Orbitas Posted February 11, 2021 Share Posted February 11, 2021 Hi all, Firstly, apologies if this has been suggested already. I'm pretty new to Tarkov and just wanted to get this down before I went to bed. I've read a little bit about wipes. At some point they're supposed to stop. Some people don't want them to stop, while others aren't even playing the game until the wipes stop. There's a game called Path of Exile that has the perfect solution, I think: There's a Standard League: In Standard League there are no wipes, the game continues always with your main character(s) in that league. Then, there are the Special Leagues: They go on for a few months. You have to make a new character to play in them, starting completely from fresh. The special leagues usually introduce some new mechanics, maps, enemies, and so on, which makes it perfect for live testing new content. The content that works well gets added to Standard League after the special league ends. At the end of the special league the characters and all their gear, including stuff perhaps exclusive to that league, get transferred to Standard League. Once all their loot and stuff is transferred into your stash you're free to keep or delete the character. I think it could work perfectly for Tarkov. If you don't like wipes, you can play in Standard League without fear of any wipes. If you live for playing the game fresh in a new wipe, you can only play the special leagues, but with the benefit of knowing you do at least get to keep your best stuff if you want to at the end. Not only that, the special leagues would create perfect environments for playtesting new things. If they're good and well-liked, they can get rolled into Standard for everyone to enjoy. If not, people still have Standard to play until the next special league starts. I think there's a reason Path of Exile has done so well and survived so long, even though it's free, and the leagues system I think would be perfect for Tarkov. (And, just as an aside, don't ask people to pay for new leagues/seasons/whatever you want to call them. Some bigger studios would probably do that.) Just an idea. Thanks for reading! 1 Quote Link to comment Share on other sites More sharing options...
TheSpud Posted February 11, 2021 Share Posted February 11, 2021 This game is still in development, and they wipe whenever they release a new big patch, like they did in december. I don't think they plan on wiping every so often when the game is fully released as from what I have understand it will be very different from the way we play now. Quote Link to comment Share on other sites More sharing options...
Aduial Posted February 11, 2021 Share Posted February 11, 2021 vor 31 Minuten schrieb TheSpud: when the game is fully released IF Quote Link to comment Share on other sites More sharing options...
Stepping_Razor Posted February 11, 2021 Share Posted February 11, 2021 (edited) 6 hours ago, TheSpud said: This game is still in development, and they wipe whenever they release a new big patch, like they did in december. I don't think they plan on wiping every so often when the game is fully released as from what I have understand it will be very different from the way we play now. Given that so many people love an early wipe it would make sense that they have a base game that you keep all progress, and then have season's for the more competitive people who love that early wipe feeling while putting their knowledge to the test against others who are looking for that same competitive thing. I remember playing diablo 2 ladder it was always fun on a fresh ladder because similar to EFT it effected the economy making it feel good to find a lot of the items that are needed heavily but end up becoming over saturated eventually, Bolts for example, it breathes new life for some. An end all one way to play this game would be a mistake, that's why you see in quite a few games now they have multiple different game modes, Core, Hardcore, Solo Q, Team Death Match, Capture the flag, Territory control, Search and Destroy ETC. All these game modes are in place so all types of people buy and enjoy titles, i know friends who never play PVP COD they only play zombies etc. Same for D3 and POE, some play core, and some play hardcore. id imagine its the same for CSGO they have a few different game modes. I go into depth with this because i would just like to see a Hardcore option that is more punishing "when i say punishing i mean either iron-man style, or implement serious consequences for death that is not money, because in the end you can just pad your money so you don't have to care about death, maybe even you lose 1 level skill progress regardless on if you are capped or not.", The current Hard-Core rule sets on twitch that i am seeing doesn't really fall under the category as hard core to me, yes they are taking a more difficult approach to the game, but that does not make it a "hardcore". Let me just say playing a game on normal mode in the hardest way possible does not make something "hardcore" because its still normal mode. Hardcore in my mind is in a league of its own. Edited February 11, 2021 by Stepping_Razor 1 Quote Link to comment Share on other sites More sharing options...
Orbitas Posted February 12, 2021 Author Share Posted February 12, 2021 14 hours ago, Stepping_Razor said: Given that so many people love an early wipe it would make sense that they have a base game that you keep all progress, and then have season's for the more competitive people who love that early wipe feeling while putting their knowledge to the test against others who are looking for that same competitive thing. Yeah. It's such a perfect solution for Tarkov I had to post something on it. I suppose the only potential downside is that it divides the player base; people playing in special leagues won't be playing with people in standard league. I think that's okay though, if Tarkov ever tries to become more approachable to new players it'll have all the players it needs. Quote Link to comment Share on other sites More sharing options...
bloodgod Posted February 12, 2021 Share Posted February 12, 2021 (edited) The reason they do wipes is because many items in the economy are unbalanced, and many players obtained skills / items through exploits, cheat use, or paid currency all these factors have a negative impact on the game. Also I think they want to stick to their unique concept rather than copy things from other games. But I do wish they had servers with a 500 hours min. requirement on account for maps like labs, to filter out 80% of the cheaters with new accounts. Edited February 12, 2021 by bloodgod Quote Link to comment Share on other sites More sharing options...
Shibre93100 Posted February 12, 2021 Share Posted February 12, 2021 (edited) 36 minutes ago, bloodgod said: Also I think they want to stick to their unique concept rather than copy things from other games. because it makes so much sense to try to reinvent the wheel constantly instead of taking inspiration from studios who actually do things perfectly when it comes to writing a questline or designing a skill tree Well, here's the result: survive 5min from dehydration type of quest. Or find me some sweets that can spawn only depending on RNG but also survive the raid otherwise it's no good anymore lol. Lovely vision indeed Edited February 12, 2021 by Shibre93100 Quote Link to comment Share on other sites More sharing options...
bloodgod Posted February 12, 2021 Share Posted February 12, 2021 (edited) 6 minutes ago, Shibre93100 said: because it makes so much sense to try to reinvent the wheel constantly instead of taking inspiration from studios who actually do things perfectly when it comes to writing a questline or designing a skill tree Well, here's the result: survive 5min from dehydration type of quest. Lovely vision indeed Well it's their game, and over 4 years they been doing whatever they like without listening to the community so yea don't expect much. They also don't have a cheater problem they said.. and the best servers with no lag! Edited February 12, 2021 by bloodgod Quote Link to comment Share on other sites More sharing options...
Orbitas Posted February 12, 2021 Author Share Posted February 12, 2021 1 hour ago, bloodgod said: stick to their unique concept rather than copy things from other games Without any influence from any other games whatsoever? C'mon. Tarkov might be a solid game but it didn't get there in a vacuum. It's got gridded inventories that have been around since Diablo, including its gear slots (hell the entire inventory screen is basically if Diablo and Arma had a baby), it's also got skill systems from literally any RPG. The whole 'die and lose everything' was made most popular in survival games in recent times by DayZ and they also got hunger/thirst from there (or any other titles using it this last decade), as well as the planned random player encounters over VOIP which is in the options screen but not implemented yet. They've got RPG-ish quests and challenges other games have been doing forever, high-detail controls which Arma did a long time ago. The hideout you can point to anything like Monster Hunter, Metal Gear Solid 5/Peacewalker or even some Dungeons & Dragons expansions. Hell once radiation is included in Tarkov it's going to be pretty similar to STALKER in one more way out of dozens it already is. What I'm suggesting here isn't radical or new, it's just another thing Tarkov could use to be better and be enjoyed by more people without actually changing anything - the idea of leagues was to keep things as they are as well as advance how they're planning to already, that's all. It's just options. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.