LoginTaken Posted December 3, 2019 Share Posted December 3, 2019 This is a bit of a brutal thing to implement but here is my idea. Not everyone dies instantly in one shot (Except for when it makes sense). There should be some moaning, crying, gurgling and yelling/screaming when dropped. Till bleed out or, and here is the other brutal bit, Shot again. This should be very prevalent with scavs. They tend to do something similar (with the Russian Wilhelm scream already). The noise/volume is determined by the last shot location/angle and caliber used. Like 20gage buck shot to the thorax would be vastly different from 12.7x55mm (one would have a chance of noise the other not). But why ? Well "immersion" for one. Second it can create another sound cue that could give away someones position. Third it can give a player an idea of how recent a kill was (Potentially). The longest it should last is 15-30 seconds. What ya think ? 1 Quote Link to comment Share on other sites More sharing options...
Wadexas Posted December 4, 2019 Share Posted December 4, 2019 20 hours ago, LoginTaken said: This is a bit of a brutal thing to implement but here is my idea. Not everyone dies instantly in one shot (Except for when it makes sense). There should be some moaning, crying, gurgling and yelling/screaming when dropped. Till bleed out or, and here is the other brutal bit, Shot again. This should be very prevalent with scavs. They tend to do something similar (with the Russian Wilhelm scream already). The noise/volume is determined by the last shot location/angle and caliber used. Like 20gage buck shot to the thorax would be vastly different from 12.7x55mm (one would have a chance of noise the other not). But why ? Well "immersion" for one. Second it can create another sound cue that could give away someones position. Third it can give a player an idea of how recent a kill was (Potentially). The longest it should last is 15-30 seconds. What ya think ? I think in future there will be more additions like unconscious state, poisoning and etc. We'll need to wait till its implemented. Quote Link to comment Share on other sites More sharing options...
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