For a while now I have been grinding away at the quests only to find out how very linnear they get and un-story driven they truly are. It's starting to get rediculous having to return for the 30th time (literally) on Factory to try and get 10 PMC kills in the Office floor, or getting 12 grenade kills when other quests force you to wear specific items and weapons, when the game is supposed to encourage freedom of choice, adventure and cunning.  I do not think a whole lot of thinking was includ