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Some things that need to be addressed...


StatiX-NomaD
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1) Directional sound: Vertical sound is a big issue in this game, someone can be above you and it doesn't sound like they are, especially on interchange... not only would you not hear people through the floor as if it's made of thin materials, IF you could, you'd tell straight away that they would be above you...

 

2) Sv-98 Trigger delay: Self-explanatory

 

3) Remove turn penalties: Changing aim-speed is just stupid for any game, I want to use MY sensitivity, it just fucks with muscle memory to much, I'm a pretty good aimer and not being able to aim the way I want just makes the game feel clunky.

 

4) Scope-sensitivity: can we PLEASE have sliders for scope sensitivities please? Especially for the 1/6 type scopes because the 1x zoom is so SLOW, it doesn't make for good gunplay when you can't aim the way you should be able to 

 

5) Armour and armour piercing balancing: At the moment, there's no reason to bring anything else other than good armour-piercing, they're just too good but then you have class 5 and 6 armours which are just too tanky against anything that isn't armour piercing... There needs to be a better balancing between the two and it's definitely possible, I just want the game to feel more consistent and fair when it comes to the gunplay...

 

Side note: Actually add something to the topic instead of toxic poo yeah?

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17 minutes ago, StatiX-NomaD said:

1) Directional sound: Vertical sound is a big issue in this game, someone can be above you and it doesn't sound like they are, especially on interchange... not only would you not hear people through the floor as if it's made of thin materials, IF you could, you'd tell straight away that they would be above you...

 

2) Sv-98 Trigger delay: Self-explanatory

 

3) Remove turn penalties: Changing aim-speed is just stupid for any game, I want to use MY sensitivity, it just fucks with muscle memory to much, I'm a pretty good aimer and not being able to aim the way I want just makes the game feel clunky.

 

4) Scope-sensitivity: can we PLEASE have sliders for scope sensitivities please? Especially for the 1/6 type scopes because the 1x zoom is so SLOW, it doesn't make for good gunplay when you can't aim the way you should be able to 

 

5) Armour and armour piercing balancing: At the moment, there's no reason to bring anything else other than good armour-piercing, they're just too good but then you have class 5 and 6 armours which are just too tanky against anything that isn't armour piercing... There needs to be a better balancing between the two and it's definitely possible, I just want the game to feel more consistent and fair when it comes to the gunplay...

 

Side note: Actually add something to the topic instead of toxic poo yeah?

1.  Steam Audio hopefully with 0.13  I mean they can still do it really badly, but at least we will have it.

2.  No idea who thought this was a good idea...

3.  I like it the way it is.  It makes different weapons feel different.  It makes wearing different armors and helmets feel different.  Learn, adapt, overcome.

4.  I think this is just piss poor coding and not something they did on purpose and needs to be fixed.

5.  Yes.  But probably need to fix hit reg and desync first.

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3 minutes ago, sackmycack said:

I think the sensitivity of 1/6x scopes is fine. I use the valday all the time and have to trouble. Yea its lower than a red dot but its whatever to me.

I don't like having to swipe my mouse 50 times to turn a little, I'm a CS player so my sense is already a little low, so having such a low sens for a close range fight is just clunky and doesn't feel good...

@GhostZ69 Thank's for your post :)

I agree, the hit-reg on this game is awful...

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