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Idea for Hideout Security and Getting your Hideout Raided


ElasticFox

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Love to get your guys thoughts on this idea of a future Hideout mechanic..

Your hideout can get raided and security defends against it, on an RNG basis. The system rolls to see if you get raided and defend against, maybe once every 2 hours whether your online of offline.
Once your hideout is raided, 2-3 items in your inventory would be removed as "stolen" . Maybe 1 from each category. (Weapon, Equipment, Barter Item, etc..)
Once your hideout has been raided, the RNG ends until you log in next. This way your wouldnt be raided 5-6 times before you can log back in again.

On you initial log in after being raided,  your mail would notify you that you have been raided. At this point the RNG counter starts over, and you can be raided once again.
That mail will include a list of what items were taken.
If you have the intelligence center upgrade, the mail will also include something like.. "Raiders last known location on on Southeast of Woods"
If you do NOT have the Intel Center upgrade, it could say something like.. "The trail looks to lead towards Woods"

You then have the option to head to that raid location, and search that raid for a cache containing your stolen items.
If you extract with them you keep them, but if you die or chose NOT to purse the Raiders you lose the gear.

 

Not a perfect idea,  and not sure if its feasible on the BSG end.. but it would add an element to the game and make the hideout feel like a true part of the Tarkov world.

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Imagine early wipe, you don’t have any security system, and you are losing your few early items due to a fake robbery. Imagine now you have claimed your christmas gift and have your Icase stolen, or the keybar or M1A. 🤔

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51 minutes ago, Arzzet said:

Imagine early wipe, you don’t have any security system, and you are losing your few early items due to a fake robbery. Imagine now you have claimed your christmas gift and have your Icase stolen, or the keybar or M1A. 🤔

Just limit the pool of items to steal, to Weapons and Equipment. Not a perfect system, but at least brings a new mechanic into the game and adds usage to the hideout.

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d10sk0ur0s

I agree with the suggestion, it can be a counter to stashing enourmous amounts of items, and not taking care of other things like shooting in game, or other crucial things like skill tree or hideout.

Players decide to play not the game but Valve\steam\ ubisoft \ EA type of trading MTX mentality that has nothing to do but with finance speculation not gaming. Yes it can be a game, I agree but brute forcing the market by buying loads of items and reselling... well..

The game should give a skill specific to these players I think rewarding the people who become traders more than shooters... but hey, the OP is basically suggesting further game developments down the "pipeline" that could come as I am doing here and there.

I believe the game will move away from "arcade" respawn the PMC... PRETTY SURE of it. That is why I think this and also my idea referring to shifting the PMC Skill tree on the "hideout\ ourselves" .. the PMC hideout leaders.. like SKill tree was DNA or a School of the hideout and PMC and scavs (these getting to become PMc over time) all having a little time in game before "wearing"  fully their Hideout skill tree are all ideas that could come later countering some effects but also making the game more immersive.

Having multiple Slots in the hideout would make the game a must to play, a super complete game that is immersive and empty of any narrative dissonance.

Back to topic... your suggestion is a very cool concept. It reminds the very very good game THIS WAR OF MINE.
But it adds tons of layers to Tarkov and gameplay fun... it would become Search and destroy, revenge (the mechanic I suggested to Crytek to allow players to GO GET A REVENGE on people that killed them), it would allow much CQC and quests diversity ... It's pretty cool. I hope they will take a bunch of these ideas like yours and bring them into the game...

This game is Like doom in 1993... tons of people were dreaming thanks to it and writing to Id software etc.. and asking them how they could develop the game. Turns out that DOOM has been a revolution for FPS... (the first TRUE FPS)... I hope that BSG will meet the same inspiration and success.

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  • 2 weeks later...
Questenberg

Nope.  I have kids, friends, and a full time job.  Adding a stupid baby-sitting mechanic to this game is a good way to make people like me warn our friends not to invest their time and money into it.  If my job demands I work every minute for a month, I'm sure as hell not going to be happy to log in and see I've lost everything I've earned because of pathetic RNG.

I don't need to be 'raided' when I'm already taking my best gear out into the field, thanks.

Edited by Questenberg
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d10sk0ur0s

Exactly. I am saying that this mechanic could be used for those that start to raise the system eyebrows by actually accumulating TONS of items for Flea Market Hijacking which many apparently do instead of playing the game WHENEVER they have time to do it.. even once a month.

I am not supporting this idea to be a mechanic that happens anytime or for anyone. I support this, and I sincerely am sure this could be worked in properly to balance the abuse of the trading system.

However on the other hand, given that games need to be something (sure about what they want to be), the best games never have developers telling players how they have to play (over balancing the game with tons of costly counter balancing mechanics like this one). I think EFT could be one of these games that allows players free to do whatever they want.

Taking everything with extremes like just the message above, kills creativity and interrupts the brainstorming process of sharing and discussing which is never about black or whites, especially in a phase (not understood by many... too focused on their capricious ego) which is a early beta state and it's just a testing client to record our data, not to make you have fun... they surely aren't showing us how the game is, we are building it together: never forget that building takes process of destruction too.

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The concept of hording in this game goes only so far. Limited stash size, daily PMC fails... I lose enough gear on a daily basis and still haven't overcome the fear of running simple Customs runs with my PMC. +Wipes... Nah, don't need a babysitting mechanic. What we need is more ability to communicate on the field. If I see another PMC from my "side" I should be able to speak with him in some manner. Possible find some way to penalize blue on blue violence as well, really breaks immersion. like why is this dude I came in with trying to kill me?

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Barangolo
2 hours ago, d10sk0ur01 said:

Exactly. I am saying that this mechanic could be used for those that start to raise the system eyebrows by actually accumulating TONS of items for Flea Market Hijacking which many apparently do instead of playing the game WHENEVER they have time to do it.. even once a month.

I do not see any correlation between flea market manipulation and stash wealth. You can be a very good player and accumulate huge wealth without ever having traded on the market. You can also be a Far-Eastern miner who buys and sells, but that just means that he sells the money on e-bay (yes, you can look this BS up, even EFT has this pathetic effect on people) and have a clean stash, a fraction of what an honest and successful player has.

Conversely, the socialist concept of punishing people for having more is not only nonsensical, it also makes no sense whatsoever from a game mechanic point of view, as it just means that people will start destroying wealth to be spared from being raided. If the raids are not tied to wealth level however, than that is the biggest bollocks ever, punishing basically everyone, but disheartening those most who have AND little time to play AND little luck in the game. The majority.

This idea is not thought through and obviously those supporting it do not understand the majority of people playing this game, who are clinging to every root to have some FUN in this game. It is a punishing enough game already, you should do better to support ideas that bring FUN into the game. OP is no fun and it is not cool.

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  • 1 month later...
d10sk0ur0s

The game has already in place alghorithms that help you go forward, not to say the safe containers, an idea totally still to develop on this, here  a fully fledged policy :

produced from me, but also stuff like items that for quests we need to get (strangely appearing right wehre we are in a new map never visited.. because the game knows what u "need next"---), or let's say we died after 1 match and we go in another as scavs, the game automatically is gonna give us a quiet run. Because like Gambling system (fortunately Tarkov is not at the level of Odyssey, BP, Destiny and all other these addictive low quality games) is made to make you happy when you need it then to bash you again hard when you dont' need to be hugged... (

The game devs \ coders will have no hard task in targeting those that are abusing the system and not those that play it responsibly without account reselling and other STATUS symbol trash that unfortunately invades any community due to little ego perception people.
So to answer finalyl and simply, if not already done , to the matter of getting "an attack" if one has "the hideout full of supplies: there is no problem, only those who deserve it will get attacked and will have a chance anway to repel this... which anyway gives a super exclusive experience of "special map" situation fight...

Edited by d10sk0ur01
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  • 1 year later...
julianflores117

Im all for the idea, the security system in the hideout is useless from what ive seen, im freshly new to the game, bought it today yet to play. The game tells you, you gotta get past the idea of losing things being like pulling teeth, yes it will suck especially when you take your favorite goodies out or if they get "stolen" by a raid on your hideout but its cool to e because you can do a "revenge" task on a certain map or in customs maybe, gives you a building location then you gotta kill the scavs that took your stuff. The original poster did mention youll only get raided once in his idea and after that you get pulled out of the "random raid" pool until you come back on and it puts you back in that random chance factor. Big deal if you lose the best stuff out of your stash, chances are you would have lost it in a really challenging raid or youd just let it sit in your stash gathering dust and being nothing but eyecandy for your ego

Edited by julianflores117
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