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Solo Queue needed


Danron
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vor 3 Stunden schrieb Maki_Nishikino:

There is no way you could match these players because remember, you can play the game solo but the game doesn't cater to it.

You know how these people get better? They join groups and learn from others. They shouldn't be matched with other newbies. Why? Because this game isn't intended to be played solo.

Why should they be given special treatment? I mean these people don't have to put themselves in such a frustrating situation. They bring it on themselves playing the game solo. Some people are good at playing solo while others aren't. If someone is bad at playing solo then they should consider playing as a group.

The current matchmaking is complete poo because its just random with no design or planning behind it whatsoever. The devs just were too lazy to implement something, thats all. There is no big plan, like "no we dont want matchmaking in our game cause reason xyz" or "no the design has to be like this", they just decided to NOT DO THE WORK.

They need to properly design this, make a decision and stick to it.

If they want this to be a group game but allow solo as well, they need to IMPLEMENT A PROPER GROUP FINDER THAT WORKS, so players can go online, decide for a group of 3 people, 4 people, 5 people and have the game match them to other players and put them into the queue.

What you CAN'T do is what they did:

- Completely duck up the ingame group finder

- Declare all the bugs to be a feature and call the fuckups "hardcore"

- Not implement stuff that is needed to make it work (penalties for killing group mates and rewards for good group play)

- Not implement a substitute for the not working group finder

So if they are too incompetent to implement a proper group finder, THEN, and ONLY then they should implement a solo queue.

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  • 4 months later...

 

On 6/10/2020 at 9:48 PM, JeffreyLF said:

This game is supposed to be as close to real life as possible, you're telling me that in real life it's unrealistic that a group vs a single person is unrealistic?

Yeah, I'm necro'ing this fricken thread because I'm so sick and tired of hearing about this. Realistically - you don't start dying of hunger and thirst within 2-3 hours. Realistically, you don't shrug off several rifle cartridges to the chest even with some of the best body armor on the market. Stop pretending this is about realism, and stop pretending like you'd gladly like all the casuals to just frick off and play something else. I'd estimate that the vast majority of the players that have given this game the numbers and players it has now - along with the money for Nikita and his team to keep creating content - are casual players who would like to see slightly less punishing systems in the name of fun, because at the end of the day - this is a video game, we play it to have fun. Without these 'casuals' - you'd never see the release of this game because BSG wouldn't have the resources to complete it. It's already pushing the envelope with feature creep - getting stuck in a perpetual development state like Star Citizen.

Now I personally don't care - I have killed 2, 3, 4, and 5 man teams - but there is merit in allowing solo queue but with a stipulation. The main counterpoint I always see to this - is splitting the player base. There's an extremely simple solution for this - and that's autofill - a system like League of Legends where you can queue for solo vs solo's - but if match making times have hit a certain threshold - you could be placed into classic queue to speed up the process. If this were -my- project, I would personally split solo and duos in one queue, and 3+ in the other. It is much easier to wipe a 5man team with 3 people, than it is with two, and even harder solo. 

You want to scream realism, that sometimes it's unfair and that you can and will end up in out numbered situations IRL // there's another SIMPLE counter point to this. In real life, you don't just rush someone with a gun because you have superior numbers - willing to sacrifice the life of a friend or two because you can carry their gear out just to kill one guy. It's never a tactical out play when I die to 5 man teams. They did not out play me. They did not out maneuver me - they literally rushed into the building I was in - not making audible noise until I could not escape unnoticed - and then they all rush me guns blazing. There's only two ways out of that situation - a really lucky grenade getting all 5 of them, are all 5 of them standing single file for me to over penetrate all of them with Igolnik.

At the end of the day, BSG wants to make money so that they can create the true game they have been wanting to make. The entire reason that EFT exists is as a fund raising project.

The same ones that yell realism are the ones constantly playing in 3, 4, or 5 man squads - where they can hear someone in a building and overpower them with sheer numbers, and sometimes literally bury them under an avalanche of grenades.

Edited by Gideon_Kaine
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As a solo player I do feel mad sometimes because of 5 men squad that wipes you not because they're good by any means but because there is 5 of them. It also makes no sense when people say that it has to be like this because this is realism - this game is not realistic at all so it's not a valid argument. Nevertheless I don't think that dividing squads and solos is good idea (or making level/elo based system or whatever) and I think I might stop playing the game if it would be like that. However I feel that queuing system should be reworked or maybe squads should be smaller. For majority of people finding 5 guys that can play at the same time regularly is pretty much impossible  and playing with random people is just a nightmare.

I like the idea of realistic gameplay and I think that in some areas the game should be more "hardcore" then it is now  (especially overpowered armor vests) however EFT is not a realistic game and in most cases what makes this game difficult and punishing at this stage of development it's not the game features but design flaws and lack of thought behind some systems and mechanics and it's not realism or "hardcore" at all.

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6 hours ago, Gideon_Kaine said:

Yeah, I'm necro'ing this fricken thread because I'm so sick and tired of hearing about this. Realistically - you don't start dying of hunger and thirst within 2-3 hours. Realistically, you don't shrug off several rifle cartridges to the chest even with some of the best body armor on the market. Stop pretending this is about realism, and stop pretending like you'd gladly like all the casuals to just frick off and play something else. I'd estimate that the vast majority of the players that have given this game the numbers and players it has now - along with the money for Nikita and his team to keep creating content - are casual players who would like to see slightly less punishing systems in the name of fun, because at the end of the day - this is a video game, we play it to have fun. Without these 'casuals' - you'd never see the release of this game because BSG wouldn't have the resources to complete it. It's already pushing the envelope with feature creep - getting stuck in a perpetual development state like Star Citizen.

Realism is a spectrum. There is and will always be unrealistic features, but that doesnt mean that the REALISM in 1 soldier against several, or the REALISM of that happening in a SERE sort of situation isnt there.

Dude with a bulletproof vest taking rifle rounds 1

Dude with a bulletproof vest taking rifle rounds 2

I can honestly say that Id rather have the casuals just leave and stop trying to change the game to sth its not supposed to be. We have plenty of casual FPS games and very little interesting HC FPS games. 

Majority doesnt mean anything. EFT wouldnt be the game it is if it werent different. Theres always been casual voices asking for matchmaking, killcam, etc, but its not gonna happen. BSG has nothing to gain from it anymore, the game exploded in popularity ALREADY before it was casualized or anything. 

The state of EFT is much more casual now than it will be when its released. I dont think its a coincidence that we had the twitch events etc now, before features like armor plates and inertia are implemented to the game.

You speak about fun, but dont realize, that EFT is build from the ground-up to be FUN for its target audience. A lot is still missing, a lot will be implemented to make it even more fun for this niche audience. You also dont know anything about BSGs resources - most of the funding was there before open-beta. Now as the game has gotten more popular, the scope has risen with the amount of resources. 

You also dont know how the dev't has gone so far. EFT is not in a feature creep. Some features have been accepted from suggestions, but most have been planned from the beginning. Its Early Access dev't for you, but this game is made on Unity and a much smaller, less experienced team. EFT is an indie game, remember that.

6 hours ago, Gideon_Kaine said:

They did not out play me. They did not out maneuver me - they literally rushed into the building I was in - not making audible noise until I could not escape unnoticed - and then they all rush me guns blazing. There's only two ways out of that situation - a really lucky grenade getting all 5 of them, are all 5 of them standing single file for me to over penetrate all of them with Igolnik.

What you describe is partially true, but only because EFT is in a WIP state where this sort of rushing COD player ADADAD w/ meta gear is possible. Some changes, like the heavy bleeds, and for example the upcoming armor plate update will change this A LOT. It will make armor less protective and thus rushing way harder. There will also probably be inertia to movement at some point, which will slow the pace down more.

Edited by p4nnus
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Guys, this topic has been put to rest a long time ago.

There will be NO group size based matchmaking. There will be no solo only lobby. The DEVs don't want to add it as they have already said, because the danger or running into larger numbers of opponents is a core part of the game.

EFT can be played SOLO, but it's not focused on solo play. It's more team based. Playing SOLO is putting yourself at a disadvantage.

Please do not necro old posts and use the Forum search function instead, as per the rules.

 

#locked

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Guys, Tarkov does indeed try to provide you with a far more deep realistic experience than most shooters but it does not intend to copy real life into a videogame. Do not mistake realism with authenticity. Tarkov tries to simulate some things that would happen IRL but it doesn't and in some scenarios won't copy it into being a 100% realistic feature, but instead make it authentic (meaning features of certain things will be in game and will be similar to real life, but not as in real life). As for matching with solos, duos, trios, squads, etc, this has been said many times that a feature like this will likely never be implemented. If you can't beat them, either join them, or play safe and smart by avoiding to take a gunfight you cannot win, or pick them one by one.

Since this is a very old discussion and the main question has been answered, this topic will now be locked.

#locked

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