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Make Scav Karma affect Scav Timer


spinetrain
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Make negative Scav Karma prolong Scav respawn timers and positive Scav karma reduce the timers (even up to 5 minutes); that way people who die frequently to scavs will have a chance to get back to the scav playing field faster, and wont be as affected by the deaths as much. 

Edited by spinetrain
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9 minutes ago, BESK said:

Or if Scav kill Scav= no way to extract. Or just KOS as usual.

Nah, they just need to fix the whole Karma mechanic since atm you're not allowed to act in self defense without loosing karma which is idiotic.

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It does.

36 minutes ago, ItsShas said:

Nah, they just need to fix the whole Karma mechanic since atm you're not allowed to act in self defense without loosing karma which is idiotic.

It really, REALLY is pretty stupid.

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  • 1 month later...
On 7/2/2021 at 3:12 AM, Breaumance said:

It does.

It really, REALLY is pretty stupid.

The problem with acting in self defense is that you have to actually get hit by a shot for them to be considered by the system as attacking you.
This is doubly problematic because it's impossible with current technology to create a system that allows you to kill a scav that was shooting at you but not hitting you. so this creates a type of scav that gets in close, one taps you to the dome, done and dusted.
the current karma system is a good start, but it definitely needs work before it really gets to the point where everyone that wants the game to progress is satisfied.

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1 hour ago, v_sync said:

The problem with acting in self defense is that you have to actually get hit by a shot for them to be considered by the system as attacking you.
This is doubly problematic because it's impossible with current technology to create a system that allows you to kill a scav that was shooting at you but not hitting you. so this creates a type of scav that gets in close, one taps you to the dome, done and dusted.
the current karma system is a good start, but it definitely needs work before it really gets to the point where everyone that wants the game to progress is satisfied.

What you mean its hard to make? You just attach a "safety" bubble around the character model, if someone shoots that bubble they are tagged as a threat. It wont protect you from point blank shot to the face but what can??? Perhaps if the AI scavs pointed their guns at aggressive scavs or shouting at them could act as a warning to others that "hey, this guy is dangerous", or maybe straight up shoot their ass. Or maybe if you are a "good" scav and you kill a "bad" scav, you just don't lose rep......there are so many options to counter this..they just need to pick one or two and implement them.

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