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PostFX Color grading Cognac LUT information?


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Could someone please share info on the color grading applied in the Cognac filter? Or maybe even share a LUT-texture to use in Unity?

Why? I'm heavily red-green color blind which makes playing the game a bit more difficult than it needs to be :) I've tried the colorblindness filters in PostFX but they distort the colors too much. My issue is mostly seeing the red stuff in all of the green (yes red = camo to my eyes) and one day realized that the Cognac colorgrading helps me a lot more than the cb-filters. I guess it adds a redish tint amplifying the reds? 

I would love to use the same or similar LUT in my hobby projects in Unity.

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