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20 thoughts in 20 minutes - Thoughts from an OG Bald Gamer <3


BeardedQBall

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BeardedQBall

I would like to start this off simply by introducing myself. I want to give people who read this some context to me as a person.. as well as a gamer. Let me start this off with the following facts about myself. I have been gaming since pong, through arcade, into consoles, and landing in PC master race. I have gone to numerous schools of varying degrees, for various different degrees, that would categorically fall within game development and planning. A lot of this falling under the conceptual development and think tanking if you will. As I always wanted to see how far game development could be pushed via game and simulation programming through current/future tech advancements. I have also played in my fair share of competitive games, and so on. 

With this being said. I absolutely LOVE the game. In my younger years, I had always wanted to setup a game that was as realistic as possible, down to even manufacturing your own bullets real time by hand, and having a chance to over pack a round with gunpowder and more. I have been hooked since I first started, and I don't know everything about the game. I won't attempt to even claim I even know a majority of it. I do however, see the exponential potential that lies within the realism and the base of what you have built. I have to congratulate the team on a job already so well done, and very well executed considering what is needed to make this work. 

The 20 Thoughts of a Bearded Q Ball

1. Something I would love to see possible, is the ability to do real world survival tactics in a bush warfare or even urban warfare situation. A good example of this would be say picking up a rock near your foot and tossing it to hit something away from you as a distraction. This could make for a getaway or a quick ambush. I could see this being VERY interesting if used by players, let alone say... scav players? POSSIBLE even scavs? With it possible to pick up a rock or an item to potentially throw, this could open the ability to say even throw your melee weapon. Which could open the door for potential expansions within the melee sector. Say throwing knives ect. Which again pure concept of course. 

2. A base font change. I'd love to see a cleaner to read font used within the game. I find there are times where the names run a little together. This could be based on of course the output device you would be using. That, coupled with settings for the display as well as the game. This would also give a nicer look to the stashes and descriptions as well. Having something a little easier to read, can make sorting/trading a bit easier. Especially for new players still learning items. 

3. I'd love to see the experience you get on your scav actually equate to something of value. Currently it has no real use that I can tell, which is a lost opportunity. Could say even 10% if you make it out towards PMC. That, or potentially say experience equates to rubles even. May not be much but, however gives the experience a use until a further system can be adapted for the use of the experience to expand on the scav play.

4. I'd like to see a little more from the scavs as far as unpredictability. Making it a little harder to tell scav AI from scav players. This would be interesting to see coupled with the karma system. Say... if you have bad karma, the "friendly scavs" when you play as a scav be more apt to shooting you. Out of "fear for life" scenario. Anybody who has a bad reputation for killing friends are bound to get shot sooner or later. Also, AI controlled scavs, I could see a "fight or flight" scenario being implemented for the scav AI when aiming at them or looking at them as a fellow scav. Even more so depending on what you current karma may be. Better karma could mean more trust and support from a scav in the vicinity? 

5. As we are able to "Turn In" quest items to open up inventory space. The ability to take items that we already posses for current hideout upgrades, and put them in toward the current upgrade to open free space would be really nice. I find myself selling quite a few things needed for upgrades, simply due to the lack of stash space. This would also make it easier for keeping track of what you have left to obtain for said upgrade. Maybe with the possibility of tracking?

6. I know this one may be a long shot however. An update to the database for barter items to show in the description who they barter to. This could help out some newer players, as well as even those moments where you can't remember for the life of you. This could also make it a little easier trying to decide whether or not it's a barter item you may be grinding for a particular trader. 

7. Ability to map the middle mouse button for searching and identifying to another key within the actual key binds. I'd rather use one of my side mouse buttons for these tasks, freeing up the middle mouse for other binds. A good example of this? I would change over my current bind for a side mouse button on checking ammo for example. This allows me a little more keyboard control, and not having to spread finger to check, or bind to other keys in general. Comes in VERY handy with a mouse that has multiple side buttons. 

8. While I love being able to hold a mouse button and look left and right while running. Realistically a person can turn their head at least 90 degrees to either side WITHOUT moving a shoulder. Being able to see to my right and left a bit more can make those field runs a little more comfortable. I don't know about anyone else. I personally can look behind me fairly easily while running. Which is another thing I wouldn't mind seeing maybe implemented. Being able to (depending on helmet) look back real quick for any creepers or bush wookies. Would be great especially if you happen to look back and see a flash if they have no flash hider. 

9. I personally wouldn't mind seeing scope reflectivity due to sun angle. As we do know that scopes due to lenses will reflect life giving away ones position. This would be a rather big game changer for those who use snipers. This would mean they would have to manage how they are carrying themselves within game. As a wrong peek down a scope could mean your position was compromised. 

10. I am pretty sure I am not the only one on this. Being able to heal a friendly would be GREAT, and quicker as well. While also bringing a chance of danger due to close proximity. This would relieve having to throw down supplies for a friend, and lessen the amount of objects on the ground going back and forth as well. Decreasing overall usage of resources for the game itself. 

11. Instead of letting people in groups who have insured their items grab friendly items and hide them in a bush or hiding spot. Have a specific set of spots to take the items to "deposit them" for maybe even an "early return" and maybe a cost cut or no cost return with insurance still intact. This could create more points of interest on a given map, fix these issues, give solo players a chance at high value targets, and tie into karma systems later as well. This could have a MAJOR expansion rate. (originally someone in the forum named "HermanJnr" brought up the containers. Absolutely great idea for more points of interest, and a little more PvP and risk versus reward. 

12. Something else I was thinking about. I'm sure it has been brought up before. As far as when items are returned via insurance. It would be amazing if we had an overall "collection stash" for items that are waiting to be picked up from vendors. A place that holds from all vendors ect for up X amount of days.  

13. I did see that some barter items look as though they have a green boarder when it comes to the person you can barter it to, as far as a barter that you may actively complete, or almost complete. I think it would be great to see a little more of that boarder for the different dealers as far as outlining, a little bit of quality of life improvement. Say outlining quest items that are needed at that time for a vendor in say light blue, or another color to signify that it is an ACTIVE quest item. I know there are the little check marks in the corner. However, a color boarder around current say MP-133 shotgun so you know that shotgun is the one you need. (As sometimes 133/153 can look very similar.) Also, this could help with locating the correct items. A good example of this is the white armor and TOZ turn in for skier. Having these two items outlined in blue or another color, would make it a little easier identifying questing items. 

14. Something I wouldn't mind seeing in the game sooner rather than later?.. LOCK PICKS! I think it would be interesting to see with a low lock picking skill attempt to pick a lock, all while making noise trying to pick it. I could see this being rather interesting. However, I would also ensure that high value points of interests like marked room, remain pretty much untouchable without a key. The reason for this is to keep as much balance and value to the keys that are used for high value points of interest already. It would also be interesting to see the results of being able to lock a door you close behind yourself. Forcing an incoming player to have no choice BUT to breach the door to get in. This could also open up a few more areas. A good example of this would be say maps that have sheds that have locks on the handles. Being able to pick those locks for say a chance at some decent loot? This could allow for some inner building expansion, as well as interesting additions later. The skill base is already apparently there, and is planned for the future. 

15. I wouldn't mind some leader boards! Would be a REALLY great addition. Say for different stats, survival rates, accuracy, kills, ect. This could also help in the fight against any cheaters as their statistics would end up reflecting any "not so natural" gameplay. Not to say that people can not maintain high records. However, it does provide another tool for the location of those who would destroy a beautiful work of art. (smh when you have to download skills) A good example of this would be the cross reference of say accuracy for example. If a player statistically has close to a 100% accuracy. I'm pretty sure it's safe to say they may be cheating. Especially if it is a newer account. 

16. Now I am sure this has been mentioned before. When looting a scav or another pmc. It would be great if the alt or ctrl and clicking system would work in reverse as it does for the player. What I mean by this is as follows. You can alt + click say a bag or helmet and equip it to your open slot. However, you can not do this in reverse for player scavs. Same applies with picking up items off the bodies. If you were able to ctrl + click and move items quicker than dragging them back over. Just a quality of life improvement idea. 

17. I will admit that I wouldn't mind seeing matchmaking choose groups based upon their level. Now, the reason I say this is for the following. A lot of new players are going to have an extreme learning curve to adapt to. Giving them a raid with say others 1-9 until you hit 10, then moving that bracket to say 10-30, and moving the next bracket to 30+. Something along these lines could help create a much more stable and more enjoyable matchmaking. This would also help new players try and accomplish tasks against others who are in the same boat. Creating a more dynamic and natural fight situation. A fight for a needed resource. The reason I say this is due to the limitations on what level 10 players can buy versus those who have yet to hit that level. Then higher levels with the traders allows for barters and more with a much higher survival rate in raid. 

18. I would say as a new player. You should HAVE to go through at LEAST 1 OFFLINE RAID to get used to controls and gun play with the scavs. This could be an opportunity as well to use that first raid as a time to throw up a couple windows with information on controlling your character. This is more to help those who jump into raids then complain about being killed. This would also help get some good information for starters to their eyes as soon as they start. Again, this is more of one of those personal opinions. I personally enjoyed being tossed right into the fray. 

19. I did hear something about vaulting, which would be a great thing to have. I can't count how many times I said "Damn outta stam!" or not had enough height to make it over a fence about stomach height. However, I don't recall hearing anything about a bracing system or "mounting" system if you will. What I mean by this is the following. Stabilizing the weapon on a crate, wall corner, window sill, ect.

20. Seeing as the community is extremely active in map creation. I wouldn't mind seeing the old maps traded out for perhaps some of the community made maps. Would definitely bring use to the map system in the game again. I wouldn't mind seeing a map in my inventory I can actively pull out to say mark where I have been ect. This could in turn, turn into intel on where players have been and what they have looted. In the stream, there were mentions of a GPS system possibility? Maybe this could help tie into it for say bigger map like streets later for voice communications and working with others. 

While I have many many other ideas, as well as things I could see really changing the game in ways the could be ground breaking and never heard of in games that have been put out thus far.  While some of the ideas may be great, not all are great in every ones eyes. People still must understand too, this game is based on trying to maintain that sense of realism and immersion.

On a side note pertaining to the market. I personally think if it were to be taken out. Fence could be turned essentially into the market. As items sold to him would be sold to others for what they sold it to him for. That, or turning Jaeger into the guy for the job. This could leave room for possible a specific vendor for that as well. Just an idea on it. 

Feel free to leave feedback, ideas, ect. Just remember, these are just thoughts and ideas from one person's perspective. It only reflects what I THINK not what everyone thinks or what should be law. So don't be that person if you know what I mean. Aside from that? Keep your socks dry and bags full!

 

= This is a repost of the original. I wanted to put it all together as one, and make it easier to read. Rather than reading through comments a plenty. My apologies for any grammatical errors. Doing this on very little sleep, and while engaged in quite a bit at one time. 

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BeardedQBall

I know a couple of these are actually now going to either be implemented in the upcoming patch, or are planned in the future. Not all of them of course. However, glad to see that steps are being taken to step more towards a realistic approach.

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