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Devs: Making life rough for the cheaters

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Posted (edited)

Hey this post is for the devs, but if you are a developer and have anything to lend to the conversation, or just want to comment for visibility, please do.

Have you noticed that after a patch, the game seems cheat free for a little bit?  That's because they all have to update their hacks, for various reasons.  Some hacks work by reading variables in your system memory.  The hacker devs locate a variable in memory, then change its value, or read its value, etc.

Did you know that you can use pointers in C#?  As the next iteration of C++, C# holds on to many of its features.  In addition, Unity is compiling most of your code into c++ anyway.  Please see this stack overflow:  https://stackoverflow.com/questions/30416499/c-sharp-change-variable-memory-address

Do you guys currently have a DevOps pipeline for your application?  If no, let's set one up.  It's easy.  There are several third party applications.  For C# you can use TFVS, or I would recommend Azure DevOps. 

Then let's map new memory addresses for key variables and release these patches daily.  Using a tool like ReSharper can make doing large updates to these pointer maps very easy.  Small update for the players, pain in the ass for the cheaters.  

Hope this helps!

Edited by Bjason1
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