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TheWay

Patch 0.12.5.6924

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TheWay

Dear Escapers!

The installation of the 0.12.5.6924 patch for Escape From Tarkov is complete.

You can download it through the game launcher.

As always, if you will encounter any bugs or issues please report them to our support center through the game launcher.

 

Optimizations:

  • Redesigned part of the optics functionality, which reduces the occurrence of errors and on some PC configurations gives an increase in performance while aiming. 
  • Fixed some subsystems that could cause short-term freezes. 
  • Various minor performance improvements 

Added:

  • New Therapist service - quick treatment, available at the end of a raid. Allows you to heal the character 
  • immediately after the raid, as well as shows the sources of damage in untreated parts of the body in the raid 
  • "Hideout" and "main menu" are added to the panel at the bottom of the screen for quick access 
  • In-game color correction settings (post-fx) 
  • Various improvements to the UI layout 
  • Added dependence of mouse sensitivity on the multiplicity of optics 

Fixed: 

  • Fixed one of the bugs where the grenade and its explosion were not visible 
  • Fixed a bug with the missing image in optics after reconnect 
  • Fixed a bug displaying the movement of the bots in the third person 
  • Fixed a bug where money could be spent on insurance from the character's inventory, and not from the stash 
  • Fixed a bug that blocked the entire interface when calling the context menu 
  • Fixed one of the bugs that caused the player to see the "Leaving the game" error before the end of the raid 
  • Bolt-action sniper rifles have a shot sound delay removed 
  • Fixed a bug where the sharpness setting was reset 
  • Fixed an exploit with a door pushing the player out at an Interchange that allowed you to get into a locked pharmacy 
  • Fixed a bug with displaying the map if you zoom in and out 
  • Fixed incorrect display of a third-person grenade throw 
  • Adjusted the position of the weapon behind the character's back 
  • Fixed a minor bug that turned on the flashlight when getting into the Hideout 
  • Fixed cursor position offset when dragging windows (inspector menu\looting interfaces) for 2K resolution 
  • Fixed a bug that left the inspector window open if you close it via ESC 
  • Fixed a bug where aspect ratio changed every time the game was launched 
  • Fixed a bug where the stock of weapons in the inventory does not fold if the player is holding a melee weapon
  • Fixed a bug where the context menu on the map screen disappeared 
  • Various bug fixes on locations 
  • Many different fixes in the interfaces 
  • Various bug fixes for AI behavior 
  • Various minor bug fixes and improvements 

Changed:

  • Location map moved from the matching screen to a separate button 
  • Now, when using items, the use of the new item is blocked until the use of the previous one is completed
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caleb59

I've just tested the most important thing - scopes, for example PSO scope - fps drops still occur when aiming down, nothing has changed at all.

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Cman1337
vor 9 Minuten schrieb caleb59:

I've just tested the most important thing - scopes, for example PSO scope - fps drops still occur when aiming down, nothing has changed at all.

Yea well it's still PiP what did you expect?

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Bando

Nice BSG. Thanks!!

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imagine
Posted (edited)
22 minutes ago, TheWay said:

Added:

  • Added dependence of mouse sensitivity on the multiplicity of optics 

Can't seem to find the options. What am I missing? Or is there just a non-adjustable  multiplier applied

Edited by imagine

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caleb59
2 minutes ago, Cman1337 said:

Yea well it's still PiP what did you expect?

Whole scopes aiming system need to rework because this is unplayable and annoying like hell - fps drops for example from 60 to 47 when I'm aiming down sight, horrible! I assumed that 12.5 will finally fix this...

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RACWAR
1 minute ago, imagine said:

Can't seem to find the options. What am I missing? Or is there just a non-adjustable  multiplier applied

Same.

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imagine
Posted (edited)
3 minutes ago, RACWAR said:

Same.

Can confirm, it's a flat non-adjustable multiplier, but it is good.

 

Tested on previously worst scope in game NcStar ADO P4, now it is actually a good scope.

Edited by imagine
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RACWAR
11 minutes ago, imagine said:

NcStar ADO P4, now it is actually a good scope

Actually I just tested this one as well, it's still completely unusable. The red-dot up top is still super slow sensitivity.

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imagine
7 minutes ago, RACWAR said:

Actually I just tested this one as well, it's still completely unusable. The red-dot up top is still super slow sensitivity.

For me it was opposite, slightly too high sensitivity, where previously it was super slow. Interesting.

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Diabloswrath
Posted (edited)

patch fixxed nothing ad all still freezes aim slow post fx fixxes nothing this patch can be trurned back and redone .



and not get me started about the lagggers  with the doyo names on eu servers ...... region lock FTW

Edited by Diabloswrath
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holiday17
Just now, Diabloswrath said:

patch fixxed nothing ad all still freezes aim slow post fx fixxes nothing this patch can be trurned back and redone .



and not get me started about the lagggers  with the doyo names on eu servers ...... region lock FTW

Still big stutters and all?

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beddamischia

frames are a lot better, tsted on reserve, stutters are still happening but are greatly reduced and don't usually cause fps drops. Optics too seems better optimized with higher fps.

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Proxemix

Nice

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Jyack

This is what 12.5 looks for me, made my HAMR Scope a nice thermal which completely unrenders all trees and buildings.... Luckily for you guys it also unrenders scavs and players.... spacer.png

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-SIBERIANWOLF-

hahahahahhhaha finally patch notes in open forum cool not in the beta tester forum cool cool and i see allready the improvement on this patch XD thx devs

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Hyppetrain
4 hours ago, Cman1337 said:

Yea well it's still PiP what did you expect?

well the patch notes say that it should be fix, so what the hell do you think he expected? Oh yeah, he expected it to be at least a bit better. at least the performance overall is fcked again

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kondziowy

b b but... wipe when?

*fps is still bad when scoped

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Mephizel
5 hours ago, imagine said:

For me it was opposite, slightly too high sensitivity, where previously it was super slow. Interesting.

It seems the sensitivity of the Red-dot on this scope depends depends on how it is mounted. When it mounted directly on a weapon, such as the DVL or SR-25, it has high sensitivity, but if use it with a mount (I tested with the SVD and the Mosin), the sensitivity will be too low...

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spastor92

in previous patch (12.4) i had a massive improve in the performance under scopes having any impact in the fps when aiming, i was finally able to use scopes in the game, not only red dots, but with this patch performance under scopes is crap again, very hard to play reducing fps almost half when aiming. Im so sad.

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soupn

been testing the new patch and i've noticed a huge increase of fps drops from 130 to 10 sometimes, very frequently. the post-fx works very nice with low fps impact.

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fracked

Aiming sensitivity settings now changes sensitivity across all magnifications so its the same regardless which zoom you're in.

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Scaramanga-fr
Posted (edited)

Such a great idea to remove the distance limit for thermals...slrly Nikita...

CU at 12.6 then

Edited by Scaramanga-fr

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windmill_
1 hour ago, Scaramanga-fr said:

Such a great idea to remove the distance limit for thermals...slrly Nikita...

CU at 12.6 then

hahaha what? are we reading the same notes? they say literally nothing about thermals but keep making up excuses to not play a game you bought 😂

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oOo-orion

there is a bug that i cant get in to any raid except factory. any other map is just back screen a sound of rain. it started after this patch.

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