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Rogue Scav penalty and timers


Dr_DonutPHD
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So i was new to the game at one point and i didn't trust anyone even in scavs, so unfortunately i kos a few times till my buddy told me that was gonna cost me at fence, which it did. i am now painfully trying to get my rep up .1-.4 every time i run my painfully long scav timer, however, it is nearly impossible with the amount of toxic scav players who im friendly to who just backstab me when im not looking, i feel like there should be a higher penalty for killing scavs as a scav, i would also suggest some kind of timer leeway for new scav raids after a peaceful scav is killed by rouges, this happens nearly every time i load into a new scav raid and its making it impossible to make any progress on my fence rep and its making the game quite daunting to play especially when money is a very important thing at the level im at. I get if they're new players or what not just like i was one time, but its getting ridiculous.

Edited by Dr_DonutPHD
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Yeah, I hear that bad scavs have been more feisty (and plentiful) as of late.  I think I scav timer hike (up to 50 mins + for killing a friendly scav) would be a good reasonable deterrent.  Well good luck out there man.  There are friendly scavs like myself in raids, just hope others get the hint haha. 

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BSG will never make scav cooldown up to days like it was suggested 500 times and is a necessity if they want to treat scav as a faction and a counter necessity because only bad players depend on the scav and it's timer. 

Eventually your PMC will have decent incoming and you'll get tired of this bs and be a bad scav also. It's been 3 raids that I went from 2.6 to 1.99 and IT'S SO MUCH FOCKING BETTER!

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1 hour ago, ricacov said:

BSG will never make scav cooldown up to days like it was suggested 500 times

I'm not suggesting days - as that would be unreasonable. My main idea has been to increase the cooldown of the scav timer after a raid to about 50-ish minutes if you earn negative rep.  I think that is fair across the board and would be a better deterrent to those who are just douchebags trying to steal your guns/loot.  I think in the long run, if you multiply it out, though a scav might make a douche-y choice from time to time, kill you and take your gear because they think it is worth the longer scav timer, that does mean that douche-y player scav will be in raids less often.  Apply that to every "friendly" scav across the game, and I think you will find a lot less bad scavs in raids.

Also, it is fair for jittery new players, if they mess up and accidentally kill a friendly scav - they'd probably be okay with the longer timer for one match too.  Key point here, it is a reasonable deterrent. 

1 hour ago, ricacov said:

 It's been 3 raids that I went from 2.6 to 1.99 and IT'S SO MUCH FOCKING BETTER!

Because I totally agree with your second point.  The exponential loss of rep as you get higher in rep does not make sense.  I do not think making the rep penalty higher is the solution.  The system definitely needs some tweaks, for sure. 

Cheers, -Datvi

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On 10/19/2021 at 9:00 AM, Datvivar said:

I'm not suggesting days - as that would be unreasonable. My main idea has been to increase the cooldown of the scav timer after a raid to about 50-ish minutes if you earn negative rep.  I think that is fair across the board and would be a better deterrent to those who are just douchebags trying to steal your guns/loot.  I think in the long run, if you multiply it out, though a scav might make a douche-y choice from time to time, kill you and take your gear because they think it is worth the longer scav timer, that does mean that douche-y player scav will be in raids less often.  Apply that to every "friendly" scav across the game, and I think you will find a lot less bad scavs in raids.

Also, it is fair for jittery new players, if they mess up and accidentally kill a friendly scav - they'd probably be okay with the longer timer for one match too.  Key point here, it is a reasonable deterrent. 

Because I totally agree with your second point.  The exponential loss of rep as you get higher in rep does not make sense.  I do not think making the rep penalty higher is the solution.  The system definitely needs some tweaks, for sure. 

Cheers, -Datvi

I mean thats fair in not changing the penalty but i would settle for different lobbies i guess maybe the more unfriendly you are you get put into unfriendly lobbies, i feel thats fair, its just unnecessarily hard to get anything out of my scavs getting killed by other scavs, PMCs are hardly a problem, i never see them

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Blocking off scav raids to bad scavs (who paid for the game, just like you and me) isn't good gameplay design IMHO. Do the opposite: make good scavs have even shorter cooldowns. Give people a reason to be a good scav rather than trying to force a gameplay style onto someone else.

People have suggested having killer scavs mumble like madmen after their first non-hostile scav kill. I say tie more things to fence (like flea market commissions or cheaper insurance) or even lower the scav cooldown if you get killed by a player scav and didn't kill any non-hostile scavs; something noticeable like 25-33%. Let better scavs play more rather than punish bad scavs for killing you for a vpo and half-used CAR.

 

And most importantly, make there be an actually good reason to not merc every scav you run across.

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11 hours ago, JelliedGasoline said:

make good scavs have even shorter cooldowns. Give people a reason to be a good scav

Good idea.  Yeah - that is a positive incentive I would get behind.  :)

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