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PipariVaras

Traps and mines

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PipariVaras

I think EFT need somekind bomb set and crafting skill and you gain xp when you use, craft and disarm bomb. 

Noise bomb, flash bomb and maybe that which you get bleed.

When leveling skill you can make mine and explosive bomb but only when you are hight level. 

Somekind tools for disarming maybe leatherman. :D 

Sorry my bad english :/

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SappaZ

I know this has been talked about before, but I like the idea of having some sort of early warning device. As long as the game doesn't become a noon tube and claymore fest.

I'm still not too sure what I think about crafting. Unless it's done before you go in game it could take away from the realism. In most survival games crafting takes little time and there's no motions involved, besides Arma II DayZ where your character took a knee and did some weird collecting dirt animation.  

Plus any good soldier would set up his gear before going on a mission. 

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himynameislee

I have $10 saying that groups would just abuse the traps at the map exits. >:(. I'd like to see traps in the game if there were only some way to counter them before they go off, such as a mine detector 

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RemQ

I like the idea of some areas containing minefields and traps that where left behind, for which you can get some sort of detection device or warnings.

I do however not like the idea of players being able to make traps, claymores, etc, for the exact reason @himynameislee mentioned. Way to big a chance of making it easier for people to camp at exits.

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PipariVaras
20 hours ago, himynameislee said:

I have $10 saying that groups would just abuse the traps at the map exits. >:(. I'd like to see traps in the game if there were only some way to counter them before they go off, such as a mine detector 

 

5 hours ago, RemQ said:

I like the idea of some areas containing minefields and traps that where left behind, for which you can get some sort of detection device or warnings.

I do however not like the idea of players being able to make traps, claymores, etc, for the exact reason @himynameislee mentioned. Way to big a chance of making it easier for people to camp at exits.

 

Okey so leave explosive traps/mines and crafting skill out but maybe somekind detection devices like @RemQ say.

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SoV-E4SY

i like the idee with mines and traps

Edited by SoV-E4SY
Beitragsänderung

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Daggerskull
On 1/23/2017 at 11:32 PM, PipariVaras said:

I think EFT need somekind bomb set and crafting skill and you gain xp when you use, craft and disarm bomb. 

Noise bomb, flash bomb and maybe that which you get bleed.

When leveling skill you can make mine and explosive bomb but only when you are hight level. 

Somekind tools for disarming maybe leatherman. :D 

Sorry my bad english :/

I like the idea but i feel as if they can be abused at extractions which could get annoying

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aaateam111

Mine explosive either becomes too potent or it just covers too little ground.

Personally, I don't see it working out for both the user and reciver.

But, I do agree on flashbangs or stun grenades. They are good utlity.

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PipariVaras
On 29.1.2017 at 3:43 AM, aaateam111 said:

Mine explosive either becomes too potent or it just covers too little ground.

Personally, I don't see it working out for both the user and reciver.

But, I do agree on flashbangs or stun grenades. They are good utlity.

Yeah flashbangs and stun grenades and also smoke/gas grenades. 9_9

And gasmask what you can put on and off and cant target properly. You can only hip fire like Battlefield 1...

And Gas grenades for attachable grenade launcher.

Edited by PipariVaras

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PipariVaras

I found skill list and there is trap and mine planting skill :D 
There is also many many intresting skill... 

nimetön.png

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