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Recent changes to raid times and scavs ruined the game for me


rav91
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-Raid times being too short now
-Scavs spawning into raids way too early
- too many player scavs, 

I feel forced to rush on maps now, which are swarmed by playerscavs.
most of the time i see more player scavs than pmc, when i go in with 500k loadout i dont wanna be swarmed by  5 risk-free kamikaze playerscavs, while seeing 0 pmc.
When having longer, drawn-out fights against teams the raid time puts too much pressure on me. IM a solo player, i need to kill the team and clear sectors before i can loot, i need to heal up and i need to loot. it all takes time and i dont feel like i have this time when woods now has the same raid time that factory used to have , or 40 minute interchange where 1/4 of the the total time is just running into the mall and to the exit, no looting, no killing.

Overall i think the recent changes have been very bad for the game and every person i have talked to so far about these changes agrees with me, from the lvl 20 "new guy"  to the 2000 hours pro.

I dont enjoy the game like it is at the moment, it feels like you are punished for playing pmc, i hope these changes will be reverted soon but until then i will probably take a break.
I hope the devs are aware of this issues and revert it quickly.

 

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Couldn’t agree more. 35 minutes on customs and there’s player scavs camped out at dorms before you can cross from either side of your spawn. 
 

I understand they reduced the timers to increase the matching turnover rate for the influx of new players but this is hurting the quality of raids to me IMO. 

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Yeah it's such a con. "We're doing it to improve server stability". So why are we still getting long load times. Terrible/jerky hit boxes. and back end errors. 

Also, playing on the London server I can't even connect to reserve, on Amsterdam I'm fine. 

 

I'm all for improving servers. But now that the player base is dropping again because of the server issues, the servers will go back to mediocre and we will get the "servers are fine now we've updated them"... 

 

/rant.

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It feels like BSG is doing more to punish players than to reward them. If I die as PMC and have 0 health, why do I need to reheal a new non-dead PMC. Such an awful concept. Its hurting new players the hardest.

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Signed **

Even for a Scav there's not enough time. 

Spawned in Interchange today with 9minutes left. ....barely reached the exit before MIA. 

For my PMC it's even worse if I get a gunfight. 

Also I prefer sneaky and careful playing 

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3 hours ago, icecreamshampoo said:

It feels like BSG is doing more to punish players than to reward them. If I die as PMC and have 0 health, why do I need to reheal a new non-dead PMC. Such an awful concept. Its hurting new players the hardest.

Well you are actually playing the same pmc every raid. I would have personally opted for a system of hiring a roster of "Stalkers" or whatever they are. And then if one dies he is gone forever and you hire a new. And if one extracts hurt, he is in recovery for some time. 

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Noticed a massive increase in "Exit campers" with the reduced time, I presume the mental idea is "Well Im stood here and there's only 5 minutes left I might as well ... "

 

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