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Simple Fix to Exit Campers


OGBustaGut
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Seems easy to me.  And you make it more complex but not sure you really need too.

Why not have an equation that negatively awards late game kills within X feet of an exit area.  I think this would help with the PMC/Scav joint exits too which I really don't understand anyhow.

You can ramp it up but this would require more camping with and idle time for someone who has not moved in X amount of time from an given X by X area.

Than for the punishment take increasing amounts of experience away. 1000, 10000, 100000 etc.

It doesn't happen all that often but it is annoying based upon the looting concept of the game.

MD

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Or just pay attention thruu the whole raid until you're out and don't take exit for granted?

I've been exit camped maybe <1% of my games

 

There are more pressing issue fixes than few campers

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Or BSG should just make more extract options, so that extract camping has less chance of succes.

That most maps only have 1 viable (always open) extract just begs for camping, especially with the added weight system.

Also Scavs and PMC's should have to use different extracts. And not just calling them different names. Ruined Road and Tunnels are the same extract...
 

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20 hours ago, OGBustaGut said:

I don't get the pay attention statement, like duh, still doesn't fix a simple issue that could be addressed.

If you don't get the pay attention statement then no wonder you get killed by these people at exit.

It's simple as it sounds, pay attention thruu whole raid and observe your surroundings, nothing you pick is yours until you extract in this game.

 

Simple issue? It's not even an issue, you're blowing it out of proportion.

You can basically meet more hatchlings per raid than exit campers in 10 raids

You know what's issue? Stutters, hackers, fps drops when zooming scope, de-sync, hit-reg list can go on

Those are issues, exit campers are just joke and memers that are bad at the game

 

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More exits would be a better solution, especially ones that require you to drop the backpack off, or meet a specific In-Raid condition(like the Saferoom Exfil on Interchange).

I'd also be concerned with the close proximity of spawns on some maps, since it's completely absurd that things like spawning within 10 seconds sprint on Woods or on Customs can happen.

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15 hours ago, Naqel said:

More exits would be a better solution, especially ones that require you to drop the backpack off, or meet a specific In-Raid condition(like the Saferoom Exfil on Interchange).

I'd also be concerned with the close proximity of spawns on some maps, since it's completely absurd that things like spawning within 10 seconds sprint on Woods or on Customs can happen.

I agree, more extracts. But not like the stuff on interchange. Only leaving without a backpack just adds to the viability of pistol/hatchet runs.

Make them geared specific in other ways. Like the paracord red rebel. Only Cheaper.

Like: A locked door in customs, where you need a crowbar to open it.

Or a sewer manhole, where you also need a crowbar.

Or in Interchange, where the underground parking area is flooded. If you had a waterproof bagpack, and a airbreathing device. You could extract there.

Or a foldable ladder to get over a specific part of a wall somewhere.

Just ideas but that would make it, so you had to have a plan of extract before you entered a raid. Just like in real life.

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vor 7 Minuten schrieb LasseNielsen:

I agree, more extracts. But not like the stuff on interchange. Only leaving without a backpack just adds to the viability of pistol/hatchet runs.

100%

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On 4/14/2020 at 7:08 PM, GrumpyFox said:

If you don't get the pay attention statement then no wonder you get killed by these people at exit.

It's simple as it sounds, pay attention thruu whole raid and observe your surroundings, nothing you pick is yours until you extract in this game.

 

Simple issue? It's not even an issue, you're blowing it out of proportion.

You can basically meet more hatchlings per raid than exit campers in 10 raids

You know what's issue? Stutters, hackers, fps drops when zooming scope, de-sync, hit-reg list can go on

Those are issues, exit campers are just joke and memers that are bad at the game

 

I agree that its not a common issue but it sure is frustrating when you have a pretty good raid, excited to extract and theres 3 people sitting at the extract keeping anyone from getting out. Not even for loot, i spent a few minutes fighting them and there was only about 30 seconds left to extract so obviously they couldnt kill and loot me and get out. Just annoying there are people there just trying to ruin peoples time.

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I hate extract camping, but when you look at that sniping spot above tunnel on Shorleine, you know devs must think it's somewhat legit.
I do what other say and bring nades, or try come up behind in the case of tunnel. Think of it as another challenge.

More extracts are the solution. These dudes don't care about xp, they probably have none to take if they are playing that way.

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  • 2 years later...

CEOofExitcamp is a Level 35 waste of sperm. He is constantly farming players at extracts. mainly interchange. can please someone from the tarkov staff boot him or give him a warning? he is ruining the game for so many now since idk when he made his account...this wipe alone i died so many times to this idiot even after server change...is he a magician? i have no clue. iam not just ranting about him and his crew, they are ruining the experience for everyone, espacially since he has his "goon" squad now and before/after they killed you they taunt you in voip. that are acts of children and not player who has to be 18 to play this game. tarkov is hard enough as it is right now. why let people make it even more aggrovating as it is anyway?

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@LasseNielsen - I think that is a brilliant constructive post - all great points. 

I also think having more/reasonable extracts would be the best and most interesting solution.  One other thought I had was, maybe it could even be done like scavs, where some PMCs have different extracts (assuming there are an increase in the number of extracts).  Like everybody needs to get to a different place when escaping Tarkov.  Teams would be forced to split up a bit, or to escort somebody and then double back to your own exit.  Maybe the exit you share is "not a good idea" (due to campers, so you break away to other exits.

Anyways, good thread.  Cheers.

-Datvi

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On 4/13/2020 at 7:40 PM, GrumpyFox said:

Or just pay attention thruu the whole raid until you're out and don't take exit for granted?

I've been exit camped maybe <1% of my games

 

There are more pressing issue fixes than few campers

you must have red rebel then because i did shooter born 2 days ago i was juiced i went to D2 because i didnt have RR yet and well their was two rats waitin for me i got one of them... and i finished shooter born 1 day after landmark 

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hers the catch for all the whiny people out there:

camping is an VALID MILLITARY TACTIC. you yourslef would never want to fight an "fair" fire fight if you ever found yourself in an situation like the tarkov universe. sure eft is only an game but if people enjoy sitting 40mins next to an extract then let them have their fun. other like to shift w and others like to play tactical in squads. just cause YOU are not liking the fact others play the game differntly than you doesnt mean the developer should punish the OTHERS.

 

alot of extract camping can be spotted/denied. watch your surounding and/or throw nades in well known camping locations.

to the people dieing in d2: maybe not use the extract where 50% of the time somone is also down there and just use hermatic or train?

 

i agree with @Datvivar idea of more extracts on certain maps (like 1more on inter and maybe 1 more on westside of woods with no condition (since currently you only have 2 on west(outskirt and zb14 (needs to be open and key) and 6 on east side (un roadblock, rauf roadblock (needs to be open) northern un, zb16 (needs to be open), car (pay5k ru), factory gate (needs player scav)) ether that or let me extract on more extract at anytime irelevant to my spawn (like path to lighthouse)

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