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TheOnlyHistoric

Devs Please change found in raid

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TheOnlyHistoric

new found in raid is really really bad for the game. some items are a pain in the ass to find and quests that require found in raid are stupid hard to do now.I get the game is hardcore and I love that but come on now.

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TheOnlyHistoric

All I mean is revert it not being found in raid till you exit "survived."

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BlooDxHound
6 minutes ago, TheOnlyHistoric said:

new found in raid is really really bad for the game. some items are a pain in the ass to find and quests that require found in raid are stupid hard to do now.I get the game is hardcore and I love that but come on now.

Why would they care about what improves tarkov? At this stage the devs seem to be more interested in making money than keeping tarkov tarkov. You can see this with how they listen to streamers who dont know poo about poo and only joined tarkov in the later stages. They also are most likely wanting all the fornite children to buy tarkov since they removed swearing from forums which is funny seeing as it is 18+ but swearing? Nahh too much for 18 year olds. 

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schubbey
vor 6 Minuten schrieb TheOnlyHistoric:

that require found in raid are stupid hard to do now.I get the game is hardcore and I love that but come on now.

not tested to much yet, i see the problem in many items, on the other hand it may be a better fix to give items baught on the flea market a special tag which cannot be used for quests

however i think its way to early to judge the feature already

Gerade eben schrieb BlooDxHound:

which is funny seeing as it is 18+ but swearing?

think it took overhand also its disgusting to have a community thats only swearing, also swearing on personal level against nikita and his team, at some point we gotta admit that its not okay anymore - my opinion

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TheOnlyHistoric
1 minute ago, schubbey said:

not tested to much yet, i see the problem in many items, on the other hand it may be a better fix to give items baught on the flea market a special tag which cannot be used for quests

however i think its way to early to judge the feature already

Yea i get where you are coming from. All I mean is let the things you throw in your safe container count as found in raid. Just a pain in the ass when I find stuff for a quest and get killed by a exit camper. lol

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schubbey
vor 1 Minute schrieb TheOnlyHistoric:

All I mean is let the things you throw in your safe container count as found in raid. Just a pain in the ass when I find stuff for a quest and get killed by a exit camper.

yeah i get your point, but that feature is meant to stop hatchlings farming ledx or graphics card all day long - honestly not sure whats worse...half of the players beeing hatchlings or needing additional 50 hours to get epsilon :S

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Sleepyyy
1 minute ago, TheOnlyHistoric said:

Yea i get where you are coming from. All I mean is let the things you throw in your safe container count as found in raid. Just a pain in the ass when I find stuff for a quest and get killed by a exit camper. lol

Its hard for everyone, not only you. I've lost two gas analyzers to an extract camper, nevertheless, I think this feature is actually decent but needs some polishing.

I'd let the feature stay but make it if you have a quest that requires a "FIR" item and you died after obtaining the item you could still trade it in for the quest but not sell it on the fleamarket. Right now you can't sell it to the fleamarket nor handle it in, which makes it completely useless.

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TheOnlyHistoric
1 minute ago, schubbey said:

yeah i get your point, but that feature is meant to stop hatchlings farming ledx or graphics card all day long - honestly not sure whats worse...half of the players beeing hatchlings or needing additional 50 hours to get epsilon :S

yea i see why they did I just think there is a better way lol

1 minute ago, Sleepyyy said:

Its hard for everyone, not only you. I've lost two gas analyzers to an extract camper, nevertheless, I think this feature is actually decent but needs some polishing.

I'd let the feature stay but make it if you have a quest that requires a "FIR" item and you died after obtaining the item you could still trade it in for the quest but not sell it on the fleamarket. Right now you can't sell it to the fleamarket nor handle it in, which makes it completely useless.

Yea thats smart maybe they could just get rid of the found in raid part of the quest!

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Kral
1 hour ago, Sleepyyy said:

Its hard for everyone, not only you. I've lost two gas analyzers to an extract camper, nevertheless, I think this feature is actually decent but needs some polishing.

I'd let the feature stay but make it if you have a quest that requires a "FIR" item and you died after obtaining the item you could still trade it in for the quest but not sell it on the fleamarket. Right now you can't sell it to the fleamarket nor handle it in, which makes it completely useless.

I had a suggestion I dropped in another thread which I think solves a lot of these issues, while still making Tarkov more hardcore than it has been in recent patches.

7 hours ago, Kral said:

I think the secure container should be locked at the start of a raid (you can use the items already inside it but can't secure FiR items), then when enough XP is earned or enough time is spent in a raid to avoid a run through, the container unlocks and players can secure items which will then retain their FiR status even on death. This encourages loot rushers to bring a rig or bag to store items in temporarily, increasing the basic cost of those kits, it rewards players who survive for a while and are actively fighting and earning XP in the raid. It allows players to stay longer in the raid knowing that they will still retain some progress even if they die, and it makes hatchet rushing high value spots significantly more difficult. It also means that if you're beaten to a high value item by someone, you can still kill that person and take the item, which I think it much fairer than the current 'best spawn wins' system.

It's difficult to suggest perfect alternative systems because BSG have never fully explained everything they wanted to achieve with the FiR changes, but if it's primarily about suicidal loot rushers then this would have the same benefits as FiR but with fewer of the drawbacks in my opinion.

One of the issues with the current system is that while survival has become more important, it's still secondary to being first to a particular hotspot, as even if you kill the person who beat you there, they'll have likely secured the most desired items in their container already. This means that hatchet/pistol rushing spawns is still just as pervasive as it was before, but now players are having to do it even more often as their chances of success have decreased. Being able to bring gear, play more cautiously, take down careless players and grab valuables from them would be a huge improvement from where we are now and would definitely make that play style a better choice when hunting quest/hideout items.

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TheOnlyHistoric
4 hours ago, Kral said:

I had a suggestion I dropped in another thread which I think solves a lot of these issues, while still making Tarkov more hardcore than it has been in recent patches.

One of the issues with the current system is that while survival has become more important, it's still secondary to being first to a particular hotspot, as even if you kill the person who beat you there, they'll have likely secured the most desired items in their container already. This means that hatchet/pistol rushing spawns is still just as pervasive as it was before, but now players are having to do it even more often as their chances of success have decreased. Being able to bring gear, play more cautiously, take down careless players and grab valuables from them would be a huge improvement from where we are now and would definitely make that play style a better choice when hunting quest/hideout items.

that is a great fix man 100% would be down for this. or make high value ietems just not able to go in like guns

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xz2dai

It's really a bad change. Many of my teammates have given up playing this game because of this change. It's really too hard in the early stage. It's meaningless for the dark edge version to talk about our extra backpacks. I also can't bring more people to play the game. They think the mechanism is too difficult for new people. Match for more than ten minutes, but die in a few minutes, and no gains

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Howeeyy

I found 2 intelligence in one reserve run then my squad of 4 got wiped All at the same time 28:34 (fairly certain it was a hacker) and because I died the intel is no longer found in raid, intel is around 200k per item and without having it found in raid they are useless because no trader buys or trades intel therefore making it literally worthless unless it’s found in raid 

 

please refine this idea cause right now it is very broken 

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Kral
47 minutes ago, Howeeyy said:

I found 2 intelligence in one reserve run then my squad of 4 got wiped All at the same time 28:34 (fairly certain it was a hacker) and because I died the intel is no longer found in raid, intel is around 200k per item and without having it found in raid they are useless because no trader buys or trades intel therefore making it literally worthless unless it’s found in raid 

 

please refine this idea cause right now it is very broken 

You need at least one Intel folder for your Hideout and can use the other with the scav case to get some random rewards.

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LasseNielsen

The secure container needs to go back to the way it was before...

If you can't put high value items in it, people will just extract camp even more... And i'll take a hatchling over a extract camper any day.

To fix loot rushing... Add dynamic loot spawns...

To fix specific area loot like medical room on interchange, add AI scavs with level 3/4 armour and decent guns.


Again trying to combat a problem, by hitting everybody. Is a wrong way to deal with a problem. 

If that was the way it was done in real life, everything would be illegal... Everything.... There is always some idiot abusing the system... Thats just how some people are...

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Kral
15 minutes ago, LasseNielsen said:

If you can't put high value items in it, people will just extract camp even more... And i'll take a hatchling over a extract camper any day.

You can put high value items in your container.

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LasseNielsen
6 hours ago, Kral said:

You can put high value items in your container.

Dude I write "IF you can't put high items in" I'am responding to a post

 

On 6/1/2020 at 3:53 AM, TheOnlyHistoric said:

that is a great fix man 100% would be down for this. or make high value ietems just not able to go in like guns


They are suggesting that you shouldn't be able to...

I'am only saying that will have a increase in extract camping. And i think extract camping is far far worse then hatchling running.

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Yeavo

The problem is that quests and questing is awful. That is the reason people rather played the flea market than grinded trader level. Now the they took away the flea market but didn't fix the questing.

Its generally and unversally agreed in gamedev circles that locking progression behind RNGs is a terrible idea (unless its a cash shop lootbox).

With progression locked up by RNG item spawns there is a real possibility player can grind their way to level 30 and not have succesfully completed any quests (some players are just that unlucky) and are forced to rely on flea market to get better equipment but now BSG just made more difficult and expensive. Do they really think this is a good idea? Add casino mechanics to a game that doesn't need them because it isn't selling lootboxes? What's the asshatbackwards reasoning behind this design decision?

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mafiahalo93

the FiR system is killing the game the flea market and everything else was better last patch before they brought this FiR system in. sadly multiple friends and bunch of other discord friends all pretty much stopped playing because of the FiR even im getting close to quitting 

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jneelly

I understand the premise behind found in raid. What annoys the living hell out of me is I feel like I'm being punished after already losing my whole loot inventory. I accumulated well over 1k xp between killing scavs, a PMC, and looting. Why am I being extra punished for dying to someone exit camping? It almost enforces exit camping even more because why risk it all for it to not even be found in raid? I completely understand where the found in raid was coming from, but I really hate feeling like I'm being punished even further after dying. FiR has screwed me over in quests quite a bit (morphine in particular). If someone accumulates over 300 xp before they die, why can't they keep found in raid for their pouch? 

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Stadniuk
Posted (edited)

I didn't want to criticize de change before trying it, but now that I have indeed try it I think it doesn't work, it's just another pain in the rear more. They keep adding silly and intricate rules and exceptions, pushing players away from the game.

Edited by Stadniuk
tried to correct grammar

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mafiahalo93
On 5/31/2020 at 12:36 PM, TheOnlyHistoric said:

new found in raid is really really bad for the game. some items are a pain in the ass to find and quests that require found in raid are stupid hard to do now.I get the game is hardcore and I love that but come on now.

the game FiR system and flea market need to change back to how it was in 12.5

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mafiahalo93
On 5/31/2020 at 12:52 PM, Sleepyyy said:

Its hard for everyone, not only you. I've lost two gas analyzers to an extract camper, nevertheless, I think this feature is actually decent but needs some polishing.

I'd let the feature stay but make it if you have a quest that requires a "FIR" item and you died after obtaining the item you could still trade it in for the quest but not sell it on the fleamarket. Right now you can't sell it to the fleamarket nor handle it in, which makes it completely useless.

then more people are either just gonna either pay for hacks or pay to play with hackers to help get them loot or go to those website that let you buy ingame items with real money which is again the TOS of tarkov. ontop of that more people will just quit majority of my friends stopped playing and i cant play with EU friends anymore and because of this BS and im slowly wanting to quit this game because of the FiR system or become a extract camper which i might have to do to keep playing this game unless they revert the FiR and Flea market back to 12.5

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PyroYoda
On 6/1/2020 at 5:52 AM, Sleepyyy said:

I'd let the feature stay but make it if you have a quest that requires a "FIR" item and you died after obtaining the item you could still trade it in for the quest but not sell it on the fleamarket. Right now you can't sell it to the fleamarket nor handle it in, which makes it completely useless.

Yes, I agree. They should change it at that.

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