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Level/Skill based matchmaking


TurrRetz
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It's legit impossible to do anything when lvl 40+ fully geared players are queuing with players under level 20. cant finish quests when juggernauts roll through maps mowing down all the new players 

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Juggernaut makes for a harder target, but not an impossible one to kill though.  Plus the gear is better when you kill them.  All you need is good aim and good ammo, which you can totally get on the flea market.

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I’ve gotten to where I am by queuing up against lvl 40+ geared players, and I’m horrible at FPS games. I’m rather smart though so I tend to be able to avoid the juggernauts, campers etc. while still completing my quests.

Going into a fair fight is a sign of bad preparation.

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15 hours ago, QuantumItalian said:

Juggernaut makes for a harder target, but not an impossible one to kill though.  Plus the gear is better when you kill them.  All you need is good aim and good ammo, which you can totally get on the flea market.

 A lvl 3 player with low gear vs a 40+ player. extremely low chances to win

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7 hours ago, robertexe said:

 A lvl 3 player with low gear vs a 40+ player. extremely low chances to win

You don't need to win. You shouldn't win in most cases. For example if the dude brought a fort armor and an altyn with him and if you only have a pm you shouldn't and wouldn't win in a direct engagement. What you should do is to wait for him to go his own way and do what you were originally gonna do.

Edited by Feuriax
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No.

That's the beauty of Tarkov. 

Isn't great to kill a fully geared guy when your are low level ( which doesn't mean crap in this game ) and see his dogtag and take his sweet sweet loot?

There's not gonna be any matchmaking in online raids - period. It's a game design philosophy. If we add "skill, elo or whatever" based matchmaking it's just gonna be more and more predictable who are you going against + people will abuse it keeping their "skill rating" low to farm and profit. 

You can't judge how good a player is in this game based on what he is wearing, how much money he has or how much items he has in stash.

Good players will always take your gear no matter what they are wearing most of the times. This is one of the reason this game couldn't never be pay2win if they added some kind of "gear shop" as the above statement would always stand.

 

Good players take your loot. 

Summary : The only matchmaking we have and will have in online raids is queue based matchmaking. *as of 01.01.2020*

Edited by sYs
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The only way to learn the game and become skilled at it is going against players better than you. You need to play this game like its meant to be play, tactically. This isnt COD. You have to be aware of your surroundings at all times. All it takes is ONE perfectly place bullet from a POS AK to kill a fully geared player. As a scav, I hunt down the fights. I dont worry about looting. I use my scavs to try and kill players. Map awareness and total game sense is KEY in EFT. 

 

Wish you the best with the raids man. Wipe comes in a few months. Stick it out.

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  • 9 months later...

i think most of you miss the point, some type of fair matchmaking is a vital part of any competitive FPS. everyone is saying how good it is to kill a fully geared player when ya new, thats true but a good player with High K/D is hard to kill with poor gear and low skilled players can have good gear to. the point is not the gear but the skill of the players.... im sure its fun for vetran fps players etc but honestly there is a whole bunch of lower skilled players that are banging the heads against a wall. but i think this is a game that will never get out of beta due to problems like this. the community doesnt care about the effent on new players. its not as if there are only good players and bad players like most games tarkov needs a progression else its very off putting

Edited by angrydee
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6 minutes ago, angrydee said:

i think most of you miss the point, some type of fair matchmaking is a vital part of any competitive FPS. 

"Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough."https://www.escapefromtarkov.com/

At this time, I don't believe it is a competitive FPS.

: D 

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We can argue that low lvls have difficulties getting decent ammo, but a matchmaking doesnt belong into a survival fps, its all about different classes of gear, so someone spending more money is just gonna be straight up more powerfull, that is one of the main features of these games.

That a lvl 5 dude has no reasonable way to defeat some lvl 40 juggernaut is true however, but keep in mind that the armour zones are comming, which will probably fix this. So no need for an arguement atm.

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10 hours ago, GeneralBrus said:

We can argue that low lvls have difficulties getting decent ammo, but a matchmaking doesnt belong into a survival fps, its all about different classes of gear, so someone spending more money is just gonna be straight up more powerfull, that is one of the main features of these games.

That a lvl 5 dude has no reasonable way to defeat some lvl 40 juggernaut is true however, but keep in mind that the armour zones are comming, which will probably fix this. So no need for an arguement atm.

A level 5 can still just aim for the face... Level 1-10 has access to stuff like 7.62x39mm PS which can penetrate most face-shields and most helmets in the game.
Then at level 10 you unlock 7.62x51mm M80 which can penetrate level 4 armor like butter, and can contest level 5 with ease. You unlock the Kel-Tek RFB at this level, plus you can buy all the 7.62x51mm guns off of the flea market

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With Ammo, it's a shame that the moment you get vendor level 2 you discover that the ammo still isn't great, But you are almost at the fleamarket. After a hard slog as a complete newbie you acquire access to the flea market and get all excited that you can finally buy some decent ammo. Go on the flea market and your eagerness is deflated in an instant when you see that the cheapest deals are from the vendors. The best stuff you can actually afford is from the level 2 dealers, try and get anything a level 3 dealer sells and it is 400% - 800% more expensive than what a level 3 dealer sells the same stuff for. So you end up being forced to use the lesser quality ammo anyway. 

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Imagine buying the game and being fresh somewhat late into the wipe and having to wait 30 minutes to get matched to an Asia Server where you have 1000 ping....

This system would literally reward players for avoiding tasks and PVP so they can stay longer in easier matches and get more gear and loot. 

And I would already explain why going aganist juggernauts at low levels isn't as bad as it seems but @davidj123456 does a pretty good job himself. 

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10 hours ago, Antmax said:

With Ammo, it's a shame that the moment you get vendor level 2 you discover that the ammo still isn't great, But you are almost at the fleamarket. After a hard slog as a complete newbie you acquire access to the flea market and get all excited that you can finally buy some decent ammo. Go on the flea market and your eagerness is deflated in an instant when you see that the cheapest deals are from the vendors. The best stuff you can actually afford is from the level 2 dealers, try and get anything a level 3 dealer sells and it is 400% - 800% more expensive than what a level 3 dealer sells the same stuff for. So you end up being forced to use the lesser quality ammo anyway. 

People in the end-game stage have to constantly buy ammo at this flea market price and Im sure many have made millions and millions from just looting all the good ammo loot spots. Making money is super easy (in other ways as well) and high tier ammunition is more readily available than it will be in the finished game. We have so much high tier gear over all available, because we are testing it. We are testing the balance constantly. We also progress faster to the end-game, A LOT faster, than we will in the finished product (if BSG keeps the old and somewhat contested plan of wipeless 1.0). 

Also a reminder to you and other people as well, armor plate system is gonna be implemented quite soon, Id guesstimate that during the next 6 months, so that will change the ammo and armor dynamics completely. Then your problem will be over penetrating AP ammo, if you hit flesh on the sides or armpits for example.

 

Edited by p4nnus
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On 12/31/2019 at 7:12 PM, robertexe said:

 A lvl 3 player with low gear vs a 40+ player. extremely low chances to win

Just like @Feuriax and @sYs said, your not supposed to win. EFT is asymmetrical in this sense. It also portrays IRL firefights in some ways. Theyre never fair. Training, experience, positioning, gear, number of combatants all play a role, but its never fair. 

If youre a lvl 3 player, you should avoid all firefights that are not initiated by you, on your terms. AKA fights that you cant win, you shouldnt fight. If and when youre drawn to one, if you survive you should try to escape or at least retreat and make an ambush, take control of the situation in a way that you can overcome the gear challenge. If its absolutely impossible, just escape. The game is called Escape from Tarkov, not Kill everybody you see in Tarkov.

On 10/20/2020 at 9:15 PM, angrydee said:

competitive FPS

As it was clarified for you, EFT is not one. If you thought it was competitive, you didnt do your homework. But rest assured, theres gonna be sth a little bit more competitive in EFT; the Arena mode. Theres not much details about it but its confirmed as planned, so its gonna happen at some point.

On 10/20/2020 at 9:15 PM, angrydee said:

lower skilled players that are banging the heads against a wall. but i think this is a game that will never get out of beta due to problems like this.

Now youre also confused with this part. The fact that we have this early access "beta" culture in game dev't has nothing to do with how skilled some players are. Lower skilled players need to keep playing to get better, or maybe switch to sth a little bit easier, with a lesser learning curve, to train their basic FPS skills like target spotting & acquisition and aim. Its not the dev's or vets fault that some lower skilled players have decided to start playing EFT. EFT is not meant to be for people who are new to FPS. Its designed for a very niche audience, as Nikita has himself said several times. Dont even start with the "but the majority will leave then" because EFT is not designed with the majority in mind, its supposed to be off putting (or in other words, it has a high and steep skill curve). Thats why its so popular - its different and thus a breath of fresh air in the FPS world. 

Edited by p4nnus
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On 10/20/2020 at 8:15 PM, angrydee said:

i think most of you miss the point, some type of fair matchmaking is a vital part of any competitive FPS. everyone is saying how good it is to kill a fully geared player when ya new, thats true but a good player with High K/D is hard to kill with poor gear and low skilled players can have good gear to. the point is not the gear but the skill of the players.... im sure its fun for vetran fps players etc but honestly there is a whole bunch of lower skilled players that are banging the heads against a wall. but i think this is a game that will never get out of beta due to problems like this. the community doesnt care about the effent on new players. its not as if there are only good players and bad players like most games tarkov needs a progression else its very off putting

You're missing the point - it's not (and it's not to be) a competitive FPS. Nothing here is about fair fight and this is why most of us are here and not in CS:GO or COD

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  • 1 month later...

i think there should be a level based match making so that lower levelled players go up against people who are in the same position and higher levelled players can go up against people who actually know how to play the game. it is so frustrating to go up against 3-4 people who are armed to the teeth with the best weapons and ammo and who have the best armour in the game when you can barely afford a shitty little AK. it should have a system like this so new players shouldn't have to play 1000 matches against people who play this game 24/7 and who they have little to no chance of winning against (or get extremely lucky) just to reach level 10, especially if the game hasn't wiped in months and everyone has 34 loadouts that they don't give a poo about if they die and loose it because they have millions upon millions of Rubles versus a guy who has just started out and cant get a single extract as his PMC because he has jack-poo.

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The biggest problem is that most of the players in Tarkov are simply blood thirsty and/or bored out of their mind. They don't enjoy playing Tarkov; they enjoy imagining their opponents being salty.

IF BSG ever caved and added a sort of matching system or protocol it couldn't be level or skill based. It would have to be based on average kit value per person.

Edited by Saint_Ajora
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  • 1 month later...

im sorry "realistic" is a stretch. no one has the aim this game puts on its scavs and some players seem to have. there is no place ive been in the world besides some caves and very old buildings that are as dark as the nighttime maps and in no universe would it be considered realistic for a person with a shotgun at range to beat someone with say an ak yet it happens regularly. no im not saying we need skill based matchmaking or anything like that. im simply saying dont call this realistic when its as far from realistic as it can get before being pubg fortnite or cod

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Level-skill-gear MM won't happen. EFT is 100% dedicated to pander to the killer player type (Bartle taxonomy of player types) at the cost of other player types and noobs. It's also great for streamers, one doesn't need to be a great fps player to get some success, only put the hours in like it's your job.

New players are meant to rat constantly until they get good, meanwhile experienced players, with superior gear and flea access, better character stats, and game knowledge roam around to get some action - to have their fun in some fair fights and owning noobs.

New player is meant to be run over by the experienced one, holding all available advantages. As a new player you may have a slight chance if experienced player played it lazy, but we all now that 99% of the time such encounter sends the noob back to menu.

The "wait until wipe" crowd is somewhat admitting, that various high level advantages lead to one sided fun and a general misery to the other. Separating players level 1-9 from 10+ flea market (or a different in-game milestone) would help preserve this new wipe experience for new players (stil difficult with a lot to learn), but the precious seal clubbers won't like it and BSG seems to value these most.

 

Edited by -Alek
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  • 8 months later...
Am 31.12.2019 um 02:46 schrieb QuantumItalian:

Juggernaut makes for a harder target, but not an impossible one to kill though.  Plus the gear is better when you kill them.  All you need is good aim and good ammo, which you can totally get on the flea market.

He said UNDER lvl 20 ...you got no flea market at this point.

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