X3rX3z Posted November 3, 2020 Share Posted November 3, 2020 Hello this is my first post so here it goes. I've been playing the game for a bit and really the game for what it is. Lately I've been noticing thing about grenade spamming and how it has its ups and down. I have no problem with them specifically because this game is very leaned towards realism so if you want to carry lots of grenades i think its perfectly fine. But the damage. The damage is the problem. I've dived into the specs of the weapons and there's a lot of detailed and really cool realistic capabilities this game has. But there's one. The durability of certain items. Armor, helmets and weapons have that as far as i can tell. There are many items and i haven't looked through all of them so I'm not sure. I know helmets and armor wear out and get damaged by bullets and ?explosions? and need to get repaired. I don't know if shooting someone's weapons affects its durability but I lean towards that it should. Just like in STALKER where shooting somones weapons damages it to a degree. More evidence in my experience when a grenade is thrown and a lot of enemies weapons are damaged beyond functionality and need to be repaired if the user wants to. This is where I think item durability and damage should be adjusted. Grenade spamming could only be fixed if items that are being carried by the player or ai get damaged by ballistics or explosions. Looting? Why spam grenade if the loot they are carrying will get damaged? All items and weapons should get a chance to get damaged by weapon fire or grenades. Maybe barter items cant be repaired. Continue to spam grenades? Loot on bodies continue to receive damage and chances increase to become unrepairable. Spamming because you don't care about loot damage and want dog tags? Fine with me. But all items should be in that same category of receiving damage just like armor, helmets and still not sure weapons. This will probably change how you play the game a lot and how you play but I think it may be the right way. Too many fire fights and grenade spamming then looting pristine loot. Seems funny to me. This game is detailed enough that its possible to do that. Shows you where you got hit or killed. Shot in the eyes, nape, ears or jaw. Take shots in the back while carrying that packed Pilgrim? Well I think you shouldn't get away with undamaged graphics cards and that untouched kittykat statue. Its seems like an interesting idea to me. It seems like it'll probably make the game even harder but i think it would be interesting to be in that moment finding out what could have been looted but realize it was damaged in the fight. Of course there would be certain items that cant be damaged like keys n such. Blowing up a dude that has grenades up his arsenal by shooting them? Yeah that would probably show him next time not to bring so many gnades or it was just by chance that you shot his gnade. Nice shots at the dudes rig and mess up his mags? Yeah maybe. From here its just brainstorming and going through each item. This is a small thought that could change the game completely. What do you guys think? Should ballistics and explosions damage loot as well? For realism yeah for me. Am I wasting my time? Am I in fantasy world? Is this a big no no for Tarkov? This is a hard game and it stated it when I first played it. Just go all the way. I think. Quote Link to comment Share on other sites More sharing options...
p4nnus Posted November 3, 2020 Share Posted November 3, 2020 7 hours ago, X3rX3z said: More evidence in my experience when a grenade is thrown and a lot of enemies weapons are damaged beyond functionality and need to be repaired if the user wants to. This is where I think item durability and damage should be adjusted. Grenade spamming could only be fixed if items that are being carried by the player or ai get damaged by ballistics or explosions. Looting? Why spam grenade if the loot they are carrying will get damaged? All items and weapons should get a chance to get damaged by weapon fire or grenades. Maybe barter items cant be repaired. Continue to spam grenades? Loot on bodies continue to receive damage and chances increase to become unrepairable. Spamming because you don't care about loot damage and want dog tags? Fine with me. But all items should be in that same category of receiving damage just like armor, helmets and still not sure weapons. This will probably change how you play the game a lot and how you play but I think it may be the right way. Too many fire fights and grenade spamming then looting pristine loot. Seems funny to me. This game is detailed enough that its possible to do that. Shows you where you got hit or killed. Shot in the eyes, nape, ears or jaw. Take shots in the back while carrying that packed Pilgrim? Well I think you shouldn't get away with undamaged graphics cards and that untouched kittykat statue. Its seems like an interesting idea to me. It seems like it'll probably make the game even harder but i think it would be interesting to be in that moment finding out what could have been looted but realize it was damaged in the fight. Of course there would be certain items that cant be damaged like keys n such. Blowing up a dude that has grenades up his arsenal by shooting them? Yeah that would probably show him next time not to bring so many gnades or it was just by chance that you shot his gnade. Nice shots at the dudes rig and mess up his mags? Yeah maybe. From here its just brainstorming and going through each item. This is a small thought that could change the game completely. What do you guys think? Should ballistics and explosions damage loot as well? For realism yeah for me. Am I wasting my time? Am I in fantasy world? Is this a big no no for Tarkov? This is a hard game and it stated it when I first played it. Just go all the way. I think. A bullet can damage a weapon more than a more slowly flying, less penetrating fragmentation/shrapnel from HE grenade would. Right now I think weapons dont get damaged by bullets or explosions. They only wear-out by being in use. That said, I completely agree, this would bring a downside to grenade spam. This coupled with the grenade throw requiring a "take-in-hand" animation, which would take a few seconds, would change how grenades are used. Or at least make them a little bit more realistic. If you base what you think on Stalker, I have to say, things wear out a little bit faster in that game than is realistic. A weapon wont be damaged from a HE frag unless its fragmentations hit it, or the nade is literally on top of the weapon. A HE fragmentation grenade doesnt rely on its explosive force - but rather the shrapnel or fragmentation of the material surrounding the explosive material. But yeah, I think stuff should take damage in EFT, just like it goes in DayZ. This could be implemented together with a simulation of items blocking/slowing down rounds when penetrating through a vest or backpack filled with loot. A metal gas canister in a backpack would slow down a round that would just pass through a backpack with ease. You can also create a makeshift body armor from filling a pocketed vest (for fishing/hunting) with nuts and bolts, if a round hits one of these pockets, it might stop or at least lose velocity. I think your suggestion is a good one, Im not sure if I have come across this one before. Thanks for your input and welcome to Tarkov! Quote Link to comment Share on other sites More sharing options...
X3rX3z Posted November 3, 2020 Author Share Posted November 3, 2020 I totally agree. I knew I wasn't using the right term when I was describing the damaging affects of a grenade. Thinking of it more I think ballistics would be the primary reason why most loot carried in a match would get damaged or broken. You're right again probably little chance of loot getting damaged by grenades but they can be mostly fatal for players so they are doing some extent of damage. STALKER is a bit unrealistic yes with the weapon degradation rate but it was just cool they had that feature than most games so Ii mentioned it. Anything can get tweaked of course. Bullet velocity on impact with what kind of loot is carried in backpack or rig is a neat feature. The types of items based on material, size and weight would play a cool formula of what might happen to them if you decide to carry whatever you loot when taking fire. Carrying that tank battery? Now its leaking acid and destroying your loot at a certain rate but It saved your life from a high impact caliber round. Maybe the player can get hurt or side affects can occur if this scenario happens. This fits well in my opinion because the health tab shows Biohazard 0/100 and Radiation 0/100. I haven't played long enough to see if these two features are working currently in the game. Again you said it perfectly. Carrying different things may give you an advantage of surviving when interacting with ballistics and maybe yeah little chance by grenade fragmentation. Loot taking the hit becoming damaged and or unpreparable in the process while on the other hand them saving your life giving you seconds more to live or even getting out alive. Arriving back to your hideout only to find more than half of your loot is redded out some stuff repairable and some not. It can all be scaled whatever which way for chance of damage in these specific hit points or even to ease the games system just by chance in a simple code within what's carried. Yeah thanks for replying. There are a lot of suggestions so i was hoping no one had brought this up but like you said it touches in areas of concern like grenade swapping, grenade spamming, ballistic spamming as well if I may say. I just really enjoy this game and if any suggestions are welcomed for something that's still in beta well I'm happy that I was allowed to put my two cents and that its here for everyone to hear me out. Thank you all. Quote Link to comment Share on other sites More sharing options...
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