Giorgy32 Posted December 9, 2019 Share Posted December 9, 2019 This isnt adding to difficulty neither makes the game more realistic. It's just me living the game to it's full-dying from a guy who's waiting there for half an hour. He doesn't even have to scavenge.He just chooses what to loot from the poor guy who did all the job. The forced-for-all same extraction zones encourages such behavior -which is an exploit -a weak point- of the game. One good way to bypass-minimize this phaenomenon its give random sets of points to each player and maybe a common set for teams (based on teamleader) in case there will be an in-game "group" system. 1 Quote Link to comment Share on other sites More sharing options...
Baelnorn Posted December 9, 2019 Share Posted December 9, 2019 Try it a few times. Once you get owned by a few players who know how to stop that BS you will understand how to stop it yourself. Quote Link to comment Share on other sites More sharing options...
mattywatty2012 Posted December 9, 2019 Share Posted December 9, 2019 Hate to tell you this, but its a legitimate tactic. Just means you have to be aware of whats around every corner at no matter what point in the raid. Quote Link to comment Share on other sites More sharing options...
DrBloom Posted December 9, 2019 Share Posted December 9, 2019 (edited) The only issue with forcing anything on players like this is your forcing it on someones play style which isn't fair. I 100% agree that camping is terrible and I hate when people do it, however, on the flip side that is their style of play and its a valid style, if it works then it clearly is beneficial for them and is as valid as any other style of play (even if we hate it). I have come to learn a lot of the spots people will often sit which has reduced my deaths from extract campers, not much more you can do I don't think. Edited December 9, 2019 by DrBloom Spelling -_- Quote Link to comment Share on other sites More sharing options...
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