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Proposal to reduce Exit-Camping


tullowitsch
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Don’t bottleneck extraction-zones to very small areas, give us way more room to move out of a map. E.G.: Emercom-Exit on Interchange, why reduce extraction-zones to that road only? Allow the whole eastern border of the SE-Spwan area to become extraction zone. Maybe a portion of the Southern wall too. In this case people would not be able to oversee the entire extraction-zone like they do now. Especially on a map where there are just 2 main-exits.

 

You did it right on woods, but only before 12.9. Outskirts was the largest extraction-zone of the entire game, there was no problem at all with extract-campers. There were so many spots to safely extract. But as BSG enjoys trolling their player-base to the maximum, they just decided to change it to the worse... Seriously, WHY did you have to reduce outskirts extraction zone to such small area? It now can be Exit-Camped quite easy why would you do that? Same you did with UN-Roadblock-Exit on Woods, you could extract there in the whole area of the corner, behind that big rock, but no, is too safe and too easy, BSG decides to reduce that extraction-zone to the road only… Like why would you do that?

 

I get that there is much more work to do, and that exit-camping is not the biggest problem, but when it becomes a problem it is the most annoying thing of all of EFT. When you maybe had the most epic raid, maybe survived as only guy a big shootout, have found most epic gear and loot, slowly make it crawling to exit, maybe few limbs blacked out hardly any health left, already seeing the exit, only to get sprayed down by a bush… BSG please change that for the better of your game and player base!

 

PS: can’t mention what I think of exit-campers here but you all know it anyway ;)

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Exit campers are a problem only for players who think that they can stop being careful when their raid is nearing its end. Usually newbies, but with you it seems thats not the case.

Check your corners, have a squad check what you cant, scan the extract area from far away, expect enemies in every bush and behind every corner. 

If you slice the pie and play methodically, with a squad, these fellas are easy kills for you. If you play carelessly and for some reason think you are safe before extracting, you will keep dying, no matter what changes are done to extracts. The risk being there right until you are out is a part of EFT and its not gonna go away, even if some spawns are still tweaked and Im sure they will be.

Edited by p4nnus
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Also they made the woods extract larger, than what it was before, it just seems smaller because it's a little more exposed, but it extends pretty far behind the truck, and on both sides of the road. The only real downside is that it's pretty exposed, but not in any way that you can't be safe if you just clear some obvious spots on the way in.

So far I've only been exit camped by scav this wipe, seems to be getting much better.

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On 1/22/2021 at 1:11 PM, tullowitsch said:

BSG please change that for the better of your game and player base!

Unlikely to be changed until Streets of Tarkov go live. With SoT it is expected the maps will start to be merged into a global map in some way, either seemingly, or as chain of raids. In any case exfil from maps will not always teleport you to Hideout, but to another map and this will make at least some exit camping pointless because even if you managed to get any loot from you ambush near exit, you will still need to cross another map or several toll you get to trader or Hideout. When new world travel mechanics will begin to work, we can expect BSG to address issues with exit camping if it will still be a thing as all. I really doubt they will waste time mitigating current situation knowing that in about 6-8 month that changes will become obsolete along with current ways to travel to/from raids.

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