Jump to content
Sign in to follow this  
SuzuranCrow

Incorrect damage calculation and a possible explanation

Recommended Posts

SuzuranCrow

Hi,

since patch 012.6 and the tech-updates after that one me and my friends noticed massiv problems on damage-calculation while playing.

This morning i've found an answer on this while watching old videos and screenshots from these days.

At the moment i believe that the damage-calculation is working wrong and taking the penetration-power as dmg-value instead of flesh-damage.

 

as an example: I was running a shoreline run some minutes ago.

9 hits, total damage 419 - > ~46,5 Dmg per Bullet, all targets (3) got head and torso shots.

This was with 7.62x39 mm BP: FleshDmg: 58, PenPower 47

 

Another example:

Rouning woods with Mosin and 7.62x54R SNB: hit a target 4 times wihtout armor into chest and head bevore he died.

Total Damag 249 -> per shot:  62,25

7.62x54R SNB: FleshDmg 75, PenPower: 62

 

etc.

 

I hope with patch 0.12.7 today the hit-registration and dmg-calculatio will change back to normal working state bevore patch 0.12.6 where every bullet counts corretly (referring to old vids and screens).

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...
b38e7c858218a416ef714554dce933a2