Ne0-Rae 0 Posted January 4 Share Posted January 4 (edited) Hi. Long time member/player first post. I have a strange issue which started this weekend where when i do an offline Customs raid for practice and there´s not a single enemy. There is no other issue. i can play online just fine. If i disconnect the raid and then start a new offline raid just as the raid before it sometimes works. I can´t seem to find where i file a bug report so i guess i try it here in the forums and hope a developer sees it. In the logfile: "<datetime> errors.log" i can see this section: 2021-01-04 19:18:36.782 +01:00|0.12.9.10519|Error|backend|<--- Error! URL: https://prod-02.escapefromtarkov.com/client/game/bot/generate, error text: 234 - Bot generator. Too many bots, error code: 234| 2021-01-04 19:19:06.864 +01:00|0.12.9.10519|Error|backend|<--- Error! URL: https://prod-02.escapefromtarkov.com/client/game/bot/generate?retry=1, error text: 234 - Bot generator. Too many bots, error code: 234| 2021-01-04 19:20:06.943 +01:00|0.12.9.10519|Error|backend|<--- Error! URL: https://prod-02.escapefromtarkov.com/client/game/bot/generate?retry=2, error text: 234 - Bot generator. Too many bots, error code: 234| 2021-01-04 19:21:07.033 +01:00|0.12.9.10519|Error|backend|<--- Error! URL: https://prod-02.escapefromtarkov.com/client/game/bot/generate?retry=3, error text: 234 - Bot generator. Too many bots, error code: 234| 2021-01-04 19:21:07.033 +01:00|0.12.9.10519|Error|Default|| EXCEPTION: : 234 - Bot generator. Too many bots at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <e1319b7195c343e79b385cd3aa43f5dc>:0 at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <e1319b7195c343e79b385cd3aa43f5dc>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <e1319b7195c343e79b385cd3aa43f5dc>:0 at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <e1319b7195c343e79b385cd3aa43f5dc>:0 at +.MoveNext () [0x000ea] in <e2f91cc875b42e4b1b7396aec1917975>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <e1319b7195c343e79b385cd3aa43f5dc>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__6_0 (System.Object state) [0x00000] in <e1319b7195c343e79b385cd3aa43f5dc>:0 at UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () [0x00002] in <83da30dfe6a8401db0bb610afd982338>:0 2021-01-04 19:21:07.033 +01:00|0.12.9.10519|Error|Default|: 234 - Bot generator. Too many bots System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <e1319b7195c343e79b385cd3aa43f5dc>:0) System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) (at <e1319b7195c343e79b385cd3aa43f5dc>:0) System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) (at <e1319b7195c343e79b385cd3aa43f5dc>:0) System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) (at <e1319b7195c343e79b385cd3aa43f5dc>:0) System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () (at <e1319b7195c343e79b385cd3aa43f5dc>:0) +.MoveNext () (at <e2f91cc875b42e4b1b7396aec1917975>:0) --- End of stack trace from previous location where exception was thrown --- System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <e1319b7195c343e79b385cd3aa43f5dc>:0) System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__6_0 (System.Object state) (at <e1319b7195c343e79b385cd3aa43f5dc>:0) 2021.01.04_17-48-07_0.12.9.10519 errors.log Edited January 4 by Ne0-Rae Quote Link to post Share on other sites
zeven1 0 Posted January 5 Share Posted January 5 This has been happening to me too. Quote Link to post Share on other sites
Peysty 0 Posted January 5 Share Posted January 5 Getting the same issue putting the ai amount to as online spawns some but horde is mostly the reason I use it to warm up, also there has been 0 boss spawns used to be 100% chance I've played like 20 raids on interchange also horde works there but I had 20 fps (usually pull 120) I reported it as a bug I suggest to do the same and eventually they'll fix it when they have the time. Quote Link to post Share on other sites
Ne0-Rae 0 Posted January 5 Author Share Posted January 5 My bot settings are: as online for both dropdownlists, bosses ticked. horde and tagged and cursed not ticked. Quote Link to post Share on other sites
clintinit 0 Posted January 5 Share Posted January 5 I have the same problem. Stack trace below. [Exception] : : 234 - Bot generator. Too many bots System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <e1319b7195c343e79b385cd3aa43f5dc>:0) System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) (at <e1319b7195c343e79b385cd3aa43f5dc>:0) System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) (at <e1319b7195c343e79b385cd3aa43f5dc>:0) System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) (at <e1319b7195c343e79b385cd3aa43f5dc>:0) System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () (at <e1319b7195c343e79b385cd3aa43f5dc>:0) +.MoveNext () (at <e2f91cc875b42e4b1b7396aec1917975>:0) --- End of stack trace from previous location where exception was thrown --- System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <e1319b7195c343e79b385cd3aa43f5dc>:0) System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__6_0 (System.Object state) (at <e1319b7195c343e79b385cd3aa43f5dc>:0) UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <83da30dfe6a8401db0bb610afd982338>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) :UnityEngine.ILogHandler.LogException(Exception, Object) UnityEngine.UnitySynchronizationContext:ExecuteTasks() Quote Link to post Share on other sites
JackHammer351 0 Posted January 6 Share Posted January 6 I get the same stack trace. No Scavs when practicing offline at customs. No matter what options I choose. Quote Link to post Share on other sites
CWD 0 Posted February 8 Share Posted February 8 I'm also getting the same problem. It's only started happening today though weirdly, I was playing in Offline yesterday with no problems! Doesn't seem to matter what options I choose, no Skavs spawn on Customs. Quote Link to post Share on other sites
CWD 0 Posted February 8 Share Posted February 8 Just tried on Woods and got the exact same problem so doesn't seem to be map specific. Quote Link to post Share on other sites
CWD 0 Posted February 10 Share Posted February 10 Just in case anyone else stumbles on this thread, I logged the bug and apparently it's a known issue that's being worked on. Quote Link to post Share on other sites
Ne0-Rae 0 Posted 3 hours ago Author Share Posted 3 hours ago Seems to be working now. Quote Link to post Share on other sites
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