Xaandrian Posted June 4, 2020 Share Posted June 4, 2020 Are these guys supposed to be trained soldiers or are they little hungy and thrwisty babbies that need food and drink shoveled into their mouths every few minutes in order to stay content? You shouldn't be going into raids with 100 energy and 100 hydration only to start needing more within 10minutes of a raid. Is this a mil-sim or Baby Alive with guns? Having to spend the raid looking for food & water and/or having to bring it absolutely breaks the immersion. "b-but, time is going by fast in the r-raid. that's w-why... cuz it's actually been h-hours" isn't an acceptable excuse as that's just another factor contributing to breaking the immersion. Seriously, reduce the decay on energy/hydration and balance it by lowering the recuperation rate of both outside of raids, that way players are still obligated to find/use food and drink without having to waste time in the actual raid by playing the Baby Alive mini-game. Quote Link to comment Share on other sites More sharing options...
GeneralBrus Posted June 4, 2020 Share Posted June 4, 2020 I really wonder how ppl think about this, i over all dont really care much about food and water in EFT, like finding stuff to survive is over all a nice thing, however dying to hunger in 40 minutes is 0% realistic. Dont know man, maybe someone should make a poll or something, really interested how the community thinks about that game mechanic Quote Link to comment Share on other sites More sharing options...
Kral Posted June 4, 2020 Share Posted June 4, 2020 I like it, it's another system to have to manage as you go, it gets even more interesting when playing hardcore as you can't just buy food and instead have to take the time to gather supplies or eat and drink as you go. Quote Link to comment Share on other sites More sharing options...
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