Kr3stus 3 Posted November 8, 2020 (edited) Skills: From 1-30 50 skill points to LVL up, 31-50 100 Skill points to LVL up. Level CAP 30 then you have to do a mission for specific trader to unlock lvl 50 CAP. Every 5 skill lvls you get 1 point to allocate into PERKs after lvl 20 every 10 points you get 1 PERK point. You can Choose from 2 perks in same Column only 1. LVL 5 - 1st point, LVL 10 2th Points.... LVL 30 5th point .... Fitness lvls up with moving, running, carrying weight. Fitness Every 5 steps 10Xp points every 100Xp points 0.1 skill point (moving overweight 0.2). PERK 1 - Endurance +20% / Carry Weight +10% PERK 2 - Sprint speed +10% / Jump Hight +20% PERK 3 - Endurance +20% / Carry Weight +10% PERK 4 - Sprint speed +10% / Jump Hight +20% PERK 5 - Fall dmg - 20% / Carry Weight +10% PERK 6 - Ergo + 5 % / Endurance + 50% PERK 7 - Removes heavy Breathing / Dropping Backpack makes no sound Tactical Movement = Covert Movement + Prone Movement + Aim Drills Tactical Movement lvls up moving in Prone, Crouch, Moving while ADS, Shooting while moving, moving slow. Every 5 steps 10Xp points every 100Xp points 0.1 skill point (moving under 2 conditions eg.: EDS and Slow(Slowest possible) movement 0.2). PERK 1 - Arm Stamina +10% / Movement sound -10% PERK 2 - Arm Stamina +10% / Movement sound -10% PERK 3 - Crouch/Prone Speed +10% / Ergo + 2,5% PERK 4 - Crouch/Prone Speed +10% / Ergo + 2,5% PERK 5 - Moving While ADS + 10% / ADS Sound - 10% PERK 6 - Arm Stamina +15% / ADS Sound - 20% PERK 7 - ON Tac device makes no sound / ADS sway with no stamina -25% Health = Vitality + Health + Metabolism Health Lvls ups by Running 1 Km, Drinking 1L Liquids, Loosing 1L of Blood you get 0.2 points.(Remove 10 Energy from Rest place upgrade) PERK 1 - Energy/Water loss -10% / Broken bone -5% PERK 2 - Energy/Water loss -10% / Broken bone -5% PERK 3 - DMG taken by blood lost - 5% / DMG taken by Starvation /Dehydration - 5% PERK 4 - DMG taken by blood lost - 5% / DMG taken by Starvation /Dehydration - 5% PERK 5 - Energy +10 / Water +10 PERK 6 - DMG taken by blood lost - 10% / DMG taken by Starvation /Dehydration - 10% PERK 7 - Tunnel Vision from Starvation or Dehydration is Delayed by 60 seconds / Pain Debuff effect is delayed by 45 seconds Looting = Attention + Search Looting Lvls up with Searching, Looting items that have XP value based on their sell value. PERK 1- 4 are automatically added as they add 10% Search Speed PERK 1 - Search Speed +10% PERK 2 - Search Speed +10% PERK 3 - Search Speed +10% PERK 4 - Search Speed +10% PERK 5 - Search Speed of Items 1x2 +20% / Search Speed of Items 2x2 +20% PERK 6 - Search Speed of all Duffle bags* + 30% / Search Speed of all Weapon boxes + 15% PERK 7 - Search Speed of Rigs + 15% / Search Speed of pockets + 30% Medic = First Aid + Surgery Medic lvls up with Healing same as now XP gain, 100XP 0,1 point to Skill. use of Meds time should be increased by 3 seconds, Stopping light bleeds should cost 50% more, heavy bleed should't be stopped with med kits. PERK 1 - Meds use - 1 sec / Meds lost of dur - 5% PERK 2 - Meds use - 1 sec / Meds lost of dur - 5% PERK 3 - Stopping bleeds cost 25% less / Surgery takes 1,5 sec less time PERK 4 - Stopping bleeds cost 25% less / Surgery takes 1,5 sec less time PERK 5 - Heavy bleed can be stopped by using whole med kit +3 sec to use / Surgery restores body part with 10 health PERK 6 - Meds use - 2 sec / Meds lost of dur - 10% PERK 7 - Heavy bleed can be stopped by using 200/400 of Salewa or 200/300 of IFAK / Grizzly Restores body parts for 500Sec Hideout = Hideout Management + Crafting - MAX LVL 30 Hideout lvls up like now PERK 1 - Craft time of Ammo -10 % / Craft time of Meds -10 % PERK 2 - Craft time of Ammo -10 % / Craft time of Meds -10 % PERK 3 - Craft time of Food -20% / Craft time of Pure Water - 10% PERK 4 - Fuel Consumption - 5% / FP-100 - 10% PERK 5 - Water collector doesn't need Filter to run but its -50% slower (you cant use Water Filter anymore) / Craft time of Moonshine -20% Stress Resistance - will be covered separately Recoil Control - Remove, Moved to mastery Throwables - Remove Mag Drills - Remove Intellect - Remove Memory - Remove Charisma - Remove Perception - Remove All the Weapon based skill move to Mastery Mastery will be in Pt 2. If you get this FAR thank you very much for reading ! Edited November 8, 2020 by Kr3stus 1 Quote Share this post Link to post Share on other sites
Kr3stus 3 Posted November 8, 2020 Just to clarify Skill Level 01 - 30 = 0 - 50 Points Skill Level 31 - 50 = 0-100 Points LVL 5 - 1 PERK point LVL 10 - 1 PERK point LVL 15 - 1 PERK point LVL 20 - 1 PERK point LVL 30 - 1 PERK point LVL 40 - 1 PERK point LVL 50 - 1 PERK point 1 Quote Share this post Link to post Share on other sites
Kr3stus 3 Posted November 8, 2020 34 minutes ago, Kr3stus said: PERK 6 - Search Speed of all Duffle bags* + 30% / Search Speed of all Weapon boxes + 15% Duffle Bags = Sanitar duffle bag 4x4 or smaller bags, also Loot-able containers Med bag, Duffle bag 1 Quote Share this post Link to post Share on other sites