Jump to content
Blackb1rd

Sherpas workflow arrangement

Recommended Posts

MadStalker

Sherpa definitly need a real time chat in game and adding a VOIP system in the lobby would help.

They need to be easily find, so they should be linked to their "official" community discord (the one created by the emissar). 

In my free time, with the help of the French Emissar @AGN_YuD I created a discord to gather the sherpa community all over the world : the TIP. Here sherpa will be able to meet each other, share some tips, have a chat, etc. Players will find there guides and informations about the game and would be able to communicate with sherpas.

The discord is actually a WIP, and I would love some advices and ideas from the community ! Feel free to visit it and leave a comment. 

https://discord.gg/7ef6YNr

  • Upvote 2

Share this post


Link to post
Share on other sites
Lohung

u know what would be nice.. i disconnect button or a command we can type in console when we are stuck in a connection loop "waiting for server"

  • Sad 1

Share this post


Link to post
Share on other sites
MadStalker
9 hours ago, Lohung said:

u know what would be nice.. i disconnect button or a command we can type in console when we are stuck in a connection loop "waiting for server"

hem ... in what is that related to Sherpas ? xD

  • Upvote 1

Share this post


Link to post
Share on other sites
rayfang2000

I think  discord channel for sherpas would be good. However, I feel to answer this question we have to know roughly how many sherpas there will be. If there are going to be a lot of sherpas, I think all sherpas should receive an emails or ingame messages from devs to stay in contact, and that the sherpa's mentees would have a google form or something of the sort to review the sherpa. If there are going to be a scarce amount of sherpas like the emissaries, then I think a discord server for just the sherpas/emissaries/devs for direct communication would be good.

Share this post


Link to post
Share on other sites
Lord Ponto

They should have a forum thread and some type of lobby to train the rookies. 

Share this post


Link to post
Share on other sites
Sinstorm

I think Sherpa should have its own tab in game and new players can select a map and Sherpas can just join them or ask to join 

  • Upvote 2

Share this post


Link to post
Share on other sites
StandardGamer

I think something like being able to only see other sherpas if you are one to group up with and enjoy the  game with would be a nice idea.

Share this post


Link to post
Share on other sites
Winst0n

Here's a random idea:

Ingame reputation system. If a player is helpful then others can "upvote" him, much like we do here on the forums, this way the most upvoted players could get into the Sherpa program. If a player gets downvoted too much for being a d*** then he can get demoted out of the program.

When a new player starts the game for the first time, he could pick a raid from a list with  good rep players who could teach him the ropes of EFT. There should be a way for the new guy to directly talk to these players and organize before jumping into the action.

 

Of course such a system would need some sort of monitoring to avoid abuse. As "popular" players in large clans or with a big fanbase on streaming websites/youtube could get a massive amount of upvotes without doing anything to earn it. Or even betray the trust of newbies just to kill them and get their gear.

But I don't think that many people would do such things, maybe I'm too hopeful. :D

Edited by thepotwizard

Share this post


Link to post
Share on other sites
Agen7orange

Well to begin with, I feel the best way to begin work as a Sherpa is to stream. Since I began streaming EFT, I've had lots of people come to me with questions, and even more coming for help with runs. Streaming allows you to reach a public audience better than most means available at the moment.

Honestly, without even being identified officially as a Sherpa, I consider myself one. I've taught all my friends the game, shared game tips and tricks, and have essentially escorted dozens of new players safely through raids to collect gear for their own. Telling them loot locations and what to keep and how to sell certain items. 

 

I thoroughly like the added responsibility, gives me a purpose to not go "rambo" through a solo queue, but to instead become a protector of newer players. 

 

but when its time to scav all bets are off I love being a supporting member of the community. :) 

 

**EDIT** I totally didnt answer any of the topic questions.. ahem*

Regarding how to keep track of sherpa activities... perhaps when you invite people to a group, you have the option to not just send a Squad invite... but a Mentor invite, or Sherpa Invite.. and instead of squad leader, it marks you as Sherpa, and the squad mates as Mentees.. that way the game has a way of differentiating stats,and the proceeding raid will be recorded under mentor progress. 

As far as In game chat, maybe there could be a global LFG chat (like in most MMO's) but instead it acts like an Uber service... somebody calls out asking for Sherpa Mentorship and the Sherpa can respond and bring the player under his wing and squad up. Otherwise, if we're trying to connect solely through the forums, it could be days until there is a response, or even a meet up time. With the in game LFSherpa chat, you can see what Sherpa's are available right now, and have the opportunity for Sherpa's just logging in to jump into the chat and see who's in need immediately!

Edited by Agen7orange

Share this post


Link to post
Share on other sites
Sushi
On 1/17/2017 at 6:49 PM, The_Diabetic said:

Allow everyone to have the opportunity to become a Sherpa, allow the alpha testing community first dibs on this availability during say beta to help new players through something like an online tutorial session.  This will allow veteran Sherpas to exist at launch. 

Depending on the number of players instructed and helped can grant one access to different level Sherpa vendors.  That system can be exploited though through grinding through new players.

To fix the player grinding system, have the players that are instructed rate the player who instructed them.  This can be the other half of the Sherpa vendor system.  This lets player interaction have a real world affect that will force interaction to be productive.  Sherpa's cannot get the better vendor items without higher player ratings.

Vendors:  Keep the regular vendors the same and do not change them for the Sherpas, instead have a vendor or 2 that only sell items.  Have one that sells the higher end medical items and one that sells higher end weapons.  For a third Sherpa vendor, it can only accessible to high player rated Sherpas who have also helped a higher than normal amount of players (say 30 to 50 or something).  This Sherpa vendor sells unique Sherpa weapon parts and mods.  This is important.  Sherpas buy these very expensive and exclusive weapon parts to rare guns that are not obtainable.  It would take a lot of time to create and craft one of these "Sherpa Weapons"  Regular weapons with better stats or bonuses that are minimal and not game breaking, as well as more expensive exclusive weapons should be allowed.  

Sherpa's should have unique dog tags that are worth a good amount of money to Fence

Sherpas should have a visible way of showing how many players they have helped

Players should visibly display (without losing) the number of Sherpa's they have killed in combat, maybe arm bands?

When a Sherpa dies with a Sherpa crafted weapon, the player gets "ruined and un-usable" Sherpa gun and mod parts.  The catch is, that only a few randomized pieces of the weapon are salvageable, and thus available to the regular player.  This allows for Sherpas to be taken as a threat in combat with a rare reward that can be obtained no other way by a player.  As previously stated, skill counts more than gear a shotgun to the head of a Sherpa will still kill him/her, even if by a noob.  This way Sherpa weapons are not commonplace and easily obtainable or recoverable.  

Sherpa weapon parts can only be modded into Sherpa weapons of the same type, optics and "furniture" mods for the most part can be used or sold like regular optics but all have a Sherpa sticker or something.  (You "could" use unique Sherpa mods on regular plebeian guns, but the idea would that it is harder to use them if Sherpa parts are only compatible with each other, thus giving them higher value)

Sherpas have a special skill tree that depending on the amount of player rating and player assistance they have given will allow them to be more of a veteran than a non Sherpa, better reload speed, healing, senses, aim, etc.  Again not game breaking stuff, maybe 5%.

This way, I think the Dev's could allow for an interactive player community that the Sherpas and regular players could interact with.  Giving the Sherpa's a boost while allowing other players to see what the Sherpa's are capable of through community assistance, but when a Sherpa dies in combat, almost all of his Sherpa stuff gets ruined, preventing an overflow on the regular player market and environment while allowing some of it to seep into the regular player society.  That way, if very careful and patient, a regular player could obtain Sherpa weapons as well.

Just my very long 2 cents on the matter.  I really like the idea and how it could interact with the community at large, but I do not think that a forum based approach is best, newbies are not going to come to a forum for the Sherpas, they will come into the game and expect to see them and get help from them.  The forum will be supplementary once they are introduced.

It is interesting, but that sounds like a way of turning a new player tutoring mechanic into "kill the Sherpas on sight," lol.

On topic:

Funny as it is, Uber sounded like a good example for this. Sherpas would have karma or a feedback level, where if their feedback gets too low they're reviewed and potentially removed, while players who grief, kill Sherpas and generally don't use the system properly aren't allowed to have Sherpas as tutors.

This would need to be integrated well into the actual game though. I'd highly prefer a system that doesn't force players to look at the main site or forum.

Edited by Sushi

Share this post


Link to post
Share on other sites
PeterM

A spec forum topic would be essential. But the how to review the Sherpas? It's difficult. It think Sherpas should have an other skill level beside the base one. Rated by the successed/defeated missions, anyone could see, who is good, who isn't.  It should calculate the how man players reached the exit as weel. I mean, the mission  is accomplished, but the Sherpa loses everyone all the time, it's not reflects his commander abilities, since he is not a teamleader, just a solo player then. Beyond that, the playstyle of the Sherpa must be described and displayed. Everybody has different approach to reach the goal. Some are slow and silent, others are fast and loud. So, maybe a rating by team members would be helpful on this. They could rate how they felt, it was a tactical, well planned mission, or it was a YOLO kind.

Share this post


Link to post
Share on other sites
MadStalker
16 hours ago, PeterM said:

A spec forum topic would be essential. But the how to review the Sherpas? It's difficult. It think Sherpas should have an other skill level beside the base one. Rated by the successed/defeated missions, anyone could see, who is good, who isn't.  It should calculate the how man players reached the exit as weel. I mean, the mission  is accomplished, but the Sherpa loses everyone all the time, it's not reflects his commander abilities, since he is not a teamleader, just a solo player then. Beyond that, the playstyle of the Sherpa must be described and displayed. Everybody has different approach to reach the goal. Some are slow and silent, others are fast and loud. So, maybe a rating by team members would be helpful on this. They could rate how they felt, it was a tactical, well planned mission, or it was a YOLO kind.

Sorry but playing with newbies will make your ratio fall like hell, so it can't be a good way to distinguish a "good" and "bad". And your in-game level can be related to your ability to teach things.

Share this post


Link to post
Share on other sites
PeterM
On 2017. 08. 28. at 10:54 AM, MadStalker said:

Sorry but playing with newbies will make your ratio fall like hell, so it can't be a good way to distinguish a "good" and "bad". And your in-game level can be related to your ability to teach things.

You are absolutely right. That's why I mentioned, to rate the Sherpas performance based on inexperienced players feedback wouldn't reflect the real abilities of the Sherpa player, because the new player can do some mistake which leads him into a fail and as many people often does, he could blame the leader and not judge the situation objectively. So, this Sherpa rating will be a difficult thing anyway. I don't think my idea is the solution, but I hope some part of it maybe helps to find the right way to solve it.

Share this post


Link to post
Share on other sites
noahplayseft

Hello all,

 

First of all, I'm comming from France, sorry if my english is not perfect :-) 

 

My idea:
•    Grant a Sherpa option on some account (I let you choose the better way)
•    On this account, add a 3rd mode called Sherpa (on the same windows where we have scav and PMC)
•    For players lv 0 to 10, add a mode called training center.

Before to launch the game (after making the group in the lobby):
•    Let the Sherpa should have an option to choose some equipement in a special inventory, like that, the Sherpa will choose for him and his trainee)

When the equipment was choosed:
•    Launch the game on a special server with scav difficulty lv option and with or without other Sherpa / trainee on the map. (sherpa and trainee should not play with ather players in my opinion)

When the game as finished:
•    No loot saved
•    Grant some XP for trainee (up to lv 10) and money to help them start the game, after the lv 10, no more access to the Sherpa program (or access without rewards)
•    For the Sherpa, you can grant specific bonus linked to rate that the trainee will give to the sherpa and time spent in game (to compensate the time that the sherpa will not spend on his own activities)

For me, you must find a solution with no possibilities for the Sherpa to give free stuff to players (keep the game fair).

Like that you’ll guarantee that players will not be friendly with sherpa or want to be a Sherpa only because they want to access free special bonus.
So, you'll guarantee that trainee will come to train himself.

 

See you guys and have a nice day.

SPG_Superpapi
 

Share this post


Link to post
Share on other sites
gNecrOz

A simple yet clear Forum would work nicely, or even a special discord meant specifically for this would be nice too. 

 

Klean has a pretty nice system going in the K.U.K. discord. 

 

However, you probably know all of that already, but a nice Forum Topic, with a Form you fill out and then a Sherpa takes it and fills in the rest like a Legal Document that is organized into a Topic area that is easy to search though, seems like the most simple an straight forward solution.

 

cheers,

necro

Share this post


Link to post
Share on other sites
blueshark42

I think Sherpas could arrange people they get invites from people but EU should train EU and not NA, connection issues.

Definitely a Sherpa should have:

- Ratings (stars or written) but that may cause the higher leveled Sherpas to have high traffic while like 3 star ones have barely if not any.

- Sherpa should know what is the situation with his trainee, both gear and health wise. He should even have access to know his locations. It's easy to get lost we know.

- Spectator mode in case Sherpa or trainee gets killed

- Private Servers?? E.g. Sherpa vs. Trainee in situations such as sound awareness, 1v1 shootouts to train fight or flight etc.

- Sherpa Ban for killing your mentor for money, gear, quests or just "accidentaly" endangering or doing stupid stuff like missclicking all the time and doing stuff that barely miss the Sherpa. It's just taking our time and the will to help.

- XP Wise: Sherpa death shouldn't be punished, Trainee death = It may not always be the Sherpa's problem but they're in charge so slight punishment, Sherpa Death = No punishment, it can happen... someone gets a lucky nade or a headshot and you're done for the match.

 

Lobbies:
In Sherpa or trainee lobbies it could say: [20, level] LtRolo [4,79 ★] as in rating or they could have a specific colour team. Pink Sherpa > Pink Trainee and so on.

Share this post


Link to post
Share on other sites
KAALE

Sherpas gear should be linked to the survivorbility of the trainee, with Sherpa XP based on the variety of maps and Experience gained by the trainees in the group. A better Sherpa will be able to lead a trainee to a more successful raid. after multiple maps a higher gear level can be made available for the Trainee.   

I agree with the comment that Trainees can be removed from the program for deliberate team kills. But a good Sherpa should be able to guide out a player even after death.

 

Share this post


Link to post
Share on other sites
Nikbul

Level requirement for Sherpa's:

LVL 20 should be enough, but with all traders at level 2 at least. This way it serves as a proof that Sherpa knows how to make money and at least learned one or two maps.

Ingame chat lobby for Sherpa's and rookies to search for each other. Also ingame way of sending request through chat (RMC on nickname, request Sherpa service option)

For actual rookies: can request Sherpa's service at any level. Sherpa can't request  Sherpa service. Depending on the role in Sherpa's raids rookie might receive pistol for the role:

Assault: basic auto pistols (Glock 18 or APS) or shotgun (MP153 or M870)

For Recon: Silenced pistols (TT for example) there is not cheap silenced pistols for USEC, unless glock maybe?

For snipers: SKS or M14 with 3-4x scopes on

For scavengers: SCAV backpack and Makarov.

 

Rating might be based on in raid performance, for example:

Assault: killed PMC or SCAV with issued weapon within 15 meters.

Recon: Killed PMC or SCAV with headshot with silenced weapon and didn't receive damage from killed character or in RAID.

Snipers: Headshot with issued weapon on 50+ meters distance.

Scavengers: Price of loot found and extracted with from RAID (NPC prices)

This way it have roleplay element as well.

 

Share this post


Link to post
Share on other sites
xhairbait

Having a tangible means of how to properly recording and rating a Sherpa's work should be important.

An in-game Menu could help with this by allowing a Sherpa to outline tasks of raids.

For instance,

  • Sherpas can make raid task(s) like Map (Customs): Raid Type(s) (Quest, Evac Locations): Raid specifics (x, y, z).
  • They get a score for did they complete x, y, z.
  • They get an additional score for how well they did: goals completed, communication between raiders using (in-game/3rd party) VoIP, use of in-game coms/signals.

It may also be helpful to have a Sherpa Tasks Event Calendar that can be rated by back-end logic. They could get a ranking based off of frequency and quantity of events that are planned and completed as well as quantity of unique players being helped.

Edited by xhairbait
Adding clarification to Sherpa Tasks Event Calendar logic paragraph.

Share this post


Link to post
Share on other sites
BaDTacTics84

Could do the old Arma life route, just give Sherpas the ability to move people in a special discord, have a waiting room for each map, and give the Sherpas special move only/mod+ rooms. Could work in theory.

Share this post


Link to post
Share on other sites
Onitsukakun

I'm all for opening a subsection for each Sherpa where the player being teached can write down the results of his session with the Sherpa, and the sherpa can have public feedback that way.

  • Like 1

Share this post


Link to post
Share on other sites
ihamartia

At the moment, forum reviews and then have the Sherpa link to the discord. Keep the star system and just let people rate. That helps a lot.

Though end game it would be great if this was all done in game, The finding of Sherpa's almost like placing yourself available on uber or lift via an in-game interaction. As well as a place for people to rate and review Sherpa's after a raid. This would really go well with in game VoIP as well as give Sherpa's the option to text chat like the messenger. That way if Sherpa's prefer to use discord, team-speak, curse, Skype or whatever communication software they enjoy they can, but it also gives those that do not use those software's a way to communicate in game through VoIP when implemented.  This way most of your interaction can be done without leaving the game. I have seen it done this way in a few multiplayer games and it's always an amazing system and takes a lot of the work away from the players and it would really help newbies. As they would not need to do much other then hit Request Help then an active Sherpa in their region could easily assist and contact them via the in game messenger.

  • Like 1

Share this post


Link to post
Share on other sites
Sundae

This is amazing ! Please make this an integrated feature in the game ! This is FINALLY a good way to stop people from KOS and make friends !

Share this post


Link to post
Share on other sites
psykikk

sherpa Tag on uniform (or armband)

sherpa style Dogtag (unique to Sherpas)

official, transparent and real time voting system for sherpas (like yelp) where sherpas can be reviewed at. 

a "looking for sherpa" status in lobby. 

a distinct "sherpa" color for lobby (like EOD symbols)

an official , BSG discord with raid lobbies accessible by sherpas only. only sherpas can then invite (drag) other players int their rooms

a "sherpa votes sherpa" method of becoming a sherpa. meaning only the upvote of several sherpa can make you a sherpa. that way you ensure at least some level of quality control. combine that with the transparent and public reviews and you have a fairly decent way for the community to manage it themselves. 

i also like the idea of the sherpa being able to create training tasks before entering the raid. 

also a way to create "sherpa raids" , that provide experience, but not keep the loot. that way noobs can be taught how to play and learn stuff, but cannot abuse the system to get gear and money and such. 

 

On 11/22/2018 at 7:36 PM, ihamartia said:

At the moment, forum reviews and then have the Sherpa link to the discord. Keep the star system and just let people rate. That helps a lot.

Though end game it would be great if this was all done in game, The finding of Sherpa's almost like placing yourself available on uber or lift via an in-game interaction. As well as a place for people to rate and review Sherpa's after a raid. This would really go well with in game VoIP as well as give Sherpa's the option to text chat like the messenger. That way if Sherpa's prefer to use discord, team-speak, curse, Skype or whatever communication software they enjoy they can, but it also gives those that do not use those software's a way to communicate in game through VoIP when implemented.  This way most of your interaction can be done without leaving the game. I have seen it done this way in a few multiplayer games and it's always an amazing system and takes a lot of the work away from the players and it would really help newbies. As they would not need to do much other then hit Request Help then an active Sherpa in their region could easily assist and contact them via the in game messenger.

I really like this idea a lot. 

like a 1st and 2nd level of customer service hotline for sherpas :-)


 

Share this post


Link to post
Share on other sites
Phoenixsui

@OzymandiasSounds good.

But to make things easier, communication should be on a offivcial discord. (Link in Game where you select the sherpa) So no lobbys have to be done and no problems after somone dies.

Sherpas should maybe have the Region and Language informations near their names and should be able to turn on and off their sherpa logo, so if they are just playing for themeselves from time to time they wont show up in the sherpa tool.

Also to ensure the trainees survival it should be an option to bring up to 5 players at once. So more cover if you for example want to show someone a spot and cant cover him since you have to show him first. Or 3 Experienced players with 2 trainees works also well.

 

Share this post


Link to post
Share on other sites

×
×
  • Create New...
b38e7c858218a416ef714554dce933a2