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Limit for Flee Market solution for Bots.


koczex
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Like our PMC friend said

@Shaktimaan

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The ONLY solution is to decrease the flea market sell orders to 3 per day as it's their primary source for RMT income.

Is actually possible and i agree if we do something like 5 buys of each product per 1h.

If you guys got any clues to it please share it

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That will solve nothing in fact it will hurt even more people who already cry about "how hard it is without lvl 5 market" because they will keep on farming reserve with lvl 5 characters with hatchets and cry they can't sell these piles of graphic cards that they farmed in single day.

 

The only solution to fixing RMT on Flea market is:

Limiting what type of stuff you can sell there.

You can filter it various ways:

1. No armors, no weapons, no ammo, no keys, no keycards with cases/containers/quest items(excluding high value)/barter items(excluding high value)/

2. Everything except high value stuff like LedX, Bit-coins, red keycards, T-7's.

3. Only quest items (with limit of high value items you can buy per hour/day), food, meds, barter items (same as quest limited per h/day on high value) + containers/cases (limit on high value) with no guns/ammo/helmets/armors

4. Only crafting stuff(hideout), food, meds, barter items (limit or exclude high value stuff like LedX) while having no guns/ammo/helmets/armors, containers/cases, keys.

 

Then add proper auction house where you can basically sell all of your poop with no limit (no buyout price so you have to wait anyway till auction ends + set minimum price so you prevent RMT traders on trading items also if RMT traders will keep bidding price to abnormal amount it will be easier to pin point than it is to catch Trade Bots on Flea currently).

Then block option to "DROP" anything of high value that you bring into RAID like: LedX / Red/X(high value) Keycard, Red Rebel, Tactical Sword etc etc with exception to "Thermals" since you can't put them into container anyway (meaning trade can fail and buyer will lose real money).

 

There's tons of solutions that can be good or bad. Tarkov Devs just use the most stupid ones to fight with RMT people by pissing off normal players instead of going for proper solution since the start.

 

Would these solutions above REMOVE RMT TRADERS? Probably not knowing from experience, but it would make turn their bussiness INTO HELL

(and turn RMT into 100x more work to actually profit from it because of multiple limitation factors or simply because auctions would be going for as minimum lets say 24-48 hours and that's enough time to get them banned)

 

 

Flea Market has to change completely because as it is it ruins progression created by Quests anyway, encourage hatchet/pistol runners and make people depend on the Flea instead their Traders

Edited by GrumpyFox
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