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Maladyetz

Gameplay Enhancing Suggestions For Future Wipes

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Maladyetz

-STATUS OF 12.6 CHEATING FROM MY PERSPECTIVE-

I've seen a lot of low level AMERICAN buyers of in-game currency this patch and its still only week 2 (EX. lvl 9 players with Labs tier/ M61 MDR loadouts but they're trash at the game and die to me with a shr-1mp from point blank). As a Russian-American, I digress, in week one of 12.6, even, day 1 and 2, I was getting lag switched out of raids, aimbotted, and ESPed certain times when I picked up anything valuable or got a full bag in-raid.

I say that 10000 bans a week is not enough bans because at the rate which I encounter these sketchy persons, it seems like one in seven can't play the game normally, and one in 15 are buying with currency from these cheaters. I've done close to 160 raids since wipe day, and those are my statistics as of right now.

I can tell when someone is using information they shouldn't have because I know the maps like the back of my hand and I have over 5000 hours logged testing just about everything offered in the experience in multiple builds of the game. There are cheater situations, and not all of them are obviously breaking the physics of the game. Someone who is using radar and actually knows how to play competitive can be a larger threat than some pleb who is trash even with an aimbot. Its part of the reason why its not safe to just stand still and not make sound. On another note lag switchers are the worst and I don't see any deterrents for preventing that though.

-CONCLUDING OBSERVATION- 

With three types of cheaters corrupting the experience (cheaters, lag switchers, and radar website abusers), only obvious cheaters are being addressed by anticheat, and incentive to cheat or buy money is still very high.

Found-in-raid system as it stands benefits cheaters because they will be surviving and with more valuables. Fundamental changes to flea market, trader tasks, skills, or further discretion are necessary moving forward in order to generate interest in new and old players.

-SUGGESTIONS-

First of all, I love all of Eroktic's content, and shame on BSG for the DMCA scandal. Negative hype is literally everything the scavs say and it hurts just to understand them on loop. Just putting that out there. Change scav lines/ add more. I get that they're supposed to be offensive, but there is not enough variety in what they say. Much of the scav audio is not heard in game despite having the line diversity for each voice in the link below. Is this where I sign up to be a voice actor? I can speak russian without an accent and I think I would be ideal as a multilingual russian-english actor.

I especially like Eroktic's new idea for faster or monthly wipes and a separate but simultaneous permanent character mode would mitigate this need for trash skilled players to buy loot from the cheaters because they can play the permanent endgame character to have fun and use loot. Essentially this would be like a non-hardcore mode.

Making loot worthless and increasing accessibility to end game loot in the long haul would prevent cheaters from making money. One way to do this would be to make tasks more relevant to the gameplay loop instead of just random sequences of linear challenges with trackers. Having more people participating in the grind for a more achievable Kappa end game would be time friendly for people who can't play as much (those more likely to buy currency); this idea would be more relevant for a permanent character.

As for the monthly tryhard wipe league that i would like to participate in 50+ hrs a week, changes to flea market to make it even more restricted (reducing it to found-in-raid in-game equipment with all current systems and removing barter items from flea market) would further prevent cheaters from generating currency by creating a barrier to their sales. Getting rid of expensive items on flea market makes it more difficult for them to liquidate their assets for a head start on normal players. Auction-only would be a more intuitive feature for the sale of in-raid barter items.

Using my recommendations, developers can address both the supply and demand of this issue by reducing both demand and supply. Creating two character modes will split the playerbase into the casuals that want to pvp, and the sweaty nerds who want to climb the ranks. There will still be cheating, that's inevitable, and radar website abuse will still be unaddressed using just these three suggestions about wipe, flea market, and auctions.

The overall experience would be more enjoyable with my fourth and final suggestion as a deterrent against the radar/esps (concealed cheating); a post-raid killcam/spectator mode after the timer has ended. It doesn't even have to work that well, but it should be like the one in playerunknown's battlegrounds. The more capabilities it has, the better. I know that a reporting system is planned, but proper spectating would make it more effective. The spectator mode project could generate excellent content on the internet, increasing the popularity of the game. I would like to hear other arguments against this type of killcam/spectator mode other than it would be hard to code or it doesn't fit the vision of the game. My vision of the game currently is that its full of these cheater POS and they're sometimes preventing me from being competitive in the wipe. I want more immersion and less cheesing of gameplay loops. More animations, better tasks.

-CREATIVE SUGGESTIONS-

Here is my creative idea: Imagine a bullet/grenade cam in slow motion like in the fallout games by bethesda; the game would be UNPARALLELED and even more unique in a very cool way while also benefiting the hardcore experience. This kind of feature would make this game ESPORTS relevant and much more popular. Why not add live dismemberment? I want to see my enemies' try and crawl away to staple their appendages back together after an RGD explodes from under them. Granted the servers would need yet more upgrades.

Thanks for coming to my Tarkov TED talk,  - Maladyetz

PEPEGA SCAV.png

Edited by Maladyetz
my raid count and hours are now more correct

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