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Quietly1510

I don't want to play your stupid quests again

Would you like an alternate non-map-specific way to earn reputation with vendors?  

658 members have voted

  1. 1. Would you like an alternate way to earn reputation with vendors?

    • Yes
      575
    • No
      83
  2. 2. Trade special "find-in-raid" items to vendors for reputation gain at any time?

    • Good Idea
      526
    • Bad Idea
      132
  3. 3. What is your feeling about the Current Questing system?

    • Love it
      50
    • Neutral
      259
    • Hate it
      348


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Quietly1510

I think myself and a lot of players would really like an alternative option to the questing system. It's the worst part of the game by an chasm of a margin, and really detracts from what an amazing gameplay loop you've constructed elsewhere.

Edited by Quietly1510
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Hamm

i find most of the quests stupid, and some of them require/promote use of terrible gear. 

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Tendeep

In this style of game, the quest system makes no sense and is honestly not fun at all...  I hate the quests with passion.

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Sergent-Baker

I hate the quests system also. Some quests are nice to do, and it's ok but most of them are too hard sometimes.

For example some items are really too hard to find if you don't look at youtube. And i don't like to watch youtube for soluce :).

Same for quests like : kill 5 PMC while flashed etc .... this is fun on call of duty, but not on tarkov :) This game was made to be realistic, and i bought it for it, but this is not realistic.

Please Nikita, rework the quest system, or make it more realistic, less boring and more interesting :). Don't hide items too much, because it's really annoying to stay 20 minutes in a room looking everywhere to find a document.

Also, you should name it " missions " instead of quests, quest it's like something magical in classic RPG. Here in tarkov, it's your " mission objective " :)

Edited by Sergent-Baker
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ButchFX

I don't mind the quests. Especially after they've reduced a lot of the grindy quests. In any game I've played though I've always typically enjoyed the quest line.

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SativaHD

Some Quests with stupid requirements ( killing pmc while flashed / headshot while in tremor etc ... ) need to be in a separate way they can add a challenge list for each traders so all that bullshit quests will be move in there and not blocking the trader rep or simply removed from the game i don't care about the difficulty of this quests but it's not made for this game , it's not call of duty but nikita love reading us crying about so ...

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NPC78745

The quests are terrible, im not doing them.  

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SativaHD
13 minutes ago, NPC78745 said:

The quests are terrible, im not doing them.  

I understand you man ... they need to seperate real quests and challenge like this , and change the rewards when you finish this kind of quests you get an unique clothes or unique knife i don't know but i'm getting stuck on that because headshot are not counting and it's pretty hard to get the situation when you have tremor and you make the perfect headshot , people are going to cheese it that's all ...

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tobiassolem

There are several "good" quests, but the majority of them are completely terrible, and (like someone said in a previous thread) more like achievments. They simply don't make any sense.

And the more BSG keeps adding more of these grindy fetch quests or completely strange "do this whilst intoxicated"-nonsense the further they illustrate that they have no idea on how to create a proper narrative through quest design.

As I said some quests are fine. The majority of them are outright terribly made.

 

Here's how I would solve it:

Create a base template of how quests should be done - for example:

1. Each quest should have some narrative element in it, such as telling you something about Tarkov
2. Each quest should have to perform a task which would be relevant within the survival context of the game
3. Each quest should be consistent with who the task giver is, and what he or she wants

 

For example:

1. There is an extreme shortage of water purifying tablets, Therapist has plenty of water (as it rains a lot) but its full of bacteria and boiling thousands of litres of water is not practical.

2. You need to get to one of the the old pharmacies, or shops or stores in either The Lab or Interchange to grab an ample supply of water purification tablets. You can also grab some for yourself (for your hideout). But you are rewarded with X amount of roubles per water purification tablet.

3. Therapist works as a medic, her interest in Norivinsk is purely ideological and based on her ethics. She wants to help people, and she needs you to perform this task because without your assistance, she cannot help the locals.

 

Another example for Jaeger:

1. Some rowdy group of SCAVS led by Reshala went into Jaegers supply while he was out hunting. This group of SCAVS was last spotted in the Customs-area, carrying the hunting knife he received from his grand father. He doesn't care about the ammunition and hunting rifles they took, as he can easily obtain them otherwise (through other quests) but that knife means a lot to him, and he needs it to skin the game.

2. You need to head to the Customs area and locate the group of SCAVS that Jaeger wants. You need to kill whoever (or all) of them to find who carries Jaeger's hunting knife. Not any old hunting knife will do, you have to take it from one of them, and hand it to Jaeger.

3. Jaeger is an old hunter and survival specialist, his tools are his livelyhood and without them it becomes fiercely much harder to do what he does. He has no particular interest in HOW the player obtains his old hunting knife, but this is personal. If you kill whomever took it, he will be certain that it won't happen again. Plus it sends a message.

 

 

Mechanically, these quests aren't hard to make - but they MAKE SENSE. The utter nonsense that is "kill X out of Y whilst intoxicated" isn't quest design, its just random ideas and placeholders made by people with little interest for the consistency of the game.

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tobiassolem

I'd just like to add to the above, that since adding the poorly made quests, I have completely stopped doing quests and focused entirely on the Flea market for the items I need. Thus having any interaction with the traders have become useless to me.

An entire mechanic made useless through poor quest design.

In my opinion this currently is the worst part of the game, and needs some serious re-thinking.

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Yngwie

Love the quests, I want more Quests! Gives you a purpose on the map!

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Quietly1510
8 minutes ago, tobiassolem said:

Here's how I would solve it:

Create a base template of how quests should be done - for example
....

Honestly i don't think adding narrative to the quests will fix them in any way or form. The entire concept of doing quests for the vendors to gain reputation is exhausting and burns out everyone who experiences it.  They boil down to one very specific problem.

1). The game is built around an astounding amount of freedom in choice on how you want to tackle problems.
2). Quests force you to throw that all away and play in a very specific way, often frustratingly for multiple raids at a time, to complete a goal that is NECESSARY if you would like to stay competitive with other players.

Quests are an insult to the player, they are an insult to the player's time. You are attacking me and the time i want to spend in your game by forcing me to play in ways that are not fun, or eliminate my free choice.


Make them reputation items you can only find-in-raid and then whoever likes the quests can keep the damn system. Give me something else.

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tobiassolem
3 minutes ago, Quietly1510 said:

Honestly i don't think adding narrative to the quests will fix them in any way or form. The entire concept of doing quests for the vendors to gain reputation is exhausting and burns out everyone who experiences it.  They boil down to one very specific problem.

1). The game is built around an astounding amount of freedom in choice on how you want to tackle problems.
2). Quests force you to throw that all away and play in a very specific way, often frustratingly for multiple raids at a time, to complete a goal that is NECESSARY if you would like to stay competitive with other players.

Quests are an insult to the player, they are an insult to the player's time. You are attacking me and the time i want to spend in your game by forcing me to play in ways that are not fun, or eliminate my free choice.


Make them reputation items you can only find-in-raid and then whoever likes the quests can keep the damn system. Give me something else.

I see your point, and I agree with it. I just think that the basic idea of reputation with traders is a good one. These people will not do you any favours or sell you their best stock unless you do something for them first. Some have multiple ways of doing so. And adding more ways is good in my opinion.

So, bottom line. I think SOME of these traders should have "money options" for example. But not all. I don't see money being the primary motivation behind what Therapist does for example. So proving yourself as an ethical person to her is more important. In fact, I think standings with Therapist should be based off of HOW YOU ACT as a player. Do you kill a lot of people? If so, she would be less inclined to care about you.

The "karma" system (that is in development) will probably add to this. But I agree that there should be more than one way to get favour from them. I just think that narrative ADDS to the immersion.

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dustandflour

Yeah the current quest system sucks. also the fact that on low level nearly all the quests are on customs doesnt help either. It just gets tedious. for instance i just pistol run all the custom quests because it is imo the worst map of the lot. just one big funnel where you are forced to engage with people. But in general yes. quests lack narrative and creativity. like the quest where you have to be dehydrated for 5 minutes and survive and all that bullcrap. its all just tedious stuff that doesnt add much atm. It seems some quests got better with removing silly clothing requirements like the fleece hat and stuff but they just added different ones like it now aswell. Overall the quests are pretty worthless but you are forced to do them for trader rep and XP

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HijackDallas

The only mission I hate was Stir Up.... but that was in 0.11.7.

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Tendeep

I wish they would just drop the quest system, this system and grind in a hardcore PvP game is not fun and a huge put off...

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LoginTaken

I have not played many of the quest.

However.....

There are a few noticeable problems.

 

1. Map Specific quest, result in horrific loading times on certain maps. As everyone is trying to complete the quest. (Hence why it was nearly impossible for people like me to connect to Customs the first few days of the update)

2. Find in Raid Quest. These are frustrating as they are completely luck based. Encouraging players to go into a raid with little gear and go to really dangerous areas to gather the necessary item. This is causes camping to be prevalent. Much how some key rooms are camped/rushed too. Not a major problem as its never going to not be a problem. But depending on the players luck, can last for hours to weeks (depending on play style and time needed to play).

3. Rewards are garbage. Spend 100k to upgrade a weapon, only to get 60k for a reward (Basic example).

4. The worst problem I think, is the system creates a massive division in equipment between players in terms of equipment.

For example for the first week (Till the update that gave Ragman a armor I could buy instead of just trading for). I had no access to armor, without finding it in raid. While those that managed to upgrade their loyalty levels had armor I could not stand up to with degree of comfortably.

5. Quest Vs Hideout.

Hideout completion is a quest in itself. One that is much more engaging than the merchant quests.

 

Suggestion.

A. Keep quest, but give them much more variety. Such as kill quest, being a random area. instead of giving all players the exact same location to go to (thus creating server issues). 

B. Give "Find" quests greater rewards. Thus validating the frustration that the lack of luck can provide. Or at the very least, give the player a location they can find the item that is nearly guaranteed (But is unique to the individual/group).

C. Link Merchant quest with the Hideout. I don't mean have certain loyalty levels to upgrade next tier. But if you were to, lets say help Prapor with a rather difficult quest. You now how access to a weapon reserve in your hideout. That he fills (Provide you are on good terms) at certain intervals. With weapon parts, weapons themselves and even ammunition.

For the record I am a new player (less than a month). Additionally I think that quest that force players to use non-meta gear is good. Simply because it gives bad players a chance. However, I understand why some may find this, unsettling. Especially if you like playing meta and killing bad players like they are lambs to the slaughter, cause you know....no challenge is fun.

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RoosterBooster_

Wasn't it stated that all these "quests" we are currently playing with are more the side quests to improve standing with the vendors. We havn't seen any of the missions that will actually make up the narrative of the story, the missions that force us to go through each map, one by one to eventually have access to all of them and leading up to the "open world mega map". I think they are playing with ideas and will continue to do so until full launch in whatever month of the 2300's.

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Niewiarygodny
On 11/3/2019 at 1:52 AM, Quietly1510 said:

I think myself and a lot of players would really like an alternative option to the questing system

How about checking how quests will look in the future instead creating such thread?

1. All current quests will be opcional
2. There will be somekind of story
3. In that story we willhave for example only Customs map first and Prapor unlocked, once we finish specific quest in that area, next time will be unlocked which will also unlock another trader
4. Later we will unlock "Arena mode" which will be PvP focused area where we will get ratings (but thats all we know)
5. And at the end there will be "Free roam mode" which will be unlocked after we finish story

Ok so to answer to your "thread".
Which game has around 140-150 quests, where doing all of them for 2/3/4/5/6 time is still fun?
I will answer for you, there is no such game. No 1 is forcing you to do quests, u can do them when you are near.
Items you can buy via flea market.

So question remains, should they really waste their time, human resources and change quests now even if they will change them later? 
In my opinion no, you can just enjoy the game, buy all items via flea market and do quests when you are near. 

Sure, some of those quests make less sense, some of them block you from progress when you have to "find in raid" specific amount of items, but hey it will be changed, those will be opcional. I don't see problem with that.

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Tendeep
3 hours ago, Niewiarygodny said:

How about checking how quests will look in the future instead creating such thread?

1. All current quests will be opcional
2. There will be somekind of story
3. In that story we willhave for example only Customs map first and Prapor unlocked, once we finish specific quest in that area, next time will be unlocked which will also unlock another trader
4. Later we will unlock "Arena mode" which will be PvP focused area where we will get ratings (but thats all we know)
5. And at the end there will be "Free roam mode" which will be unlocked after we finish story

Ok so to answer to your "thread".
Which game has around 140-150 quests, where doing all of them for 2/3/4/5/6 time is still fun?
I will answer for you, there is no such game. No 1 is forcing you to do quests, u can do them when you are near.
Items you can buy via flea market.

So question remains, should they really waste their time, human resources and change quests now even if they will change them later? 
In my opinion no, you can just enjoy the game, buy all items via flea market and do quests when you are near. 

Sure, some of those quests make less sense, some of them block you from progress when you have to "find in raid" specific amount of items, but hey it will be changed, those will be opcional. I don't see problem with that.

 

Based on your logic, how about BSG stop implementing half assed concepts then... if, as you put it, they are going to make the best questing system ever... wait until you actually have a game that supports that.  Right now quests are not fun, they are a horrible grind, pull them out until you have a complete system in place to test.

Hell, I would even enjoy them scraping the quests all together, they suck.  Not trying to be rude, just being honest.

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Niewiarygodny
3 minutes ago, Tendeep said:

Based on your logic, how about BSG stop implementing half assed concepts then

Ok, and then we will have moaning community that BSG is not doing anything...
We have hideout, hideout seems to be not completed -> it's bad
We have off raid healing -> seems to be pointless -> it's bad
We have presets -> it only takes 20 steps to mod a weapon -> it's bad no1 even tested it for sure cause thsoe steps could be reduced to 5/6
And call many other feateures which are not ended, another quick examples, weight system, strenght system (forcing ppl to carry more, anyway they are not getting big/huge penelty for that), exploiting skill system in many ways (if you don't know about what i am talking about then it's farming str points with friend, farming search, farming stress ressistance, farming even metabolism etc

7 minutes ago, Tendeep said:

pull them out

And ppl will complain that they have nothing to do in EFT, there will be no progress, ppl will not focus on loot, ppl will focus on fighting only, cause there will be no other purpose for EFT. (yes, i am making it quite simple i know)

9 minutes ago, Tendeep said:

they suck.

Name game, where doing 2/3/4/5/6/7 time same quests is fun.
Any mmorpg pls. Can you? I doubt it. Got any ideas, where "doing quests for 4th time will be fun"? If it would be that easy we would already have such games, but we don't have. 
Quests are always boring if you do them x time in a row, unless you design super modern quests, where each time you get diffrent thing to do, something unexpected will always happen bla bla bla. Which would require tremendous amount of work but still, ppl would be bored, why? 
1. Because those are quests and they "have" to do them
2. Since each quest would be diffrent, they would have to spend time and "solve" how to make such quest.
LIke how many ppl did Yeager quest before Streamers showed where are those spots? How many ppl tried to do that on their own? Etc.

 

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Quietly1510
4 hours ago, Niewiarygodny said:

Name game, where doing 2/3/4/5/6/7 time same quests is fun.

I'm glad that you completely and utterly agree that making people do these quests is a waste of time.

Tarkov needs to focus on strengths. Its a fun PVP game, its not a fun questing game. Don't even bother putting quests into this game honestly just make it all about player interaction.

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hermanJnr

I like the concept of quests but I feel the execution is very wonky atm.

First of all, the quests don’t pay enough. Off raid healing with the cheapest medkits costs 10k after a death, and that’s if you had no gear, in which case it’s more like 100k minimum. So why do I get 20k payment for a quest where I had to die 3 times to finish it?

This leads quest completion to feel less like a reward for a job well done and more like a kind of “well thank god that chore is over. Onto the next one.”

Secondly, the totally random map requirement for some of the early game quests should be removed. Why are 90% of the quests from Prapor in Customs when he is apparently located in a different part of the city?

Why is the very first quest to “prove yourself” tied to killing people in a specific location? That should be an “any map” quest. Prapor shouldn’t be telling me I’m a noob who doesn’t know how to kill scavs when i’ve killed 60 scavs, just not in his very picky area of choice.

Next reason I think the system kind of sucks is that too much very basic gear is locked at the start of the game.

Most obvious example is Scav Vests. You can buy lethal semi auto rifles from prapor level 1 but for some reason the cheapest, crappiest tactical vest is only available from Jaeger, who is only available after two quests. Why on Earth is the scav vest not a Ragman Level 1 item?

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hermanJnr
11 minutes ago, Quietly1510 said:

Tarkov needs to focus on strengths. Its a fun PVP game, its not a fun questing game. Don't even bother putting quests into this game honestly just make it all about player interaction.

I disagree here. The multiplayer quests are unique to Tarkov and I like that.

Another great strength of Tarkov is atmosphere. I like how the vendors personalities come across in the quests. Mechanic is all business. Skier is ruthless and shady. Prapor is gruff but has a heart of gold etc etc 

Without that, every dealer might as well just have a blank face and Tarkov may as well have no lore or atmosphere in general.

It just needs to be improved upon.

(Sorry for double post, typing on my phone and quoting is messing about)

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beddamischia

Knowing the quest system is just experimental right now, and being confident that the worse quests will be eventually removed or reworked, I must say I actually like the quest system. Some quests are just plain stupid while others are actually pretty fun, they give you a reason to play a different playstyle from time to time and some even leave you with a more than reasonabke amount of satisfaction on completion.. 

They're really not moving the storyline forward, but still I am confident this will change close to release, as it would spoil a lot to test the storyline in depth during development 

Obviously the worst part is doing them again over and over, as, even with the most interesting quests, the fun disappears on repetition, while the perceived chore increases, with the added discomfort of knowing a hated quest is still waiting to be redone

EDIT: also I don't feel the need to develop an alternative way to gain vendor reputation, anyone can buy most quest items at the flea market for a not-too-inflated price, so just getting rich already is that alternative here.. 

 

Edited by beddamischia
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