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SirBarnaby

Cool gameplay ideas i have been holding

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SirBarnaby

Decided to list out some gameplay ideas to the public that i have been keeping to myself. Its basically a text file on my desktop with various strings that i have found to be really cool ideas, ill elaborate on them as i go through them. Ill just get straight to it.

 

  • Raiders randomly spawning to the maps via helicopter or URAL entrances.

Not my idea, i found this in a subreddit, so don't praise me for that. But do praise the original author of the idea, since this is one of those things that i think everybody would love to see. It would make the gameplay and the maps tons more dynamic.

You're playing customs and a helicopter starts dropping raiders via rope onto the roof of the building. It just sounds too excellent. Perhaps something has to be done to balance the possible gear gained from this, since raiders are more often than not easy money.

It could also give RPG's and more weaponry that isn't yet implemented more use, you could shoot down that heli for example.

 

  • Enemy hits on cardboard targets.

cardboard.png.3db1898ad55d5245d7ba1721093bc19c.pngThe title is confusing without proper elaboration, ill try to be as concise as possible.

What if there was a service from whatever dealer that allows you to see where exactly you hit your enemies on the end screen? What if they were represented to us via a cardboard target? Left click on a player on the deathscreen and it would pop out. Max Payne 3 had it, it was a cool idea. Hey, maybe show where you yourself were shot when you died, on another cardboard target?

To the left is a picture on how Max Payne 3 implemented it. And do ignore the tag in the upper left, i couldnt crop it out.

 

  • Scavs and raiders with completely custom animation sets and behavior

On this one, i think this is already in production. There has been footage of scavs having completely custom animations that players don't have. But I'm thinking deeper onto it, what if all scavs were'nt as disciplined in weaponry and tactics? Maybe if they fired guns from their hips, perhaps while even running, having very inconsistent grouping but looking quite cool in the process? (And i don't mean point firing, i mean literal hip firing.) It would give them a lot more character and style that this game would need, and it could even make sense in some way. Maybe some scavs are touching a gun for the first time? Maybe some are just idiots?

Now on the raiders, what if they performed some really cool tactical moves that players could'nt do? Like two of them clearing a hallway with their backs to each other, or doing a combat slide to cover? The slide could even be realistic if the floor would be slippery enough. Which i believe it could be in labs.

 

  • Weapons needing less parts to be functional.

Partially not my idea, someone had the opportunity of getting my head around the topic. But the thing is this, weapons like the as val, vss technically dont need a suppressor to function. It is absolutely not feasible to do so, but it would be functional in the very least, and if it is possible in real life, why not? Maybe a possiblity for a scav loadout?

And why stop there, AK's definitely do not need handguards to function. You can just grip a gun by the magazine. I'm thinking there are possibly even more combinations, such as no gas block for an m4, but it would probably break after one shot. But it would still be a single functional shot. Don't quote me on the latter though, that part I'm just guessing.

 

  • Quests that have specific scavs you need to kill/more quest freedom/quest cutscenes

That last part alone is probably going to piss people off, but I'm not thinking of the kind of cutscene you think. Cutscenes, as in the sense of that one group of scavs you need to blast just having a specific animation set during some key moments, maybe even specific dialogue. Not the kind of cutscene to grab the control from the player and play you a cinematic.

More quest freedom, as in that one quest where you have to place a camera to overlook KIBA, what if you could place it anywhere as long as the cam had a decent line of sight with a good overview of KIBA, and as long as the distance wasn't too large? It would be more freedom for pretty much the same task.

Specific scavs you need to kill, as in some quests where you would need to kill a scav with a specific character. And by that i mean: exclusive clothing, different voice lines and behaviors and different locations. Maybe make the scav only spawn when you have the quest enabled, so it wouldn't interfere with normal gameplay. Maybe there is a possibility of making an escort mission within it?

 

  • Holding down your healing hotkey to select a specific body part.

I'm not gonna post a picture here, because the picture is not mine, but ill try to explain the best i can.

You know how you can hold down R and then scroll with the mouse wheel to select a specific magazine? Now do that with healing, hold the button down to select a specific body part to heal. Simple idea really.

That's all for this post, quite an essay. Hope that i have spread some good ideas. As always, criticism is very welcome and so is discussion. I might update this list more.

 

Edited by SirBarnaby
Spelling in the beginning.

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treeboy

I like the raider insertion idea & the varieties of scav behavior. 

Enemy hits is nice to see.

It might be a bad idea to allow less-than-functional guns be usable. I like the idea of being able to use bare minimum weapons, or scavs spawning with them, but it doesnt seem fun to have to make sure the gun you picked up/spawned with has a gas block. Think of the maps as a place where people know theres gonna be poo going down. No reasonable person will go with a busted weapon. This seems intentional with vital parts not being modifiable in raid.

The cutscene thing doesnt make sense to me and doesnt sound fun.

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Ruskovhobo
3 hours ago, SirBarnaby said:

 

 

  • Weapons needing less parts to be functional.

Partially not my idea, someone had the opportunity of getting my head around the topic. But the thing is this, weapons like the as val, vss technically dont need a suppressor to function. It is absolutely not feasible to do so, but it would be functional in the very least, and if it is possible in real life, why not? Maybe a possiblity for a scav loadout?

And why stop there, AK's definitely do not need handguards to function. You can just grip a gun by the magazine. I'm thinking there are possibly even more combinations, such as no gas block for an m4, but it would probably break after one shot. But it would still be a single functional shot. Don't quote me on the latter though, that part I'm just guessing.

 

 

 

I like all your other ideas but the the only real viable on here is no suppressor val and vss(the barrel and gas system are all separate from the outer suppressor housing it seems). Yes you can hold the mag on a AK or any mag fed rifle, but it will increase the likelihood of a miss feed that would cause the action to jam. The M4 with out a gas block is a "bolt action" of sorts requiring you ti chamber a round after every shot. I like where you're going with this but I like the weapons being as realistic as possible(again the val and vss are good examples of what would work with weapons)  You also don't need a pistol grip to work a m4 or ak, the grips don't do anything to hold the fire controls in the weapon, just grab the neck of the stock like shot gun and you should be able to reach the trigger unless you got tiny hands or something. Anyways not trying to bash you, just a gun guy being a bit anal ;) and again, I really like the other ideas, especially the "raider shock troops" (what I'm going to call them WHEN they get added) cause seeing a bunch of badass geared ai pouring out the back of a Ural or fast roping from an Mi-8 would so freakin cool

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SirBarnaby
10 hours ago, Ruskovhobo said:

I like all your other ideas but the the only real viable on here is no suppressor val and vss(the barrel and gas system are all separate from the outer suppressor housing it seems). Yes you can hold the mag on a AK or any mag fed rifle, but it will increase the likelihood of a miss feed that would cause the action to jam. The M4 with out a gas block is a "bolt action" of sorts requiring you ti chamber a round after every shot. I like where you're going with this but I like the weapons being as realistic as possible(again the val and vss are good examples of what would work with weapons)  You also don't need a pistol grip to work a m4 or ak, the grips don't do anything to hold the fire controls in the weapon, just grab the neck of the stock like shot gun and you should be able to reach the trigger unless you got tiny hands or something. Anyways not trying to bash you, just a gun guy being a bit anal ;) and again, I really like the other ideas, especially the "raider shock troops" (what I'm going to call them WHEN they get added) cause seeing a bunch of badass geared ai pouring out the back of a Ural or fast roping from an Mi-8 would so freakin cool

Thanks for the reply, i like that you share my vision

I suppose you can even get a mosin with no attachments and just fire it blank. It will only hold one round, it will be tiny, recoil like absolute hell, but it will shoot, somewhat. But thats up to the devs to decide how in-depth they would want to make this system.

If they make these attachment-less weapons as unviable as they should be in real life, i can see on how it could fit the game.

Gun guys being anal is what we need in tarkov. Its a detailed gun game, and its russian.

I really love the idea of a bolt action M4, it's realistic even. Probably not realistic seeing these kinds of guns used everywhere, that's the thing. Scav loadouts could be a good spot. Or weapon containers.

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SirBarnaby
20 hours ago, treeboy said:

I like the raider insertion idea & the varieties of scav behavior. 

Enemy hits is nice to see.

It might be a bad idea to allow less-than-functional guns be usable. I like the idea of being able to use bare minimum weapons, or scavs spawning with them, but it doesnt seem fun to have to make sure the gun you picked up/spawned with has a gas block. Think of the maps as a place where people know theres gonna be poo going down. No reasonable person will go with a busted weapon. This seems intentional with vital parts not being modifiable in raid.

The cutscene thing doesnt make sense to me and doesnt sound fun.

The idea behind said cutscenes is simple, you don't partake in the cutscene as much as you are just a spectator of it.

Imagine a quest where you would have to cap a specific group of scavs at a specific location, and when you arrive in that location you see scavs playing cards on a table. It's something along the lines. There could be tons of better executions to said idea, and many variations. The idea behind the entire thing is that it would add character and life to the game.

The thing with the busted weapons though is that in a real tarkov scenario you would probably never see a busted weapon like this. That's the thing I'm conflicted with as well.

It is in a way both realistic and unrealistic to have implement in a game. Realistic because you expect your gun to fire even without a gas block or a handguard, but unrealistic since such a situation would probably never happen in a real scenario, and it is unfeasible to go into a raid without a crucial part. Or maybe if you have literally nothing but an ak without a handguard in your stash, since its better than no gun.

I mean, poo is gonna go down no matter what, but that really doesn't stop people from doing poo kits.

Maybe only allowing the handguards and vss suppressors to be removed and functional would cut it?

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ACuddlyBadger

Its too ambitious for Tarkov which is already very ambitious while still in a state of infancy. Wrong time to be suggesting stuff like this imo. Audio still needs fixing, economy needs fixing, the gun recoil system needs an overhaul, and gun modding needs an overhaul to get rid of the full auto low recoil cookie cutter one size fits all meta gun type. Modding a gun to fit my playstyle and preferred way of engaging and even what direction I naturally pull in to counter recoil should not cost 300k before I even throw on a sight. Extracting also needs  improvements. 

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SirBarnaby
6 minutes ago, ACuddlyBadger said:

Its too ambitious for Tarkov which is already very ambitious while still in a state of infancy. Wrong time to be suggesting stuff like this imo. Audio still needs fixing, economy needs fixing, the gun recoil system needs an overhaul, and gun modding needs an overhaul to get rid of the full auto low recoil cookie cutter one size fits all meta gun type. Modding a gun to fit my playstyle and preferred way of engaging and even what direction I naturally pull in to counter recoil should not cost 300k before I even throw on a sight. Extracting also needs  improvements. 

 

They have multiple dev groups for various tasks. I'm not a developer, but this is logical, and the word around the industry.

The technical department fix stuff like audio and engine bugs. Creative people make animations, textures, viewmodels and the like. People work all the time, progress is going on in all the theatres. While we are getting closer to steam audio, we are at the same time getting closer towards more weapons/gear and the likes.

And this game is very ambitious. If someone looked at this game 3 years ago, they probably would have said: "this is too ambitious, its gonna crash and burn". But where are we today?

Nothing is too ambitious to these russians, they make poo happen i tell you. And this is good for us!

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skyflashde
vor 6 Minuten schrieb SirBarnaby:

And this game is very ambitious. If someone looked at this game 3 years ago, they probably would have said: "this is too ambitious, its gonna crash and burn". But where are we today?

We are in a wreckage of a game with a broken economy that is infested by cheaters?

How much crash and burn do you need?

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SirBarnaby
1 minute ago, skyflashde said:

We are in a wreckage of a game with a broken economy that is infested by cheaters?

How much crash and burn do you need?

Exactly enough to have funded this entire project about 4 times over?

This game is in no way a crash and burn. I don't see the economy being broken in any way, you pay for a thing which has a specific price. Sometimes the items on traders sell out causing them to spike in the flea. So far, i haven't seen any major problems withing the economy. Ofcourse, i may just be ignorant, i have been less active lately, if you guys can bring me any striking issues with the economy at this very point, i would be glad to discuss over them.

Cheaters? I heard they have got worse lately, but BSG is working nonstop to ban them, as we have seen previously.

They wanted to keep their own anti cheat in-game, but took the bitter pill of removing it and replacing it with Battleye instead.  This may have been a hard decision to take, but can show that they care about the game.

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ACuddlyBadger
Just now, SirBarnaby said:

 

They have multiple dev groups for various tasks. I'm not a developer, but this is logical, and the word around the industry.

The technical department fix stuff like audio and engine bugs. Creative people make animations, textures, viewmodels and the like. People work all the time, progress is going on in all the theatres. While we are getting closer to steam audio, we are at the same time getting closer towards more weapons/gear and the likes.

You can't have a team effort with a bunch of atomized yet autonomous smaller groups, look at the military for example. Even game studios need to coordinate between the different dev compartments. The parts of the military that can accomplish the same plan while operating as atomized autonomous individuals are special forces, which require loads of training, team building, and immaculate planning from higher up. The same applies to development studios.

And this game is very ambitious. If someone looked at this game 3 years ago, they probably would have said: "this is too ambitious, its gonna crash and burn". But where are we today?

Probably with too much community growth too early. Sure it means more money, but negative first impressions can be absolutely devastating for a game in its infancy which is plagued by stuttering, bad audio design, and a bad economy. Also hacking becomes a problem too quick and it only takes a few out of a hundred to ruin the experience.

Nothing is too ambitious to these russians, they make poo happen i tell you. And this is good for us!

A successful and efficient fire can only be built with tinder, then kindling, then logs. You can't light a fire that survives an ice age by using a bic on a log doused in gasoline. You need a hot bed of coals to serve as a foundation for the heavier stuff.

 

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skyflashde
vor 6 Minuten schrieb SirBarnaby:

Exactly enough to have funded this entire project about 4 times over?

This game is in no way a crash and burn. I don't see the economy being broken in any way, you pay for a thing which has a specific price. Sometimes the items on traders sell out causing them to spike in the flea. So far, i haven't seen any major problems withing the economy. Ofcourse, i may just be ignorant, i have been less active lately, if you guys can bring me any striking issues with the economy at this very point, i would be glad to discuss over them.

Cheaters? I heard they have got worse lately, but BSG is working nonstop to ban them, as we have seen previously.

They wanted to keep their own anti cheat in-game, but took the bitter pill of removing it and replacing it with Battleye instead.  This may have been a hard decision to take, but can show that they care about the game.

Uuuhh.... yeah if you just put your head into the ground far enough you may not be able to see the problems, however that doesnt make them go away.

Economy?

- The average player can make more money on the fleamarket in 30 minutes than in 10 raids a day.

- The best way to make money playing the game is to run into a raid naked

- There are players in this game that have so much money in their stash that they can buy up a whole fleamarket product for hours

- You will never see any of the restricted dealer items because they will be gone in the 0.5 seconds it takes you to move the mouse to the refresh button

- The game is completely infested by cheaters because money is so important to players that they buy tons of it on 3rd party websites to fund their playing

- There are tons of cheats out there that are completely undetectable by BSG, BattleEye or whatever else they use, because the netcode that they use for Tarkov is broken by design and not properly protected

I could go on for like pages... but thats the tip of the iceberg.

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SirBarnaby

I dont know how to make text in bold, so ill use italics.

You can't have a team effort with a bunch of atomized yet autonomous smaller groups, look at the military for example. Even game studios need to coordinate between the different dev compartments. The parts of the military that can accomplish the same plan while operating as atomized autonomous individuals are special forces, which require loads of training, team building, and immaculate planning from higher up. The same applies to development studios.

I'm sorry, but how would a creative person like a character animator or a texture artist know how to just "fix" the cheater problem? Not only is it a longer process than to just say "hey we need fix", these people arent specialized in these compartments.

Game development is not a military.

Probably with too much community growth too early. Sure it means more money, but negative first impressions can be absolutely devastating for a game in its infancy which is plagued by stuttering, bad audio design, and a bad economy. Also hacking becomes a problem too quick and it only takes a few out of a hundred to ruin the experience.

People are going to have their first impressions with this game when they see the entire mass of the systems this game has to offer. The potential for an andrenaline rush that no other game gives. You dont just blindly buy tarkov, you learn a bit about it before you do.

Hackers are just a temporary scapegoat to justify completely shitting on this game. They will be remedied as hard as possible, and they are getting remedied right now aswell. A company as loving for their game as bsg is, you think they would just let cheaters roam in their game? I remember having around 6 matches sometime during the previous week, i never spotted a hacker, atleast not an obvious one, and my experience was very much intact.

Also, stuttering? There are periodic stutters to everyone when scavs spawn in, but i remember getting used to them very quickly. Not saying they should be around, but honestly, not a huge issue right now. The only map which continually stutters right now for me is reserve, and that may be because of my build.

This game doesnt have bad audio design. The actual samples are very clean and realistic. Sound just has a poor implementation at the moment, they are overhauling the entire audio system. But you dont just say "allocate more men" to the task where half of the company lacks the expertise in. The sound isn't designed to the 100% yet, it probably has a placeholder system right now.

A successful and efficient fire can only be built with tinder, then kindling, then logs. You can't light a fire that survives an ice age by using a bic on a log doused in gasoline. You need a hot bed of coals to serve as a foundation for the heavier stuff.

Can you make this less cryptic please? The game is fully funded, where the community think they would fall the devs have stood up all the way.

 

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SirBarnaby
14 minutes ago, skyflashde said:

Uuuhh.... yeah if you just put your head into the ground far enough you may not be able to see the problems, however that doesnt make them go away.

Economy?

- The average player can make more money on the fleamarket in 30 minutes than in 10 raids a day.

- The best way to make money playing the game is to run into a raid naked

- There are players in this game that have so much money in their stash that they can buy up a whole fleamarket product for hours

- You will never see any of the restricted dealer items because they will be gone in the 0.5 seconds it takes you to move the mouse to the refresh button

- The game is completely infested by cheaters because money is so important to players that they buy tons of it on 3rd party websites to fund their playing

- There are tons of cheats out there that are completely undetectable by BSG, BattleEye or whatever else they use, because the netcode that they use for Tarkov is broken by design and not properly protected

I could go on for like pages... but thats the tip of the iceberg.

Okay, now lets articulate.

The average player can make more money on the fleamarket in 30 minutes than in 10 raids a day.

Not aware of that, could i see a clip or a discussion about this? Sorry for my ignorance, but i don't really know any methods of making masculine stacks of money in just the flea market. The money you can earn there is likely just complementary on what you can pull out of your raids. And the sells likely aren't instant, you have 3 restricted slots that take time to sell empty.

And honestly, whats the problem of making this complementary cash? If the game has a flea market, its obviously going to have some tricks to pull some dough.

The best way to make money playing the game is to run into a raid naked

Going into reserve naked right now is indeed a really easy way to make money. They could fix it, but they dont, and there are likely good reasons for that. One of the them for example, is the fact that the game is in a beta stage, and that means testing. Reserve is a new map, and it is open for anyone to go into without any labs keycard pass or something along the lines, that is to get maximum feedback for improvement.

But for other maps, eh, really? For example, the resort just takes really long to run into and stuff your container full of items, and it gets boring aswell. And it probably isnt even that profitable as you think, going in with medium gear which noone picks up, then insuring it probably the best way to make money. You wont lose much when you die, your gun is still good to kill players with, and you are probably going to get it back via insurance. Also, hatchling runs are getting nerfed.

Gear is often incentivized by the sheer factor of luxury and cool you get while wearing them.

There are players in this game that have so much money in their stash that they can buy up a whole fleamarket product for hours

Buying an entire flea market product is a lot more expensive than you think, and honestly, if a player is rich enough, he can do whatever he wants with his money. This sort of stuff seldom ever happens that someone just outright buys a product clean off the flea market.

But you dont probably mean buying "all" of a flea market product, you probably mean buying enough of it so that the price point would rise enough so you could get money reselling it. Manually clicking through the flea market, you cant really do that, since inventory is finite and your clicks can only get so fast. And when you resell, people can be constantly undercutting, requiring you to just keep purchasing their product.

Through marketing bots, its an issue.

Through a standard joe, i dont think it is.

You will never see any of the restricted dealer items because they will be gone in the 0.5 seconds it takes you to move the mouse to the refresh button

Sure, it would be nice if this got fixed, but in my opinion this is a bit of a non-issue at the moment since these goods that get sold out immediately are very niche, stuff like thicc items cases and so on. You are probably going to buy one, and perhaps another one in 50 hours, or maybe never buy another one again. Could get fixed, but i understand if this is low priority.

The game is completely infested by cheaters because money is so important to players that they buy tons of it on 3rd party websites to fund their playing.

Honestly, selling money in this game for a real life fee, i dont see an issue with that. It's your decision whether you want or dont want to buy virtual cash. The devs try to remedy this as much as possible though, since it was used for laundering, which is an issue.

And no, in no way is this game "infested" with cheaters. I dont remember the last time when i ran into a cheater. Granted, i dont play as much right now as i used to, but during the previous week for example, really didnt spot any cheats at all. It's just the design of this game that makes cheaters have a higher negative effect than in other games, like overwatch or something.

There are tons of cheats out there that are completely undetectable by BSG, BattleEye or whatever else they use, because the netcode that they use for Tarkov is broken by design and not properly protected

Cheats and bad netcode is a problem. Cheats are actively getting remedied, but a netcode patch will come all at once. The netcode however i wont say anything more to, since i dont do the research to have counter arguments to that.

All I'm saying is that it always feels like i have a ping of 130, no matter what server.

 

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SirBarnaby

More on the cheating issue, since i cant edit my original comment: the cheating is there 100%. The problem is that some players are more suspectible to it than others, labs holds a ton of them. But my custom raids really didnt net any! It does need to be "fixed", these things just take some time.

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