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New Post Death Health Mechanic


DFA_Thump
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It's in my opinion that it is entirely too heavy handed and does not make sense either.  When someone dies they should be reset to full health.  It doesn't do the game any favors nor does it make it more "real."  I would say that health should follow a person out of raid if they extract along with the need to eat and drink make sense (if they are trying to make it more of an RPG).  It is simply annoying to have to buy health packs after losing a raid to heal after dying and all it does is serve to make the game a worse experience for lower level players.

Edited by DFA_Thump
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5 minutes ago, DFA_Thump said:

It's in my opinion that it is entirely too heavy handed and does not make sense either.  When someone dies they should be reset to full health.  It doesn't do the game any favors nor does it make it more "real."  I would say that health should follow a person out of raid if they extract along with the need to eat and drink make sense (if they are trying to make it more of an RPG).  It is simply annoying to have to buy health packs after losing a raid to heal after dying and all it does is serve to make the game a worse experience for lower level players.

Could not agree more! They scream realism but when you die all of your gear is still in your stash, you don't die from no food or water for a few hours in a raid the list goes on.... at the end of the day its a game that they are obviously trying to ruin by not listening to the community. The health mechanic would be fine if they would just make to where you had to heal the areas hit in raid. An example would be to get shot in leg, you would heal leg not entire body. There has to be a point that they stop and say hey... its a game not real life, you need that balance in this amazing game. For all the hardcore fan boys just join the army if you want to experience the "realism". All that is an opinion and I would like to apologize for any grammar errors im on mobile.

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  • 3 months later...

Tbh I'm just less likely to play the game when I have the choice of waiting for 40 mins for my character to heal or spending needless money on healing him up after I've just lost money and gear in a raid. I don't quite understand why they did this because it doesn't add anything to the game, it doesn't fix any of the glaring problems, it just makes it more tedious and frustrating to play.

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Another shitty topic complaining for less than 10k (the cost of the heal with AI-2) or if you smart enought and use a grizzly 6k.

Are you really struggling at the game for 10k ? Cause if yes, i don't think the problem comes from the medical system.

Healing cost 6 to 10k, a screw nut sells for 9k, are you unable to bring back even one screw nut in you ducking secured container ?

 

 

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