chris-33-92 Posted January 19, 2020 Share Posted January 19, 2020 (edited) Headmoves are limited to 45 degree on each side of the player, this limitation makes this function useless. A 90 degrees headmove would be far more better. Edited January 19, 2020 by chris-33-92 2 2 Quote Link to comment Share on other sites More sharing options...
McHibbins Posted January 20, 2020 Share Posted January 20, 2020 Ja but it's OP. U SHOULD move ur body because that makes sound. ...making sound means being detectable . Being detectable means action. I personally think 90 degrees is too sneaky But since I prefer sneaky style I personally like ur idea. ...anyway. ...I think BSG wont Quote Link to comment Share on other sites More sharing options...
Spectator6 Posted January 20, 2020 Share Posted January 20, 2020 True! I suspect (don't know, just a guess) the range of motion limitation for head movements is to help "mask" some of the player model/skeleton rigging. Games that allow for wider head movements tend to have odd situations where the player's camera is looking directly into the player's shoulder/torso/etc. Maybe if they'd limit the vertical "downward" range but allow for larger sideways and upward range this could help avoid the issues? 1 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.