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Vartox59

My game crashed

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Vartox59

hello here is my problem I launch the game, I connect to a game then 3-4 minute later my freeze game then my pc crash with the blue screen your computer to encounter a problem, it does that to me on this game, suddenly I looked a little in my files then I find it in error, if someone has the solution
 

2020-04-16 18:07:26.108 +02:00|0.12.4.6716|Error|Default|| 
EXCEPTION: System.Exception: Key already been added
  at `2[,].Add ( key,  value) [0x00021] in <6f6bb9e70e739373ee56da3d24530677>:0 
  at EFT.GameWorld.RegisterLoot[T] (T loot) [0x00085] in <6f6bb9e70e739373ee56da3d24530677>:0 
2020-04-16 18:07:26.120 +02:00|0.12.4.6716|Error|Default|Exception: Key already been added
`2[,].Add ( key,  value) (at <6f6bb9e70e739373ee56da3d24530677>:0)
EFT.GameWorld.RegisterLoot[T] (T loot) (at <6f6bb9e70e739373ee56da3d24530677>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityLogger:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
EFT.GameWorld:RegisterLoot(LootItem)
EFT.Interactive.LootItem:Init(Item, String, GameWorld, Boolean, String[], String, Boolean)
EFT.Interactive.LootItem:(GameObject, Item, String, GameWorld, Boolean, String[], String, Boolean)
EFT.Interactive.LootItem:CreateStaticLoot(GameObject, Item, String, GameWorld, Boolean, String[], String, Boolean, Vector3)
EFT.GameWorld:CreateStaticLoot(GameObject, Item, String, GameWorld, Boolean, String[], String, Vector3)
EFT.GameWorld:(, Boolean, Player, MovingPlatform)
EFT.:MoveNext()
System.Threading.Tasks.TaskCompletionSource`1:SetResult(Object)
Diz.Utils.<>c__DisplayClass8_0:<RunOnBackgroundThread>b__1()
Diz.Utils.TaskWorker:CheckForFinishedTasks()
Diz.Utils.AsyncWorker:FixedUpdate()

2020-04-16 18:07:26.120 +02:00|0.12.4.6716|Error|Default|there is a problem to add the loot item: lootItem.ItemId:5e9881176478ed2d8f18d01a4 lootItem.Item.Id:5e9881176478ed2d8f18d01a4 netId:-1321400209 owner: lootItem:item_quest_clothbook2(Clone) (EFT.Interactive.ObservedLootItem) | item book_part_2 (id: 5e9881176478ed2d8f18d01a4)| 
2020-04-16 18:07:26.120 +02:00|0.12.4.6716|Error|Default|registered: exists.ItemId:5e9881176478ed2d8f18d01a4 exists.Item.Id5e9881176478ed2d8f18d01a4 netId:-1321400209 owner: exists:item_quest_clothbook2(Clone) (EFT.Interactive.ObservedLootItem) | item book_part_2 (id: 5e9881176478ed2d8f18d01a4)| 
2020-04-16 18:07:26.154 +02:00|0.12.4.6716|Error|Default|| 
EXCEPTION: System.Exception: Key already been added
  at `2[,].Add ( key,  value) [0x00021] in <6f6bb9e70e739373ee56da3d24530677>:0 
  at EFT.GameWorld.RegisterLoot[T] (T loot) [0x00085] in <6f6bb9e70e739373ee56da3d24530677>:0 
2020-04-16 18:07:26.154 +02:00|0.12.4.6716|Error|Default|Exception: Key already been added
`2[,].Add ( key,  value) (at <6f6bb9e70e739373ee56da3d24530677>:0)
EFT.GameWorld.RegisterLoot[T] (T loot) (at <6f6bb9e70e739373ee56da3d24530677>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityLogger:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
EFT.GameWorld:RegisterLoot(LootItem)
EFT.Interactive.LootItem:Init(Item, String, GameWorld, Boolean, String[], String, Boolean)
EFT.Interactive.LootItem:(GameObject, Item, String, GameWorld, Boolean, String[], String, Boolean)
EFT.Interactive.LootItem:CreateStaticLoot(GameObject, Item, String, GameWorld, Boolean, String[], String, Boolean, Vector3)
EFT.GameWorld:CreateStaticLoot(GameObject, Item, String, GameWorld, Boolean, String[], String, Vector3)
EFT.GameWorld:(, Boolean, Player, MovingPlatform)
EFT.:MoveNext()
System.Threading.Tasks.TaskCompletionSource`1:SetResult(Object)
Diz.Utils.<>c__DisplayClass8_0:<RunOnBackgroundThread>b__1()
Diz.Utils.TaskWorker:CheckForFinishedTasks()
Diz.Utils.AsyncWorker:FixedUpdate()

2020-04-16 18:07:26.154 +02:00|0.12.4.6716|Error|Default|there is a problem to add the loot item: lootItem.ItemId:5e9881176478ed2d8f18d01b4 lootItem.Item.Id:5e9881176478ed2d8f18d01b4 netId:244683732 owner: lootItem:item_quest_clothbook1(Clone) (EFT.Interactive.ObservedLootItem) | item book_part_1 (id: 5e9881176478ed2d8f18d01b4)| 
2020-04-16 18:07:26.154 +02:00|0.12.4.6716|Error|Default|registered: exists.ItemId:5e9881176478ed2d8f18d01b4 exists.Item.Id5e9881176478ed2d8f18d01b4 netId:244683732 owner: exists:item_quest_clothbook1(Clone) (EFT.Interactive.ObservedLootItem) | item book_part_1 (id: 5e9881176478ed2d8f18d01b4)| 
2020-04-16 18:07:26.171 +02:00|0.12.4.6716|Error|Default|| 
EXCEPTION: System.Exception: Key already been added
  at `2[,].Add ( key,  value) [0x00021] in <6f6bb9e70e739373ee56da3d24530677>:0 
  at EFT.GameWorld.RegisterLoot[T] (T loot) [0x00085] in <6f6bb9e70e739373ee56da3d24530677>:0 
2020-04-16 18:07:26.171 +02:00|0.12.4.6716|Error|Default|Exception: Key already been added
`2[,].Add ( key,  value) (at <6f6bb9e70e739373ee56da3d24530677>:0)
EFT.GameWorld.RegisterLoot[T] (T loot) (at <6f6bb9e70e739373ee56da3d24530677>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityLogger:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
EFT.GameWorld:RegisterLoot(LootItem)
EFT.Interactive.LootItem:Init(Item, String, GameWorld, Boolean, String[], String, Boolean)
EFT.Interactive.LootItem:(GameObject, Item, String, GameWorld, Boolean, String[], String, Boolean)
EFT.Interactive.LootItem:CreateStaticLoot(GameObject, Item, String, GameWorld, Boolean, String[], String, Boolean, Vector3)
EFT.GameWorld:CreateStaticLoot(GameObject, Item, String, GameWorld, Boolean, String[], String, Vector3)
EFT.GameWorld:(, Boolean, Player, MovingPlatform)
EFT.:MoveNext()
System.Threading.Tasks.TaskCompletionSource`1:SetResult(Object)
Diz.Utils.<>c__DisplayClass8_0:<RunOnBackgroundThread>b__1()
Diz.Utils.TaskWorker:CheckForFinishedTasks()
Diz.Utils.AsyncWorker:FixedUpdate()

2020-04-16 18:07:26.174 +02:00|0.12.4.6716|Error|Default|there is a problem to add the loot item: lootItem.ItemId:5e9881186478ed2d8f18d1bf4 lootItem.Item.Id:5e9881186478ed2d8f18d1bf4 netId:-1593254959 owner: lootItem:item_quest_packinglist_goshan(Clone) (EFT.Interactive.ObservedLootItem) | item statements_GOSHAN (id: 5e9881186478ed2d8f18d1bf4)| 
2020-04-16 18:07:26.174 +02:00|0.12.4.6716|Error|Default|registered: exists.ItemId:5e9881186478ed2d8f18d1bf4 exists.Item.Id5e9881186478ed2d8f18d1bf4 netId:-1593254959 owner: exists:item_quest_packinglist_goshan(Clone) (EFT.Interactive.ObservedLootItem) | item statements_GOSHAN (id: 5e9881186478ed2d8f18d1bf4)| 
2020-04-16 18:07:26.190 +02:00|0.12.4.6716|Error|Default|| 
EXCEPTION: System.Exception: Key already been added
  at `2[,].Add ( key,  value) [0x00021] in <6f6bb9e70e739373ee56da3d24530677>:0 
  at EFT.GameWorld.RegisterLoot[T] (T loot) [0x00085] in <6f6bb9e70e739373ee56da3d24530677>:0 
2020-04-16 18:07:26.190 +02:00|0.12.4.6716|Error|Default|Exception: Key already been added
`2[,].Add ( key,  value) (at <6f6bb9e70e739373ee56da3d24530677>:0)
EFT.GameWorld.RegisterLoot[T] (T loot) (at <6f6bb9e70e739373ee56da3d24530677>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityLogger:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
EFT.GameWorld:RegisterLoot(LootItem)
EFT.Interactive.LootItem:Init(Item, String, GameWorld, Boolean, String[], String, Boolean)
EFT.Interactive.LootItem:(GameObject, Item, String, GameWorld, Boolean, String[], String, Boolean)
EFT.Interactive.LootItem:CreateStaticLoot(GameObject, Item, String, GameWorld, Boolean, String[], String, Boolean, Vector3)
EFT.GameWorld:CreateStaticLoot(GameObject, Item, String, GameWorld, Boolean, String[], String, Vector3)
EFT.GameWorld:(, Boolean, Player, MovingPlatform)
EFT.:MoveNext()
System.Threading.Tasks.TaskCompletionSource`1:SetResult(Object)
Diz.Utils.<>c__DisplayClass8_0:<RunOnBackgroundThread>b__1()
Diz.Utils.TaskWorker:CheckForFinishedTasks()
Diz.Utils.AsyncWorker:FixedUpdate()

2020-04-16 18:07:26.190 +02:00|0.12.4.6716|Error|Default|there is a problem to add the loot item: lootItem.ItemId:5e9881186478ed2d8f18d1c04 lootItem.Item.Id:5e9881186478ed2d8f18d1c04 netId:1727129622 owner: lootItem:item_quest_packinglist_idea(Clone) (EFT.Interactive.ObservedLootItem) | item statements_IDEA (id: 5e9881186478ed2d8f18d1c04)| 
2020-04-16 18:07:26.190 +02:00|0.12.4.6716|Error|Default|registered: exists.ItemId:5e9881186478ed2d8f18d1c04 exists.Item.Id5e9881186478ed2d8f18d1c04 netId:1727129622 owner: exists:item_quest_packinglist_idea(Clone) (EFT.Interactive.ObservedLootItem) | item statements_IDEA (id: 5e9881186478ed2d8f18d1c04)| 
2020-04-16 18:07:26.211 +02:00|0.12.4.6716|Error|Default|| 
EXCEPTION: System.Exception: Key already been added
  at `2[,].Add ( key,  value) [0x00021] in <6f6bb9e70e739373ee56da3d24530677>:0 
  at EFT.GameWorld.RegisterLoot[T] (T loot) [0x00085] in <6f6bb9e70e739373ee56da3d24530677>:0 
2020-04-16 18:07:26.211 +02:00|0.12.4.6716|Error|Default|Exception: Key already been added
`2[,].Add ( key,  value) (at <6f6bb9e70e739373ee56da3d24530677>:0)
EFT.GameWorld.RegisterLoot[T] (T loot) (at <6f6bb9e70e739373ee56da3d24530677>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityLogger:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
EFT.GameWorld:RegisterLoot(LootItem)
EFT.Interactive.LootItem:Init(Item, String, GameWorld, Boolean, String[], String, Boolean)
EFT.Interactive.LootItem:(GameObject, Item, String, GameWorld, Boolean, String[], String, Boolean)
EFT.Interactive.LootItem:CreateStaticLoot(GameObject, Item, String, GameWorld, Boolean, String[], String, Boolean, Vector3)
EFT.GameWorld:CreateStaticLoot(GameObject, Item, String, GameWorld, Boolean, String[], String, Vector3)
EFT.GameWorld:(, Boolean, Player, MovingPlatform)
EFT.:MoveNext()
System.Threading.Tasks.TaskCompletionSource`1:SetResult(Object)
Diz.Utils.<>c__DisplayClass8_0:<RunOnBackgroundThread>b__1()
Diz.Utils.TaskWorker:CheckForFinishedTasks()
Diz.Utils.AsyncWorker:FixedUpdate()

2020-04-16 18:07:26.211 +02:00|0.12.4.6716|Error|Default|there is a problem to add the loot item: lootItem.ItemId:5e9881186478ed2d8f18d1c14 lootItem.Item.Id:5e9881186478ed2d8f18d1c14 netId:-1001753733 owner: lootItem:item_quest_act_accum(Clone) (EFT.Interactive.ObservedLootItem) | item documents_OLI (id: 5e9881186478ed2d8f18d1c14)| 
2020-04-16 18:07:26.211 +02:00|0.12.4.6716|Error|Default|registered: exists.ItemId:5e9881186478ed2d8f18d1c14 exists.Item.Id5e9881186478ed2d8f18d1c14 netId:-1001753733 owner: exists:item_quest_act_accum(Clone) (EFT.Interactive.ObservedLootItem) | item documents_OLI (id: 5e9881186478ed2d8f18d1c14)| 
2020-04-16 18:07:26.227 +02:00|0.12.4.6716|Error|Default|| 
EXCEPTION: System.Exception: Key already been added
  at `2[,].Add ( key,  value) [0x00021] in <6f6bb9e70e739373ee56da3d24530677>:0 
  at EFT.GameWorld.RegisterLoot[T] (T loot) [0x00085] in <6f6bb9e70e739373ee56da3d24530677>:0 
2020-04-16 18:07:26.227 +02:00|0.12.4.6716|Error|Default|Exception: Key already been added
`2[,].Add ( key,  value) (at <6f6bb9e70e739373ee56da3d24530677>:0)
EFT.GameWorld.RegisterLoot[T] (T loot) (at <6f6bb9e70e739373ee56da3d24530677>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityLogger:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
EFT.GameWorld:RegisterLoot(LootItem)
EFT.Interactive.LootItem:Init(Item, String, GameWorld, Boolean, String[], String, Boolean)
EFT.Interactive.LootItem:(GameObject, Item, String, GameWorld, Boolean, String[], String, Boolean)
EFT.Interactive.LootItem:CreateStaticLoot(GameObject, Item, String, GameWorld, Boolean, String[], String, Boolean, Vector3)
EFT.GameWorld:CreateStaticLoot(GameObject, Item, String, GameWorld, Boolean, String[], String, Vector3)
EFT.GameWorld:(, Boolean, Player, MovingPlatform)
EFT.:MoveNext()
System.Threading.Tasks.TaskCompletionSource`1:SetResult(Object)
Diz.Utils.<>c__DisplayClass8_0:<RunOnBackgroundThread>b__1()
Diz.Utils.TaskWorker:CheckForFinishedTasks()
Diz.Utils.AsyncWorker:FixedUpdate()

2020-04-16 18:07:26.227 +02:00|0.12.4.6716|Error|Default|there is a problem to add the loot item: lootItem.ItemId:5e9881186478ed2d8f18d1c24 lootItem.Item.Id:5e9881186478ed2d8f18d1c24 netId:-1405038260 owner: lootItem:item_quest_packinglist_oli(Clone) (EFT.Interactive.ObservedLootItem) | item statements_OLI (id: 5e9881186478ed2d8f18d1c24)| 
2020-04-16 18:07:26.227 +02:00|0.12.4.6716|Error|Default|registered: exists.ItemId:5e9881186478ed2d8f18d1c24 exists.Item.Id5e9881186478ed2d8f18d1c24 netId:-1405038260 owner: exists:item_quest_packinglist_oli(Clone) (EFT.Interactive.ObservedLootItem) | item statements_OLI (id: 5e9881186478ed2d8f18d1c24)| 
2020-04-16 18:07:26.244 +02:00|0.12.4.6716|Error|Default|| 
EXCEPTION: System.Exception: Key already been added
  at `2[,].Add ( key,  value) [0x00021] in <6f6bb9e70e739373ee56da3d24530677>:0 
  at EFT.GameWorld.RegisterLoot[T] (T loot) [0x00085] in <6f6bb9e70e739373ee56da3d24530677>:0 
2020-04-16 18:07:26.244 +02:00|0.12.4.6716|Error|Default|Exception: Key already been added
`2[,].Add ( key,  value) (at <6f6bb9e70e739373ee56da3d24530677>:0)
EFT.GameWorld.RegisterLoot[T] (T loot) (at <6f6bb9e70e739373ee56da3d24530677>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityLogger:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
EFT.GameWorld:RegisterLoot(LootItem)
EFT.Interactive.LootItem:Init(Item, String, GameWorld, Boolean, String[], String, Boolean)
EFT.Interactive.LootItem:(GameObject, Item, String, GameWorld, Boolean, String[], String, Boolean)
EFT.Interactive.LootItem:CreateStaticLoot(GameObject, Item, String, GameWorld, Boolean, String[], String, Boolean, Vector3)
EFT.GameWorld:CreateStaticLoot(GameObject, Item, String, GameWorld, Boolean, String[], String, Vector3)
EFT.GameWorld:(, Boolean, Player, MovingPlatform)
EFT.:MoveNext()
System.Threading.Tasks.TaskCompletionSource`1:SetResult(Object)
Diz.Utils.<>c__DisplayClass8_0:<RunOnBackgroundThread>b__1()
Diz.Utils.TaskWorker:CheckForFinishedTasks()
Diz.Utils.AsyncWorker:FixedUpdate()

2020-04-16 18:07:26.244 +02:00|0.12.4.6716|Error|Default|there is a problem to add the loot item: lootItem.ItemId:5e9881186478ed2d8f18d2124 lootItem.Item.Id:5e9881186478ed2d8f18d2124 netId:-1021959251 owner: lootItem:item_quest_chemcontainer(Clone) (EFT.Interactive.ObservedLootItem) | item item_quest_chem_container2 (id: 5e9881186478ed2d8f18d2124)| 
2020-04-16 18:07:26.244 +02:00|0.12.4.6716|Error|Default|registered: exists.ItemId:5e9881186478ed2d8f18d2124 exists.Item.Id5e9881186478ed2d8f18d2124 netId:-1021959251 owner: exists:item_quest_chemcontainer(Clone) (EFT.Interactive.ObservedLootItem) | item item_quest_chem_container2 (id: 5e9881186478ed2d8f18d2124)| 
2020-04-16 18:07:26.260 +02:00|0.12.4.6716|Error|Default|| 
EXCEPTION: System.Exception: Key already been added
  at `2[,].Add ( key,  value) [0x00021] in <6f6bb9e70e739373ee56da3d24530677>:0 
  at EFT.GameWorld.RegisterLoot[T] (T loot) [0x00085] in <6f6bb9e70e739373ee56da3d24530677>:0 
2020-04-16 18:07:26.260 +02:00|0.12.4.6716|Error|Default|Exception: Key already been added
`2[,].Add ( key,  value) (at <6f6bb9e70e739373ee56da3d24530677>:0)
EFT.GameWorld.RegisterLoot[T] (T loot) (at <6f6bb9e70e739373ee56da3d24530677>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityLogger:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
EFT.GameWorld:RegisterLoot(LootItem)
EFT.Interactive.LootItem:Init(Item, String, GameWorld, Boolean, String[], String, Boolean)
EFT.Interactive.LootItem:(GameObject, Item, String, GameWorld, Boolean, String[], String, Boolean)
EFT.Interactive.LootItem:CreateStaticLoot(GameObject, Item, String, GameWorld, Boolean, String[], String, Boolean, Vector3)
EFT.GameWorld:CreateStaticLoot(GameObject, Item, String, GameWorld, Boolean, String[], String, Vector3)
EFT.GameWorld:(, Boolean, Player, MovingPlatform)
EFT.:MoveNext()
System.Threading.Tasks.TaskCompletionSource`1:SetResult(Object)
Diz.Utils.<>c__DisplayClass8_0:<RunOnBackgroundThread>b__1()
Diz.Utils.TaskWorker:CheckForFinishedTasks()
Diz.Utils.AsyncWorker:FixedUpdate()

2020-04-16 18:07:26.260 +02:00|0.12.4.6716|Error|Default|there is a problem to add the loot item: lootItem.ItemId:5e9881186478ed2d8f18d2134 lootItem.Item.Id:5e9881186478ed2d8f18d2134 netId:1706924104 owner: lootItem:item_quest_chemcontainer(Clone) (EFT.Interactive.ObservedLootItem) | item item_quest_chem_container3 (id: 5e9881186478ed2d8f18d2134)| 
2020-04-16 18:07:26.260 +02:00|0.12.4.6716|Error|Default|registered: exists.ItemId:5e9881186478ed2d8f18d2134 exists.Item.Id5e9881186478ed2d8f18d2134 netId:1706924104 owner: exists:item_quest_chemcontainer(Clone) (EFT.Interactive.ObservedLootItem) | item item_quest_chem_container3 (id: 5e9881186478ed2d8f18d2134)| 
 

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sYs
1 minute ago, Vartox59 said:

hello here is my problem I launch the game, I connect to a game then 3-4 minute later my freeze game then my pc crash with the blue screen your computer to encounter a problem, it does that to me on this game, suddenly I looked a little in my files then I find it in error, if someone has the solutiom
 

Why are you showing game log?

Your PC crashed - not the game.  Start at Event viewer.

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gitMaze
On 4/16/2020 at 11:23 PM, sYs said:

Why are you showing game log?

Your PC crashed - not the game.  Start at Event viewer.

Game uses the HARDWARE! PC can crash this way as well. Game is trying to run something and failing, it is doing that again and again! Making processor very busy. I get similar logs on Reserve, it creates memory leaks and who system gets slow until I close the game.
I observed it recently and found this post hence responding to old thread

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sYs
17 minutes ago, gitMaze said:

Game uses the HARDWARE! PC can crash this way as well. Game is trying to run something and failing, it is doing that again and again! Making processor very busy. I get similar logs on Reserve, it creates memory leaks and who system gets slow until I close the game.
I observed it recently and found this post hence responding to old thread

Follow the event log  chain. 

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