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general idea's for the casuals


sparky0451

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sparky0451

ill start off by saying i am a casual PC gamer ( i do intend to get better), i have not a great amount of time logged in the game and i understand that this game is intended to be hardcore and difficult, it is a large reason i enjoy it. I think there could be a room to grow in the game for my kind of player type or the players that are just starting out. THIS IS GOOD BECAUSE IT DRAWS MORE PLAYERS, WHICH MEANS MORE REVENUE, WHICH MEANS MORE CONTENT OR SEQUAL IN THE FUTURE.

 

  • (PROBLEM) the learning curve for this game is extremely hard because there is nothing in way of tutorial within the game, i had to search for 3rd party things to understand everything. some people just cant be bothered spending the hours learning a game or the added time just trying to find the external videos to explain things.
  • (fix) more of an infoview during load screens ( thats about 3-4 minutes that could be used learning) or simply a tab that explains game mechanics. like that keys open certain doors within the game, better explanation/navigation of what attachments go on weapons. things that cut that time down so players aren't just googling a gun setup and constantly using the same things. that makes more of the content utilised within the game IMO.

 

  • (PROBLEM) I think the offline idea is very good and should stay within the game, it helps me get the hang of the game and learn maps and i think thats invaluable with no risk. but i do admit that it is frustrating to spend that time and get nothing out of it. also dying in the offline mode and having to reload another whole game to practice again.
  • (FIX) i dont want weapons or armor because that defeats the purpose of a game but a severely reduced exp or once a skill hits lvl 2 nothing is gained for example. this way  those that are learning the game feel a sense of progression and cant farm this offline method because again that would ruin the game. after death in offline mode it would be nice to stay in the same loaded game and just click a respawn button... maybe it wipes loot and scavs off the map so its a restart to learn again but something in that regard to cut the 5-10 minutes it takes to just get back into another game to practice again.

 

i know the sweaty's might get a bit worked up that some casual PC gamer has an opinion but they will just have to get over it, if they dont want to play with casual players they can start a topic and suggest something that keeps them away, im sure thats already implemented in the level system probably though. 

Lastly the product is sound and very fun to play, i think if it can market to some of the casual players in the ways i mention and maybe more, it could give more even more finance for DLC or a sequal in the later years. its worth looking into IMO.
 

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On 1/5/2020 at 11:23 AM, sparky0451 said:

(PROBLEM) the learning curve for this game is extremely hard because there is nothing in way of tutorial within the game, i had to search for 3rd party things to understand everything. some people just cant be bothered spending the hours learning a game or the added time just trying to find the external videos to explain things.

The people who cant be bothered, shouldnt. EFT is not for everyone, nor is it meant to be.

On 1/5/2020 at 11:23 AM, sparky0451 said:

(fix) more of an infoview during load screens ( thats about 3-4 minutes that could be used learning) or simply a tab that explains game mechanics. like that keys open certain doors within the game, better explanation/navigation of what attachments go on weapons. things that cut that time down so players aren't just googling a gun setup and constantly using the same things. that makes more of the content utilised within the game IMO.

Not a bad of way of handling this tho, I can give you that. There doesnt need to be a tutorial, but infomercials in loading screen is not a bad idea. I think we can manage without, but it doesnt have many downsides to it.

On 1/5/2020 at 11:23 AM, sparky0451 said:
  • (PROBLEM) I think the offline idea is very good and should stay within the game, it helps me get the hang of the game and learn maps and i think thats invaluable with no risk. but i do admit that it is frustrating to spend that time and get nothing out of it. also dying in the offline mode and having to reload another whole game to practice again.
  • (FIX) i dont want weapons or armor because that defeats the purpose of a game but a severely reduced exp or once a skill hits lvl 2 nothing is gained for example. this way  those that are learning the game feel a sense of progression and cant farm this offline method because again that would ruin the game. after death in offline mode it would be nice to stay in the same loaded game and just click a respawn button... maybe it wipes loot and scavs off the map so its a restart to learn again but something in that regard to cut the 5-10 minutes it takes to just get back into another game to practice again.

What you suggest here has been suggested in varying degrees for approx 10000 times already. There wont be a offline mode with any kind of progression, it has been confirmed several times by BSG employess, even Nikita himself. EFT is meant to be played online. Offline mode was originally to reproduce bugs etc, but it was kept as its a way for new players to familiarize with the maps and mechanics. Kinda like a self-help tutorial. But yeah, theres not gonna be any progression in offline.

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McHibbins

There's lot of Progression in those offline runs. ...even without NPCs. 

You learn much about maps,  Loot and all the mechanics without risking ANYTHING just investing time.

Speaking of Loot or XP. ....why getting anything out without laying anything in. 

I am also a brandnew Player here and I must say,  with few runs in offline you are getting so many out of online, even as PMC if you just go baseequipped  (pistol,  backpack,  medkit ) the first few runs.  Sure u will die often,  sure u will be frustrated,  but every run u will learn more and more. .....and ur SCAV will constantly provide u with stuff and money. 

So rewards in offline?  NO 

Why getting cash  from jackpot without risking money in Lotto? 

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