

 

add "bump sticks" to fire semyautomatic guns,
  like in this video:

 

 

 

 

because some guns like "Saiga 9" are only
  semiautomatic and it would be more
  interesting to "cheat" a little bit and
  fire them in automatic

 

 

 

 

 

it would be more realistic to add barrels
  of the guns getting hot and even overheat
  and burn as with real guns when they
  are got shoot hundreds of rounds in a row
  like in this video:

 

 

first it could start to smoke and if
  continue firing the handle can melt and
  burn and the barrel even explode
  eventually

 

 

 

 

 

make so that when player got hurt
  the blood splashes on screen
  differs visually whether player has
  goggles, helmet or doesn't have any
  eye protection, like if its a helmet
  the blood stains could be small drops
  with small cracks if its goggles the
  cracks could be bigger with small pieces
  of glass missing, so if it obstructs vision
  the player would have to remove them
  and if player doesn't wear any helmet or
  goggles the blood splashes just bigger
  and more blurry because it kind of gotten
  into eyes

 

 

 

add bipods to any weapon for
  accuracy increase

 

 

add artifact "jammed" AK-47,
  as a very expensive version
  of AK-47 that jams every 10-20
  rounds

 

add cloak thing that you can cover yourself and lay
  in the grass and you will be barely noticed,
  and it can has different pattern so it can look
  like gravel or grass, it can be especially
  useful for snipers or anyone who wants
  to make ambushes

 

 

adding double magazines where
  2 magazines taped together for faster
  magazin changes, similar how it looks
  in this video:

 

 

at 9:35

 

 

add bigger magazines, like in this video:

 

 

"The Ultimate Zombie 200 round AK-47 Magazine"
  or even belts like ones used for miniguns

 

 

 

 

add ability to put small explosives
  inside backpack, so when someone
  kills a player and tryes to loot
  them without checking for explosives
  the backpack will explode destroying
  or just damaging slightly itself
  and all the gear inside it and also
  injuring the one who loots

  also it could be very small hidden
  explosives inside gear itself, like
  rifle or helmet, so when someone gets
  that gear and tryes to use it it will
  detonates damaging or destroying the
  gear and injuring the player

  so that would mean whenever player finds
  a new gear or entire backpack he first
  would need to check it for explosives
  before doing normal search and that would
  increase looting time and adds intensity
  and also force player to make a decision
  whether he has anought time to first check
  for explosives or search it without checking
  and risking got injured and have gear
  damaged or destroyed

  or how about go even further and being able
  to put explosive into loot crates or doors
  so when someone else tryes to loot them they
  will explode

 

 

 

 

 

add heavy stationary machine guns, of 30mm
  or even 40mm caliber, on maps, primarily
  on rooftops, but player have to bring
  their own ammunition, "BYOA", to fire
  the gun, also the gun can be broken,
  so of someone doesn't like the idea
  being shoot by that gun he can just go
  and broke it and no one will be able
  to use it during the raid, that would
  add incentive to reach gun first, so
  even if you don't want to shoot it
  at least you will not allow anyone to
  shoot it, or one can even hide explosive
  in it so that other unsuspecting player
  who tryes to use it will got injured and
  the gun also gets destroyed

 

 

 

 

or make some guns initially broken, so player
  have to fix it first before using them,
  that would require buying fixing tools,
  that could be very expensive, or they can
  be looted from other players who allready have
  them

 

 

add "airsoft" type of guns, so players can practice
  by shooting each other with BB rounds and not
  get injured

 

 

 

 

add rubber rounds, they can be used to shoot
  others as a warning, they don't do damage but
  inflict some amount of pain, like if shoot in
  the head with rubber bullets or with lots of
  them in the body the player can got dizzy or get
  blurry sight from just pain but without any
  injuries

  that may be used to get other players attention,
  to make them aware that someone else is nearby
  and watching and to deter them from getting close,
  so they should leave or will be shoot with normal
  bullets, but without making other players angry
  by injuring them and without starting actual fight

  and in compare to normal bullets these rubber
  bullets do not damage gear when hit it

 

 

 

 

add costumes like the ones real
  Mujahideen wear in middle east,
  some players may would like to play EFT
  ala "Couter Strike" style, with AK
  and dressed up like terrorists

 

 

 

add a hotkey for enabling and disabling
  comtac headsets, because some players
  don't like wearing all the time so they
  just don't wear it at all, but if it
  was possible to just switch them on and
  off with a key without going to inventory
  and taking them off, that would make
  more people use them all the time and just
  activate them the moment they actually
  need them

 

 

 

 

add different "quality" for guns, that would
  make them different from reliability point of
  view and also differ price wise, for example
  chinese AK can be the cheapest and the lowest
  quality, the bulgarian AK can be middle quality
  and the AK made in izhmash are the best quality
  but at the same time are the most expensive

 

 

 

for bolt action rifles make so that
  player would have to press "reload"
  button when he actually wants to reload,
  because when shooting on long distance using
  scope after every shot the reload animation
  doesn't allow to see through the scope for
  couple seconds like in this video:

 

 

at 18:05

the player can't know whether he hit the
  target until the animation of reloading is
  over and player can again look through
  the scope

 

how about having a camouflage like this:

 

 

at 2:12

 

where grass and leaves cover the player
  all over and also the gun, so lieing
  in the grass would make player less
  noticeable even on the distance where
  grass doesn't renders

 

 

 

add some cloth that allows walking
  on a barb wire without damage

 

 

how about having guides on how to use
  scopes properly, like in game guide,
  how to find out distance to the target
  and elevation, I mean you can't assume
  player knows all that stuff, so when
  they aim down the scope they simple
  point cross to a target or some
  players actually aim little higher,
  but still guide would be useful

 

add gas mask that can be used with gas grenades,
  that release poisonous gas, and it could be
  used to lure out enemy from buildings, so if
  other player doesn't have gas mask and will
  not get out of gased area soon enough they may
  die or just lost lots of health








add a "luger" gun as a trophy or even as a usable weapon

 

 

add RPG-7 with OG-7V anti-personnel warhead,
  may be useful to clean up narrow corridors or
  even rooms by penetrating walls and exploding
  inside rooms









add vaseline, to heal skin injuries

 

 

it would be convenient when custom building gun
  to have ability to save it as a template,
  so next time you want to build same gun you
  don't need to spend time searching and buying
  all the components and then buld it,
  for example someone custom build their gun, bought
  lots of addons and spent all that time building it,
  and then after 5 minutes in a raid got killed
  and lost that gun, so now he would have to search
  and buy all that stuff again and build the gun again,
  so it could be a very convenient way to save time
  if you can just place an order on that
  entire gun, give a template and it will be delivered

 

 

 

adding device that measure distance between you
  and the object you are pointing it to, to help
  you learn the map, for example when you
  zero your gun you can set its distance by 50
  increments, but first you have to know how
  much is 50 meters on the map actually is,
  so such tool would be useful to learn the map
  itself, so when you want to flank someone
  you need to know know how long it will take
  you to cover that distance if you want to
  get ahead of your opponent

 

introducing ropes or grappling hooks that can
  help reach higher locations like building
  windows or allow go down the wall from the
  roof or up the wall and breach the window
  and get inside, or just use them to get
  down from higher locations faster instead
  of using stairs or travel between high
  locations instead of using loger path
  like stairs, similar to how it is being used
  in Rainbow Six in this video:

 

 

at 19:50

it could also be used to climb trees or
  big rocks for taking convenient
  sniping positions

  also grappling hooks can be used to grab
  dead bodies somwhere in the open and just
  drag them closer to the player, if say
  dead body liyeing in the open and its
  too dangerous to get out and search it,
  so player can just be like a "scorpion"
  from "mortal kombat"

 

add more exotic weapons, poisoned shurikens,
  throwing blades, that can be used by players
  who want to be sneaky like ninjas

  double barrel shotgun, very big ones and very
  loud, that elefant hunters use

  flamethrowers, that can be useful to clear
  narrow corridors and rooms

  net traps or sleeping darts that one can shoot
  at someone and the enemy will get trapped or
  fall asleep and then player can "finish" him
  with some "execution" moves, or he can sell
  enemy's body parts on black market


  pepper sprays or pepper grenades, to spray
  inside buildings or just through in windows
  to force everyone out of the building, especially
  kempers, but also introducing gas masks to
  protect against pepper sprase or other deadly
  gases

 

 

 

 

adding flares and stickable flashlights,
  so if there is dark room or corridor
  you can just throw flare or stick
  flashlight on to wall or place it on the
  ground and it will light up the room
  or corridor, and you can just leave
  it here

 

 

 

 

 

how about adding pepper spray, so you can activate it and
  throw it inside dark room and if there is someone he
  will start to cough, unless he is wearing gas mask,
  that way you will know someone is here, also it will
  help to just throw it in corridors in buildings, so
  when someone goes through he will cough and you will
  know someone is coming, of course the effect is temporary
  and the more open space the faster it dissipates

 

 

 

make scopes blink by reflecting the sun,
  so if someone goes with the sun behind him
  he will be able to spot snipers, because of
  sunlight reflections from their scopes

 

 

 

 

 

# ============================
#
#  0006           Perks
#
# ============================

 

 

 

how about possibility to unlock
  doors or safes or any other locked
  stuff with some hacking tool
  or just shooting the loock,
  instead of just using special keys,
  like opening boxes with hatches,
  safes with grenades, and doors with
  shootguns that have special door
  breaching bullets, also ability to
  shoot off dors compeletely so no one
  can close it and wait in ambush
  but making it look like no one been here

 

 

 

 

ability to open door slightly with one hand
  still holding it and with other hand throwing
  in a grenade and then close door and hold it
  not allowing anyone out untill grenade explodes
  that way you can clear rooms with grenades more
  efficiently

 

 

ability to catch grenade in midair and throw it
  back or even hit flying at you grenade
  with butstock of your rifle to send it back
  like in a baseball

 

 

ability to claim walls or higher objects
  like big containers, also double jumps
  or other parkour moves to traverse
  the area faster with lots of objects
  in the way

 

 

adding a mele attacks, like fist fights,
  with punches and also foot kicks,
  and it can be some sort of fair
  fight among players, so they don't
  actually kill each other, but
  the winner can choose what to
  take away from the other who loses
  fist fight, and other players can
  even make bets of who will win

 

 

add ability to attack using rifle's buttstock,
  like when there is no more bullets in magazine
  one can charge enemy by just smashing him with
  a gun or even piercing him with a byonet

 

 

 

# ============================
#
#  0007           Gameplay
#
# ============================

 

 

it would be better to speed up process
  of searching of bags and boxes
  as players gain more experience,
  because as people play more they
  can become more familiar with things
  and learn how to do things faster
  but the time of the search procees
  stays the same and it can be annoying
  for experienced player to wait that
  long

  or at least introduce more visible way
  of looting, like instead of waiting while
  the search is in process, it is better
  to show on screen an image of an actual
  bag or pockets and have player do some
  clicks on pockets as if they were
  literally searching them, or at least
  allow player to do something while
  searching is in process

 

 

 

 

 

when using market, its better to have
  some color tags on gun parts that you can attach
  to guns, and same color tags on guns,
  to show their compatibility with the weapon,
  so that player can see if color tags match
  and avoid buying stuff only to realise
  that they bought wrong one and it doesn't fit
  their guns

  so it can be just a switch option near inventory
  so when you activate it that color tags appears,
  and when later you knows everything and you don't
  need help you can just turn the color tagging off

  also maybe it would be better to allow people to
  try stuff out on their guns, before buying it on
  the market, they can't take it into game yet
  but they can at least attach it to gun and see how
  it looks, and if they think it fits their gun
  then they can actually buy it, because it can be
  waste of money for player to buy stuff only
  to realise they don't like how it looks later

 

 

 

ability to shoot without actually looking at
  the target, like turning gun around the
  corner and shoot, or put gun over the
  obstacle and shoot, can be useful if
  player is being chased by someone, he
  can run around the corner and just stick
  gun out and shoot back without looking
  out himself, or even ability to
  shoot over the sholder backwards while
  running, also can be useful to
  fight back when being chased

 

 

 

it would be good to have a way to get more loot
  back from the raid rather than just what one
  can put in backpacks, because as more and more
  geared people play the game the more there is
  stuff to loot and player has no reason continue
  playing after say 10-15 minutes he got used
  all free slots in his inventory and have to
  extract even if the map is huge and there is
  lots of stuff to explore and loot, so it would
  be better to have some special places where
  you can stash your stuff and it will be
  extracted for you, so you can then just
  continue playing the map and gather loot and stash
  it in specific places for it to be extracted after
  raid ends, or at least having ability to just dump
  gear on the ground at the extraction site
  and then extract and that gear on the ground
  will be extracted too, so players can just hide
  loot somewhere near extraction site temporary and when
  time comes to extract they just bring all that stuff
  to the extraction site put it on the ground and then
  extract themselves, that would be much more satisfiying
  map runs having lots of loot at the end, instead of
  just short runs with small amount of loot every
  time

 

 

 

its better to make searching process of
  a body faster by choosing what to search
  instead of searching entire body, so
  instead of walking to a body and opening
  usual screen where you can search any
  part of body and its backpacks and pockets
  say you want to take away a gun or take
  away its backpack you can just point to
  a gun or backpack and take it or search
  it and it should take less time to do
  so especially if you are in a hurry and
  at some dangerous place and can't wait
  for too long to do normal search

 

 

adding marks on guns to make them more
  recognizable and that can't be removed,
  so if someone got new gun without marks
  he then can make a mark on the gun,
  and say later he lost the gun to other player,
  and then after some time he can kill someone
  and when he searches dead body he can find
  a gun with same mark and that way
  he can know that was his gun
  he lost some time ago, that way
  players have more insentive to play if they
  know they may find their old guns, or they
  may find guns of their friends and then
  they can return it to their friends as
  a gift, that would also adds to fun

 

 

add ability to lay down in some specific pose
  to pretend that you are dead, and if someone
  tryes to loot your body you can kill them,
  that way you never know if someone actually
  dead and you have to do a control shot in the
  head to make sure, that would add to
  intensity of a game

  also when you got shoot and screen fades
  you may sometimes not die but just lose
  consciousness, so even if your body was
  looted you can just wake up in few seconds
  and continue playing, or even wake up
  while you are being looted and kill the
  other player

  also when looting someone's dead body
  one can lay down in a pose to look
  like he is also dead, so if he got
  spotted by another player they will
  think that he is dead

 

 

 

having ability to throw small rocks or bolts
  or any small objects to make fake noise
  to trick enemy into thinking you are
  somewhere else

 

when implementing ingame voice chat,
  similar to DayZ, it is better to
  make it so that when someone died he
  can't talk or hear others in game
  anymore, to make it more realistic,
  say if you were talking with someone
  through ingame voice chat
  and that someone got shoot now he
  can't say anything, because letting
  him contine talking while he was
  killed in game would be weird, I mean
  friends who play together can always
  use other voice chat software anyway
  so they can always communicate but
  with strangers in the game you should
  only be able to communicate while
  their character or your character is
  alive, of course some people may want
  to contine to talk when there were killed
  to say what they think and other people
  who shoot them may be interested to hear
  them what they think of being shoot but
  it makes it less realistic

 

 

 

adding ability to jump from high position
  and not get hurt too much if jumping on the
  grass or into bushes, or ability to make
  very hight jumps if jumping onto tree
  and just slide along the tree, or just
  make tree branches slowing down the fall,
  also ability to jump on some pole or column
  and sline down without getting hurt

 

ability to drag dead body to some
  safe place like bush or closed room
  and then loot body here, similar to
  games like "hitman", that can be
  useful because of you shoot someone in the
  open it would be dangerous to go out
  and sit in the open while looting
  the body or even better you can just drag
  that body with you to extraction point and
  that way you can get all stuff even if
  you don't have free space in your own
  bags to place it, but it can happen only
  if you have enough stamina, and if you have
  really big stamina and experience you can
  grab 2 dead bodies at the same time

  or also ability to grab other player, say your
  friend got injured on both legs and can't
  even walk so another player can grab him and
  get him to extraction place where they can
  extract together

 

 

ability to share GPS coordinates with other players,
  so players can share information about where
  they found certain things and tell other
  players, for money, so other players pay
  for that information and got GPS coordinates
  of where they can find stuff but they can also
  be lied by another players about it, so it can
  happen they pay for the information, get
  coordinates of the place but when they arrive
  there will be nothing

 

 

as player gains more experience its better to
  make looting bodies or boxes faster, also
  increase stamina to run faster and
  longer




fist fight, like in fighting games
  with combos and punches and kicks
  and finishing kills like fatalities

 

 

 

make loading magazines more involved, but
  actually dragging every single cartridge
  would be too long, so it would be better to
  allow player to press a button on keyboard as
  many times as how much cartriges he wants
  to load in that magazine or make player spin
  mouse wheel to make it less tedious of a task,
  but it would be better to only have that
  feature on a battlefield when you are
  allready playing, that would definitely adds
  to realism, say when player is in a firefight
  and hiding behind corner and all of a sudden
  he is out of bullets, having him actually
  load magazines manually would definitely
  make that situation more stressfull and in
  turn that would add to harcoreness, so that
  feature is definitely required, but when
  player is not in the raid but just in
  main menu managing his stash and prepares for
  the battle and loads all his magazines,
  here it would be better to leave it as it is,
  just draging cartriges to a magazine and it
  will fully loads them automatically, otherwise
  managing stash would be tedious and annoying

 

 

ability for a player to carry injured
  other player who broke legs and can't
  move fast, or even making injures so
  serous that they are beyond healing
  and one can only crawl, so in that
  case one really would need someone
  to help him

 

 

ability to clean and oil all your guns
  when in hideout, to prevent them being
  dirty and misbehave





introducing carma, that changes how player
  receive damaged and how much from one bullet
  and also probability of perfect headshots

 

 

 

ability to damage gear by hitting it, like
  hitting someone's night vision or thermal
  vision device will destroys it, so inside
  the raid the player will not be able to
  use it anymore until it is repaired later

 

make it so that when player runs up
  hill he runs little slower than
  on plain surface and got tired faster,
  and when player runs downhill he
  runs little faster than usual and
  his stamina lasts longer but at the
  same time player can't suddenly stop,
  the inertia should make player move
  for another feet or two and only then
  stop, just like one could expect the
  same behaviour in real life

 

 

 

making it so that some stuff player can do only
  after achieving some level of experience,
  like for example using wirecutters to make hole
  in fences or use passkey to crack open any door
  without having keys, so new players can't benefit
  from all those tools right away they have to
  work for it, also same can go for a weapon,
  like having most weapon useless for new players
  because they would not be able to use it efficiently
  even if they can all the money to buy it, so
  again first they would have to use more simple
  guns and gain experience before they can put
  their hands on more expensive guns and attachments

 

 

 

it can be useful to have an ability to slide,
  that would allow get out of the corner in
  a lieing position that would make player's
  appearence more unexpected,
  like in this video:

 

 

at 7:05

 

that would allow take fast cover under some
  objects by just running and sliding under it
  or just getting into fence holes much faster
  by just sliding into it instead of crouching,
  like in this video:

 

 

at 8:58

 

 

would be good addition to been able to fully
  disassemble guns, while in hideout, it can
  also be done on a timer, so players will
  challenge each other who is faster at
  reassembling guns, and the process could be
  as simple as standing in front of a workbench
  and rotating gun with W,A,S,D keys and
  with mouse cursor picking up the part then
  draging it away from gun and putting on the
  table, and then the same thing in reverse,
  taking part from the table and putting
  it back while rotating the gun to search
  for the right place to fit in the part,
  or also that entire process can be done
  in the field, like while actually bing in
  the raid, so 2 or 3 players can gather together and start disassembling their guns
  to see who is faster, that way it would be
  much more entertaining than just doing it
  alone in hideout, also if doing it in field
  when competing against another player it
  could go as far as who assembled the gun first
  can just shoot the opponent and get his loot,
  that would be attractive for adrenaline
  junkies, knowing the only way to survive would
  be to assemble the gun ahead of the opponent,
  you may call it "russian tetris" or something

 

 

 

add some sort of a kamikaze type of
  gameplay, when you are being able to hold
  a gun with one hand, like pistol or small
  rifle and in other hand a grenade, that
  is allready set, so when
  someone shoots you the hand automatically
  releases the grenade and it explodes,
  so it would be useful in situation say if you
  go into an empty house or a room and you
  don't know if anyone is here you can set the
  grenade in one had so if you got shoot the
  other player can die too from the grenade
  explosion, or if other player sees you are
  with set up grenade in your hand he may just
  run away to be safe, because he know that
  if he shoots you too close he can die too

 

 

 

adding ability to damage someone's weapon
  shooting it, so if bullet actually hits
  the gun it can get damaged, like in real
  life bullet can also hit gun too and
  damage it

 

also ability to damage any weapon, so if you
  can't get it because of lack of free space
  you can damage it so no one can take it and
  use it, like throwing it on the ground
  and hit it with a hatchet or just adding
  "damage" button into invertory where you
  just apply it on some gear then throw
  away that gear and its useless to pick up
  because its "damaged"

 

ability to booby trap loot boxes and doors
  and other objects

 

 

ability to use backpacks as a shield,
  making it so that bullet can't penetrate
  backpacks, so say if someone tryes
  to run away if he has backpack it
  can actually protect him, and it could
  also depend on what is inside backpack,
  if its empty it will not stop the bullets
  but if it has lots of guns in it or
  armour it could compeletely stop the
  bullets and protect, also the stuff
  inside backpack could be damaged by bullets
  so there is a compromise to be made whether
  to always carry backpack full of stuff
  that could protect player as a shield
  but at the same time to risk damaging
  the gear inside it or just drop stuff from
  backpack or even entire backpack for time
  being somwhere and then return for it
  later when player is ready to escape

also, if there is a dead body lying with
  backpack on it, one can lay on the ground
  and take cover behind it, so the body and
  backpack, again, could stop bullets

  and how about ability to just grab backpack
  into one hand and carry it infront of you,
  so it can protect you, of course it will
  slow you down and of cours you can use guns
  with one free hand and shoot less precise,
  but its still a tradeoff, say if you were
  hunded down to some closed space and the only
  way out is to fight through you can find
  some dead body with backpack take it and try
  to get out using it as cover

 

 

 

 

 

 

when grenade explodes and the screen becomes
  blurry one could move mouse left and right
  very intensely for a couple seconds to make
  that effect dissapear faster, its like in real
  life one shakes head to get to senses faster

 

 

 

introduce maps with hostages, there main objective
  is to free up hostages and bring them to
  exit in safety earning money for saving them

 

 

 

ability to grab someone's gun from their
  dead body without opening loot screen,
  like when someone throws gun on the
  ground its possible to just pick it
  up from the ground so why one should
  open "loot" screen if he allready
  seeing the gun in dead body's hands
  and can just pick it up

 

 

add some interesting death animation,
  so when someone is killed instead of just
  dropping the body and have ragdol do its thing
  in different poses, add some interesting
  theatrical death animation, like when someone
  is dieing he tries to reach the wound or
  just does some slow movement or shaking, or
  starts shooting his gun in all directions, so
  such animations would add realism, because
  right now when someone got killed the audio
  of death screams starts playing but the body
  is allready on the ground and stays still,
  so it doesn't look very believable

 

 

 

how about being able shooting off limbs, similar to
  game "soldier of fortune", for example shooting off
  someone's hand and make them unable to shoot guns
  anymore, only run, or shoot off their foot making
  them unable to walk at all so they can just crouch
  or laying down waiting untill someone finish them,
  or they can eventually fix their limbs but it can
  take very long time, or they can just use some
  stick to attach to their shooted off limb to have
  some sort of artificial limb and that way they
  can at least escape and extract

 

 

after you breach the door with your
  foot maybe it would be more realistic
  to make so that now you can't lock
  the door because the lock on the door
  is allready broken

 

 

make so that you can't buy Mosin Nagant
  by one you have to buy entire crate
  full of Mosin Nagants, also there
  have to be 2 versions, one with round
  receiver and one with hexagonal receiver
  and the hexagonal version is more rare
  and more expensive,
  also having "golden mosin nagant" as
  a trophy, that is rare and can only be
  found in one location on any particular
  map

  also, "Sniper Mosin" version or
  "S&M" for short, with scope, and a sign:
  "approved by Vasili Zaitsev"
  on its buttstock and using it would boost
  sniping experience much faster than
  using any other sniper rifles in
  the game

 

 

 

when player is waiting for a raid to
  start it would be better to allow
  the player spent that time in "hideout"
  instead of making him staring on
  menu screen, so when the raid starts
  the player will be notified by the
  voice "warning the raid starts in 10
  second, please proceed to the exit"
  and then there will be that huge
  metallic door, like in bunkers,
  that will lead to open area where
  player actually starts the raid
  that would be more smooth transition
  than just teleport player to a
  random spawning point on the map

 

 

 

the more armour player wears the more it
  influence his agility, as in real life,
  so if player wears "fort", to balance
  the gameplay he should have less
  running and walking speed and also he
  should go prone much slower than
  if he didn't have any armour at all,
  but helmets sholdn't influence agility

 

how about being able stuck up back puck
  full of grenades then left it in the open
  for someone to see it, and when other player
  goes to that backpack one can just shoot that
  back pack with a sniper rifle and it will
  explode, some sort of a trap, or even
  better introducing radio controlled explosion
  so you can put it inside back pack full
  of other explosives and detonate it whenever
  someone comes close to it, that way you don't
  need to actually see it and shoot it with
  a sniper rifle but you can be near buy
  and when you hear someone is looting that
  backpack you detonate it, that would be useful
  inside buildings, setting such traps without
  endanger yourself in a actual gunfights

 

 

there is a complain that when players are too
  close to each other their rifles rise and they
  can't continue shooting, the pistols are don't
  have that issue, but how about allowing to
  punch with a buttstock ?
  and there is no need for a separate "punch" button
  in this case, and it can be done automatically,
  like if you are firing but you are too close
  to someone and your gun rises, your character
  automatically punches enemy with buttstock to
  throw him back a little and then when gun goes
  down he will continue shooting, that would make
  close engagement much more realistic and
  intertaining

 

 

having some extraction points to allow for
  bigger loot extraction, like there can be
  a car and you can put loot inside of it
  and the more loot you put the longer you
  have to wait and you also have to pay for
  any additional loot but at the end it all
  worth waiting and paying as if you can extract
  with dozens of guns and get millions money
  from one raid, but if you put your loot in a car
  and went to gather more loot someone else
  can extract with that loot instead of you
  so it also adds intense to gameplay and
  makes it more challenging, so the best strategy
  would be to stash all loot nearby in some bush
  and when you ready to extract just bring it
  all over to a car and extract

 

 

how about introducing "virtual donations" in the
  game, like you can donate your ingame money,
  to some virtual charities or something that would
  increase your carma or you can receive some
  useful virtual gifts from those virtual charities,
  because some people just don't know what to do
  with all money they earn from raids, when they
  are fully geared with stash full of expensive
  gear they would want to use money on something
  else

 

 

add ability to do reloading magazines into
  gun even faster, right now you can just double tap
  and it will reload faster by just dropping
  first magazine, but it doesn't actually makes
  movement faster, so how about being able to
  tap reload button many taimes very fast
  and that would increase actual speed of reloading
  animation but that would add probability of
  dropping current magazine, like say in 10%
  of very fast realoading it will drop, but still
  it is worth it because in some situation enemy
  can get you off guard while you are in the middle of
  reloading and you will be dead anyway if you are
  not do something right away

  like in this video:

 

 

in this video at 1:36 the guy walk around the corner
  while reloading and there is another
  guy standing, so the first guy have to back away
  because reloading animation is still going
  and he can't do nothing, or at least
  he could've just snap the enemy with
  buttstock or something, like what would one do
  in real life situation while in mid reloading

 

 

 

 

 

or similar situation in this video:

 

 

at 8:45

 

again, the guy stuck in prone position while
  reloading and is being shoot at unable to do
  anything while reloading animation is going

 

 

the same in this video:

 

 

at 0:20

even fast reload by double tapping wasnt
  fast enough even though the guy survived,
  so there could be a lot of situations where one
  need to do it faster even by the price of
  losing the magazine

 

 

 

 

 

instead of showing on screen "full auto"
  or "single" words when switch fire mode
  maybe its better to just use different
  sounding clicks when switching to one
  or another mode, to not clog up the
  screen with too many messages, or just
  instead of one hot key use 2 hot keys
  one that always turns it to full auto
  and another that always turns gun to
  single shot mode

 

 

 

add blood drops, so when someone is
  bleeding he is better to stop blood
  with bandages or he can leave
  blood traces on the ground and others
  will be able to find him

 

 

 

make sounds of coughing heared to everyone,
  because when you injured and you hear your
  character makes sounds of hard breathing
  and coughing it would be more realistic
  to actually make so that everyone in vicinity
  can hear that too, this way it makes you want
  to hide really fast when you got injured
  and then heal yourself as fast as possible
  before someone can find you by these sounds,
  especially in closed spaces like buildings
  where small sounds can be heard very well,
  also when you shoot someone but didn't kill
  these sounds can give away that someone got
  injured, also add same thing to AI bots,
  so when they got injured they are coughing,
  so you can find them more easily

 

 

 

 

 

 

introduce checkpoints, so the player
  can sort of "save" their position at certain
  check points, for a price, and if they got killed
  they are ressurected at those check points, or
  isntead of many checkpoints it could be just on place,
  same as where player initially started

  so that would make it less rage inducing for some
  players to be killed early in the raid

  player can only be ressurected once,
  or many times, but it gets more and more esxpensive
  every time, so at some point it will not be worth it

  if player choose ressurection the other player who
  killed him gets money bonus, and also coordinates of where
  player gets ressurected, so he can go and hunt him down,
  that is to make it harder to play for player who
  choose to be ressurected, to discourage them doing it
  so don't think the always can just ressurect

  also, player is ressurected with only shotgun or the weapon
  they choose and prepared in advance and put it in special
  place in their inventory

 

 

 

 

 

make so that some "escape" locations will
  allow you to escape with more loot, like a car,
  where you can stash your loot and later
  you get it after the raid, that way you
  can get out much more stuff from raid than
  just using backpacks, of course it would cost
  additonal money, and the location will be
  more open for snipers and have more SCAVs nearby,
  because the point of the game is get as much loot
  as possible so why not have that risky opportunity
  that allows you have 2-3 times more loot than
  any regular run, so yes people will start camping
  and sniping those locations more so that would
  balance it out eventually, because even if it allows
  you to get few times more loot it is also few
  times more dangerous, and that would definitely add
  to the thrill of the raid and will allow people to develop
  new strategies, like 3 buddies can split roles,
  one sits near the escape location guarding all the loot
  while other 2 bring him more than they all
  stash it in the car and escape

 

 

 

 

when player dies and he is holding a gun,
  it would be somewhat realistic, on rare
  occasion, to have fingers to push the trigger,
  as a sort of reflex of a dead body, like
  sometimes limbs can twitch after body allready
  dead, so it can shoot right after dieing or
  even few seconds after death, that would
  make it more intimidating to get closer and
  loot right away, or even later when someone
  finds dead body and tryes to loot it and the
  body has gun it can shoot it as a reflex,
  so it would be better to first carefully
  take away gun from hands of dead body

 

 

 

when someone dies and they are wearing helmet
  you should barely hear their death scream,
  or not hear it at all, that way it would be difficult
  to say if other player died or not






  to add more realism, when running the process of
  healing or eating or reloading should be longer

 

 

 

add ability to lock the doors, for example if player
  is heavily injured he can run to a room and lock the
  door behind by holding it and not allowing it to
  open, in that case other player cant open it, unless
  there a 2 players kick it and in this case it opens,
  also player can jam the door so it will not open
  at all, for example player is getting chased and
  doesn't want to fight and there is a corridor with
  a lockable door he can close that door behind him,
  jamm it and leave, and that way escaping pursuers,
  so now its whether the door is indefinitely locked
  or can be kicked out by few kicks from 2 players at
  the same time

 

 

 

# ============================
#
#  0008           Bots
#
# ============================

 

 

having some bots that are more dangerous than other
  and call them "mercenary" type of bot,
  that can shoot very precise from very far away,
  they can have the best equipment possible,
  they can also heal themselves, but they are very
  rare to encounter, also if player
  kills them it will boost their experience and
  when they loot those bots they can find
  good equipment and also some rare stuff,
  and there can be some special counter that shows
  how many mercenaries player did killed, also
  a something to boast about to their friends

 

 

 

 

it would be better to personalize bots,
  so some bots may always have some specific
  type of gear and they can scream some specific
  phrases, so they can be recognized by it,
  say if a bot screams one phrase he can be
  the one that always has medpacks
  or always has some particular type of
  gun or something, or at least make it more
  probable for the bot to have that specific
  gear, so if player is in need of medpacks
  he should listen for a bot who is more
  probable to have medpacks and then go
  for him

 

 

 

 

make bot's behaviour more realistic, so when they
  are iddling, instead of them walking around
  or just standing or sitting, its may be better
  to add some animation as if they were talking
  to each other, like 2 or more bots group together
  and one of the bots gesticulate with their hands,
  and others look around or laughing as if they
  are listening, that would adds up to immersion
  and will make fighting bots much more interesting

  or other interesting animation, for example some
  SCAVs be doing working out like push ups or boxing
  with other SCAV, or some of them may just sit
  on the ground near car or wall or other object and
  take a nap, especially if its sunny weather and its
  hot

 

 

 

 

having some SCAVs being actually an
  undercover spies of some foreign
  governments, so they look and act
  as any other SCAVs but they have
  special documents in their pockets
  and player can sell those documents
  for a lots of money, and also get
  much more experience for killing an
  undercover spy, so that could
  stimulate players to kill more SCAVs
  and loot them instead of just
  avoiding them

 

 

 

making bots not scream at all if they
  were killed by head shot, because its
  a head shot, no one screams after
  getting a bullet into a head

 

 

 

how about having different behaviour for
  different types of SCAVs, like some are
  funky and scare of players and most of the
  time they run away and sit in the corner,
  other are brave and stand out to fight,
  and others are compelete phychos, can go
  with bare hands or with hatchet on players
  and are very fast, and their "type" can be
  recognized from their cloth and their
  phrases they say

 

 

 

 

in a rainy weather make bots go more offten inside
  buildings, or be near some fire barrels, because
  its wet weather, no one wants to get wet even AI,
  or even make bots wear raincoats









make animation of AI bots limping, if they
  got injured very badly, so you can know
  that they are now easy to kill

 

 

 

 

make some bots more funky than others, so if
  they encounter more than one player
  or they got heavily injured they
  can just try to hide somewhere or just run
  away, instead of having all AI just
  continue fighthing untill they die,
  that would make it more interesting
  if say bot runs away to actually hunt
  him down, especially if that particular
  bot has some valuable item

 

 

 

introducing character by the name "lesnichiy"
  or "Kuzmich" or "Rambo", a big bearded
  old guy that actually lives in Tarkov,
  his main weapon is "PPSh" with a drum and
  he has ability to spot enemy at longer
  distances, also he is much better at hiding,
  can hear better and run faster and has
  much bigger stamina, also he doesn't need to
  extract at some specific places just reach
  edge of the map and he is gone, also he can
  spawn anywhere on the map, at any location
  that player chooses to, but he also
  has poor shooting abilities so such character
  could be much more convenient for just
  roaming around, hiding and looting, and there
  can be only one such character on the map so
  if someone choose such character no more is
  available

 

 

 

 

# ============================
#
#  0009           Objects
#
# ============================

 

 

 

add some sort of "treasure chests",
  they can contain luxury stuff, money, drugs,
  paintings, that can be sold on blackmarkets,
  they are placed random on the map, so you
  can't find them always at same location or
  even buried, so you have to have a shovel and
  find a note that describes specific location
  or a map with a mark of the location then
  go and dig them out

 

 

 

add notes, a piece of paper that player can have in
  their pocket and he can write anything on them
  as a message to someone who kill them or just
  find their body and read that note, players may
  even write in it their last will or a request,
  something like:
  "I had such and such gun on me, and it is
  insured so if you don't need it anyway please throw
  it away somewhere so no one can find it, and it
  will come back to me"
  or:
  "I did hid a backpack full of good guns under
  a bush behind blue container, so now you can
  have it"
  or:
  "now that you killed me you are responsible for
  supporting my wife and my 3 kids"
  or something along those lines

that would definitely add to player's personality
  and make gameplay more interesting, so players
  will not see other players as just moving
  targets they can shoot and loot but as other
  living being, their rivals that have their own
  reason to be in here

 

 

 

 

 

nice addition would be refrigerators where one
  can find food supplies, they can be placed
  in houses or apartment buildings in kitchens
  or living rooms








add golden AK guns, that can be sold for
  lots of money, something like 100 bitcoins,
  and they are very rare and can only be found
  once per 100 raids

 

 

 

add spray to make markings on walls, similar
  to "counter strike" game, so that players
  can leave marks to inform others who knows
  the markings about important things, like
  if player set a booby trap he can set mark
  near it on the wall and those who knows
  about that mark will avoid going here,
  or there could be some hideous clan,
  that everyone scared of, and they could
  mark entrance of the building so other
  players who scared of them will not go
  inside

 

 

 

add treasure chests, a hard to find wooden
  crates that are hidden underground so
  they have to be dug with a shovel,
  but to dig them one need to acquire
  "shovel boss" skill by killing 10 players
  with a shovel or by winning in "Trench wars"
  game mode at least once

  also one need to have a map of chest's
  locations and chests are changing their location
  every raid, this would add incentive
  to explore the map more

 

 

 

 

 

a small portable stove, so one can use it
  to cook raw meat of killed animals








adding special item, a medallion with "D-Dog"
  on it, it can be found after player plays,
  100 raids or 100 hours and after that
  it can be found somwhere on the level
  and that item can increase stamina for
  5% or even 20% when player has it with
  him, and he can have more than one,
  also if player died and haven't had
  the medallion in gamma case it can
  be taken by other players

 

 

 

 

# ============================
#
#  0010           Environment
#
# ============================

 

 

to have one or two places on a map where there is
  always good stuff can be found like some big
  crate or a locker with lots of grenades, magazines,
  good rifles, pistols, backpacks and armour, computer
  parts and other stuff that can be sold, so when
  you loot it once you can be fully equipped,
  or can just sell it for lots of money,
  but it should also have lots of SCAVs with better AI
  and aiming skills guarding it, for example a
  gas station on "customs" map, there can be
  a basement with heavy metal door that can't
  be breached and you have to find a key to open it,
  or even 2 keys in different locations, so it
  can take more time but at the same time it can be
  worth it because of amount of loot it can have,
  so instead of roaming around whole map finding
  small stuff one can just concentrate on reaching
  that one big loot place and loot it and then
  leave, so such place can have lots of player
  concentration where everyone fight for it
  and it can add to intensity of the game

 

 

 

add hot weather and also high moisture, so it
  can affect stamina and player can't run for
  too long in hot weather and need to drink more






when its rainy add squashy sounds when
  running over wet ground without grass
  like roads without asphalt on the
  map "woods", because right now the sound
  is the same as running on dry ground

 

 

 

add puddles when its rainy and make surface of
  object reflect more light as all wet objects
  do, like rocks or metallic roofs or walls,
  to make them look that they are actually web,
  instead of just making them look darker, that
  would make environment look much more
  realistic







add more weather effects like lightning and a
  thunder and a really strong wind that can hinder
  long range shoots, also make rain disrupt bullet's
  path, as it can do in real life

 

 

 

when its rainy to make it more difficult or
  impossible to climb rocks that are too vertical
  because they are too slippy

 

 

 

when using key on the door maybe it would
  be better to open door right away while
  still holding the key, and only after
  that putting key back into a pocket, that
  would speed up process a little bit,
  also having ability to open the door
  by just pushing it fast and make it open
  on its own instead of actually holding
  the handle and moving hand all the way
  untill the door is compeletely open,
  that would make it possible to get a hold
  of the gun before door compeletely
  opened, or also add ability to open the
  door with foot by slightly kicking it

 

 

 

when someone dies add sound of falling body,
  because right now when ragdol body falls
  from up hight and it hits different objects
  like in this video:

 

at 3:30

it doesn't make any falling sounds

 

 

 

 

 

add ability to use bushes as camouflage, by
  cutting it down with a hatchet entire bush
  and just walking with it, that would
  slow player down but he would be
  indistinguishable from real bush when he
  stops, or player can cut just few branches
  with knife and put them all over the body
  and mimicing the bush only a little
  but without decreasing moving speed,
  something similar like in this video
  of Ghost Recon Wildlands game:
 

http://www.youtube.com/watch?v=ym3nuPQtW9o#t=8m14s

 

 

at 8:14,

 

here the upper body covered with leaves so
  when player sits in high grass or
  in the bushes he is indistinguishable
  from it

 

 

 

 

add underground path like sewers or
  just big pipes that one can use to reach
  places unnoticed, or leave places unnoticed
  if say some facility is being raided and
  all exits are watched player can use
  underground routes to safely escape with
  all the loot

 

 

 

adding sounds of bullets flying nearby, because
  on a big map when player hears shots at the distance
  but not getting hit he has no way to tell if someone
  fires at him or not, so if there were sounds of
  air friction, like in real life bullets make sound when
  flying through the air, like in this video:

  http://www.youtube.com/watch?v=PPn9PdEDaqY#t=5m14s

 

at 5:14

 

or adding sound of a ricochet of a bullet
  hitting an object, that way it would be
  easy to notice that someone is firing in your
  direction, if player didn't hear the firing sound
  he can still notice the ricochet sound, also in a
  situation when some player shooting from sniper rifle
  other player and there is big distance between them and
  say there is 3rd player in between them and that player
  is also behind big rock he can't possible hear the shot
  of that sniper rifle but the bullets are flying just few
  meters above him, like in this video:

 

 

at 14:35

 

there is a tracer flying above the player but there is
  no sound, so there definitely should be some sound
  to help player notice that there is fight going on

 

 

 

 

add heavy rain weather, like really downpour,
  with strong wind that bents trees, and also
  loud thunder and lightning strikes so
  that makes very hard to hear others in the
  vicinity and also make it much more darker
  than compare to normal rain,
  that could make environment much more harsh
  to be outside because the screen would be
  all wet and its would be hard to see, so
  it would make every player go to nearest
  buldings and that would stimulate close
  combat PvP inside buildings instead of
  everyone being dispersed through entire
  map, or on the other hand that could have
  opposite effect, players that are forced
  to go inside buildings to hide from rain
  and thunder wouldn't have too much desire
  to fight so they could be more willing to
  befriend with others instead and just loot
  building together

 

 

make animation of opening doors faster




add wells with drinkable water
  and bathrooms with tape water
  that is also can be drink if
  player forgot to take bottled
  water with them

 

 

 

on map "Factory" add few puddles, so when
  someone runs over it it will make splash
  sounds and other people around would know
  where exactly that player was, whereas
  cautious player could just jump over it
  or go around the puddle and stay unnoticed

 

 

 

on some maps, like "Customs" there are many
  big objects like cars, one storey buildings,
  dr. mario pills looking fuel tanks
  and others that player could jump on, first
  on smaller objects and then reach on top
  of other higher objects, like in this video:

 

 

at 0:48

 

 

so why not put some very rare and expensive
  items on top of some objects, motivating
  players to get them by traversing some part
  of the map by jumping from object to object,
  like for example in this video:

 

at 10:55

 

the player managed with the help of his
  friends to get on second floor of that building
  and got very exciting, so why not reward him by
  having some rare item in here, that would
  definitely add to diversity of gameplay and
  would bring more challenge to experienced
  players and stimulate teamwork

  so doing all those jumps would be difficult on
  its own, because of tricky jumps, and also it would
  be dangerous because player could be spotted
  jumping by other players or SCAVs, so it could
  be very adrenaline inducing, but eventually the
  revard could worth it, and its also will
  add some fun aspect to the game and to the
  teamplay, like one player who jumps the best
  could go for the gear and other one will cover
  him from the ground providing him safe path

 

 

 

 

 

 

why there are no broken glass windows ?
  I mean on every map everything is in chaos,
  as if there were heavy fights but all
  glass in windows is untouched, and they not
  only have to be brocked but also barricaded
  with wooden planks

  also why aren't there burned down rooms
  or even houses or oil tanks ?
  all these locations weren't just abandoned
  there were big fights, how about adding
  half destroyed houses and also abandoned bags
  lieing roads with cloth or other useful stuff
  to grab that locals threw away when tryed
  to escape as fast as possible

  I mean environment has to be beilevable but right
  it only has some chairs lieing around here and there

 

 

 

 

when there is a heavy rain make so that
  bullets don't fly far and precise
  also, the cloth and backpacks should
  become heavier so if someone fully geared
  under rain he will become overweight and
  have to drop some stuff or go inside
  some building and wait for rain to end

 

 

 

 

by the way speaking of realism, how about
  after gunshots or grenade explosion all
  the burds nearby just shut up for a minute
  or completely, like if they flied away,
  because right now they are just continue
  to peacefuly chirping as if they got used
  to it, but on the other hand they could've
  just actualy got used to it, who knows,
  like battle horses can be teached to not
  be scared of loud noises

 

 

 

 

when at night make trees swing less or not
  swing at all, here in this video:

  http://www.youtube.com/watch?v=d5_N#t=20s

 

at 0:20

 

there is a calm night without wind but
  those trees swinging so much that its
  creepy and also distracting

 

 

 

 

 

 

making it so that its longer to do serous
  healing, like bandaging under rain, so one
  needs to find some cover to do serious
  healing faster, like injecting morphine
  or healing broken limbs

 

 

 

so there are maps that have dead bodies like
  part of the environment, like on shoreline
  a dead SCAV peentrated by a rod or on health
  resort a dead pig in marked room, why arn't
  there flies buzzing around rotten flesh ?
  not realistic, or they died like 5 minutes
  ago ?

 

 

 

 

adding S-400 missile system on one of the map,
  like "streets of tarkov" or "customs", to make
  map look more militarized

 

 

 

# ============================
#
#  0011           Character
#
# ============================

 

 

add ability to close ears when throwing
  grenade so it will not make you deaf
  for few seconds if grenade explodes in
  vicinity, or just have ear plugs or
  special headphones that block loud
  grenade sound but still allow hear
  surroundings, or just make it so when
  player gets more experience the explosion
  sound will not affect him as if his
  character does automatically closes ears
  when grenade explodes

 

 

how about introducing a little bit of
  "tamagochi" type of gameplay, so you actually
  have to login in your game to feed your character,
  like, you can't just stop playing for a week,
  or you can but first you have to put supplies,
  like food and water to some specific container
  that will be used to feed your character while
  you are not playing the game, that will give
  player incentive to came back and play more
  offten, even if it will be just to feed their
  character

 

 

 

 

# ============================
#
#  0012           Spooky
#
# ============================

 

 

in addition to "zombie mode" it would be
  interesting also have some "spooky mode", that
  doesn't change gameplay too much but only adds
  some creepy things on the level like sounds
  and creatures, that don't hurt player but
  add suspence to atmosphere








add some spooky sounds inside buildings, like on
  that health resort big building on "shoreline"
  map and only at night time or when its heavy
  rain, so when player is inside the building
  for some period of time he may hear some
  far away sounds of foot steps or closed door
  or broken vase, or if he is outside the
  building there may be some objects thrown
  out of the window like bricks or mannequin's
  head

 

 

 

also introduce creepy creature that lives in big
  buildings, that is called "domovoy" or "chucha",
  that is human shaped but very thin, has long
  hands with claws and all body is covered in grey
  fur similar to "chubaka" creature from "star wars",
  but nose and mouth are not visible under fur,
  only eyes are visible that are big and reddish,
  and he is very fast but he is not dangerous
  and he can creep up on player and just steal his
  stuff, first he catches player from behind and
  it looks like he is trying to suffocate player
  for couple of seconds but then he just runs away
  with some valuable stuff from pockets or backpacks
  like rolex watches or gold chains and also food,
  he doesn't takes any weapons or ammo

 

 

 

first he can appear far away from player and just
  stand here and watches for long time and if player
  tryes to come to him he runs away, and when he
  runs out of player's sight he just dissapears,
  and then after some time if player stays for too
  long in the building the creature spawns again,
  much closer to the player and tryes to catch the
  player from behind and if it manages to do so
  player can do nothing for couple of seconds
  but he doesn't gets hurt, only looses some valuable
  stuff, also the creature only engages with lone
  players, so if there is a group of players the
  creature doesn't appear

 

 

when player at night in a forest add sounds of
  screaming wolves and sounds of something runing
  through bushes and also glowing red eyes far away

 

 

 

 

# ============================
#
#  0013           Inventory
#
# ============================

 

 

adding ability to have medicine used
  automatically just putting into some
  special slot and when you got shoot and
  don't have time to open screen and heal
  yourself it will be just used
  automatically when needed

 

 

 

making it more easy to divide stuff in
  inventory into smaller amounts,
  like if there is 10 cartridges and you
  want to take only 5 and put somewhere
  else so instead of clicking right mouse button
  and opening little window where you can set
  amount you want divide the stuff into it
  would be better to just hover mouse cursor
  above the item and use scroll wheel up, that
  will make little number appear above the item
  and then you just take the item as usual
  and it will only take that amount, that would
  make it much faster to transfer items inside
  inventory

 

 

when in intentory window add ability to
  throw away item by pressing Ctrl and double
  click on it instead of opening menu and
  clicking "throw" button, also opening
  content of a bag or backpack by double
  clicking instead of using menu

 

 

 

 

when managing inventory it would help if there
  was and option have items automatically
  "move away" and be replaced with other item
  you want to drag in here from other part of
  inventory, so for example when you want
  to move a gun from one backpack to another
  and it shows red square because there
  is another object here, there could be poped up
  menu that asks you if you want "throw away"
  object that is in the way or you want it to be
  replaced, if you choose "throw away" it will be
  actually thrown away and if you choose "replace"
  the object will be moved automatically to other
  back pack in place of the gun you are trying to
  move to your bagpack, so that could speed up
  process of managing inventory and moving items,
  also instead of throwing away items
  it can just automatically rearrange items in
  inventory to free up enough space to place
  another item that player wants to move, but that
  one is for lazy players

 

 

so its possible to put back pack inside backpack
  many times but how about being able to squize
  backpack so it uses up less slots, so it can use
  4 or even 1 slot, now you can't put anything inside
  it unless you stretch it out again but it still uses
  less space and its more convenient to have it that way
  instead of having many back packs inside each other and
  then go inside everyone of them to put your actual loot
  in the innermost backpack, also that way you can put it
  inside gamma container

 

 

how about rewarding players who plays a lot of hours,
  for example, when player reach 1K hours in playing EFT,
  he will get additional "cell" inside gamma container,
  so he will be able to put more stuff in it, so instead
  of complayning that they can't afford EOD edition
  with biggest gamma container, they can just increase
  it playing more, of course there is concern people will
  just get into raid and iddle in bushes, so that should
  be taken into account too, so in addition to play hours
  other things should be accounted for, like amount of
  kills, or how many times player extracted with how much
  loot, and how much distance player run through the map
  before extracting, all those things, or also add some
  ridiculously difficult quests, that would involve runing
  through different maps, doing different stuff, finding
  all sorts of things and after completion that will unlock
  additional space in gamma container, because the space
  in gamma container is so precious so that some people
  consider it "pay to win" when those who bought EOD
  version have bigger gamma container

 

 

 

 

how about having additional gamma container specifically
  for quest items, quest items can be bulky and very
  important to loose but at the same time people allready
  used to have other stuff in gamme container so
  it would be very inconvenient to force people to
  break their habits and unload all those meds and keys
  from gamme container just so that they can put here
  huge bronze horse or car battery to complete the quest

 

 

add ability to compress armour,
  it requires a lot of space, so with
  some effort it should be allowed to squize
  it, that can take few second, but player
  could always get a few to safe place
  and pack it here one by one, that
  would make inventory management
  much more interesting, also why
  not allow to "pack" guns too,
  like disassemble all parts of the gun
  and pack them together to make gun
  take up less space inside back pack,
  again you cant shoot such gun untill you
  "unpack" it but it can be always done in
  some safe location, so that all would
  increase inventory micro management and
  make gameplay more involved and less
  dull, and of course player with low stamina
  will not be able to carry "packed"
  stuff, even he was able to pack 10 rifles
  in one back pack, they still have same weight
  so player would also have to train stamina
  before he can carry packed stuff

 

 

 

# ============================
#
#  0014      Health and body
#
# ============================

 

 

 

introduce intaking of doping or drinking
  of alcohol to boost stamina for short period
  of time, few minutes, at the price of
  small blurriness of the screen as
  after effect

 

 

add ability to drink any water,
  here in this video:

 

 

at 25:06

 

the player is dieing out of dehidration
  and there is literary a water stream near
  him, so why make him search for bottle
  water if he can just go and drink from
  the stream ?

  or even better if its rainy player will
  never dehidrate, player can just go
  outside under a rain and look up for
  a few seconds, like in real like its
  possible to just catch rain drops
  with your mouth

  but at the same time make some probability
  to get ill if drink from dirty source of
  water

 

 

 

 

 

 

ability to damage eyes with bullet or shrapnel
  from grenade and while eyes are being healed
  half of the screen of one eye damaged or
  entire screen is dark, and even after
  healing the picture is blurry or reddish
  for some period of time






when grenade explodes its always affects both
  ears by making whistling sound that fades
  away, why not make one ear being affected like
  compeletely loosing ability to hear on
  one ear until it is healed

 

 

 

if player got heavily injured his main hand
  that he hold weapon, why not make him
  use gun with other hand for time being
  untill main hand fully recovers, making him
  shoot less precise









if player got injured in the ear he can lost
  ability to hear for some time or even until
  the end of the raid, so that prevents him
  to depend on hearing the enemy and forces
  handicapped player to act more carefully
  or even escape earlier

 

 

 

if player got ill by drinking bad water or
  eating bad food he can get diarrhoea,
  and that would mean he would make accidental
  farting noises, so that could be heared by
  other players and they would know that someone
  is nearby

 

 

 

# ============================
#
#  0015           Silliness
#
# ============================

 

 

add flying dragons, like instead of those
  annoying burds in the sky, why not
  firebreathing dragons, or at least
  making those players who is very heavily
  injured like less than 200 of lives to
  be able to see shadow of the dragon
  instead of regular shadow of the bird,
  or even better if player life points
  under 50 he can start to see strange
  creatures around him like actual
  dragons in the sky or a swarm
  of big black crows flying above him,
  like if he is about to die and this is
  he is starting to see the underworld,
  sort of a reference to "DMC" game,
  where Dante is seeing both worlds
  at the same time, or make it more
  simple, after players health got under
  200 make him see

also how about adding actual map
  "underworld", so some players who died
  instead of going to game menu actually
  fell into underwold and needs to fight
  "demonic SCAVs", who are actually
  immortal and are only slowed down
  by players shoots so its impossible to
  actually survive and escape from that
  map but player can at least hold as
  long as he still has meds to heal
  and bullets to shoot, and there is a
  timer counting for how long player was
  able to survive in the "underworld"
  so that would be a factor to consider
  on whether to take more ammo with you
  in the raid, because you can end up
  in that "underworld" map and all that
  ammo can help you stay alive longer

 

 

 

 

 

 

add extra terrestrial black market, that
  accepts brains and other viscerals, so
  player can actually decapitate dead
  bodies and then sell heads on that
  market to aliens, but one needs to use
  special plastic bags with an ice to
  keep heads in it so it will not spoil
  untill it gets to destination, the bags
  can be bought but the ice should be
  found on the map in refrigerators,
  that can be found in kitchens or
  living rooms

 

 

 

 

add some underground facilities, like secret
  laboraties with mutated creatures, similar
  to underground umbrella facility from first
  "resident evil" movie

 

 

 

piranha bunnies, flesh craving bunnies, little cute
  creatures that only go out at night time, but
  are very dangerous and fast carnivovers with
  red eyes and black fur, they mostly appear in
  packs of 10-20 things, they are afraid of light
  and can be scared away with a flash light, and
  its hard to kill them, the best weapon against
  them would be flame thrower and they also afraid
  of water so its less probable to encounter them
  near the water sources or when its rainy

 

 

 

 

add some stuff that only appear on certain dates,
  like when its played on fool's day 1 april,
  the character's pants are getting wet every
  time there is a grenade exploded nearby, or
  if game played in november on halloween
  there could be some random spooky noizes like
  doors making creepy squeaky sounds when you
  open them

 

 

 

 

allow people to spend real money to buy some
  non cosmetic stuff like miniguns, or muskets,
  or body armor from fallout, or jet packs,
  but only allow these people to use them on
  special dedicated servers to not give them
  advantage over players who didn't
  use real money to buy such stuff

 

 

 

 

 

on health resort there should
  be "The pink room", with the number 69,
  rumour has it the room was that where
  Justin Bieber lived on his last trip
  to Tarkov, and its also widely believed that
  it was in this particular room where
  J.B. lost his virginity, with the help
  of SCAVs and it was that event that made
  J.B. to come up with idea of the song
  "My cutie" that was eventually shortened
  to just "Baby"

  so the room has pink door, pink wallpapers,
  even windows coloured pink so no one can
  look inside, it also has pink furniture,
  and huge pink bed, with heart shaped pillows,
  pictures of ponies on the walls and a plackard
  saying: "Make love not war" and also
  huge naked barbie dolls sitting in corners

each of those dolls can cost up to $10k, but
  it takes up full backpack, and it also decreases
  player's carma, also when put in backpack the feet
  of the dool sticks out, the player himself starts
  to shine a little in pinkish colour and makes
  low vibrating noises so everyone around
  can see that player and hear him that makes it
  much harder to escape unnoticed and also shooting
  a player who has a huge naked barbie doll in his
  backpack will increase carma and boost experience
  level 10 times more than from shooting normal
  player

  and also that room is one of those rare places
  where one can find sacred "golden dildo", a
  very expensive artifact that could cost of
  up to 1,000,000 rubles or more depending on
  demand on black market, and also a sacred
  pink BDSM costume, with a set of pink whips,
  that priceless, like $0, because no one wants it,
  but some players may would like to have it as a
  status symbol, so, who knows

the room is hidden, and the door is only appears
  at midnight and there is no key from it that can be
  found, it has to be bough on black market for a
  lot of money and having that key would decrease
  player's carma for just possessing it

  and also in one of the tables there is a J.B.'s
  suicidal letter to his fans, that is half burned
  and practically unreadable

 

 

 

 

 

 

 

 

on map "Museum" add a huge sceleton
  of dinosaurus T-Rex that at sertain
  time would become alive and starts
  chasing players all around building
  and the only way to stop him is to
  play a lullaby, and the audio CD with it
  can be found on health resort in a
  "Pink room" 69







add statue of Justin Bieber on health
  resort in honour of J.B. visiting it,
  that players can use to practice
  head shoots, every time someone hits
  the head the statue says "Baby"

 

 

 

 

in a room with a pig in a bath, on
  health resort, add huge cockroaches
  on the walls, to make room look
  more disgusting, also if player
  spend too much in that bathroom
  he starts seeing ghosts and hear
  whispers like: "AK is better than AR"
  and if he is being here for too long
  player may find himself naked on
  the floor with a pain in the butt

 

 

 

add game mode "Trench wars", where the only
  tool players have are shovels, and whoever
  dig the longest and biggest trench by the
  end of the raid wins and that player also
  get to keep the shovel that is much more
  powerful than a hatchet and it can also
  be thrown up to 10 meters far and it
  returns back like a boomerang so no need
  to search for it

 

 

 

 

 

add "grease gun", as the reference to
  Half Life 3

  as the scientists from
  "Diaperture Science Laboratories"
  say, it applies "black mess" or "grease"
  where its most needed

 

 

 

 

add smartphones with camera in the game
  so one can bring them in the raid and
  make selfies

 

 

 

embed into game client a real bitcoin miner
  programm so that it actually mines real bitcoins
  but those real bitcoins go to developers
  but player also receive same amount of virtual
  bitcoins in the game

 

 

 

introduce a little bit of farming simulation,
  but not of usual vegetables but cannabis
  and mushrooms, in a map "hideout" there
  could be a small greenhouse where one can
  grow weed and then sell it on the black
  market to a rapist for high prices, it
  would make it less boring to wait for raid
  to start having player to do something
  useful like farming

 

 

 

 

how about having "silver bullets" ammunition,
  that are specifically made to shoot hackers
  and cheaters

 

 

 

a new t-shirt, pink with a rainbow
  on it, that cost 1,000,000 rubles,
  and protects your torso from any
  damage, making your torso invulnerable,
  but its effect lasts limited amount of time,
  and then you have to wait 24 hours for
  it to recharge its protecting power,
  but wearing that t-shirt will decrease
  your other parameters little by little,
  so for every 5 minutes of wearing it
  your level decreased by 1, but it adds
  another parameter "cutiness", that will
  allow player to buy stuff for lover prices,
  but in a raid its pink color will be very
  noticeable and the rainbow will glow in
  the dark lighting up surroundings, so there is
  a balance to consider, whether you want to be
  protected but be too noticeable from far away,
  also you are only able to wear it if you are
  at least level 10, and the lover the level the
  faster its discharge, so at level 10
  you can only use it for 5 minutes but at level 50 you can use it for up to 20
  minutes, but you can't sell, you can't
  ensure it, and when you die wearing it
  it dissapears, with a "puff" sound and
  a pink cloud with shiny sparcles, also
  if you found same t-shirt in someone's
  backpack and you allready have one you can't
  take it

 

 

 

 

add "execution" animations, so when player
  shoot someone and that someone is barely
  alive the player can go close and finish
  him, and an interruptible execution animation,
  which shifts to a third-person perspective,
  like something similar to a "brutal doom"
  mod for "doom" game, it can be some funny
  animation or it could be more serious
  like suffocating the victim with
  bare hands or with a wire or breaking his neck,
  or it could be more brutal scene like a head
  shot or slicing neck with a knife, or a
  compelete blood bath with lots of blood
  and guts flying around, like putting grenade
  into victim's mouth and run away while the
  victim's entire body explodes into pieces

 

 

 

 

 

introducing nuke, so one can put anywhere on the
  map then set timer and blow up or there can be
  just some nuclear facility that can be detonated
  and it will explode like nuclear bomb destroying
  part of the map and killing everyone, its also
  possible to just hide and survive, but then that
  part of the map becomes radioactive and only
  those with special suits can't walk on that part
  of the map

 

 

 

 

# ============================
#
#  0016           Netcode
#
# ============================






http://gafferongames.com/networking-for-game-programmers/what-every-programmer-needs-to-know-about-game- networking/


http://battlelog.battlefield.com/bf4/news/view/addressing-netcode-in-bf4/

 

 

 

 

 

 

 

# ============================
#
#  0017           Story
#
# ============================

 

 

some years before the events of "Escape from Tarkov"
  one russian oil company was developing oil deposit
  searching for oil and they discovered a huge oil
  deposit that, the biggest on earth and who controls
  that deposit will control the future of the entire
  humanity on earth, because after every other known oil
  deposit on earth will be depleted the one discovered
  under Tarkov will be the only source of oil and
  that means energy and life for people of entire
  planet

  right away that information became the top secret
  of the Russian government, and military forces were
  sent to lock out the entire city forcing everyone
  to leave and prepared to build the city of the
  future, that would be the capital of the world,
  but to make it secretive they decided
  to build it underground, underneath main city,
  the twin of the Tarkov city, the bunker city,
  the fort of the world, the Tarkov 2.0

the sewers and the entrance to Tarkov 2.0
  are being guarded by R.A.T.s
  for "Russkij Armed Troops"

but it happened that one of the double agent
  spying for MI6 discovered that and now
  every other nation knows that information,
  but russia's government denied everything,
  so in search for proof foreign governments
  decided to send their best agents to the area
  undercover to blend in as local SCAVs, also
  that attracted some bounty hunters with military
  background and also elite mercenaries to Tarkov
  in search for documents and other information
  that can reveal the truth and also find the
  entrance to Tarkov 2.0

but because of such enormous attention from
  other nation and amount of spies and military
  trying to get in and find out about the project,
  countries that were helping Russia build the
  city decided that its too risky to continue
  to be involved with the project, and also because
  of the rumour that the oil deposit is happened
  to be not that big as researchers initially thought,
  so all involved countries stopped their financing,
  and Russia alone being unable to sustain the
  progress of the project, they freezed it and
  locked out everything that was allready build

few years later after the events some medical
  corporation came along by the name "Terragroup"
  and decided to take over the project
  and turn it into a scientific city to develop drugs,
  but the rumour was that the "Terragroup" was
  actually a cartel of the biggest criminal
  groups in the world and they wanted to build
  the biggest criminal capital in the history of
  humanity, with biggest black markets on the planet,
  with all sorts of intertainment one can only dream
  of, like harems that the ancient arab kings
  would be envy of, and many other things one
  could never possibly encounter in normal world

so when Russian government found out that
  "Terragroup" could be not what they thought
  it was, they decided send their special operation
  forces B.E.A.R. to secretively find out the truth
  but what they weren't expecting that there were
  others trying to find out the truth, but not
  knowing it and not aware if those others are
  their allies or not they decided to be safe
  and just eliminate anyone they met without
  asking questions or leaving any witnesses

  to deter any unwanted newcomers to city the government
  launched a "Human Hunter" programm, they released
  prisoners in the area giving them only small amount
  of weapons, those are became known as SCAVs, to use
  them as guards for the areas, but eventually they got
  out of control, gathered in gangs and claimed city
  their territory

and that is the moment where it all starts for
  the player, now he needs to choose the side
  to fight on and to go into raid, searching
  for evidence, loot, surviving and then escaping

 

 

 

 

 

 

# ============================
#
#  0018           Modes
#
# ============================

 

 

 

it would be interesting addition to have some
  "modes" that alter gameplay in some way,
  making it more difficult, more fun, more
  interesting

 

 

having "Survival" or "Hunger game" mode, that
  would spawn player on a map that would
  primary consist of mountais, fields and
  forest with few villages, where one have to
  roam around and gather food like mashrooms,
  berries, fruits and also hunt animals like
  rabbits, racoons, squirrels or even
  some eatable incects and also fishing,
  so it would be mostly hunting and
  gathering gameplay, where one would
  only have knife, maybe a very big knife
  and one have to avoid wild animals and other
  players, and the more player moves the more
  calories he uses so the player would
  need to eat, by cooking food on fire
  if its a raw meat or mushrooms or just
  eat it if its berries or fruits
  and just try to survive the longest,
  like if its a lone marine on an enemy
  territory without reinforcement who
  is forced to live in forest and survive
  by what he can gather as a reference
  to a movie "Rambo"

  the player could also have bow and arrows
  and traps, to hunt animals like rabbits
  to take their fur and then sell it,
  so that could be similar to hatchet runs
  in "Factory" but only in the wild

 

 

 

 

having "Battle Royal" or "Last Man Standing" mode,
  where everyone spawns without anything and
  all the weapon is located only in some places on
  the map and everyone have to find it and kill
  everyone else before being able to escape

 

 

 

the other mode can be called "Miserable"
  or "Brutal" mode, where everything
  now is much more hardcore, your gun is reloading
  3 times slower, you can be killed with 1 or 2
  bullets in foot, the stamina is 10 times lower,
  you can carry 3 times less load, you need much
  more food, water to survive, and apply much
  more medicine and bandages when injured, and
  its being healed much longer, and if player
  got limp it will not be healed at all while
  in a raid, also the weapon jams 10 times more
  offten, the effects from grenade, bluriness,
  noise, lasts 5 times longer, when you run
  you can just slip and fall down randomy,
  you can't jump down even from small heights
  without being injured

 

 

 

 

another mode is "Wild Wild Tarkov" or "Rush"
  or "Saw" as a reference to a movie "Saw"
  and in this mode player, who is given the
  role of a "hunted", doesn't have any weapon
  and has a device on his neck with explosion
  or electric saw, that can cut off player's
  head and a timer that would activate it if
  player will not type in special codes in
  time and the codes are placed randomly
  through the map in random locations,
  and while he is roaming around he can be
  met with SCAVs or another players, who
  are given the role of "hunters" who are
  here to stop the player, and "hunters"
  don't know the location of the codes
  so they can't just go here and wait for
  the player, also the player is given
  one location at a time and only when he
  reaches it and activates the code he is
  given the location of the next code, then
  after he gathers and activates all codes
  he disables the device and is given the location of place where he can escape and
  also the location where he can find weapons,
  and now he have choice to escape right away
  or go take a weapon and become "hunter"
  himself and try and kill other players or
  even other "hunters"

 

 

 

 

add mode "War of attrition", where everyone has
  limited amount of food and water and an empty pistol
  and they have to reach as fast as possible some
  specific location on the map until they starve or
  dehidrate, in that location they find more food and
  water and coordinates of next location, then they should
  go to the next location and so forth, also at every
  location they will find one cartridge for their
  pistol so that would give them a chance to shoot
  other player if they see them or at least injure
  other player so they lost their blood and energy and
  will not be able to compete, then after wisiting
  10 locations they would have to escape and the
  first one who escapes will actually escape and win
  the other players will not be able to escape,
  so the point is to be faster than others and more
  efficient with resources

 

 

 

 

# ============================
#
#  0019           Flora
#
# ============================

 

 

some maps would benefit by adding
  some foliage diversity, like
  entire fields of dandelions or
  sunflowers or corn

 

 

 

# ============================
#
#  0020           Market
#
# ============================

 

 

 

new black market trader, Gambler,
  he sells any currency for any currency
  being some sort of exchange, also
  only he buys treasure chests
  and relics from "museum" map

  but he is not always available and
  not very reliable of a trader
  so sometimes he can cheat,
  paying actually less money
  when exchanging currencies or
  buying relics

  and he lacks one finger on one
  of his hand and his avatar is
  a casino chip or a casino chip
  being hold by a hand without
  one finger

 

 

 

 

 

 

 

new black market traider, Dr. Dark
  he byes human parts, like kidneys,
  so when player kills other player,
  not SCAV, he can use knife to cut out
  their body and get out some parts,
  he also have to use bags with ice for
  transportation, without ice it will
  start to rot very fast so if player
  forgot to take ice bags he have to be
  very fast to escape and sell that
  stuff

 

 

 

 

 

# ============================
#
#  0021           Loot
#
# ============================

 

 

make non weapon loot more interesting, so instead
  of just differentiate them by price it could be
  sold, by size it takes up in inventory and by
  image it presents on screen, for example
  figures of big cats, or big clocks all that
  staff that player can't care less about what
  it represents because he will just sell it and
  forget about it, so why not add meaning to
  the loot

  for example why not hide entire collection of
  faberzhe eggs on the map, and it can't be sold
  until all eggs from collection are found, so that
  would stimulate player not just pick up any egg
  but the egg that he doesn't yet has, leaving other
  eggs for other players to pick up

 

 

 

 

 

add some really expensive artifact on
  every big map, like customs or shoreline,
  it can be some expensive painting like
  "mona lisa" or some neckles with diamonds,
  and it can cost something like $10k
  or even $50k or $100k, or it could be
  some funny artifacts like "silver dildo"
  for $1m or "golden dildo" for $10m, or
  a "pink dildo" for $1 that are very rare,
  and they spawn only once a month,
  so it will be the main point of interest
  for everyone and players would first
  try to get that artifact instead of
  just roaming around the map for
  regular loot, that will make raids much
  more intence and interesting, because everyone
  will try to reach it first, or it may not
  be here every raid but only sometimes but
  before starting raid every player should know
  that this raid the artifact will be there
  and they have to be prepared to get one,
  like getting all geared up with all their best stuff, because now if they succeed and
  get that artifact they can cover all expenses
  and will not be afraid loosing stuff that much

 

 

 

 

placing stuff where it supposed to be in real life,
  so instead of making it spawn randomly on shelves or
  in loot boxes, like a car battery should be in a car,
  or a video card or harddrive should be inside
  computers, so you can wreck the car or the computer
  to get out the components, so now when player needs
  a car battery he can just go and find a car
  and take out battery instead of just roaming around
  hoping that it will spawn somwhere, also
  things like golden chain, they can be near beds
  in living rooms

 

 

 

 

also there are so much stuff lying arond
  like notebooks, why not allow to grab them
  too, good notebook can cost at least $1k,
  also smartphones, tablets

 

 

 

# ============================
#
#  0022           Quests
#
# ============================

 

 

for example on big maps add few locked rooms
  through out the map, they are always in the same
  locations and they are all have digital lock
  and one needs to enter combination of numbers to
  unlock each room, also one of those rooms is always
  open, so that is the room the player needs to find
  first, in it it has some simple loot, location of
  the next room and the number combination to unlock
  that next room, also which one of those rooms is
  the open one changes every raid

so when player finaly find the open room in it
  it will find 2 important things, the coordinates
  of the next room and the combination of digits
  to open next room, so the combination is
  written on piece of paper lieing on the table,
  and the player can just grab it so the next player
  who gets here will not find the unlocking numbers
  anymore, but the location of the next room is
  drawn on the map hanging on the wall and it can't
  be taken off, so the next player will at least
  know the location of the next room so he can
  run straight for that next room, but if he tryes
  to kill other player before he unlocks next room
  he will not be able to unlock it because the
  other player could just get rid of the piece of
  paper with code, so the only chance is to wait
  for other player to first unlock the door and
  attack him before he gets to read the
  unlocking code for the next room

also there could be an explosion with a timer
  in every room, so when it explodes it will destroy
  the map on the wall and ll the loot in the room
  so the next player who get here will not be able
  to even find out the location of the next room

  also to make it more simple it could be not a
  room in a building but some barn or container
  outside, for ease and fast access, and also it
  would make it easy for other players to spot
  if someone is going towards it and see if that
  someone can unlock it, because he has the code,
  and ambush him, so that would make it more
  intensive, where player would fist think should
  he go straight and unlock the container and
  being ambushed or wait and check the environment
  because if that player has the code that would
  mean no one else has it and no one else will be
  open it anyway, so the player could just take his
  time and take it slow

and that could be quite a quest, where player
  would need to traverse the map in some particular
  order chain unlocking rooms to get to the last one,
  with lots of loot and rare stuff

 

 

 

 

how about having quest where you have to find
  an NPC in some locked room, who is diying
  and you have to heal him and grab him on
  your shoulders and get him to extraction,
  so only you have a key from that room or
  you will just know the password so you have
  to tell password and that NPC open door to you
  then you have to clear the area and get
  him in safety to extraction point, something
  similar to hostages resque in "counter strike"

 

 

 

 

how about in addition to quests having a
  little challenges:

    escaping 5 seconds before raid ended, so
    here player is have to test their patience
    and sit near the exit and being able to
    escape in last few seconds, that would
    of cource makes them sort of "campers"
    so that would force them sort of guard
    the exit for the entire raid, or of course
    they can just chill in the bush without even
    sitting in front of their computer and then
    when time comes just escape, and all that
    would make other players aware how dangerous
    it could be to go for the exit and also it
    will make them explore more nearest locations
    at the exit if there is someone sitting
    and waiting the end of the raid

or reach escape exit without any scav
    noticing you, so it would be sort of
    a "spy challenge" and you get money reward
    for it, depending on the map it can be
    as much as 1m rubles, and if you if you
    also manage to go through some particular
    places on the map on the route to escape
    and take a photo of places, you can get even
    more money, for example if you manage to photo
    some gunfights or even make selfie during gunfight,
    that would increase your "value" with
    traders and they will give you more rare stuff
    for cheaper

 

 

 

# ============================
#
#  0023           Supplies
#
# ============================

 

make it so that food can spoil, so now and then
  player would have to update food supplies,
  throwing away old food and replacing it with
  fresh to make sure the character will not get
  ill eating it, same for water, fresh water
  supplies are important

  except for honey, of course, honey can last
  for thousands of years

  or even having refrigerator in "hideout" to keep
  all food for longer

  I mean if we are talking about realistic gameplay,
  in real life food does have an expiration date

  also how about introducing "twinkies", it could be
  the cheapest food and it could also last for longest,
  so it would be the best food choice in the game

 

 

 

 

# ============================
#
#  0024           Weapon
#
# ============================

 

adding ability to throw 2 grenades at once,
  like duck tape them first, then throw, that
  would make it more deadly but of course
  you can't throw them as far as only one grenade,
  also shooting 2 guns from both hands,
  in real world its possible, like in this video:

 

 

 

 

having gun animation for left handed, it shouldn't
  make it too difficult, just reverse 3D models
  but it will definitely make some left handed
  people happy, I mean if we talking about realism
  here, so it should be here

 

 

 

===========================================================

 

by the way pretty much all of those ideas was written
by the middle of 2018, so its more than a year ago,
but I didn't have time to upload them, and I do it now,
so some of those may be implemented, I watched this
year's all Kotton's videos and I know you added "mosin"
quite some time ago, and some other stuff like "labs" map,
then just ignore those ideas



so anyway, peace

 

 

 

 

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Rusty_McMuff

Fair play for all that, didn't read, i'll be dead before I finish it , but seriously mate you need to get out more

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Madiakz
7 hours ago, apeFromTarkoff said:

first of all I want to say that I haven't
  played EFT at all, but watched a lot of
  gameplay videos

I got this far... 

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TeasR

pavet césar, ceux qui t'ont vu ne t'ont pas lu.

 

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Sev07Sniper

Props to anyone willing to read past the fact he's never played the game, yet has a novels worth of improvements that include 'Zombies'.

 

This feels like a troll but it's so overly done its not even funny. "Add dragons".

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JacksonBarret

This..this is just..i don't even know how to react to this,as soon as i saw he only knows the game from gameplay i completely lost interest..

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8mob8

checked out at zombies, js

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ShiroTenshi

A word of advice. If you want people to take the time to read your suggestion, don't format it in such a way that it gives people trying to read it headaches. Not only is it against the rules, it turns a lot of people away.

Your suggestions have been noted, and will remain open to be seen. However i will be locking it because the replies are starting to go down the drain and it's not going to get better.

 

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