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Tullu

A walkie-talkie to request reinforcements

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Tullu

Limping on a dead leg from one side of the woods to the other, without a CMS kit, is dangerous if not near impossible.

A battery powered walkie-talkie could be used to send a distress beacon to several contacts (other players) that the player has previously introduced into that device.

The players on the receiving end of the distress signal, must be both in the game and with their walkie-talkie ON, (same as how the generator functions with fuel). When that happens the receivers gain the option to enter the raid in which their buddy is in to help him out of it.

Indeed that might create some disadvantages to the opposing players on the map, thus, the players that load into a map using the beacon, arrive by helicopter and are roped into action for all the players on the map to see. (more or less that idea)

 

This idea can be taken further, in that the players need to ally themselves together in order to purchase the helicopter, maintain it, and buy it fuel.

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N1shazu

I think it's time you read the lore.

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Tullu
1 minute ago, N1shazu said:

I think it's time you read the lore.

Is that a disagreement with the walkie-talkie or the helicopter?

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N1shazu
8 hours ago, Tullu said:

Is that a disagreement with the walkie-talkie or the helicopter?

With the helicopter of course, I hope radios will be implemented along with voip and used just for coms.

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d10sk0ur01

I really suggest you to avoid people that are SYTEMATIC-procedural nay-sayers and those that just take this bully attitude on anyone (usually it's neo-phobia not healed when young) , it's typical on reddit and all these screen (shield) based pseudo "interaction" platforms that people abuse and where person altruism\ RESPECTFUL enthusiasm is just shot at like it was a sport... by just taking aggressive and disrespectful stance like it was normal to have such a stance.
I don't wanna get toxic but I see that the user here that uses this attitude actually uses a italian avatar, and since I am from the same country, please avoid using such an image added up at that attitude because you shed bad light over an entire community. If you use such a picture you behave, respectfully.

On topic:   \ I think the helicopter would have to be outsourced, can't be owned, "medevac idea here needs to be a "passive" thing or you remove the entire element of tension just because one "has in game money".. this would make people basically become GREEDY as hell and hack the system to have money... so this gotta be "nerfed" balanced to become super rare and sometimes also unsuccesful... \
It's a cool suggestion, complicated to be implemented in game systems for many constraints (stability of gameplay), lore constraints etc maybe it should be balanced with Hideout account, which is already in place, (to do such thing, you would have to spend money and spend even more if the rescue is successful). One would have to actually buy an insurance previously (load in the walkie talkie the support one wants to ask, with load I mean like "choose the type of support one wants" .. just like we can do with the insurance somehow now - if we load it in the NEXT NEXT NEXT mission start procedure, and choose a faction or type of potential rescue one wants - Like a land one, water one, or air PJ.. they can be scavs, players, other npc etc)... devs would have to create a faction or something ...

...Basically it feels like a Cyberpunk 2077 "Trauma team" (that saves you.. because you have clear in your mind before going in that you really don't wanna fail that raid you are about to do)... and just like people are rescued today in Ski resorts you gotta pay loooots of money if the rescue is successful or not. It would be a cool idea I think, but I dnt see the priority now.  (however your suggestion is something that could be implemented  when the game will host the drag and carry animation\interaction and I'd say also the vaulting which will be done but is not here yet).

However this type of medevac "insurance" should not be a 100% sure thing you get safe back at hideout. There must be some TENSION (one of the core game drivers), chances that it fails too\ nobody or not enough respond... (maybe depending on how much money you "load in the mechanism"... earlier).

However I think this must stay true to a hardcore (hardcore with the sense of hardest difficulty) SURVIVAL, so if this "emergent gameplay" maybe ONLY AI based, or maybe even a BEACON medevac that allows players PMC (Non NPC) to respond (how? choosing your map with beacon as the MAP selection shows like a Dynamic lobby, where there are beacon medevac requests) would still have to be respectful of the whole logic which is being built.
IN DETAIL : I believe that choosing a "medevac" mission for a player would grant an ALTERNATIVE Direct action experience ("quick play") just like Factory is now and which players needs to do. I think it's cool as this would also add a feature that BUILDS COMMUNITY which any game developer need to take care of sooner or later.
Medevac would allow players to bond to each other superficially or deeply.
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However I renew the invite to all procedural-systematic nay sayers that like to shoot the pidgeon (suggestions) to understand that this game is just in development, it is in beta testing (which means the devs are keeping it arcade and not charging it with too much lore YET, I SAID YET, because if they do it they preclude future paths too early and also they make (MOST IMPORTANTLY) a beta testing fail:

beta testing is beta testing it's not "THE GAME". They need to collect info to make this or other games better.
Many of the players today HAVE ZERO idea how the industry works
. This game might even be or become (if it fails - to deliver - like Hunt Showdown for example or many others) basically a "pseudo release" to collect info for other titles to succeed.   (if you don't understand this, well you are in dire straits... we live in information age, games online are INFO COLLECTORS that are sold or kept in a "vault"... you create value by playing, writing in forums and so on.. this is how Valve made their fortune... anyway I won't digress now, you gotta know).

Please learn how the industry complexity works and learn what it means to be a beta testing (paying) slave (which fortunately BSG doesn't operate on us as they have quality development so far) before taking strong stances...

It's ridiculous how many people just write about games and impose their comments clearly having fragile ideas of how the whole machine works. (no, I am not talking to you OP author).

Edited by d10sk0ur01

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N1shazu
39 minutes ago, d10sk0ur01 said:

I don't wanna get toxic but I see that the user here that uses this attitude actually uses a italian avatar, and since I am from the same country, please avoid using such an image added up at that attitude because you shed bad light over an entire community. If you use such a picture you behave, respectfully.

Thanks for the enlightening speech, I feel like a better man now.

Anyway jokes apart, I ain't part of any community. My answer wasn't in any way disrespectful.

I have expressed my opinion and gave a direct suggestion to the OP.

Whatever attitude you've perceived is your interpretation of my words.No need to keep going on with this as it is not related to the original topic and I do not really want to play who's better educated and polite.

Farewell.

Edited by N1shazu
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Tullu

You made a few good points. Just wanted to clarify on one thing, that when your teamates come to your aid by helicopter, they are roped into action and need to escort you instead of loading you into the helicopter and flying away with you. That's the tenion that you were talking about i suppose.

The distress beacon could be 'friends list' wide, and those who respond have a window of opportunity and can load into the "quick play" together.

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d10sk0ur01

Yeah it's rock and roll, I think also strangers could come.
Oh ok, yeah, no extraction by chopper, (it could be cool as it can keep this true to the lore as someone suggested) good idea: the chopper would have to just hover fast and go out flying low... I think it's very cool: the problem I believe could be how many players can be in a server (Ping issues, latiency, etc). But maybe they gonna be lamp genius of the net coding at BSG.. I don't know.

Yeah, boat entry, pick up entry, chopper entry, but extraction needs to be done like normally we do. Well.. It's cool.
I think it really sticks well together with the MMO \ Persistent world somehow creating bridges and connection between the areas.

It would be cool to think this too: since "if you have not many friends" it would be hard to have people ready in the lobby to come in,so it would be cool if players in a map, just could hear your "beacon" request and actually decide to accept the request, be extracted out or direct themselves to a place in the map called "dynamic extraction- beacon request" in order to join the land\chopper track and get to you.
In order to do this of course you cannot have the chopper landing in the HELPERS map, it would have to be "out of bounds" as the map shows (already today images of what) you what is behind the walls\ out of bounds always (already now) and could just create "dynamic" new extractions if you are ACCEPTING  the request WHILE YOU ARE IN YOUR OWN raid\mission.

Sure, showing what is behind cannot be made dynamic\alive (right now it's images) so the extraction place should me SIGNALLED by sound.  (I hope u follow me so far).

This could be exploited by people that have friends that get wounded (on purpose) ask to others to get extracted, these others answers and basically are granted a new extraction point on the map. However I don't see really in this case a chance of exploitation: especially if Sound aka location of HELPER map new (out of bound) extraction is actually placed at 1 minute sprint distance  from where you are (plus these could still die where they go - the problem could seem to still be there exploitable if people dnt see that there is a risk not only to get to the out bound extraction, but also later to extract your help requesting person (hopefully allowing this to be done also between strangers) but also the fact that to request such a thing it would be really expensive for help requester so I don't see great chance to exploit such a thing.

So basically what I am suggesting is that if you want to restrict just to friends, not make it passive AI\Scavs NPC, not make it open to anyone on the map lobby, then you need to allow also "these friends" to get to you from their ONGOING RAIDS by reaching a NEW (dynamic, and important) OUT OF BOUNDS extraction: land, water, air -- and these would have to be random places maybe --- but can't be too far from the position of the helping party, maybe 1 minute far out of bound. (consider someone could get there and actually ambush you - one minute sprinting distance is ok and realistic too - if there is barbed wire it gets cut down I guess in our imaginary).

What is really interesting as a consequence of what you suggested and what I am writing here too is that players that are in different raids: player A, B C, D E... will actually create CONNECTIONS between raids and tarkov will feel like an ALIVE place.
-"We are going in in different "maps" (areas), but we are always in touch"... I mean.. this is amazing!

A in Interchange,is wounded...  has payed this service prior to leave and decides to ask for help (press the button\activates "beacon") so requests for help: the service includes injection of Stimulant or other things that you are given if you activate this service (it gotta be very expensive though so it can't be done often - like 1 a month even for the most rich hideouts).

B doesn't respond,    in Woods
C is dead in Reserve in the mean while or ambushed in the try to get to place of Pick up
D and E are in Customs, respond and in 30 seconds  make it to the "out bound" dynamic new beacon connected - extraction (a timer starts for them) as they are in the same map it was easy to do it... and after 1 minute loading they synchronize? (this is very hard to do properly without damaging the other players connections - quality - could lead to hit reg issues etc - this is the main problem I believe)

Basically D and E get near the location of the help REQUESTING and start a Medevac op...

------------------------------------------------------------------------------
Maybe these kind of ops could be one of the many behavior connected to the HIDEOUT STANDING\Status "Skill" which I talk about in other topics and on reddit... there could be outcomes if this happens, like bonus of "HIDEOUT STANDING" - like a skill of the hideout that will substitute the actual arcade-ish "heal back a dead\respawning your PMC"  we have now, with something more realistic and still not punishing, but just more immersive: the hideout standing would lead faster frequency of new PMC to knock at your door (to fill the slots etc..), so that you can fill your Slots instead of buying PMC \ scavs (which would be instead the option rogue type and neutral play style type of player choose)

 

Edited by d10sk0ur01

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