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Hideout Healing Idea (share your thoughts)


CharlieChop
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how would you guys feel if meds outside of raid had increased efficiency directly related to the level of your med station?

im mainly thinking of this because its a huge expense (for players like me) to have to heal almost 300 points of HP every time i die with my PMC.

share your thoughts guys? what do you think?

 

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I think the amount your health is decreased by should be based on your health when you died.

Like if you get shot in the head once, you should just have to heal your head for 60 points. Not your whole body for like 300.

Anyway buy Grizzlies and heal with those, it's more cost efficient than the little packs. I was using little medkits for a long time and it's a waste of money.

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On 11/11/2019 at 9:57 AM, CharlieChop said:

how would you guys feel if meds outside of raid had increased efficiency directly related to the level of your med station?

im mainly thinking of this because its a huge expense (for players like me) to have to heal almost 300 points of HP every time i die with my PMC.

share your thoughts guys? what do you think?

 

Mentioned this the other day.  I completely agree with medical being more effective outside of raid. Having it work in combination with the medical station is not that necessary in my opinion.

 

What I would like to see is the stash upgrade cost lowered. At least have it cost less the more loyalty levels you have with merchants.

 

New ideas

1. Key Station. You can attempt to repair/make keys out of loose parts. The better they key, the harder it is. In regarding to repairing a key, you have to have a limited number of durability points available to do it. After-all no reward without risk. (The parts needed to do it should be relatively cheep, its should be easy to gamble but risky)

2. Tool craft. Bolts, screws, nails etc. Made from scrap metal (Gun parts, other resources). Its never 1 for 1, to insure you can't flood the market place with poo. Just makes it easier to get that one part you are missing.

3. Armor crafting.

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