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Honestly its gambling


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Zyn_Walker

From someone that can only play 5-10 hours per week its not worth your time.

Its gambling.

It preys on people that don't have a lot of time to invest in practice.

Its gambling. Don't do it unless you have hours and hours and hours to invest in it. Don't do it. Its bad. It isn't worth it unless you have a lot of free time. It's a trap.

 

For real.

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Snot_Shot
8 hours ago, Zyn_Walker said:

From someone that can only play 5-10 hours per week

Hey thats me! Great game to chill out, do some quests and pvp occasionally. I am lvl 27 so far, great game.

For real.

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I agree. The outcome of a raid is totally unpredictable. The game doesn't provide you the way to spend some quality time having fun. It doesn't let you choose your playstyle or goals. It's just everyone is boiling in one pot: uberclad chads, naked mosins, pistolings, noobs, veterans, kamikaze player scavs etc, stealth bushhuggers, exit campers. Everyone is trying to find his game here but founds only random lucky run.

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GeneralBrus
10 hours ago, Zyn_Walker said:

Its gambling.

It preys on people that don't have a lot of time to invest in practice.

So is it gambling? Well what is gambling exactly?

-Is it the damage model? Well we have ricochet chance, pen chance, fragmentation chance, chances for bleeding and all types of RNG depending systems, yea that's gambling! But does it really matter much? Hard to say... maybe not too much, because the hits to kill usually even out so that the "shots to kill" stay fairly consistent in a regular firefight, though fragmentation chance causing a "lucky" OKHO happens from time to time, or lucky ricochet chances saving you from a headshot also happen here and then.

 ...so yes the dmg model itself is gambling, but not game braking.

-How about the hit zones combined with the damage model? Well now it gets interesting... Tarkov is very headshot reliant, meaning that hitting someone's head is much more worth it than aiming and shooting center mass, most of it comes down to "not existing" limb damage, arms blocking the thorax, hitting different hit zones having no effect on the overall HP of the player, unless said hit zone goes "black" but even then the damage spread is so low, that hitting anything other than the "thorax" and the "head" can effectively be considered a "miss". That means the effective hit zone is rather small and when it comes down to a firefight and with lots of ADADA spam strafing, usually the guy wins who lands a lucky headshot first.

...so now I can agree, that this game is very luck dependent, and adding lots of recoil reduction on your "drum mag meta HK" really helps a lot, HOWEVER keep this in mind: we know for a fact that these thing are changing, BSG is working on limb penetration, and has already fixed some issues with blacked out arms literally working as "meat shields", and also the armor hit zones are coming making center mass shots more reliable ( armored plates only covering small parts of your chest )

-so these things will most likely get improved a lot, but are there other things that could be considered gambling? Well yes of course! But are these things game breaking? Well I would say that again depends.... getting a random "red keycard" out of your lucky scav box would be the best example of "winning the lottery" because now you are rich and you don't ever have to do loot runs again. But this happens so rarely that I shouldn't even consider talking about this. Yes sure, if you go and do loot runs, everything you find is random, however yet again all of these things even out over time, so if you play a lot you will find good and bad things consistently, not making you rich or poor by accident.

...so looting is also gambling, but that is also not game braking, eventually you'll find good stuff.

-more things? lets talk about spawns and player groups... well yeah...at first it seems obvious that a solo player spawning right next to a "4 or 5" man group had a pretty bad day, but "certain" death only occurs on very few spawn points or yea... factory, but factory shouldn't concern us considering that people spawning into that map pretty much want to kill or die in the first 20 seconds of the match. So overall I personally would say playing in a group is lots of fun, but super difficult and on open maps you are literally better off just playing in a small groups or solo.

...so yes some spawns are broken because they can "sandwich" you between enemies, BUT things are constantly changing and we have already seen some improvements, and playing in a group itself is difficult and often leads to teamkills and chaos.

-last thing I could talk about is the overall economy and questing, but here I would just say one thing: no more wipes when the game is out, meaning you play through it and you'll never have to do these things again, same goes for the economy, once most players got through their hideouts and their quests, things will most likely stabilize, however there is still a long way to go before we get to this point.

So mate just simply keep in mind that things will change, and lots of weird gameplay balance is "weird" on purpose because BSG is trying things out. Once the game is released, most of these things shouldn't concern us anymore.

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Zyn_Walker
On 1/31/2021 at 12:42 PM, GeneralBrus said:

So is it gambling? Well what is gambling exactly?

-Is it the damage model? Well we have ricochet chance, pen chance, fragmentation chance, chances for bleeding and all types of RNG depending systems, yea that's gambling! But does it really matter much? Hard to say... maybe not too much, because the hits to kill usually even out so that the "shots to kill" stay fairly consistent in a regular firefight, though fragmentation chance causing a "lucky" OKHO happens from time to time, or lucky ricochet chances saving you from a headshot also happen here and then.

 ...so yes the dmg model itself is gambling, but not game braking.

-How about the hit zones combined with the damage model? Well now it gets interesting... Tarkov is very headshot reliant, meaning that hitting someone's head is much more worth it than aiming and shooting center mass, most of it comes down to "not existing" limb damage, arms blocking the thorax, hitting different hit zones having no effect on the overall HP of the player, unless said hit zone goes "black" but even then the damage spread is so low, that hitting anything other than the "thorax" and the "head" can effectively be considered a "miss". That means the effective hit zone is rather small and when it comes down to a firefight and with lots of ADADA spam strafing, usually the guy wins who lands a lucky headshot first.

...so now I can agree, that this game is very luck dependent, and adding lots of recoil reduction on your "drum mag meta HK" really helps a lot, HOWEVER keep this in mind: we know for a fact that these thing are changing, BSG is working on limb penetration, and has already fixed some issues with blacked out arms literally working as "meat shields", and also the armor hit zones are coming making center mass shots more reliable ( armored plates only covering small parts of your chest )

-so these things will most likely get improved a lot, but are there other things that could be considered gambling? Well yes of course! But are these things game breaking? Well I would say that again depends.... getting a random "red keycard" out of your lucky scav box would be the best example of "winning the lottery" because now you are rich and you don't ever have to do loot runs again. But this happens so rarely that I shouldn't even consider talking about this. Yes sure, if you go and do loot runs, everything you find is random, however yet again all of these things even out over time, so if you play a lot you will find good and bad things consistently, not making you rich or poor by accident.

...so looting is also gambling, but that is also not game braking, eventually you'll find good stuff.

-more things? lets talk about spawns and player groups... well yeah...at first it seems obvious that a solo player spawning right next to a "4 or 5" man group had a pretty bad day, but "certain" death only occurs on very few spawn points or yea... factory, but factory shouldn't concern us considering that people spawning into that map pretty much want to kill or die in the first 20 seconds of the match. So overall I personally would say playing in a group is lots of fun, but super difficult and on open maps you are literally better off just playing in a small groups or solo.

...so yes some spawns are broken because they can "sandwich" you between enemies, BUT things are constantly changing and we have already seen some improvements, and playing in a group itself is difficult and often leads to teamkills and chaos.

-last thing I could talk about is the overall economy and questing, but here I would just say one thing: no more wipes when the game is out, meaning you play through it and you'll never have to do these things again, same goes for the economy, once most players got through their hideouts and their quests, things will most likely stabilize, however there is still a long way to go before we get to this point.

So mate just simply keep in mind that things will change, and lots of weird gameplay balance is "weird" on purpose because BSG is trying things out. Once the game is released, most of these things shouldn't concern us anymore.

Well said mate.

 All I was saying is; If you don't have (IMO 20-40 hrs per week) to play this game, it will eat you alive, just like a casino.

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antelopen
On 1/31/2021 at 6:44 PM, Ikor said:

I agree. The outcome of a raid is totally unpredictable. The game doesn't provide you the way to spend some quality time having fun. It doesn't let you choose your playstyle or goals. It's just everyone is boiling in one pot: uberclad chads, naked mosins, pistolings, noobs, veterans, kamikaze player scavs etc, stealth bushhuggers, exit campers. Everyone is trying to find his game here but founds only random lucky run.

Unpredictability doesnt equate to gambling. Spending quality time and "having fun" is inherently subjective. If your idea of fun is dominating everyone, and it turns out you are poo at the game and cant, then the game is not at fault nor are other players.

On 1/31/2021 at 9:20 AM, Zyn_Walker said:

From someone that can only play 5-10 hours per week its not worth your time.

Its gambling.

It preys on people that don't have a lot of time to invest in practice.

Its gambling. Don't do it unless you have hours and hours and hours to invest in it. Don't do it. Its bad. It isn't worth it unless you have a lot of free time. It's a trap.

 

For real.

yeah because logging in and playing 30 minutes a day and collecting bit coins is definitely gambling

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Shortstacker
On 1/31/2021 at 12:44 PM, Ikor said:

I agree. The outcome of a raid is totally unpredictable. The game doesn't provide you the way to spend some quality time having fun. It doesn't let you choose your playstyle or goals. It's just everyone is boiling in one pot: uberclad chads, naked mosins, pistolings, noobs, veterans, kamikaze player scavs etc, stealth bushhuggers, exit campers. Everyone is trying to find his game here but founds only random lucky run.

What in the blue hell are you on about??

If you aren’t having fun, that’s on you. Stop blaming the game for being the reason that YOU aren’t having a good time. Millions of players are enjoying the poo out of this game.

Get your pity party, woe is me, bull poonout of here. It’s embarrassing.

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1 час назад, antelopen сказал:

Unpredictability doesnt equate to gambling. Spending quality time and "having fun" is inherently subjective. If your idea of fun is dominating everyone, and it turns out you are poo at the game and cant, then the game is not at fault nor are other players.

Let me remind you that gambling is fun and even addictive for those of weak character. Concerning the latter part of your reply - you are wrong. Most people turn to cheats exactly because they want to win in a gambling. Because it is the only way to affect the outcome in your favor in random lottery or gambling.

Now take a look at this game. Does it have a cheater problem? 40K banned only in January. I say it has a serious problem. And the reason is gameplay.

The gameplay cycle in this game strongly lacks feedback to a player. It is a major design flaw. The game doesn't present it's rules to the player explicitly and clearly. The game doesn't provide information to a player in a process of decision making. It's just player taking lots of different actions in the course of a game session and in the end he either wins or loses. But he has no idea which of his actions were right or wrong. The game only tells him the global result. And the bet is all player took in a raid.

So we have those who tend to bet small amounts of loot - pistolings/hatchlings, we have those who go "all in", and we have those who cheat.

A game has to provide feedback inside the gameplay cycle to be a game of skill and not a gambling. There are lot of techniques already invented in game design which this game completely ignores. You can watch a quick video about that here: 

 

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Evilwayz

This has to be the most hilarious display of some disgruntled players trying to attack a game on the most meritless accusations. 

This game does not remotely fit the description of gambling. Gambling involves money. Besides your original purchase of this game there is no market that uses real money. 

All games mix RNG with skill. There is a reason why top ranked players in one game are the same top ranked players in other games. That is simply because skill often times over rides skill. If you hit headshots I promise you that your skill will over ride any sort of RNG. 

I only have at most 1-2 hours a day to play the game. I am currently level 20 with 14 million in the bank and plenty of high tier gear. Just because you have less time to play the game does not mean you are unable to play against other players.

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Evilwayz

Also just so we can shut down this ridiculous argument before it continues and we all get brain cancer from continuous reading here are two examples of definitions of gambling.

"The act or practice of gambling; an agreement between two or more individuals to play collectively at a game of chance for a stake or wager, which will become the property of the winner and to which all involved make a contribution."

"Means the staking or risking by any person of something of value upon the outcome of a contest of others, a sporting event, or a game subject to chance, upon an agreement or understanding that the person or another person will receive something of value in the event of a certain outcome"

In both cases you stake or wager something of value. You cannot sell digital goods from Tarkov so there is no value on them. You are not staking or waging anything of value other than some stupid pixels in a video game. 

Please for the love of all things holy do not try to argue this.

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BruxiePC

Sure, you can consider buying anything a gamble metaphorically. But to argue that buying it is literally gambling is just non-sense.

What are you gambling per se? Your time and happiness? I could agree with that. I'd say that's true with any game. However most people know that EFT is not for everyone and don't go into it without watching several reviews or having it recommended by a friend. 

So buying the game is more of a researched decision, the only things you could be gambling are superficial. 

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traumacode

It's gambling even if you've put 1000s of hours into the game.

 

You can't plan for for desync, cheaters, peaking advantage, head/eyes auto bot scavs, scavs spawning on you and killing you while they are immune to damage, raiders who spawn in and instantly nade your feet with a vog, the list goes on.

Every round in Tarkov is a gamble to some extent.

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  • 2 months later...
headeyegod

I thought this post was a meme but i guess not 😂
If you honestly think it is gambling you need to uninstall.

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