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Clarification of Game Modes / Open World


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Octosnake

I can be a trader? Hells the Fook yes!

 

So, now that I know this I'm going to need the Cheekiest Breekies Tarkov has to run around and find me questionably valuable items in exchange for currency and mildly useful items.

 

Oh, and I'll be an entry level trader.

 

Sawed off shotguns and Rusty PMs! I will buy and exchange for less rusty AK! 

 

Hiring muscle, CHEEKI BREEKI Protection agency will be the contracting arm of my business. The Cheekiest Breekies up for hire, here to protect you! Need an experienced escort to help you with a raid? Hire the semi-qualified, quasi-professionals at CHEEKI BREEKI Protection! 

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I hope this helps a bit

Hello sir Raids = story mode, where you have to complete each raid to open the next one. Raids have an entrance and the Exit point. The average time for the raid is 1,5 hours. You can revisi

You can go and play the free roam mode, or replay any of the completed raids.

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nikolaskelset

I've been following the game since it was announced and still doesn't convince me. It's ok to put a sort of "tutorial story driven" part in the game with 5 raids just to get to the free roam but then what?

Free roam sounds like a raid with no time limit and a bigger map. I'm concerned the game will get repetitive very soon since it doesn't offer anything else as gameplay besides going around to scavenge for loot avoiding being killed. I really love the technical aspects in EFT, the graphics , the attention to detail etc, but gameplay wise..it seems it's receiving less of attention.

A game like this should be much bigger in content and activities in my opinion.

Plus the 1vs1 arena is something that i really don't understand. It doesn't make sense and it's useless in the big picture.

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Kwahamot
28 minutes ago, nikolaskelset said:

I've been following the game since it was announced and still doesn't convince me. It's ok to put a sort of "tutorial story driven" part in the game with 5 raids just to get to the free roam but then what?

Free roam sounds like a raid with no time limit and a bigger map. I'm concerned the game will get repetitive very soon since it doesn't offer anything else as gameplay besides going around to scavenge for loot avoiding being killed. I really love the technical aspects in EFT, the graphics , the attention to detail etc, but gameplay wise..it seems it's receiving less of attention.

A game like this should be much bigger in content and activities in my opinion.

Plus the 1vs1 arena is something that i really don't understand. It doesn't make sense and it's useless in the big picture.

Well the raids are the raids. Each one taking roughly 45 minutes depending on how much gear you want. (You can leave early, but to get the better/more gear you will want to stay). After all the raids are done, you have then unlocked the free roam just as you said.

Free roam is going to be a 16kmarea. Which isn't massive but still rather large. In this area you loot, explore and kill. Find better weapons, sell stuff on the market, trade and more. I am not saying that it won't get repetitive because it most likely will however, what I am trying to say is that each time you play it will be different.

PMC's in the raid may be hostile, you may be playing against people that are really good. The scavs may be really good and more. The teamwork required to escape the area will be intense. Sometimes not, but other times, yes. You will need to be on the top of your game which is what I think will be the most fun. Having tense battles with really good players. Trying to run your own market and finding loot. Meeting new people, whether they be hostile or not. 

The arena is more of a side thing, competitive. I'm not sure if the arena is set in like a raid area or a new place but that too will be tense. A large(ish) area where you can to watch your back and again, be on your toes all the time. Then the large arena areas, (2v2, 3v3), will need teamwork and co-ordination. 

Then you have the DLC whatever that may offer. More raids, large map areas. (These are speculation, not confirmed). Which may have come out every 3 months or something. Who knows. 

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Drakkaar
2 hours ago, nikolaskelset said:

 

 

1 hour ago, Kwahamot said:

Well the raids are the raids. Each one taking roughly 45 minutes depending on how much gear you want. (You can leave early, but to get the better/more gear you will want to stay). After all the raids are done, you have then unlocked the free roam just as you said.

Free roam is going to be a 16kmarea. Which isn't massive but still rather large. In this area you loot, explore and kill. Find better weapons, sell stuff on the market, trade and more. I am not saying that it won't get repetitive because it most likely will however, what I am trying to say is that each time you play it will be different.

PMC's in the raid may be hostile, you may be playing against people that are really good. The scavs may be really good and more. The teamwork required to escape the area will be intense. Sometimes not, but other times, yes. You will need to be on the top of your game which is what I think will be the most fun. Having tense battles with really good players. Trying to run your own market and finding loot. Meeting new people, whether they be hostile or not. 

The arena is more of a side thing, competitive. I'm not sure if the arena is set in like a raid area or a new place but that too will be tense. A large(ish) area where you can to watch your back and again, be on your toes all the time. Then the large arena areas, (2v2, 3v3), will need teamwork and co-ordination. 

Then you have the DLC whatever that may offer. More raids, large map areas. (These are speculation, not confirmed). Which may have come out every 3 months or something. Who knows. 

For the most part what Kwahamot said, one thing I'd like to clarify is there is 10 raids total, not just 5.  So far the only raid(s) we have a known time limit for is Factory being 90m duration.

The market will be a player driven economy using the traders as well as a separate player "Auction House" of sorts. Question for traders to get specific materials/gear/???  and then returning with it. Re-exploring area's to find any special / rare loot spawns.

Don't forget, most if not all buildings will be will more finished interiors then we're use to, just look at the first apartment, I think its 30 or 60 rooms and all have a possibility to be entered. So are you going to spend 30 minutes clearing out that building, or clear a floor and move on (Depends on the size of your squad and their speed I guess ;))

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MBOmnis

Each raid taking one and a half hours on average seems decent. I just hope I don't get lost or too sidetracked to end up on the far end of the "average" spectrum.

I'm kinda used to playing faster matches in online videogames, so I suppose I'll have to play EFT sparingly to avoid burnout. Creeping slowly through a deserted city for more than an hour could get boring in the long term... but we'll see, right? Maybe I'm worrying over nothing.

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Kwahamot
10 minutes ago, MBOmnis said:

Each raid taking one and a half hours on average seems decent. I just hope I don't get lost or too sidetracked to end up on the far end of the "average" spectrum.

I'm kinda used to playing faster matches in online videogames, so I suppose I'll have to play EFT sparingly to avoid burnout. Creeping slowly through a deserted city for more than an hour could get boring in the long term... but we'll see, right? Maybe I'm worrying over nothing.

I play both slow and fast paced games. Kind of depends what mood I am in at the time. :D 

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Angel_Eyes
10 minutes ago, MBOmnis said:

Each raid taking one and a half hours on average seems decent. I just hope I don't get lost or too sidetracked to end up on the far end of the "average" spectrum.

I'm kinda used to playing faster matches in online videogames, so I suppose I'll have to play EFT sparingly to avoid burnout. Creeping slowly through a deserted city for more than an hour could get boring in the long term... but we'll see, right? Maybe I'm worrying over nothing.

Do we really know what an hours and a half per raid means? I am almost thinking that number just means how long the raid could potentialy take.

Like CS:GO for an example, Joining a match says it can last for 90 minutes. Almost no CS:GO match lasts 90 minutes, it would only last that long if literally all 30 rounds were played till the playclock was 0 every round.

Likewise, perhaps if you searched EVERY nook and cranny and square inch of a Raid it COULD last up to an hour and a half. What are the chances every searching every square inch and getting out alive though? We shall see.

 

You have room to worry, one of my concerns is the lasting appeal for sure, I  am going to try not to burn out on the alpha/beta. The game looks incredible, even incredible games need content though.

 

 

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MBOmnis

Well, he said "on average". So I'm assuming it'd take 1.5h to complete a raid while also casually exploring it for secondary objectives and extra loot. Not exactly looking under every rock but not exactly bee-lining to the exit, either.

I'm also assuming and considering the fact that you have to play carefully and check your surroundings and peek around corners slowly, so even if a map isn't that large you could take a while if you move slowly, silently and lean around corners often to peek at the next room as opposed to sprinting around like a douche.

The reason I'm slightly worried is that it gives me an impression that I'll only have time to barely play one raid per day. And playing such a slow-paced game at such a short frequency could get me "frostburned", for lack of a better term since burnout wouldn't fit this context... :P

In any case, these are all assumptions. We'll find out once we get our hands on the game.

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CMBelite-FR

Well i think the raid could last 1h30 if you explore each areas of the raid. just look at the 2  newest gameplays videos, the time to complete the raid was 15-17min, so if you know where the exit is and you are not going for looting, you can finsih the raid in like 10 min. But if you want some good gear, you must be willing to search every area of the map and still be carefull as Scvas and other players might want to kill you.

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Minotaurus
On 13.6.2016 at 1:52 PM, TarkovEscaper said:

Hello sir

Raids = story mode, where you have to complete each raid to open the next one. Raids have an entrance and the Exit point. The average time for the raid is 1,5 hours.

You can revisit raids all you want. Each raid have specific type of loot that may spawn there and some unique one.
When you complete all the raids, you will get access to the Free Roam, where you will be walking around the area of 16 sq km, with no restrictions (except its own borders), which will feature places from raids (like there is a customs location, you can visit that place in Free Roam any time and it is part of the location, without any borders). Free Roam also have an Entrance and Exit point, but in case of Free Roam they are scattered across the location.

How do you join the raid? You just pick one on the map and this is it. You may get missions and quests, but you have to do that in the menu, before raiding. There will be traiders (in the menu) to talk to and get the quests.
There is a chance for you to find a key or a note, which will lead you to the loot or provide some interesting information, about possible loot.

The ENTRANCE and EXIT points means that you can't disconnect the game and expect to have your progression saved. Untill your character is alive, you are able to reconnect and attempt to escape, so all your loot would be saved. Death = you lose everything that you've gained or brought to the location. This rule works for every mode.

The game also feature PvE+PvP, means that you will encounter other PMC players (who can kill you, no matter what), AI Scavs and Scav players.

Does this clear things up for you?

 

 

its  16 sq km for a mmo not too small? I have google it :) 

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Erebus_1
4 hours ago, Minotaurus said:

its  16 sq km for a mmo not too small? I have google it :) 

I think it depends on the content. you can have 100sq.km maps with very little content and vast open lands, so you in effect just travel over nothing to get to something. However I think a good thought out 16sq.km map will work with the right contents :)  and who knows what's in store for the game in the future right?

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Drakkaar
19 hours ago, Minotaurus said:

its  16 sq km for a mmo not too small? I have google it :) 

the 16km² is not being played on by a couple thousand people at once. The highest a server will hold in any given instance will be 64 players.

The lower servers will only be playing with 12 PMC's, AI Scav's and a couple of Player Scavs.  

The MMO aspect more comes from the Traders / Auction House will be connected to everyone (I do believe) Since they will be handled outside of instances (Raids / Servers / Free -Roam) in the menu, auction house everyone should be able to see any posted items. That's my personal impression anyways from what I've read on the forums.

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SUPER-MAN
1 hour ago, Minotaurus said:

so thats i understand right: 12 Player and + Bots and Traiders  ?

12 human players max + others bots (number not defined)

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Drakkaar
7 hours ago, Jafar said:

12 human players max + others bots (number not defined)

I'm not 100% sure on the number specifics but I've seen a couple different answers, would need a dev clarification.

I've seen:  
-12 PMC's
-AI Scavs
-Player Scavs (Unknown)

Or it's:
-10 PMC (Since I heard that groups of players are a maximum of 5)
-AI Scavs
-2 Player Scavs

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SUPER-MAN
29 minutes ago, Drakkaar said:

I'm not 100% sure on the number specifics but I've seen a couple different answers, would need a dev clarification.

I've seen:  
-12 PMC's
-AI Scavs
-Player Scavs (Unknown)

Or it's:
-10 PMC (Since I heard that groups of players are a maximum of 5)
-AI Scavs
-2 Player Scavs

That's mean more players involved in a game than I thought. Are the 12 or 10 PMC on the same team ? Or its bear vs usec ? :)

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Drakkaar
4 hours ago, Jafar said:

That's mean more players involved in a game than I thought. Are the 12 or 10 PMC on the same team ? Or its bear vs usec ? :)

Again my above post is speculation and how i understand it to be, I have no behinnd the scenes knowledge, everything i know is/was available across forums or reddit. However, because of forum clean ups some of the info gets removed and i can't source it.

 

From a reply from TarkovEscaper that i saw I'm fairly sure the 10 or 12 pmcs are a mix, not sure if its 50/50 or random but the way i understood the reply was that it was random.. on my phonr at work atm or i would source (was more recent)

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CMBelite-FR

looks like raids will only have between 2-8 PMC ( including player scavs ??) + Scavs bots

The free roam server should handle 64 PMC

 

eft_alpha_interface_raid_2.jpg

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Kwahamot
1 hour ago, CMBelite-FR said:

looks like raids will only have between 2-8 PMC ( including player scavs ??) + Scavs bots

The free roam server should handle 64 PMC

 

eft_alpha_interface_raid_2.jpg

2-8 PMC's not including scavs. This is also just the factory raid, other raids may need more players than 8. (I might be wrong, it might be that all raids are 2-8 but technically we haven't seen more than two; Factory and Customs).

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SUPER-MAN
7 minutes ago, CMBelite-FR said:

Do you mean player scavs or AI scavs ?

I think its real players. There ll be more than 8 AI per map... well i hope so lol

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Kwahamot
11 minutes ago, CMBelite-FR said:

Do you mean player scavs or AI scavs ?

I am not sure how many player scavs can be in a raid. All I know is that it is 2-8 PMC's, not including ANY Scavs of both kind. That is PMC's only. Not including other PMC's, (So, 2-8 PMC's in your party and maybe another 2-8 PMC's in another party).

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CMBelite-FR
5 minutes ago, Jafar said:

I think its real players. There ll be more than 8 AI per map... well i hope so lol

 

yes what i meant earlier is that I think they will be like 2-8 Player per raid including player scavs and all other will be AI

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Drakkaar
1 hour ago, Kwahamot said:

2-8 PMC's not including scavs. This is also just the factory raid, other raids may need more players than 8. (I might be wrong, it might be that all raids are 2-8 but technically we haven't seen more than two; Factory and Customs).

Yes, I remember seeing TarkovEscaper refer to Factory as more of a CQC style map. So other maps could be slightly more for maximum.

3 hours ago, CMBelite-FR said:

looks like raids will only have between 2-8 PMC ( including player scavs ??) + Scavs bots

The free roam server should handle 64 PMC

2-8 PMC's NOT including player scavs. We don't have a confirmed amount for AI scavs.

My question is more this: So, say  5 USEC members queue for Raid, 5 BEAR queue for raid. All 10 total join 1 Match (Factory for example(But remember we are unsure if the 2-8 PMC's is total combined of both forces or separate, for this example, we assume separate), now say there are AI scavs and AI players, regardless of their amount (We'll say 2 each for sake of argument), when one or the other dies, are they replaced with another. To go into further depth, if it's an AI that's killed is there a delay between the spawn of a new one. For players, are they replaced at all?   Say 2 scav's join, both are killed but the raid still has 60m, will 2 more join at any given point.


*Based on the game play video we saw on Factory, it was quite busy, although I know it's meant to be this way to show a lot of action for a short video. It's hard to tell if people are re-joining as new scavs or it's a total amount already there you know? Especially with no hud to show players joining/leaving.

43 minutes ago, CMBelite-FR said:

 

yes what i meant earlier is that I think they will be like 2-8 Player per raid including player scavs and all other will be AI

Incorrect. 2-8 PMC's means 2-8 PMC's

Scav's are not PMC's and therefore can not be counted towards the count that is given during the map screen as seen above, that wouldn't make sense.

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SUPER-MAN
59 minutes ago, Drakkaar said:

Yes, I remember seeing TarkovEscaper refer to Factory as more of a CQC style map. So other maps could be slightly more for maximum.

2-8 PMC's NOT including player scavs. We don't have a confirmed amount for AI scavs.

My question is more this: So, say  5 USEC members queue for Raid, 5 BEAR queue for raid. All 10 total join 1 Match (Factory for example(But remember we are unsure if the 2-8 PMC's is total combined of both forces or separate, for this example, we assume separate), now say there are AI scavs and AI players, regardless of their amount (We'll say 2 each for sake of argument), when one or the other dies, are they replaced with another. To go into further depth, if it's an AI that's killed is there a delay between the spawn of a new one. For players, are they replaced at all?   Say 2 scav's join, both are killed but the raid still has 60m, will 2 more join at any given point.


*Based on the game play video we saw on Factory, it was quite busy, although I know it's meant to be this way to show a lot of action for a short video. It's hard to tell if people are re-joining as new scavs or it's a total amount already there you know? Especially with no hud to show players joining/leaving.

Incorrect. 2-8 PMC's means 2-8 PMC's

Scav's are not PMC's and therefore can not be counted towards the count that is given during the map screen as seen above, that wouldn't make sense.

Are u saying that's AI may pop up like in an endless wave?

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