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Quests & Objectives Encourage Camping - Camper Problem Discovered


Rasputin_XIII
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Good day PMCs, 

I have previously asked the question (as linked below) if the quests deserve a revamp/nerf of some sort due to their inability to keep up with the game's real design - freedom of choice. After further analysis and reading some of your posts, I have been able to come to the conclusion that the "Camper" problem, is largely due to objectives that encourage this type of gameplay. Let's take my current quest for example: Huntsman Path, Evil Watchman. Given by Jaeger, your objective is no less complicated than eliminating 10 PMCs in the Dorms area on Customs... I need little explanation on this one as to how it encourages people to sit the designated area and pull out their tent and camping supplies...

As I have been throwing alot of shade on these missions and quests, I have to give them points on some quests as they are completely in-line with the game. Encouraging adventures into areas that few people go, such as the Swamps on Shoreline. I (and most likely other PMCs as well) would like to see more of these quests instead of packing camping suppplies for every Raid...

Have a happy Holiday Season & a Happy New Year!

-F.D.L.

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For starters this is just me playing devil's advocate so don't take this as my personal opinion on the subject, but have you considered that "camping" is just another way to tackle any of those specific quests? I mean, there's nothing stopping anyone from taking a gun and run approach and completing those quests that way. Hell, it might even be more thrilling/rewarding/fun for someone to do that instead of "camping". Since, you know, "encouraging" != "forcing", so you'd have to ask yourself to which extent is this really a "problem".

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Having done the first part of Prap's 2nd Task, the key was actually quite easy for me to do. I know Dorms are where most of the PvP action goes down, and I was expecting massive amounts of frustration. First attempt? Got the key, got out. Made my way to the truck, got domed instantly. No sweat, right place at the wrong time.

Second attempt? Spawn in, no idea where the hell I am, and try to make my way to the truck. Failed, domed instantly. Okay, third attempt. Spawn in much closer this time. Make my way to the truck, someone is watching that very truck. Domed instantly.

You could say that the third attempt is entirely my fault for just rushing towards the truck, get the pocket watch, and likely not make it out since I barely ever manage to extract when not playing Factory. I would agree with you, but I can see how camping certain objectives can potentially frustrate new players as well, like myself.

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