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Head moves over 45 degrees


chris-33-92
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Headmoves are limited to 45 degree on each side of the player, this limitation makes this function useless.

A 90 degrees headmove would be far more better.

Edited by chris-33-92
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Ja but it's OP.  U SHOULD move ur body because that makes sound. ...making sound means being detectable . Being detectable means action.  

I personally think 90 degrees is too sneaky 

But since I prefer sneaky style I personally like ur idea. ...anyway. ...I think BSG wont 

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True!

I suspect (don't know, just a guess) the range of motion limitation for head movements is to help "mask" some of the player model/skeleton rigging. 

Games that allow for wider head movements tend to have odd situations where the player's camera is looking directly into the player's shoulder/torso/etc. 

Maybe if they'd limit the vertical "downward" range but allow for larger sideways and upward range this could help avoid the issues?

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