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  Should there be more "stun effect" to movement speed when you've hit someone with multiple shots?

  Even WITH "pain killers" activated should a "stutter/stun" happen when hit with multiple shots?

  Full strafe capabilities and movement in the immediate moments of impact because of "pain killer" seem a bit unnatural. 


Great game, thank you for your efforts. 


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Evidently the previous aim punch was pretty brutal, idk I wasnt around then. But with inertia coming "soon" I imagine its going to alter gun battles quite a bit...maybe to the point where a "stun effect" wont be necessary.

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