Muramas Posted August 26, 2020 Share Posted August 26, 2020 (edited) I wanted to make a mega QoL/UI thread of things that could be improved usabilityMarket 1) “Add offer” covers prices of items https://i.imgur.com/knwDgDE.png 2) When you “Filter by item” search for an item on the market, and then “add offer” you should attempt to sell the similar item in your inventory https://i.imgur.com/0gDOyiC.png 3) When sending a captcha to block bots, send it AFTER the purchase not before. Often an item will be purchased if you get the captcha. 4) I am not sure what the MIN. is when you “add offer” on an item but it never makes sense to me. Can the MIN. be the lowest current offer? https://i.imgur.com/t0oJEuR.png UI 1) When I throw money/ammo/??? into a container, docs case, SICC, wallet etc. it should automatically stack instead of manually needing to be manually stacked. https://i.imgur.com/5YZhBoL.png The only issue I can see with this is Found in raid but then you can stack similar objects and I don’t think there is any reason why you need found in raid money. 2) Allow us to rotate an object with middle mouse button if it has been picked up. 3) When I open an container (or the top selected container if multiple are open), that object should be the location of where things get sent if I ctrl + click 4) Allow us to click on a dropdown menu on a slot of gears on our body to show us a list of all acceptable gear for that slot https://i.imgur.com/dOhGwAM.png Gun Management 1) While a gun is in my hands on the character screen, I should be able to right click on the gun and select “Find magazines” which brings up a list of all your mags. Currently the only way to do this is by taking the weapon off your character, select mod, select the last mag, unload mag and do that for how many mags you need. Seeing the modding window’s list, we know that this is do-able https://i.imgur.com/TZlw07E.png 2) While right clicking on a gun we should be able to select “Find ammo” which brings up a list of all the ammo that will fit in the gun. 3) Warn the user when they are about to depart with a weapon that has its stock not extended. Hideout (oh god so many) 1) The module bar along the bottom should be changed to a vertical menu (like how the market is designed) for better readability and visibility 2) The modules could be broken up into groups, crafting, (Booze generator, medstation) and utility (Illumination, heating) . 3) The top left should have a countdown for how much fuel is left in the generator. 4) The shooting range has VERY poor lighting, it is not far enough, there is no way to refresh the targets/bullet holes and if you stray away from it AT ALL then you can’t shoot. 5) Honestly, I am unsure why the hideout is even 3d generated. There is nothing to do in it expect the shooting range. It could more quickly be rendered without the 3d environment and could just be redesigned as a shooting range when you need it. 6) Make the crafting lists menu a static list instead of being randomized every time on load-in. https://i.imgur.com/2oJcQkc.png / https://i.imgur.com/HACwIup.png 7) Make completed crafted goods be at the top of the list when finished. 8 ) Any finished hideout modules (max level) that don’t craft anything should go to the bottom of the list Edited August 26, 2020 by Muramas 1 Quote Link to comment Share on other sites More sharing options...
Muramas Posted August 26, 2020 Author Share Posted August 26, 2020 (edited) UI 5) When you try to split a stack currently you need to click into the box and highlight the number to type in the amount. Can we have it so that the count box is already selected so I just need to push the number instead of needing to click with the mouse at all. Tasks 1) When you are looking at active tasks, you should always see the next required thing instead of something that has been completed. https://i.imgur.com/Kay9P7E.png 2) Allow us to pickup quests from the “Tasks” menu instead of needing to click into every dealer. 3) Allow us to hand-in quests from the “Tasks” menu 4) The scrolling on a task in the active tasks menu is VERY slow / small steps. Increase how much steps it does. https://i.imgur.com/WoMvPfh.png Dealers 1) Make barter requested items from the buy window searchable on the market https://i.imgur.com/tbFE7yD.png 2) Change the term “Spent” the requirement for next dealer level. It takes in account for items sold and purchased so this should be “Traded” / “Exchanged” / “Transactions” 3) Move mods to be at the end of the list in dealers. I don’t think I have ever purchased mods from a dealer manually, It is always from the market. Edited August 26, 2020 by Muramas Quote Link to comment Share on other sites More sharing options...
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