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Blackb1rd

Sherpas gear

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VirtuaStig

Personally, I think the Sherpa should be able to use any of his gear he pleases, however the Sherpa mode should not invlove PVP in any way manner or form unless the Sherpa mode is some form of what offline is currently. meaning any Sherpa should be able to take his student into battle and neither party should loose anything on death, also if players get to join this mode then they should not loose anything either. I get that noobs need guidance but it should not be at the expense of other players not the noob them selfs.

Sherpa's should not have any benefit over a normal player (or is my money not good enough) they may have a different character model but only when in Sherpa mode.

Like I said they may be granted any gear they wish at the expense of the PMC (Training Session funded by the PMC, all weapons should be available to master and student otherwise what are you training for), however when they leave Sherpa mode they should have no advantages.

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MadStalker

ÎBeing Sherpa means to use a great part of your free time to helps rookies. If you only have your skin when teaching in kind of offline mode, first the skin is useless and second how can you motivate yourself if you gain nothing ?

I am against a form of reward for sherpas as for me their formation should be done in kind of PvE mode without enemy players, where they lost nothing when they die, but also I support the idea to let them have a unique skin (for the character or a gun) in Pvp too, as long as a skin do not make you better in any way. 

You said in another topic that players stats would allow players to be sherpas or not. That's a bad idea. Stats can show if you are good in the game, by your percent of games survived or your number of kills. But the worst camper of the world running to extract and camping there in raid mode can have a lot of kills and game survived but he has no skill at all. 

You can't know if a man would be a good teacher with his stats, if he knows the lore of the game, knows wich key open which door, etc. And you can't just allow everybody and then eliminate those with bad reviews. Unless you want to read dozens of reviews each day. You have to select them from their participation, their meaning of the sherpa, their ability to represent the community.

Well just saw my message is a bit long, so if you have read it till here, gg ^^

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erniek0n

These two suggestions have nothing to do with special gear/items which risks an unbalance in gameplay, but focusses on supporting Sherpa's in their often difficult task.

* Logistics

What about giving Sherpa's a dedicated vendor? Not for an extra discount nor unique or epic gear, but just to easily be able to stock up on necessary items with a reduced risk of unavailability. Since the Sherpa needs to be ready at all times to aid other players, he should have this increase in logistic support, which can be seen as a nice personal reward also.
- Maybe have slightly better items (which need to be found or bought elsewhere in game by regular players) available for purchase, but at the correct price ofc.
- Have certain items available for currency instead of trade.
- Maybe even the option to level with the vendor based on achievement, creating a dynamic that extends the Sherpa system to an even deeper level.
- Certain items that are easier to obtain this way might need to be 'soulbound' (discard = destroy) to avoid availability abuse.

* Insurance

Since a Sherpa clearly takes high risks by escorting others in line of duty, an upgrade to the insurance system (cost and/or possibilities) might also help them alot and also come as a nice personal reward.

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GigiCarabina

I onestly see sherpa in a difrent way....like to teach the biginers how to use all weapons....starting with the knife...teaching em to be pacient and how to ambush..then go on to pistol and so on to the sv-98 or whatever the developers put inside the game.....and at the end the biginer becomes a soldier....or biginer asks the sherpa to teach him the ways of a certain gun...:)

 

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MadStalker
9 hours ago, GigiCarabina said:

I onestly see sherpa in a difrent way....like to teach the biginers how to use all weapons....starting with the knife...teaching em to be pacient and how to ambush..then go on to pistol and so on to the sv-98 or whatever the developers put inside the game.....and at the end the biginer becomes a soldier....or biginer asks the sherpa to teach him the ways of a certain gun...:)

 

Survival is not all about guns ^^ And a training can't be that long ... More how a beginner could have all the guns ?

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GigiCarabina
On 2/10/2017 at 9:21 AM, MadStalker said:

Survival is not all about guns ^^ And a training can't be that long ... More how a beginner could have all the guns ?

i didnt said a beginner could have all guns...i said a sherpa can teach a biginner how to use all weapons!...and lets say a biginner by some luck gets his hands on a sv-98 or a vss...a sherpa can teach him how to use that weapon.....and so on for each weapon....like having a sherpa who has mastery of a specific weapon! :)

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MadStalker
50 minutes ago, GigiCarabina said:

i didnt said a beginner could have all guns...i said a sherpa can teach a biginner how to use all weapons!...and lets say a biginner by some luck gets his hands on a sv-98 or a vss...a sherpa can teach him how to use that weapon.....and so on for each weapon....like having a sherpa who has mastery of a specific weapon! :)

Anyway for me the role of a sherpa is not to learn murdering but survival. It's common sense that a sniper rifle must be use for long range engagement and a pistol for short range. 

And please don't start saying "you need to kill in order to survive". It's false. It's hard but that's how you recognize a good player. He knows so well the game he can avoid all troubles.

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GigiCarabina
Just now, MadStalker said:

Anyway for me the role of a sherpa is not to learn murdering but survival. It's common sense that a sniper rifle must be use for long range engagement and a pistol for short range. 

And please don't start saying "you need to kill in order to survive". It's false. It's hard but that's how you recognize a good player. He knows so well the game he can avoid all troubles.

You are right....but u need to know how to use a weapon when u have to use it....most of the players just dont know tactics and some just dont know how to use weapons and in what contition to use em! :)

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MadStalker
1 minute ago, GigiCarabina said:

You are right....but u need to know how to use a weapon when u have to use it....most of the players just dont know tactics and some just dont know how to use weapons and in what contition to use em! :)

Well I assume that explain that you can't reload the magazine in your backpack is the basics of all guns. Or right clic to aim. But I don't see the point of making a speech of all weapons. That's part of the game to discover them ^^

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GigiCarabina
22 minutes ago, MadStalker said:

Well I assume that explain that you can't reload the magazine in your backpack is the basics of all guns. Or right clic to aim. But I don't see the point of making a speech of all weapons. That's part of the game to discover them ^^

not evryoane is acostomed with plaing this stile of game....not evryoane know how to use weapons....but it depends on what u whant to understand from what i have said in my posts!

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D3ATH__exe

The sherpa could have a hypodermic weapon, to be able to sleep the enemies if the recruits can not manage to kill and also medical darts to give a little boost to the recruits

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MadStalker
21 minutes ago, MK-_-ULTRA said:

The sherpa could have a hypodermic weapon, to be able to sleep the enemies if the recruits can not manage to kill and also medical darts to give a little boost to the recruits

Medical darts ... Very realistic. It's not R6. 
Hypodermic weapons means that devs have to add an entire gameplay around sleeping ennemis, add animations, specials screens, etc .... Only for Sherpas. 

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Cross_Saber

I feel body armor would be key, it increases suitability dramatically.

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o0Cosmo0o

These sherpa will be really over-power..

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xXxPhAn7oMxXx

I like the idea of getting some custom skins of some sort; weapon skins, face paint, clothing, etc. I personally want some kind of face mask or scarf like clothing that cant be lost in a raid. But if we are talking about simple things I would say weapons, special ammo, or a mix of both.

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JDownward

I would prefer just a Character appearance and mechanics change so they dont have a equipment advantage, so doesn't flinch as much when shot, wounds clog up quicker, stuff like that.

And for the appearance they would have ripped clothes showing some previous experiences. and some cool scars on there face and body.

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MegaMan
On 1/17/2017 at 0:15 PM, MadStalker said:

I don't think Sharpas need stuff, as long as their goal is not to stuff people. Giving them stuff could make some people asking for Sharpa role only for getting stuff for them and their allies. 

Sharpas need some gameplay help, as, for example, an ability to group in offline mode (loot disable ofc). With this, they can learn everything they need for training.

Anothers ideas : a shooting range, host localy, without loot or an arena mode without stuff loss.

I agree with this completely. An offline mode is the way to go. Perhaps a "Sherpa" version of each map that has a few  gear vendors in various locations and some pop up targets in well-known fighting positions for target practice. Make it so that the sherpa can issue gear at the end of the session from a sherpa vendor (or something), based on how each player feels with certain weapons, gear setups, etc. Give the sherpa the ability to call in a Scav wave of optional varying sizes with a 15 minute cool down?
If John Doe liked the MP153 and flashlight combo, great, the sherpa vendor at the extract location takes care of that before each player exits. No gear looted from Scavs or otherwise not dispensed by the extraction vendor can be removed from the session.
Once the players are confident and the sherpa feels they are ready, he can guide them into a real raid with that gear. 

I also think that sherpas should be able to get varying degrees of uniform or weapon exclusives that give them zero advantage on the battlefield, but distinguish them as players. Who knows, perhaps a sherpa is one day pinned in the canal crossing on Customs and a lone wofl sniper in the tree line decides to eliminate the threat pinning down the brave sherpa and his bambies, all because he could see the distinct sherpa (insert item) through his scope.
Your money is worth the same as anyone else's, yes, but a distinguished member of the community deserves recognition. Many other games have unique player trinkets or emblems or clothing etc that distinguished members can receive that no one else can buy.

Either way, I cant wait to see this program unfold, and I hope to participate one day.

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Winst0n

Medical gear and special body armor seem like the two must-have.  When I say "special" I don't mean more resistant, but you should be able to tell "oh this guy is SHERPA, maybe I won't shoot him... today." ;)

Maybe also the ability to carry an empty spare backpack to give to another player who needs it ?

No special weapon or anything lethal, it should all be about surviving and helping others. 

Edited by thepotwizard
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RCPCL67B
On 17.1.2017 at 0:05 PM, Blackb1rd said:

What kind of gear, in your opinion, should Sherpas receive from Battlestate Games regularly to perform their duties? Weapons, ammunition, medical supplies, maps? Your suggestions are welcome in this topic!

Weapon : Alot of AKS or AKN. Cheap guns.
Ammo : Alot of tracer.
Medickit = Alot of Salewa ofc...
Maps : Woods , Custom and the upcoming.

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DullestKrayon

Maybe a weapon like the hatchet so you can't lose it, and engraved somewhere maybe on the blade with either your number of successful students after a certain point or your username. I like the idea of an icepick or something cool like that.

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Sushi

I think discounted insurance on its own would help Sherpa players bring their good equipment to really support new players and show them what Tarkov is all about.

Maybe we could get supply packages to give to our rookies? Basic meds / weapons / multitool that we can distribute to players once we meet them. Would be nice if it were a neat self-contained item only the new player in question could open.

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Hero9012

Maybe implement patches for your character? I'd be satisfied with that

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gfa3

yeah definitely do not give items to the sherpas besides armor, otherwise that will incentivize way too many people to do it who aren't truly about the Sherpa way (helping noobs, not just ditching them and going on a killing spree)

if the guns are the sherpas own than he will most likely not act like a scav going in and will actually try to exit with his team. 

Being a sherpa should be something you want to do, because of what it stands for. (and maybe a special weapon DOWN the road or something like you guys mention in your Sherpa page)

And lastly, being a sherpa should be a risk, like everything else in this game. If you are a sherpa you should not need to be given a nasty rifle to take noobs through, you should have awesome rifles in your stash that you are looking to put to use. 

Obviously you should not be a sherpa in the first place if you do not have a large stash to begin with, you are not ready yet. 

Edited by gfa3

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PeterM

The Sherpa Program should be a series of quests and not just a title, which comes with privileges and regular free supply. The player, who reached X level of rank, skill, etc..  then sign up for the quest. If he fulfil the quests, he can achive his Sherpa title, certainly unique cosmetic items to stand out, a rare, maybe also unique (un-lootable of course) rifle, ( I wouldn't specify the type, if it could be a choice of one from a few maybe) and full set of gear for extra 4 players. Weapons, armour, bullets, mods, first aids, everything, which could gear up a full team. Not too powerful weapons, 74U-s but kitted out ones. The thing with this gearset would be it have to be in a seperate inventory, that the Sherpa wouldn't allow to use, only to share it, with a team, who signs up for a quest, designed for Sherpas. This way, the Sherpa wouldn't be OP. He wouldn't be able to benefit from the extra gear, only a team could. And, also he couldn't just give the weapons away randomly, as it would be attached to the Sherpa Quests/Missions, which should be designed to trained new players or practice teamwork. If you can become Sherpa via simply based on stats, it might not reflects the real value of the player. Like I know some, who incredible good player on Factory, but lost ay any other map. Sherpa should be achieved trough series of quests. But then again. Whatever specialized gear Sherpas could have, it must be gained to complete quests. Not because someone done something once.

 

 

 

 

 

 

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THE_GHOST-23

As a Sherpa I would want the ability to copy my map to another map to share it with new PMCs.

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