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King_Kiff

FIR changes are trash

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King_Kiff

A simple task like finding 4 morphine in raid has become a nightmare.

It doesn't even matter if you kill 12 scavs several being players and 4 PMCs only to be killed with 5 minutes of the raid to go... Even if you get 7k EXP in death it doesn't matter... 

This is doing nothing but driving new player away from buying the game, slowing down the progress of regular players to an absolute grind and making RMT hacker more profitable than ever. With most of their prices doubling.

 

This NEEDS to be reversed...

right now the change is absolute horse sh!t

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BSG just needs to nut up and offer Rubles for sale from them directly and just kill off the hackers. It's a small price to pay if you ask me. 

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TUALMASOK

I've got six morphines, all found in raid, and I'm level 4.

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King_Kiff
14 minutes ago, TUALMASOK said:

I've got six morphines, all found in raid, and I'm level 4.

I also managed to get 4 Salewa's on my first raid and finished "delivery from the past" in one quick and easy go.

 

But that's not the case for everyone now is it. I'm level 21... My next highest squady is only at 8 and roughing it. 

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Yeavo
Posted (edited)
2 hours ago, TUALMASOK said:

I've got six morphines, all found in raid, and I'm level 4.

You're missing the point. You got lucky. Progression in a video game shouldn't be about luck. If I want a game where my fun is reliant on me being lucky I'll hit the casino.

Edited by Yeavo
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behi09ma
1 hour ago, King_Kiff said:

I also managed to get 4 Salewa's on my first raid and finished "delivery from the past" in one quick and easy go.

 

But that's not the case for everyone now is it. I'm level 21... My next highest squady is only at 8 and roughing it. 

so you mean after 1 month everyone get to above lvl 50 and ask for wipe again?!

BSG did a good job with this change, and i hope they block the secure container from putting items in it while in raid too.

this is not new in this community that every change comes people start to complain cause the change hit their playing routine. for example the weight system came and you know how people reacted to that change. now the FIR

try to adapt the changes or you will suffer playing this game.

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Yeavo
5 minutes ago, behi09ma said:

so you mean after 1 month everyone get to above lvl 50 and ask for wipe again?!

BSG did a good job with this change, and i hope they block the secure container from putting items in it while in raid too.

this is not new in this community that every change comes people start to complain cause the change hit their playing routine. for example the weight system came and you know how people reacted to that change. now the FIR

try to adapt the changes or you will suffer playing this game.

How do you "adapt" to bad luck and RNG? Some players will still be capable of breezing through the quests due to luck and others won't. This change doesn't change that. In fact the more days go by while I can't progress while everyone else does the more I'm starting to demand a wipe to level the playing field.

If they'd increase the flash drive spawns to 100% then raised the amount needed that'd be more fine than what it is now. I'd rather grind 100 of those fuckers than trusted some RNG. Atleast then I'd know if it is my survival skills that are at fault not my luck.

I'd rather grind Killa 100 times than trusted the RNG.

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King_Kiff
26 minutes ago, behi09ma said:

so you mean after 1 month everyone get to above lvl 50 and ask for wipe again?!

BSG did a good job with this change, and i hope they block the secure container from putting items in it while in raid too.

this is not new in this community that every change comes people start to complain cause the change hit their playing routine. for example the weight system came and you know how people reacted to that change. now the FIR

try to adapt the changes or you will suffer playing this game.

Meanwhile the hackers rule over the game with an aimbot fist.

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behi09ma
16 minutes ago, Yeavo said:

How do you "adapt" to bad luck and RNG? Some players will still be capable of breezing through the quests due to luck and others won't. This change doesn't change that. In fact the more days go by while I can't progress while everyone else does the more I'm starting to demand a wipe to level the playing field.

If they'd increase the flash drive spawns to 100% then raised the amount needed that'd be more fine than what it is now. I'd rather grind 100 of those fuckers than trusted some RNG. Atleast then I'd know if it is my survival skills that are at fault not my luck.

I'd rather grind Killa 100 times than trusted the RNG.

now i get it. you guys can't progress cause you have kinda bad luck and when you have that luck you die and can't complete the quest. 

first of all try to survive your raids, i'm not telling that i'm good, i'm fcking dying most of my raids this wipe but we need to get better.

second maybe try to have fun with the game that you play and ease yourself with not thinking about the quest items that you need,, eventually you will get it. (i haven't find a single flash this wipe)

i'm not in the situation of advice you but maybe you better focus on your own performance and stop the mentality that ohh the others got lvl 40 and i'm still 20.

9 minutes ago, King_Kiff said:

Meanwhile the hackers rule over the game with an aimbot fist.

so what?! cheaters will always be in  online games with FIR or without FIR. look at your topic title and then look at your own response.

anyways BSG is working on this problem as you can see they announce everyday the amount of the banned cheaters. in 3 days 2700+ banns.

 

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King_Kiff
17 minutes ago, behi09ma said:

now i get it. you guys can't progress cause you have kinda bad luck and when you have that luck you die and can't complete the quest. 

first of all try to survive your raids, i'm not telling that i'm good, i'm fcking dying most of my raids this wipe but we need to get better.

second maybe try to have fun with the game that you play and ease yourself with not thinking about the quest items that you need,, eventually you will get it. (i haven't find a single flash this wipe)

i'm not in the situation of advice you but maybe you better focus on your own performance and stop the mentality that ohh the others got lvl 40 and i'm still 20.

so what?! cheaters will always be in  online games with FIR or without FIR. look at your topic title and then look at your own response.

anyways BSG is working on this problem as you can see they announce everyday the amount of the banned cheaters. in 3 days 2700+ banns.

 

You are missing the point, current changes are making the hacking WORSE and MORE PROFITABLE while also IMPACTING the players more. 

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Yeavo
4 minutes ago, King_Kiff said:

You are missing the point, current changes are making the hacking WORSE and MORE PROFITABLE while also IMPACTING the players more. 

Not to sound like a nitpicker but FIR quests don't make hacking more profitable, it makes selling hacks more profitable, especially ESP and that loot teleport hack.

Hackers can't sell items needed for quests that require items to be FIR.

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King_Kiff
1 minute ago, Yeavo said:

Not to sound like a nitpicker but FIR quests don't make hacking more profitable, it makes selling hacks more profitable, especially ESP and that loot teleport hack.

Hackers can't sell items needed for quests that require items to be FIR.

It does because the RMT runners use hacks to ensure that quick income to sell off items and rubles. Now with it being harder to progress/make rubles/sell items on the market, their whole business has boomed. More people want less items and rubles and they are able to charge more.

Add to that the hackers now need to make some player or AI kills before they exit to maximum profit on items they sell. Players that they would have previously been ignored are now more affected by hackers. 

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TheFondler
Just now, Yeavo said:

Not to sound like a nitpicker but FIR quests don't make hacking more profitable, it makes selling hacks more profitable, especially ESP and that loot teleport hack.

Hackers can't sell items needed for quests that require items to be FIR.

think he means the fact that items have to be found in raid on flea market, not every quest requires found in raid, or just think of items needed to upgrade your hideout, prices of all those items will be higher since the amount of those things on flea market is less. Anyone who dies with these valuable items in gamma cannot sell them on flea market anymore. (Maybe hatchet runners were NOT as bad as people made them to be hey?).

Anyhow, i can see why you make that point, but on the other hand i don't see the prices being that diffrent then the last patch. Some things are even cheaper then they were around this time last patch. So i can see why you make your point, i cannot see the evidence though.

Are quests that require FIR items more challenging now? absolutely. Is that a bad thing? Ask me after i have tried to limp my way out of a raid with a military battery for the Prapor quest...For now though, i think its fine. I played most of it alone so far and havent had that many problems collecting things. Not more then last patch. Then again i have been playing this game a long time and have some more experience on where to find those items and the safer routes out of a raid.

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Yeavo
28 minutes ago, behi09ma said:

now i get it. you guys can't progress cause you have kinda bad luck and when you have that luck you die and can't complete the quest. 

My problem isn't even the dying part. That's just my own fault. It's the fact that I can't even find what I'm looking for. I've had this happen to me in previous wipes as well. Annoying but you could ignore it and buy everything you need from the flea market till you happen to come about the items you need and survive with them. Now you have to grind the RNG to. I hate slot machine mechanics. No skill in it what so ever.

31 minutes ago, behi09ma said:

i'm not in the situation of advice you but maybe you better focus on your own performance and stop the mentality that ohh the others got lvl 40 and i'm still 20.

If you've played more than one wipe you know that once armor starts entering the play for the majority of the players you need to adapt by getting high pen ammo. Now that ammo is more or less behind a progression lock that is based on RNG.

This has bad/untoughtful game design written all over it.

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Speznat
Posted (edited)

the new changes, are poo.

They should change it back like it was, its horrible i dont even wanna play anymore with such a game breaking flea market, and game breaking and immersive breaking mechanics.

Edited by Speznat
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Kemikal
vor 55 Minuten schrieb Speznat:

the new changes, are poo.

They should change it back like it was, its horrible i dont even wanna play anymore with such a game breaking flea market, and game breaking and immersive breaking mechanics.

Farewell then I guess?

Don't change FIR please, let them dirty hatchlings extinct once and for all

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Spectro887
Posted (edited)
21 minutes ago, Kemikal said:

Farewell then I guess?

Don't change FIR please, let them dirty hatchlings extinct once and for all

LOL if you think this is enough to stop the hatchlings you are completely out of the way, just go for a ride at night, avoid any gunfight and loot everything you can .... here the atchlings manage to survive the raid and bring at home also "found in raid" stuff,especially for a hatchling it is very easy to get a weapon in raid from some weapon crate and kill some scav  to extract without the run through status.

Edited by Spectro887
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Hamm

They dont care about casuals/regular players its already been said.. They want to let the people who play 20 hours a day to have the best advantage( cause most of them suck a PVPing they want to slow the game down/give the advantage to them ). Overweight system is trash, RNG task items are trash and most of the quests are complete garbage. I dont see why people cant post those RNG items on the flea market since you can only post stuff if you survive raid anyways. So why shouldnt people who find extra RNG task items put it on the flea and it still count towards the mission if someone chooses to buy it. If they are willing to spend X amount on it cause they are having a hard time finding it, it shouldnt be a problem. cause like i said, you can only post stuff if you survive the raid anyways so technically that is still a found in raid

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Barangolo
51 minutes ago, King_Kiff said:

It does because the RMT runners use hacks to ensure that quick income to sell off items and rubles. Now with it being harder to progress/make rubles/sell items on the market, their whole business has boomed. More people want less items and rubles and they are able to charge more.

Add to that the hackers now need to make some player or AI kills before they exit to maximum profit on items they sell. Players that they would have previously been ignored are now more affected by hackers. 

I wasn't sure on this reasoning on the benefit for hackers, so I decided to write it all out for my own comprehension. I think hackers are worse off, but let me know what you think of below reasoning.

TL;DR: On the upside, I do not think cheaters are better off, as they were able to distance-loot before, they will now just be hampered in that and less income for them means less of them. Regulars will still be able to sell to traders, so at least the flea market will now become second fiddler after the traders, as it will become unaffordable for most. Hatchet runs will be much less however and that serves all regular players. On the downside however, the gap between veterans and noobs/casuals will widen more, as survival rate now will mean much more wealth, by selling through the Flea market. This leads to further imbalance in an already imbalanced game.

Three groups: regular players, hatchlings, cheaters

How they made money before the FIR change:

Regulars: spend money on gear, stay in raid until they die or extract, loot and shoot, sell items on the flea for more than via traders.

Hatchlings: spend nothing, grab away good loot before others by reckless play, disconnect when sweet LEDX secured, make major profit in less time than playing the game. Key is speed, to maximize profits in time invested.

Cheaters: probably distance loot mostly, as it needs no fights: very fast money making and immediate disconnect, you never knew they were there, the safe just has garbage when you unlock it, they sell on the flea as well of course. For hackers who farm themselves and sell game money IRL, time is of essence. For cheats sold to players, these players are not time pressured, as they want to play the game. For these "players", finding good loot is the key.

How money is made after the FIR change:

Regulars: when surviving (and spending 10min, as usual, except Factory maybe, but that's about gun loot anyway, which is an exception in the new rule), same as before. When dying, only secured items remain, as before, but now these cannot be sold on the Flea, only to Traders. So on the selling side, less income, for all players. On the buying side, this will mostly impact items you cannot buy from traders, especially those needed for the Hideout or some quests like LEDX. This will inflate these prices due to lower supply, as less loot will now be sold. So now all items will increase in value, for everyone, but that also means that if you are a better player, you will make more. Due to the skill gap, this will widen the gap between casuals and veterans further.

Hatchlings: as speed is the key to a profitable lootrunning, hatchlings will now be set back a major way. Their survival rate was non-existent before the change as it was not necessary. Now, they not only need to survive the raid, but will also have to spend at least 10min in it AND loot more to get the 600XP. Without a weapon, they will have no XP from kills, as melee is not what it used to be. So hatchlings will now be set back to the point where it may not even be worthwhile anymore, as selling to traders is worth much less. This will be great for regulars, as more and better loot will remain due to less hatchlings running around. Then again, less hatchlings means more geared players, so you get killed more often. This favours better players.

Cheaters: as you now need to survive a raid to be able to sell on the flea, they will either make much less profit through selling to traders (especially on those small items that bring a lot of profit like bolts, tape, etc.) or will not just immediately disconnect, but may actually start going to the extract or start killing scavs to have enough XP. They may be killing PMC's as well due to superior loot, but it also means a higher risk of getting caught. So they will more likely do more scav runs, though that has a cool-down timer, so probably will combine their PMC runs with scav runs and kill players in the latter. Nonetheless, their profits will shrink as they will still need to survive or sell to traders. So for the cheaters, it will become more difficult and will be a calculation of what makes more profit.

 

All in all, I do not see a one-sided benefit for hackers. Distance looters with no skills will now have to extract, this will make those tiny-duck kids think twice before buying hacks, as it will not give them godlike powers. If they start using aimbot and such, they get caught and banned faster than just using distance looting. So cheat-buyers will think twice. The hackers themselves or those farming to sell IRL, will also be set back and will have to rethink profitability.

There will be less hatchlings for sure and this benefits the game overall, however the gap between veterans and casuals will widen even more. The question remains, how much more difficult it will now be financially without the flea market profits.

I think the flea market motivated people to focus on loot due to high profits. Since everyone was doing it, those lagged behind who have less time to play. Now all will get a blow, but the flea market will be less of a motivation to loot, hopefully the shift will take place to more action.

Overall I do not think this benefits hackers. The question is the extent of inflation that this new rule brings and hopefully the devs will finetune it properly, if they understand the principles. There are some ways to improve the situation:

1. Disable XP for distance looting in some way, maybe by having to be physically at the container location to get the XP. It should be the opening of the crate/box that enables giving XP, after which you get the XP per item. By giving XP per item, cheaters probably easily bypass this and because of ESP they can avoid any fights and be at an extract within a few minutes on any map.

2. Another solution would be to make the sole Survival status given based on XP through kills or the 10min timer, but not through looting. In other words, even if a distance-looting cheater loots the whole server and gets enough XP to extract, he will still have to wait for 10min before he can leave and get FIR status for the loot. This will significantly reduce their profits per minute, which will reduce the attractiveness of cheats.

3. Increase loot spawn. so you counteract inflation. The struggle for Hideout items is mostly there for casuals, but those iems do not need to be FIR, so even casuals can secure these and progress with the Hideout, though more slowly. At least we now need to work for the items and not buy them conveniently on the Flea, financing hatchlings and cheaters this way. As for other items like good ammo, these do not need to be FIR anyway, so even casuals will get enough if you up these in loot. I heard there is plenty of good ammo around now, that is a good change. Still, traders should not have limited supplies as that means only the already better players will be able to buy these up.

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Barangolo
1 hour ago, Spectro887 said:

LOL if you think this is enough to stop the hatchlings you are completely out of the way, just go for a ride at night, avoid any gunfight and loot everything you can .... here the atchlings manage to survive the raid and bring at home also "found in raid" stuff,especially for a hatchling it is very easy to get a weapon in raid from some weapon crate and kill some scav  to extract without the run through status.

I think you do not describe the average hatchling then.. Hatchet runs are about efficiency and profit per time invested, because of the high death rate that you still need to heal up. Remember those moments when you think you're first at Dorms, just to find the door unlocked, guns there but small items like keytool gone?.. They do not run away and continue their looting path, just disconnect. It makes for much more money than picking up a gun somewhere and spending 10 more minutes without armour, bound to be running into someone geared or shot by a scav. The minor odds of surviving such a raid does not make it worthwhile for a hatchet runner, it is fast DC and re-queueing that does. I have no stats but I'm pretty sure only a neglectible part of hatchet runners actually extracts.

10 minutes more for a hatchling that would otherwise DC right away is 10min time wasted. As survival rate is not high anyway, this make hatchet running suddenly a lot less lucrative.

As for the night-raids, I disagree. I tried doing quests at night on Customs and already I get shot from campers from all corners. Whether it's cheaters or already NVG/thermal geared players, it doesn't matter, a nightraid is not easier as there are more hunters.

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Speznat
Posted (edited)

Its immersive breaking, why such a change, it doesnt solve any issue, like veritas and the other streamer descriped its poo.

it just punishes normal players. 

if someone hatchling runs than he does, wow and now, weres the problem? maybe something like no gun equiped no alpha container, hatchling problem solved, makes 100% more sense than this fucked up gamebreaking nonsense that came from bsg. sry guys but its grinding on my gears i spend so much money and now they nerf the game into the ground. and killing any motivation for looting and selling, stuff to get good gear on reasonable prices now everythign costs nearly 5 times more, come on bsg what is this nonsense.

and never wipe is still not implemented i waiting for that since 3 years. WTF

Edited by Speznat
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XERP

I've been playing EFT for 2 years, and each change has gotten worse.
Let's not confuse difficulty with tedious and the latter is what the game is doing the most for me, I hardly see any motivation to play in it and it is increasingly tedious to try to play it, and these latest changes like FIR make me really stop playing a good season.
It is a game that I love but I cannot invest 10 hours a day as a streamer to try to have fun.

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lmjat0111

Not all of the players have the bad-ass skills and a good team. Please think about how to make them have fun in Tarkov. Normal single players can be killed by master players, by teams, by hackers in Tarkov and I think the incomes from the safe box is the only thing can make me and many other players feel good and insist on Tarkov.

We have already tolerate tarkov's hardcore, already tolerate this game's random matching without considering ranking, already tolerate the unfair 5 vs 1 mechanism. Why you take our final fun in this game???????

I won't play this game until they delete this trash changes.....  And people like me may get more from now on. Remember, without the money from our normal players. You'll never complete this game.

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King_Kiff
3 hours ago, Kemikal said:

Farewell then I guess?

Don't change FIR please, let them dirty hatchlings extinct once and for all

I am not and am never running hatchling, the changes are POO and are not stopping hatchlings at all. 

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Speznat
Posted (edited)
vor 2 Stunden schrieb XERP:

I've been playing EFT for 2 years, and each change has gotten worse.
Let's not confuse difficulty with tedious and the latter is what the game is doing the most for me, I hardly see any motivation to play in it and it is increasingly tedious to try to play it, and these latest changes like FIR make me really stop playing a good season.
It is a game that I love but I cannot invest 10 hours a day as a streamer to try to have fun.

for me too and a few friends too. 1 or two of my firends like the change, but mosts of them say the change its bullshit. that ar emostly the people that dont play very often. but its unfair that a 10-20hours daily gamer have such a huge more advantage than a 2hour gamer.

the gap is to hard. the gear is to fuckign expensive on the flea market it just feels unfair and shitty if you not a no lifer.
Sry that i have a job and cant invest so much time. I would love to see never wipe coming finally to the game, and a free flea market.

you cant stop hatchlings and china farmers so life with them, weres the problem. they ar enot hacking they are not abusing anything. you cant stop them. so stop changing this game to a pile of poo.

why do everyone else need to suffer from changes that should supose supress hatchling and fleamarket rouble sellers. why do everyone else the average normal player needs to suffer under that. i think nikita lost his mind finally.

Edited by Speznat

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Sledgestone

Just remove the flea market and everything will be so much better. Less hatchlings, less cheaters and no RMT. 

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