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TheMerchant

Some very much needed Inventory improvements

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TheMerchant

I might not have many hours, but it doesn't take many to see that the inventory (specifically the stash) just feels awful to interact with.

#1 Selling items out of a container at a Trader's.

This has honestly been bugging me from the very beginning. Interacting and bartering with the traders is an integral core part of the game it seems, but for some reason doing so is made incredibly tedious. Why are items unable to be sold out of a container? Even if you take the item you wish to sell out of the container it was in, it still registers as unsellable. You have to back out of the trading screen and back in again for the item to become sellable. It's absurd and gets especially annoying when it's large amount of small junk items and kind of goes against the purpose of specific item containers. Changing this would be a huge improvement for future trader interactions.

2# Items exchanging their positions

I can understand why an autosorting feature might not be a priority, some people, including me, enjoy the manual sorting aspect of the inventory to optimize item storage. But that's why at the very least moving and sorting items by hand should be made more convenient. For example, dragging a 1x1 item over to another 1x1 item (assuming they can't combine like bullets into a mag) would make them swap places, would speed up manual sorting and avoid the hassle over constantly dragging items from cell to cell for simple actions like swapping an item for another.
It could even apply for variable item sizes (1x1 swapping with 3x1) if the sufficient space is available.

#3 Selecting and interacting with multiple items 

Dragging items one by one is tedious. It should be possible to select and drag a group of items. Something like a 1x4 row of 1x1 being selected, and dragged while remaining a 1x4 row whereever it is desired. Furthermore, if two items that aren't in any way adjacent (like a bunch of items sitting in separate corners of the stash) are selected and dragged, they would snap into a formation that would be the most compact (4 separate 1x1 items would snap into a 2x2 formation and so on). If a context action is shared by all the selected items then that action is performed on all the selected items ('Fold' is performed on multiple weapons that are foldable, multiple mags can be unloaded at the same time etc.). It would also be helpful when comparing weapons, as selecting the 'Inspect' action while having two guns selected would open both inspect windows side by side for comparsion.

#4 Easier and more convenient ammo, mod and magazine management

A huge pain is usually loading up magazines with ammo and then loading said mags into the respective weapons.
Lets start with ammo. A huge positive change would be the ability to more easily see what caliber of ammunition one is working with. For weapons, their compatible caliber is displayed on the item itself, but the same is not true for ammunition. Displaying instead a variety of names and classifications that don't help at all. Right now the only way to view a bullet's caliber is by hovering over it and waiting until the tooltip displays the full item name or by inspecting it. With an ammo case full with a variety of bullets this is timeconsuming and awfully tedious. The caliber should be visible just like it is on the weapons. Possibly via a holding/toggling a hotkey.

Next up is a change that would not only benefit the above issue but items that have combinable interactions in general (mostly mods and mags with weapons)
While dragging a mod, bullet or magazine, holding a specific hotkey will grey out all items the selected one is incompatible with. For Ammo this would highlight the magazines it can be loaded into or seperate stacks of the same ammo that it can be combined with. For Mags and mods this would highlight the compatible weapons they can be used on.


There's probably plenty more QoL that can be listed but for now this four are issues that annoy me the most while playing.
Of course this would only apply to the stash, not the in-raid inventory.

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PsycoPaloza

yes , yes and yes again .
Dev's please think about this suggestions .

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