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different weapon holds


xJamalx87

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Hi All, just curious, about the possibility if there will be something like this implemented based on rank, so once you get assault rifle skill so and so the player model will hold it differently resulting in better CQB  abilities, lower recoil, better accuracy faster ADS and so on, or add this option to selectable options while creating your character resulting in some bonuses and or penalties, so if you have an AK as in in the vid below you could select a standard military grip a C-Clamp and so on. 

 

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GhostZ69

No.  They are not going to do that.

Quick question.  Do you think the game needs better recoil control?  Faster ADS?  Better accuracy? Than what we have in game right now at max skill?

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chrisragnar

I mean skills already improve stuff like that. But to adding additional poses and animations for ALL guns I would guess is alot of work for something that will be hardly even visible.

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  • 4 months later...
xJamalx87
On 9/22/2020 at 6:50 PM, GhostZ69 said:

No.  They are not going to do that.

Quick question.  Do you think the game needs better recoil control?  Faster ADS?  Better accuracy? Than what we have in game right now at max skill?

  The aim is to be realistic, so that would be an aspect, the realization is up to the devs, but as I said, choosing a grip would be balanced, so if you take a CQB style one because you play a poo ton on factory and labs then long distance shots would be not as easy, or in a CQB environment where ADS is not that needed simply because hip fire is more effective you ADS would be slower if you choose, or you could have a standard grip where you have no positive or negative effect due to it. 

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