Switchcode Posted November 19, 2020 Share Posted November 19, 2020 Make it possible to force two incompatible mods together, at the cost of them both taking a stats hit, AND them both being permanently fused together from that point. For EG; you want to put a CQR foregrip on a FAL. If your workbench is at a high enough level, and you've learned the "FAL+CQR" hack, you can fit the CQR to the FAL's foregrip, but once fitted they'll always be fused together, and they lose a quarter of the CQR's usual ergo benefit. This would allow for much more unique and utilitarian weapons, as you'd expect in Tarkov's setting, with scavengers and weapons workbenches. 1 Quote Link to comment Share on other sites More sharing options...
davidj123456 Posted November 23, 2020 Share Posted November 23, 2020 I think this would ruin immersion and be a bit ridiculous. This isn't Rust where people run around with makeshift molded together weapons... Quote Link to comment Share on other sites More sharing options...
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