krisveum 0 Posted July 15, 2020 Share Posted July 15, 2020 Hey, Here are my suggestions: ofc the materials can change but this is my percived grind/difficulty level of obtaining. Hideout; Shooting range level 2 : 1 millitary battery, 6 circuit boards, 2 relays, 4 M. Cable, 4500 Euros, Mechanic level 3. (Consumable: Paper, 50 uses per paper) Function: Movable Targets, with paper on them instead of metal. Can reset the bullet holes by using one paper. Paper now has 50 uses. Can insert different materials infront of dummys, like wood and concrete to test penetration of diffent materials. Shooting range level 3 : 40 bolts, 40 nuts, 20 packs of screws, 1 wrench, 1 elite pliers, 1 Long flat screwdriver, 7 Millitary circuit boards, 5 Military cable, 1 Military COFDM wireless Signal Transmitter, 1 Wooden clock. 500 000 roubles, workbench level 3, mechanic level 4 Function: Abillity to place armor over testing dummies to check penetration, aswell as a hit registration to test how many bullets hit the test dummy, aswell as where they hit. New room with a "shooting course" implemented, like a "practice house" with tarket plates boucing up that you have to shoot. Run is timed by the clock. _________________________________________________________________________________________________________________________________________________________________________ THIS CHANGE IS CONTROVERCIAL AND MOST WILL NOT LIKE IT: Ammo: Make high penetration power bullets, m995 etc do less damage to flesh, to make flesh bullets more useful. Right now, if the opponent has 1-6 level armor, use 995 because its one shot one kill pretty much anyway, or the weapon that shoots them shoots so fast and so accurate that it should take atleast 2 more bullets when shooting the chest to kill the target. Thoughtprocess: Level 1 bullet kills level 1 armor, level 2 bullet kills level 2 armor, level 3 bullet kills level 3 armor, level 4 bullet kills level 4 armor, level 5 kills level 5 armor, level 6 bullets kill level 6 armor Level 6 pen bullets sucks vs level 1 armor/no armor, because it deals so little damage to the target, level 5 pen bullet etc. make it so that if both have level 3 armor, but one have medium pen bullets and one have high pen bullet, that the one with medium pen will win that engagement.. Quote Link to post Share on other sites
J.P 6 Posted July 16, 2020 Share Posted July 16, 2020 Definitely cool with having more Shooting Range Levels which might already be in the works, feel like Level 3 may be a bit crazy though on actually having the storage for all those items, otherwise be pretty happy with the functions of them. Quote Link to post Share on other sites
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